{"id":28022,"date":"2026-02-27T03:53:03","date_gmt":"2026-02-27T03:53:03","guid":{"rendered":"https:\/\/gaitgames.com\/?p=28022"},"modified":"2026-02-27T03:53:03","modified_gmt":"2026-02-27T03:53:03","slug":"ubisoft-veteran-heading-project-windless-amazed-by-swift-fan-endorsement-of-muscular-chicken-fighter","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=28022","title":{"rendered":"Ubisoft Veteran Heading Project Windless Amazed by Swift Fan Endorsement of Muscular Chicken Fighter"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/ubisoft-veteran-heading-project-windless-amazed-by-swift-fan-endorsement-of-muscular-chicken-fighter.jpg\"><\/div>\n<p>**Unveiling Project Windless: Patrik M\u00e9th\u00e9&#8217;s Daring New Path in Game Development**<\/p>\n<p>Patrik M\u00e9th\u00e9, a seasoned figure in the gaming sector with more than ten years at Ubisoft, has embraced the position of creative director for Krafton Montr\u00e9al\u2019s forthcoming action RPG, *Project Windless*. Renowned for his contributions to beloved franchises like *Far Cry*, *Rainbow Six*, and *Splinter Cell*, M\u00e9th\u00e9&#8217;s newest venture showcases an intriguing twist: players will set off on a quest as a formidable, warlike rooster. This surprising choice of hero is inspired by Lee Youngdo\u2019s fantasy series, *The Bird That Drinks Tears*, which *Project Windless* adapts.<\/p>\n<p>In a recent discussion with *PC Gamer*, M\u00e9th\u00e9 elaborated on the reasoning behind selecting a rooster as the main character. Notably, throughout the recruitment process, every candidate expressed a wish to embody this distinctive protagonist, showing considerable excitement for the character. M\u00e9th\u00e9 recalled, &#8220;When candidates were leaving, they would say, \u2018I hope to hear from you, but one thing is certain, I want to play that character.\u2019 All of them.&#8221; This agreement among potential team members motivated the developers to pursue the idea.<\/p>\n<p>The release of the *Project Windless* trailer during Sony\u2019s State of Play on February 13 served to affirm the team\u2019s creative choice. M\u00e9th\u00e9 acknowledged the varied reactions it elicited, mentioning, &#8220;We anticipated that the hero would elicit shock&#8230; but I was taken aback by how many people reacted with, \u2018What the f\u2014huh?,\u2019 and then quickly said, \u2018I\u2019m in,\u2019 before three-quarters of the trailer had even finished.&#8221; This suggests that while the concept is unorthodox, it could engage and captivate players.<\/p>\n<p>The development environment at Ubisoft has evolved dramatically in recent years, as noted by Alex Hutchinson, another past creative director at the studio. In his observations, Hutchinson noted Ubisoft&#8217;s increasing hesitation to explore new ideas, resulting in a drain of talent. Reflecting on the studio&#8217;s trend of sequel-centric projects, he mentioned that many ambitious ideas were suppressed during his time. This pattern appears to have inspired numerous former Ubisoft employees\u2014including M\u00e9th\u00e9\u2014to pursue innovative projects beyond the company.<\/p>\n<p>Shifting from Ubisoft to Krafton Montr\u00e9al, M\u00e9th\u00e9 views his role in *Project Windless* as a unique chance to create something original, free from previous sequels or established franchises. He remarked, \u201cIt\u2019s something that people might take for granted, but with my extensive career, I understand it\u2019s a rare moment to bring something new to life.\u201d This innovative approach enables him and his team to build a distinctive universe that embodies creativity.<\/p>\n<p>As *Project Windless* nears its launch, many are eager to witness how the combination of an unconventional protagonist and a richly crafted fantasy realm unfolds, along with how it will challenge traditional narrative and character tropes in gaming. Patrik M\u00e9th\u00e9\u2019s transition from developing well-known franchises to spearheading a project focused on an anthropomorphic rooster signifies a bold leap into unexplored creative realms, paving the way for players to engage with a game that celebrates originality and imagination.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/02\/ubisoft-veteran-heading-project-windless-amazed-by-swift-fan-endorsement-of-muscular-chicken-fighter.jpg\"><\/div>\n<p>**Unveiling Project Windless: Patrik M\u00e9th\u00e9&#8217;s Daring New Path in Game Development**<\/p>\n<p>Patrik M\u00e9th\u00e9, a seasoned figure in the gaming sector with more than ten years at Ubisoft, has embraced the position of creative director for Krafton Montr\u00e9al\u2019s forthcoming action RPG, *Project Windless*. Renowned for his contributions to beloved franchises like *Far Cry*, *Rainbow Six*, and *Splinter Cell*, M\u00e9th\u00e9&#8217;s newest venture showcases an intriguing twist: players will set off on a quest as a formidable, warlike rooster. This surprising choice of hero is inspired by Lee Youngdo\u2019s fantasy series, *The Bird That Drinks Tears*, which *Project Windless* adapts.<\/p>\n<p>In a recent discussion with *PC Gamer*, M\u00e9th\u00e9 elaborated on the reasoning behind selecting a rooster as the main character. Notably, throughout the recruitment process, every candidate expressed a wish to embody this distinctive protagonist, showing considerable excitement for the character. M\u00e9th\u00e9 recalled, &#8220;When candidates were leaving, they would say, \u2018I hope to hear from you, but one thing is certain, I want to play that character.\u2019 All of them.&#8221; This agreement among potential team members motivated the developers to pursue the idea.<\/p>\n<p>The release of the *Project Windless* trailer during Sony\u2019s State of Play on February 13 served to affirm the team\u2019s creative choice. M\u00e9th\u00e9 acknowledged the varied reactions it elicited, mentioning, &#8220;We anticipated that the hero would elicit shock&#8230; but I was taken aback by how many people reacted with, \u2018What the f\u2014huh?,\u2019 and then quickly said, \u2018I\u2019m in,\u2019 before three-quarters of the trailer had even finished.&#8221; This suggests that while the concept is unorthodox, it could engage and captivate players.<\/p>\n<p>The development environment at Ubisoft has evolved dramatically in recent years, as noted by Alex Hutchinson, another past creative director at the studio. In his observations, Hutchinson noted Ubisoft&#8217;s increasing hesitation to explore new ideas, resulting in a drain of talent. Reflecting on the studio&#8217;s trend of sequel-centric projects, he mentioned that many ambitious ideas were suppressed during his time. This pattern appears to have inspired numerous former Ubisoft employees\u2014including M\u00e9th\u00e9\u2014to pursue innovative projects beyond the company.<\/p>\n<p>Shifting from Ubisoft to Krafton Montr\u00e9al, M\u00e9th\u00e9 views his role in *Project Windless* as a unique chance to create something original, free from previous sequels or established franchises. He remarked, \u201cIt\u2019s something that people might take for granted, but with my extensive career, I understand it\u2019s a rare moment to bring something new to life.\u201d This innovative approach enables him and his team to build a distinctive universe that embodies creativity.<\/p>\n<p>As *Project Windless* nears its launch, many are eager to witness how the combination of an unconventional protagonist and a richly crafted fantasy realm unfolds, along with how it will challenge traditional narrative and character tropes in gaming. Patrik M\u00e9th\u00e9\u2019s transition from developing well-known franchises to spearheading a project focused on an anthropomorphic rooster signifies a bold leap into unexplored creative realms, paving the way for players to engage with a game that celebrates originality and imagination.<\/p>\n","protected":false},"author":1,"featured_media":28023,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-28022","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/28022","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=28022"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/28022\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/28023"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=28022"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=28022"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=28022"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}