{"id":31111,"date":"2026-04-07T14:53:03","date_gmt":"2026-04-07T14:53:03","guid":{"rendered":"https:\/\/gaitgames.com\/?p=31111"},"modified":"2026-04-07T14:53:03","modified_gmt":"2026-04-07T14:53:03","slug":"pillars-of-eternity-releases-full-turn-based-mode-and-disables-invisible-treadmills","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=31111","title":{"rendered":"Pillars of Eternity Releases Full Turn-Based Mode and Disables Invisible Treadmills"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/04\/pillars-of-eternity-releases-full-turn-based-mode-and-disables-invisible-treadmills.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/04\/pillars-of-eternity-releases-full-turn-based-mode-and-disables-invisible-treadmills.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>### Pillars of Eternity Celebrates Ten Years with a New Turn-Based Mode<\/p>\n<p>Pillars of Eternity, the beloved role-playing game developed by Obsidian Entertainment, recently marked its tenth anniversary with an exciting new feature: a turn-based mode. After extensive beta testing that began in November of the previous year, Obsidian officially unveiled this new gameplay option, garnering attention and excitement from the gaming community.<\/p>\n<p>The announcement was made through a recent Steam post accompanied by a trailer, where Obsidian acknowledged the complexity of introducing such a significant feature. They expressed gratitude for the support during the beta phase, noting that while many of the initial bugs have been addressed, players might still encounter issues, and patches will continue to roll out to address them.<\/p>\n<p>### Differences Between Combat Modes<\/p>\n<p>The new turn-based mode differs from the game\u2019s original real-time with pause mechanics, as well as from the turn-based combat seen in Pillars of Eternity II: Deadfire. This mode allows players to strategically plan their actions during combat, which is a shift from the more frantic pace of real-time battles.<\/p>\n<p>Director Josh Sawyer has shared insights into the design philosophy behind the turn-based mode, discussing how it draws on lessons learned from the gameplay in Deadfire. Players will find that the turn-based combat system provides a different tactical experience, allowing for deeper strategic maneuvers and a more calculated approach to each encounter.<\/p>\n<p>### Key Updates and Combat Tweaks<\/p>\n<p>In addition to the new mode, a comprehensive patch has been added, introducing several important combat tweaks. Notable fixes include:<\/p>\n<p>&#8211; Quick items or trap disarming actions will no longer cause negative repercussions when spiritshifted.<br \/>\n&#8211; Players can now avoid the unintended consequences of overlapping unconscious and prone effects, which previously hampered movement.<br \/>\n&#8211; Stacking status effects like stun, paralyze, or petrify will no longer incapacitate characters beyond the intended duration.<\/p>\n<p>To enhance the User Interface (UI) and controls, Obsidian has also made adjustments to key inputs, ensuring a smoother transition for players familiarizing themselves with the turn-based mode.<\/p>\n<p>### Humorous Bug Fixes <\/p>\n<p>Among the patch notes, some amusing bug fixes stood out. One particularly eye-catching issue addressed characters getting stuck in a running animation during cutscenes. While no examples illustrating this bug\u2019s humor could be found, it certainly hints at the quirks that can sometimes arise in game development.<\/p>\n<p>### Conclusion<\/p>\n<p>For those who have yet to experience Pillars of Eternity, the introduction of a turn-based mode may be the perfect opportunity to dive into this intricate RPG. Whether you&#8217;re a veteran of the original game or a newcomer intrigued by the new features, the recent updates promise to enrich the overall gaming experience. For a more detailed analysis, be sure to check out the full Pillars of Eternity review for insight into what makes this game a standout in the RPG genre.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/04\/pillars-of-eternity-releases-full-turn-based-mode-and-disables-invisible-treadmills.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/04\/pillars-of-eternity-releases-full-turn-based-mode-and-disables-invisible-treadmills.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/games\/pillars-of-eternity\">Pillars of Eternity<\/a> has finally gotten its tenth anniversary gift. Obsidian have been busy <a href=\"https:\/\/www.rockpapershotgun.com\/pillars-of-eternitys-turn-based-mode-arrives-in-open-beta-this-week-and-draws-on-lessons-from-deadfire\">beta testing a turn-based mode<\/a> for the <a href=\"https:\/\/www.rockpapershotgun.com\/best-rpgs\">RPG<\/a> since November last year, and this week&#8217;s seen them properly whip the cover off it before shouting &#8216;ta-dahhhhhhh&#8217;.<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/pillars-of-eternitys-turn-based-mode-is-finally-out-in-full-and-obsidian-have-also-kindly-turned-off-the-invisible-treadmills\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":31112,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-31111","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/31111","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=31111"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/31111\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/31112"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=31111"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=31111"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=31111"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}