{"id":32998,"date":"2026-04-28T14:03:03","date_gmt":"2026-04-28T14:03:03","guid":{"rendered":"https:\/\/gaitgames.com\/?p=32998"},"modified":"2026-04-28T14:03:03","modified_gmt":"2026-04-28T14:03:03","slug":"nullscape-curses-explained-impact-on-player-debuffs-and-enemy-buffs","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=32998","title":{"rendered":"Nullscape Curses Explained: Impact on Player Debuffs and Enemy Buffs"},"content":{"rendered":"<p>Knowing what each of the **Nullscape Curses** does before choosing them can drastically change how your run goes. There are the Curses available from specific levels and those that are exclusive to certain [Nullscape](https:\/\/www.roblox.com\/games\/129279692364812\/Nullscape) enemies.<\/p>\n<p>My [Nullscape Altars](https:\/\/www.gamezebo.com\/walkthroughs\/nullscape-altars\/) guide shines a bit more positivity, explaining how each Altar can grant you and your team a buff. However, some Altars provide buffs in exchange for a debuff.<\/p>\n<p>## Nullscape Curses<\/p>\n<p>Debuffs. Not something you want in a game like Nullscape.<\/p>\n<p>### Regular Curses<\/p>\n<p>All of the Curses that have a chance to spawn per level, no matter your [class](https:\/\/www.gamezebo.com\/walkthroughs\/nullscape-classes-tier-list\/).<\/p>\n<p>#### Lower Gravity<br \/>\n&#8211; Spawns from level 1<br \/>\n&#8211; Increases player jump height<\/p>\n<p>#### Random Spawn<br \/>\n&#8211; Spawns from level 1<br \/>\n&#8211; Teleports players and entities to a random spot on the map at the start of every level<\/p>\n<p>#### Savory Ring<br \/>\n&#8211; Spawns from level 5<br \/>\n&#8211; During collapse, this Curse adds extra entities, but increases the yield of Golden Gifts by 0.15x<\/p>\n<p>#### Scattered Gifts<br \/>\n&#8211; Spawns from level 1<br \/>\n&#8211; Moves all Gifts and Golden Gifts within around 2 studs of their original location<\/p>\n<p>#### Weaker Jump Pads<br \/>\n&#8211; Spawns from level 1<br \/>\n&#8211; Weakens Jump Pads by 25% and Grapple Points by 40%<\/p>\n<p>#### Beacon Mirage<br \/>\n&#8211; Spawns from level 25<br \/>\n&#8211; Spawns fake Beacons during collapse and randomly changes the location of the real Beacon<br \/>\n  &#8211; If you touch a fake Beacon, your screen turns black and white, and you start to hallucinate<\/p>\n<p>#### Bigger Tripmines<br \/>\n&#8211; Spawns from level 5<br \/>\n&#8211; Increases the size of Tripmines by 10%<\/p>\n<p>#### High Roller<br \/>\n&#8211; Spawns from level 5<br \/>\n&#8211; Changes the possible effects of the Altar of Chance<br \/>\n  &#8211; Increases the Golden Gifts effect by 2.5x<br \/>\n  &#8211; Kill One Enemy becomes Kill Three Enemies<br \/>\n  &#8211; Increases the number of Random Enemies to 4 instead of 2<br \/>\n  &#8211; Martpocalypse changes to Oh God The Flesh, which, instead of Mart, spawns 6 Flesh<\/p>\n<p>#### Jackpot<br \/>\n&#8211; Spawns from level 12 (may be subject to change)<br \/>\n&#8211; Summons an Altar of Chance at the beginning of the level<\/p>\n<p>#### LAP 2<br \/>\n&#8211; Spawns from level 8<br \/>\n&#8211; Slows down Collapse, depending on which level you\u2019re currently at<br \/>\n&#8211; Even if Collapse is ongoing, you can still use the Altar of Echo to spawn the Altar of Purgatory, but only if you do this before Beacon appears<br \/>\n&#8211; Beacon spawns after 40% of the Golden Gifts are collected, but if all tiles disappear, Beacon is automatically summoned<br \/>\n&#8211; Changes the yield of Golden Gifts from the Altar of Purgatory to 1.33x<\/p>\n<p>#### More Tripmines<br \/>\n&#8211; Spawns from level 5<br \/>\n&#8211; Increases the number of Tripmines by 2x and can be stacked<br \/>\n&#8211; Decreases the number of Gifts<\/p>\n<p>#### Tweaked Odds<br \/>\n&#8211; Spawns from level 5<br \/>\n&#8211; The Altar of Chance grants both a positive and a negative effect<br \/>\n  &#8211; Increases the yield of Golden Gifts by 0.5x but reduces the 0.75x yield by 0.25x<\/p>\n<p>#### Fake Count<br \/>\n&#8211; Spawns from level 8<br \/>\n&#8211; Hides the number of Gifts that have been collected and showcases a random number instead<\/p>\n<p>#### Fragile Gifts<br \/>\n&#8211; Spawns from level 8<br \/>\n&#8211; Increases the speed of Collapse<br \/>\n&#8211; Increases the yield of Golden Gifts by 0.75x<\/p>\n<p>#### Nothing?<br \/>\n&#8211; Spawns from level 8<br \/>\n&#8211; Items in the shop cost 15% less<br \/>\n&#8211; An extra entity is added every 5 levels, with a maximum of 8 additional yet temporary enemies<\/p>\n<p>#### Barotrauma<br \/>\n&#8211; Spawns from level 15<br \/>\n&#8211; Increases Seamine size by 20% and increases their knockback effect when they detonate<\/p>\n<p>#### Minefield<br \/>\n&#8211; Spawns from level 10<br \/>\n&#8211; 50% more Seamines spawn, which can stack to 100%<\/p>\n<p>### Curses Exclusive to Enemies<\/p>\n<p>These Curses only appear when [certain entities](https:\/\/www.gamezebo.com\/walkthroughs\/nullscape-entities\/) are present.<\/p>\n<p>#### Bell<br \/>\n&#8211; **More Ringing**<br \/>\n  &#8211; Spawns from level 1<br \/>\n  &#8211; Enemies can ring the Bell (except for Cadence)<br \/>\n  &#8211; Decreases the cooldown of Bell\u2019s teleport<\/p>\n","protected":false},"excerpt":{"rendered":"<p>Pick your poison.<\/p>\n<p>The post <a href=\"https:\/\/www.gamezebo.com\/walkthroughs\/nullscape-curses\/\">All Nullscape Curses \u2013 Player Debuffs and Enemy Buffs<\/a> appeared first on <a href=\"https:\/\/www.gamezebo.com\">Gamezebo<\/a>.<\/p>\n","protected":false},"author":1,"featured_media":32999,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-32998","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/32998","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=32998"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/32998\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/32999"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=32998"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=32998"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=32998"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}