{"id":33285,"date":"2026-05-01T16:43:04","date_gmt":"2026-05-01T16:43:04","guid":{"rendered":"https:\/\/gaitgames.com\/?p=33285"},"modified":"2026-05-01T16:43:04","modified_gmt":"2026-05-01T16:43:04","slug":"kingdom-come-deliverance-2-ama-on-reddit-encounters-backlash-regarding-ai-assertions","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=33285","title":{"rendered":"Kingdom Come: Deliverance 2 AMA on Reddit Encounters Backlash Regarding AI Assertions"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/kingdom-come-deliverance-2-ama-on-reddit-encounters-backlash-regarding-ai-assertions.jpg\"><\/div>\n<p>### The Effect of AI on Game Development: The Situation of Warhorse Studios<\/p>\n<p>In late March 2023, a significant debate arose about the role of artificial intelligence (AI) in game development, especially regarding Warhorse Studios and its anticipated title, *Kingdom Come: Deliverance II*. The issue began when Max Hejtm\u00e1nek, the English editor and voiceover director, revealed on Reddit that his job had become redundant due to the studio&#8217;s transition to utilizing AI for translations. This announcement triggered substantial backlash from the gaming community, leading to a tumultuous Reddit AMA session where fans expressed their worries.<\/p>\n<p>#### The Reddit AMA: A Reaction to Fans<\/p>\n<p>Warhorse Studios conducted an Ask Me Anything (AMA) session on the r\/gaming subreddit, featuring several senior staff members, including creative directors Viktor Bocan and Prokop Jirsa. Unfortunately for the studio, most questions aimed at them centered on the ramifications of Hejtm\u00e1nek&#8217;s statement. Many fans were visibly upset about the perceived replacement of human translators with AI technology.<\/p>\n<p>While some questions were posed lightheartedly, others were genuine inquiries about employment opportunities. One user questioned if they would still have the possibility of working as a translator at Warhorse Studios, to which Jirsa responded, &#8220;Definitely. We are actively hiring new translators. Yes, actual humans. Plural.&#8221;<\/p>\n<p>#### Official Statements and Community Responses<\/p>\n<p>In the wake of the uproar, Warhorse Studios released a public statement through their spokesperson, reinforcing their dedication to valuing talent and individuals in their development process. The spokesperson avoided discussing specific cases due to privacy issues, which did little to alleviate the rising apprehension among fans.<\/p>\n<p>As reactions grew more intense, the r\/gaming moderator stepped in to share a statement from Warhorse Studios: &#8220;We do not view AI as a replacement for human labor, and we are actively seeking to expand the company, including our translation team.&#8221; This was an effort to clarify that while AI may be employed during the early production phases, it would not supplant human-generated content in the final output.<\/p>\n<p>#### The Wider Implications of AI in Gaming<\/p>\n<p>The backlash encountered by Warhorse Studios underscores a significant tension within the gaming community concerning the use of AI. Many players display skepticism, if not outright animosity, towards AI-generated content, perceiving it as a potential threat to the authenticity and human touch that define successful games.<\/p>\n<p>As AI technology continues to gain prominence in various creative sectors, the gaming community&#8217;s reaction suggests that a cautious approach is essential. Warhorse Studios&#8217; experience may serve as an important lesson not only for them but also for other developers as they navigate the intricate landscape of incorporating AI into their processes while upholding a commitment to human talent.<\/p>\n<p>#### Conclusion<\/p>\n<p>The discussions surrounding AI in game development are likely to persist as the technology advances. For studios like Warhorse, ensuring transparency and engaging with their community will be vital in addressing fears and concerns related to the future of game development. As they progress, the challenge will be to balance innovation with the expectations of a dedicated and passionate gaming audience.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/kingdom-come-deliverance-2-ama-on-reddit-encounters-backlash-regarding-ai-assertions.jpg\"><\/div>\n<p>### The Effect of AI on Game Development: The Situation of Warhorse Studios<\/p>\n<p>In late March 2023, a significant debate arose about the role of artificial intelligence (AI) in game development, especially regarding Warhorse Studios and its anticipated title, *Kingdom Come: Deliverance II*. The issue began when Max Hejtm\u00e1nek, the English editor and voiceover director, revealed on Reddit that his job had become redundant due to the studio&#8217;s transition to utilizing AI for translations. This announcement triggered substantial backlash from the gaming community, leading to a tumultuous Reddit AMA session where fans expressed their worries.<\/p>\n<p>#### The Reddit AMA: A Reaction to Fans<\/p>\n<p>Warhorse Studios conducted an Ask Me Anything (AMA) session on the r\/gaming subreddit, featuring several senior staff members, including creative directors Viktor Bocan and Prokop Jirsa. Unfortunately for the studio, most questions aimed at them centered on the ramifications of Hejtm\u00e1nek&#8217;s statement. Many fans were visibly upset about the perceived replacement of human translators with AI technology.<\/p>\n<p>While some questions were posed lightheartedly, others were genuine inquiries about employment opportunities. One user questioned if they would still have the possibility of working as a translator at Warhorse Studios, to which Jirsa responded, &#8220;Definitely. We are actively hiring new translators. Yes, actual humans. Plural.&#8221;<\/p>\n<p>#### Official Statements and Community Responses<\/p>\n<p>In the wake of the uproar, Warhorse Studios released a public statement through their spokesperson, reinforcing their dedication to valuing talent and individuals in their development process. The spokesperson avoided discussing specific cases due to privacy issues, which did little to alleviate the rising apprehension among fans.<\/p>\n<p>As reactions grew more intense, the r\/gaming moderator stepped in to share a statement from Warhorse Studios: &#8220;We do not view AI as a replacement for human labor, and we are actively seeking to expand the company, including our translation team.&#8221; This was an effort to clarify that while AI may be employed during the early production phases, it would not supplant human-generated content in the final output.<\/p>\n<p>#### The Wider Implications of AI in Gaming<\/p>\n<p>The backlash encountered by Warhorse Studios underscores a significant tension within the gaming community concerning the use of AI. Many players display skepticism, if not outright animosity, towards AI-generated content, perceiving it as a potential threat to the authenticity and human touch that define successful games.<\/p>\n<p>As AI technology continues to gain prominence in various creative sectors, the gaming community&#8217;s reaction suggests that a cautious approach is essential. Warhorse Studios&#8217; experience may serve as an important lesson not only for them but also for other developers as they navigate the intricate landscape of incorporating AI into their processes while upholding a commitment to human talent.<\/p>\n<p>#### Conclusion<\/p>\n<p>The discussions surrounding AI in game development are likely to persist as the technology advances. For studios like Warhorse, ensuring transparency and engaging with their community will be vital in addressing fears and concerns related to the future of game development. As they progress, the challenge will be to balance innovation with the expectations of a dedicated and passionate gaming audience.<\/p>\n","protected":false},"author":1,"featured_media":33286,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33285","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/33285","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=33285"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/33285\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/33286"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=33285"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=33285"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=33285"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}