{"id":24812,"date":"2025-12-02T22:33:31","date_gmt":"2025-12-02T22:33:31","guid":{"rendered":"https:\/\/gaitgames.com\/?p=24812"},"modified":"2025-12-02T22:33:31","modified_gmt":"2025-12-02T22:33:31","slug":"ron-gilberts-zelda-and-diablo-inspired-rpg-has-been-cancelled","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=24812","title":{"rendered":"Ron Gilbert&#8217;s Zelda- and Diablo-inspired RPG has been cancelled."},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2025\/12\/ron-gilberts-zelda-and-diablo-inspired-rpg-has-been-cancelled.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2025\/12\/ron-gilberts-zelda-and-diablo-inspired-rpg-has-been-cancelled.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2025\/12\/ron-gilberts-zelda-and-diablo-inspired-rpg-has-been-cancelled-1.jpg\" \/><br \/>\n### The Unnamed RPG by Ron Gilbert: A Canceled Dream<\/p>\n<p>In May of last year, renowned game designer Ron Gilbert, known for his work on the legendary &#8220;Monkey Island&#8221; series, stirred excitement within the gaming community by announcing the development of a new RPG. This project was marketed as a blend of classic Zelda gameplay, the dark aesthetics of Diablo, and the unique storytelling found in &#8220;Thimbleweed Park,&#8221; another of Gilbert&#8217;s acclaimed creations. Despite the promising blend of influences, the game never received a full reveal and has ultimately been shelved.<\/p>\n<p>In a recent interview with Ars Technica, Gilbert discussed not only his new release, &#8220;Death by Scrolling,&#8221; but also the challenges and eventual cancellation of his unnamed RPG. After years of crafting adventures in titles like &#8220;Thimbleweed Park&#8221; and &#8220;Return to Monkey Island,&#8221; the designer was eager to explore new creative avenues. He invested significant effort by hiring an artist and another designer, dedicating a year to this ambitious project.<\/p>\n<p>However, the dream of creating an expansive open-world RPG was hampered by several pragmatic issues: insufficient manpower and financial resources. Gilbert candidly expressed, &#8220;I just [didn\u2019t] have the money or the time to build a big open-world game like that.&#8221; He contrasted the venture with options available to other developers, suggesting that such projects typically require either years of dedication as a passion project or substantial investment to cover the necessary costs.<\/p>\n<p>Securing funding proved to be more challenging than Gilbert anticipated. His attempts to pitch the RPG to various publishers were met with disappointing offers. He stated, &#8220;The deals that publishers were offering were just horrible,&#8221; revealing that the concept of a retro-style Zelda game is not seen as lucrative by many in the industry. Publishers viewed the project as a risky investment, lacking the blockbuster appeal that would warrant significant financial backing.<\/p>\n<p>Crowdfunding avenues were also less promising than in times past. While Gilbert\u2019s previous project, &#8220;Thimbleweed Park,&#8221; successfully raised over $600,000 through Kickstarter, he highlighted that private investors still contributed around half of the game&#8217;s budget. The fluctuating dynamics of crowdfunding can make it a less viable option for developers, especially for those not looking to rely solely on fan funding.<\/p>\n<p>Ultimately, the story behind Gilbert&#8217;s canceled RPG serves as a poignant reminder of the complexities involved in game development. Beyond the technical challenges in creating engaging gameplay, financial necessities often dictate the viability of a project. As the gaming industry evolves, the barriers faced by creators like Ron Gilbert prompt an ongoing conversation about how to support innovative game development in the face of economic realities.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2025\/12\/ron-gilberts-zelda-and-diablo-inspired-rpg-has-been-cancelled.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2025\/12\/ron-gilberts-zelda-and-diablo-inspired-rpg-has-been-cancelled.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>\nAround May last year, the one and only <a href=\"https:\/\/www.rockpapershotgun.com\/topics\/ron-gilbert\">Ron Gilbert<\/a> of <a href=\"https:\/\/www.rockpapershotgun.com\/games\/the-curse-of-monkey-island\">Monkey Island<\/a> fame announced an <a href=\"https:\/\/www.rockpapershotgun.com\/best-rpgs\">RPG<\/a> that was meant to be some kind of mix between classic Zelda, and Diablo, and <a href=\"https:\/\/www.rockpapershotgun.com\/games\/thimbleweed-park\">Thimbleweed Park<\/a>, that last one being another of the game designer&#8217;s notable works. It never got a full reveal, or even a name, and unfortunately it seems it never will, as it&#8217;s essentially been canned.\n<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/that-zelda-ish-diablo-ish-rpg-monkey-island-designer-ron-gilbert-was-working-on-has-unfortunately-been-canned\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":24813,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-24812","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/24812","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=24812"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/24812\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/24813"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=24812"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=24812"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=24812"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}