{"id":34385,"date":"2026-05-14T19:13:03","date_gmt":"2026-05-14T19:13:03","guid":{"rendered":"https:\/\/gaitgames.com\/?p=34385"},"modified":"2026-05-14T19:13:03","modified_gmt":"2026-05-14T19:13:03","slug":"resonants-creative-director-describes-control-as-the-studios-interpretation-of-an-rpg-experience","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=34385","title":{"rendered":"&#8220;Resonant&#8217;s Creative Director Describes &#8216;Control&#8217; as the Studio&#8217;s Interpretation of an RPG Experience&#8221;"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/resonants-creative-director-describes-control-as-the-studios-interpretation-of-an-rpg-experience.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/resonants-creative-director-describes-control-as-the-studios-interpretation-of-an-rpg-experience.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>### Remedy&#8217;s Control: A Shooter with RPG Foundations<\/p>\n<p>Remedy Entertainment&#8217;s *Control* has predominantly been classified as a shooter, intertwining elements of horror and science fiction. However, the recently announced sequel, *Control: Resonant*, has shifted perceptions by presenting itself as an action RPG. Creative director Mikael Kasurinen&#8217;s thoughts reveal a deeper intention behind the original game, suggesting that it was always meant to incorporate RPG elements.<\/p>\n<p>Kasurinen stated in an interview with *GamesRadar*, &#8220;When I was thinking about Control&#8230; I wanted to create an RPG franchise.&#8221; This vision led to the development of *Control*, which, while rooted in shooter mechanics, introduced aspects typically associated with RPGs. The game features a non-linear map and side quests, marking a departure from Remedy&#8217;s previous designs. These innovations signify an attempt to blend traditional shooting gameplay with role-playing experiences.<\/p>\n<p>The dialogue system in *Control* was another groundbreaking feature for Remedy, allowing players to engage in conversations and make choices that could influence their experience. This new layer introduced complexity and depth, aligning the game with RPG characteristics. Kasurinen emphasized this aim, explaining that his intent was to define &#8220;the Remedy version of an RPG experience.&#8221;<\/p>\n<p>With the upcoming *Control: Resonant*, it appears that Remedy is committed to further exploring these RPG elements. Early previews highlight features such as skill trees and customizable class builds, adhering to the action genre. Yet, the interpretation of what constitutes an RPG transcends mere mechanics; it encapsulates an atmosphere and experience that players resonate with.<\/p>\n<p>As fans await the sequel, which is slated for release later this year, the gaming community remains curious about how effectively *Resonant* will capture the RPG vibe while still delivering the fast-paced action that *Control* is known for. Kasurinen&#8217;s longstanding vision for a unique RPG franchise may come to fruition, bridging the gap between shooter and role-playing experiences in innovative ways.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/resonants-creative-director-describes-control-as-the-studios-interpretation-of-an-rpg-experience.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/resonants-creative-director-describes-control-as-the-studios-interpretation-of-an-rpg-experience.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>\nI wouldn&#8217;t label Remedy&#8217;s Control as being much else outside of a shooter. It flirts with horror, it dabbles in sci-fi, but if we&#8217;re talking mechanical genres, shooter fits it best. Then the sequel, <a href=\"https:\/\/www.rockpapershotgun.com\/games\/control-resonant\">Control: Resonant<\/a>, got announced and turned out to be an action <a href=\"https:\/\/www.rockpapershotgun.com\/best-rpgs\">RPG<\/a>. The bones of the original game are still evidently there in some ways, though in a recent interview, creative director Mikael Kasurinen shared that right from the series&#8217; early days, he&#8217;s long thought of it as an RPG.\n<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/for-control-resonants-creative-director-the-series-has-always-been-the-remedy-version-of-an-rpg-experience\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":34386,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-34385","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/34385","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34385"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/34385\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/34386"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34385"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34385"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34385"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}