{"id":33701,"date":"2026-05-08T05:04:00","date_gmt":"2026-05-08T05:04:00","guid":{"rendered":"https:\/\/gaitgames.com\/?p=33701"},"modified":"2026-05-08T05:04:00","modified_gmt":"2026-05-08T05:04:00","slug":"motorslice-launches-today-aims-to-continue-the-legacy-of-mirrors-edge-nier-automata-and-shadow-of-the-colossus","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=33701","title":{"rendered":"&#8220;Motorslice Launches Today, Aims to Continue the Legacy of Mirror&#8217;s Edge, Nier Automata, and Shadow of the Colossus&#8221;"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/motorslice-launches-today-aims-to-continue-the-legacy-of-mirrors-edge-nier-automata-and-shadow-of-the-colossus.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/motorslice-launches-today-aims-to-continue-the-legacy-of-mirrors-edge-nier-automata-and-shadow-of-the-colossus.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>### The Rise of Motorslice: A New Contender in Parkour Gaming<\/p>\n<p>In recent times, the gaming industry has witnessed a noticeable shortage of captivating parkour games. The anticipated remake of **Prince of Persia: The Sands of Time** was recently canceled, and there seems to be little hope on the horizon for a sequel or continuation of **Mirror&#8217;s Edge**. However, the release of **Motorslice** marks a significant moment for fans of this genre, reintroducing the thrilling elements of parkour in a fresh and exciting context.<\/p>\n<p>#### Inspirations Behind Motorslice<\/p>\n<p>The developers of Motorslice have taken inspiration from several iconic games, elevating the conversation around parkour gameplay. Titles like **Shadow of the Colossus** and **Nier Automata** serve as foundational influences, as highlighted in the game&#8217;s launch day Steam post. Players who have yearned for the visceral experience of facing colossal beings or engaging in high-stakes battles against mechanized foes will find a familiar essence within Motorslice. The developers themselves acknowledge this connection, stating, \u201cFor Shadow of the Colossus fans who have been wanting to scratch that itch for 20 years.\u201d<\/p>\n<p>#### Game Aesthetics and Mechanics<\/p>\n<p>Unlike the clean, modernist approach of Mirror&#8217;s Edge, Motorslice opts for a brutalist aesthetic, featuring vast, imposing walls and expansive environments that encourage exploration and parkour. The design reflects a raw, industrial vibe with areas specifically tailored for parkour maneuvers and combat, allowing players to fully engage with their surroundings. Elements such as massive diggers and climbable structures pay homage to both Shadow of the Colossus and Nier, enhancing the immersive experience.<\/p>\n<p>The game\u2019s parkour mechanics draw upon the fluidity found in **Prince of Persia**, combining them with unique gameplay features that distinguish Motorslice from its predecessors. This blend of influences results in a distinctive gaming experience that appeals to both nostalgia and modern expectations.<\/p>\n<p>#### Development Journey and Community Engagement<\/p>\n<p>The development team of Motorslice has kept the community engaged through a series of entertaining and slightly cheeky development logs over the past year. These logs showcase aspects like a &#8220;very touchable main menu&#8221; and feature a tomboyish protagonist designed to resonate with players. The creative process has not only involved technical advancements but also a focus on building a connection with the audience, as seen in their playful attempts to \u201cwoo\u201d players.<\/p>\n<p>A notable reference to Chainsaw Man in the final development log adds a layer of charm and relatability, scoring additional points with fans familiar with the manga and anime series.<\/p>\n<p>#### Conclusion<\/p>\n<p>For those interested in trying out Motorslice, it is available for purchase on Steam, complete with a launch discount. With its blend of parkour mechanics, compelling visual style, and engaging community development, Motorslice stands poised to fill the void left by the absence of other parkour titles, breathing new life into the genre and captivating gamers hungry for fresh, dynamic gameplay.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/motorslice-launches-today-aims-to-continue-the-legacy-of-mirrors-edge-nier-automata-and-shadow-of-the-colossus.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/motorslice-launches-today-aims-to-continue-the-legacy-of-mirrors-edge-nier-automata-and-shadow-of-the-colossus.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>\nThere&#8217;s a severe drought of sharp looking parkour games at the moment. The <a href=\"https:\/\/www.rockpapershotgun.com\/games\/prince-of-persia-the-sands-of-time\">Prince of Persia: The Sands of Time<\/a> remake got canned, and I don&#8217;t expect we&#8217;ll be seeing anything new of <a href=\"https:\/\/www.rockpapershotgun.com\/games\/mirrors-edge\">Mirror&#8217;s Edge<\/a> for a while, if ever. Today is a good day for changing that, I think, as <a href=\"https:\/\/www.rockpapershotgun.com\/games\/motorslice\">Motorslice<\/a> arrives on the scene bringing the aforementioned running around and doing sick tricks games into conversation with the likes of <a href=\"https:\/\/www.rockpapershotgun.com\/games\/shadow-of-the-colossus\">Shadow of the Colossus<\/a> and <a href=\"https:\/\/www.rockpapershotgun.com\/games\/nier-automata\">Nier Automata<\/a>.\n<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/motorslice-out-today-looks-to-pick-up-where-mirrors-edge-nier-automata-and-shadow-of-the-colossus-left-off\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":33702,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-33701","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/33701","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=33701"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/33701\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/33702"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=33701"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=33701"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=33701"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}