{"id":27628,"date":"2026-02-22T15:43:17","date_gmt":"2026-02-22T15:43:17","guid":{"rendered":"https:\/\/gaitgames.com\/?p=27628"},"modified":"2026-02-22T15:43:17","modified_gmt":"2026-02-22T15:43:17","slug":"yakuza-kiwami-3-and-dark-ties-create-an-intriguing-narrative-but-rgg-must-demonstrate-its-value-for-players","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=27628","title":{"rendered":"Yakuza Kiwami 3 and Dark Ties Create an Intriguing Narrative, but RGG Must Demonstrate Its Value for Players"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/yakuza-kiwami-3-and-dark-ties-create-an-intriguing-narrative-but-rgg-must-demonstrate-its-value-for-players.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/yakuza-kiwami-3-and-dark-ties-create-an-intriguing-narrative-but-rgg-must-demonstrate-its-value-for-players.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p><img decoding=\"async\" class=\"aligncenter\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/yakuza-kiwami-3-and-dark-ties-create-an-intriguing-narrative-but-rgg-must-demonstrate-its-value-for-players-1.jpg\" \/><br \/>\n**WARNING: Major story spoilers for Yakuza Kiwami 3 &amp; Dark Ties, as well as the original Yakuza 3, lie ahead.**<\/p>\n<p>It&#8217;s natural to contemplate alternate scenarios in game narrative progression; the allure of what could have been remains a common theme among gamers. However, most studios stick to the original tales of their remakes due to the risk associated with altering beloved stories. Remasters typically aim at enhancing visuals while maintaining core gameplay mechanics, similar to how Bethesda approached the remaster of *Oblivion*, keeping changes minimal and focused on modernization rather than rewriting history.<\/p>\n<p>This conservatism is particularly noteworthy with RGG Studio\u2019s choice to fundamentally alter the conclusion of *Yakuza 3* in its remake, *Yakuza Kiwami 3* and its accompanying prologue *Dark Ties*. This alteration provokes curiosity rather than frustration, especially for players familiar with the original storyline. <\/p>\n<p>In the original *Yakuza 3*, the antagonist Yoshitaka Mine meets his demise by falling from the Touto University Hospital\u2019s rooftop, symbolizing punishment for his betrayal against Daigo Dojima, the Tojo Clan chairman. Although this conclusion is fitting for his character, it leaves a sense of disappointment, as Mine had the potential to offer a more significant and layered conflict against protagonist Kazuma Kiryu. <\/p>\n<p>Throughout the *Yakuza* series, villains need to transcend the role of mere obstacles for the hero; they require depth and emotional connection, much like Akira Nishikyama or Ryuji Goda, who not only present memorable threats but also embody charisma and a complex relationship with Kiryu. Mine\u2019s character, however, suffered due to limited screen time, being largely forgotten after his defeat.<\/p>\n<p>In *Kiwami 3*, rather than falling to his death, Mine remains alive, landing in a bush. His survival opens up new narrative avenues, including his involvement in preventing another antagonist, Goh Hamazaki, from attacking Kiryu. In a pivotal exchange, Mine persuades Hamazaki to reconsider his attack, noting that Kiryu&#8217;s life is one of perpetual turmoil, rife with struggles against his own violent inclinations. This dialogue enriches the narrative, spotlighting the complexities of Kiryu&#8217;s existence while recharacterizing Mine as an analytical villain who understands the hero\u2019s plight.<\/p>\n<p>The removal of the scene where Hamazaki attempts to stab Kiryu is less impactful than it appears. While it sets a backstory for Kiryu\u2019s imprisonment in *Yakuza 4*, it also shifts the focus from Mine\u2019s fate being tangled with his relationship to Daigo Dojima. This potential separation invites the possibility of further interaction between Mine and Daigo in future installments. <\/p>\n<p>Though retconning often invites debate among players, the revised ending for *Yakuza 3* feels like a meaningful evolution, especially when considering Mine\u2019s post-credits intentions of leading Hamazaki down a darker path involving an elusive figure known as The Fixer. This hints at the potential for a Mine-centered spin-off, *Dark Ties*, which explores his ascent in the Tojo Clan, echoing themes of transformation as he claims to have erased his former self, presenting diversified storytelling within a series primarily focused on the heroes.<\/p>\n<p>However, such a shift comes with its concerns. Mine\u2019s story arc remains tied to foundational issues given past controversies surrounding his portrayal by actor Teruyuki Kagawa. The success of stories in the *Yakuza* universe, particularly when exploring darker themes, depends on RGG\u2019s ability to navigate these sensitive narratives without diluting engagement or reinforcing problematic portrayals.<\/p>\n<p>RGG Studio has exhibited significant storytelling prowess in the *Like A Dragon* series, addressing various societal issues with finesse. The challenge ahead is to ensure that the spin-off of Mine leverages these strengths while avoiding pitfalls that could undermine the narrative quality.<\/p>\n<p>As RGG embarks on this new territory, the reception of these deliberate narrative shifts remains to be seen. The ambition to innovate upon established lore, while rooting themselves in complex character explorations, could transform the *Yakuza* narrative landscape\u2014if executed well, it may prove beneficial for the series&#8217; evolution.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/yakuza-kiwami-3-and-dark-ties-create-an-intriguing-narrative-but-rgg-must-demonstrate-its-value-for-players.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/yakuza-kiwami-3-and-dark-ties-create-an-intriguing-narrative-but-rgg-must-demonstrate-its-value-for-players.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p><strong>WARNING: Major story spoliers for Yakuza Kiwami 3 &amp; Dark Ties, as well as the original Yakuza 3, lie ahead.<\/strong><\/p>\n<p>It&#8217;s natural to spend a lot of time thinking about what games could have been, had different decisions been made. Whether the change is preferable to the reality often doesn&#8217;t come into it, the fantasy of another possible world is the draw.<\/p>\n<p>Despite that, few studios choose to make major shifts &#8211; at least as far as the main stories of those games go &#8211; when they remake their previous games. This won&#8217;t necessarily be a philosophical decision: the remaster or remake has to sell. Games which get revisited are ones players deeply love, and the suits will inevitably see tweaks to their fundamentals as an unnecessary risk. Old Oblivion is loved, so Bethesda adopted a <a href=\"https:\/\/www.rockpapershotgun.com\/the-elder-scrolls-iv-oblivion-remastered-review\">rubber glove approach<\/a> to the <a href=\"https:\/\/www.rockpapershotgun.com\/games\/the-elder-scrolls-4-oblivion-remake\">Oblivion remaster<\/a>. They limited changes to modernising visuals and snipping away some annoying features. It&#8217;s akin to polishing up a holy relic, rather than replacing the gemstones or changing the engravings.<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/yakuza-kiwami-3-dark-ties-sets-up-an-intriguing-path-but-rgg-will-need-to-prove-its-worth-joining-them-on-that-road\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":27629,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-27628","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/27628","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=27628"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/27628\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/27629"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=27628"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=27628"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=27628"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}