{"id":34918,"date":"2026-05-21T13:43:33","date_gmt":"2026-05-21T13:43:33","guid":{"rendered":"https:\/\/gaitgames.com\/?p=34918"},"modified":"2026-05-21T13:43:33","modified_gmt":"2026-05-21T13:43:33","slug":"hopetown-studio-hires-former-za-um-developer-amid-ongoing-disco-elysium-legacy-dispute-and-releases-new-trailer-on-zero-parades-launch-day","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=34918","title":{"rendered":"Hopetown Studio Hires Former ZA\/UM Developer Amid Ongoing Disco Elysium Legacy Dispute and Releases New Trailer on Zero Parades Launch Day"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/hopetown-studio-hires-former-za-um-developer-amid-ongoing-disco-elysium-legacy-dispute-and-releases-new-trailer-on-zero-parades-launch-day.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/hopetown-studio-hires-former-za-um-developer-amid-ongoing-disco-elysium-legacy-dispute-and-releases-new-trailer-on-zero-parades-launch-day.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>**Zero Parades for Dead Spies: The Follow-Up to Disco Elysium and the Emergence of Spiritual Successors**<\/p>\n<p>On May 21st, ZA\/UM released the highly anticipated game, &#8220;Zero Parades for Dead Spies,&#8221; marking a significant moment in the gaming industry following the success and complications surrounding their previous title, &#8220;Disco Elysium.&#8221; This release has stirred interest not only for its connection to the critically acclaimed original but also due to the ongoing storylines of drama and organizational turmoil that have followed the studio since the original game&#8217;s release.<\/p>\n<p>&#8220;Zero Parades&#8221; emerges amid a burgeoning landscape filled with Disco-inspired games. Notably, one of these titles is &#8220;Hopetown,&#8221; developed by Longdue, a partially crowdfunding RPG that delves into the life of a journalist navigating the mysteries of a mining town called New Greenwich. The narrative is set against the backdrop of a global catastrophe, a coronal mass ejection that rendered all communication devices inoperative. Players assume the role of Zola, a rogue journalist tasked with uncovering the truth behind troubling events in the wake of this disaster and the corporations vying for control of a rare resource, Quicksilver.<\/p>\n<p>As Zola investigates missing miners and the dwindling resources of Quicksilver, players engage in immersive gameplay that includes examining photographs, conducting interviews, and piecing together the story for publication. The game exhibits a strong influence from &#8220;Disco Elysium,&#8221; yet seeks to carve its own path within the narrative-driven RPG genre.<\/p>\n<p>Longdue has strategically reinforced their connection to &#8220;Disco Elysium&#8221; by announcing the recruitment of former ZA\/UM writer Olga Moskvina. Moskvina\u2019s contributions to the original game were pivotal, and her addition to Longdue\u2019s team is seen as a way to enhance the game&#8217;s story and polish. Martin Luiga, now the narrative lead for &#8220;Hopetown,&#8221; expressed his enthusiasm about Moskvina joining the team, praising her skills that he hopes will elevate the project to meet audience expectations.<\/p>\n<p>The recent trailer for &#8220;Hopetown&#8221; reinforces this ambition, showcasing snippets of gameplay and the game\u2019s aesthetic, which continues to echo its inspiration. However, as the gaming community scrutinizes these new projects, the challenge remains: can &#8220;Hopetown&#8221; establish a unique identity and allow itself to be seen as more than just a copy of &#8220;Disco Elysium&#8221;? The trailer hints at features such as note-taking and article drafting that may provide depth and distinguishing gameplay elements critical for standing out in a crowded marketplace.<\/p>\n<p>Currently, &#8220;Hopetown&#8221; does not have a set release date but is available for wishlisting on platforms such as Steam. As players and fans of narrative-driven gameplay await the next big title, the success of &#8220;Zero Parades for Dead Spies&#8221; could further illuminate the path for similar games and their ability to innovate within a genre that is rapidly evolving.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/hopetown-studio-hires-former-za-um-developer-amid-ongoing-disco-elysium-legacy-dispute-and-releases-new-trailer-on-zero-parades-launch-day.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/05\/hopetown-studio-hires-former-za-um-developer-amid-ongoing-disco-elysium-legacy-dispute-and-releases-new-trailer-on-zero-parades-launch-day.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>Today, May 21st, marks the release of ZA\/UM&#8217;s <a href=\"https:\/\/www.rockpapershotgun.com\/zero-parades-for-dead-spies-is-both-bootleg-disco-elysium-and-a-spirited-interrogation-of-fake-culture-in-all-its-guises\">Zero Parades<\/a>, the studio&#8217;s <a href=\"https:\/\/www.rockpapershotgun.com\/games\/disco-elysium\">Disco Elysium<\/a> follow-up arriving following years of <a href=\"https:\/\/www.rockpapershotgun.com\/theres-a-playable-disco-elysium-2-prototype-in-the-wilds-according-to-a-report-on-clashes-between-the-spiritual-successors\">drama<\/a> and <a href=\"https:\/\/www.rockpapershotgun.com\/disco-elysium-expansion-reportedly-cancelled-with-a-quarter-of-staff-at-risk-of-redundancy\">turmoil<\/a> surrounding the original game and the people who made it. So, naturally, one of numerous Disco-like games which have sprung up over the past few years has chosen that day to put out a new trailer, while also shouting about having recruited another former Disco Elysium developer.<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/squabble-over-disco-elysiums-legacy-continues-as-hopetown-studio-recruit-another-ex-zaum-dev-while-dropping-a-new-trailer-on-zero-parades-release-day\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":34919,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-34918","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/34918","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=34918"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/34918\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/34919"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=34918"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=34918"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=34918"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}