{"id":35621,"date":"2026-06-04T18:13:04","date_gmt":"2026-06-04T18:13:04","guid":{"rendered":"https:\/\/gaitgames.com\/?p=35621"},"modified":"2026-06-04T18:13:04","modified_gmt":"2026-06-04T18:13:04","slug":"xbox-release-postponed-once-more-owing-to-series-s-memory-limitations-increasing-demand-for-microsoft-to-modify-parity-regulation","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=35621","title":{"rendered":"&#8220;Xbox Release Postponed Once More Owing to Series S Memory Limitations, Increasing Demand for Microsoft to Modify Parity Regulation&#8221;"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/xbox-release-postponed-once-more-owing-to-series-s-memory-limitations-increasing-demand-for-microsoft-to-modify-parity-regulation.jpg\"><\/div>\n<p>### No Rest for the Wicked: An In-Depth Look at its Postponed Xbox Release<\/p>\n<p>As revealed in Sony&#8217;s latest State of Play showcase, Moon Studios&#8217; forthcoming top-down action RPG, *No Rest for the Wicked*, is set to debut on PlayStation 5 after an extended early access phase on PC. Nevertheless, the game&#8217;s transition to Xbox has encountered delays, mainly due to optimization issues related to the Xbox Series S console.<\/p>\n<p>#### Issues with Xbox Series S<\/p>\n<p>On June 2, Moon Studios CEO Thomas Mahler candidly tackled concerns about the lack of an Xbox port, particularly citing the restrictions of the Xbox Series S. Mahler remarked, \u201cSeries S is making that rough,\u201d signifying that fine-tuning the game for smooth operation on the console has been challenging. He affirmed that the studio intends to release *No Rest for the Wicked* for Xbox only after extensive optimization, aimed at fulfilling the performance benchmarks needed for both the Series S and the forthcoming Switch 2.<\/p>\n<p>This scenario exemplifies the strict parity regulations enforced by Xbox, which dictate that all titles available on the more robust Xbox Series X must also function on the Series S. Developers have shared similar difficulties; for instance, Larian Studios faced obstacles when attempting to remove split-screen mode from *Baldur\u2019s Gate 3* on Series S, an issue they ultimately resolved.<\/p>\n<p>#### Mahler&#8217;s Perspectives on Exclusivity and Development<\/p>\n<p>After his comments spread widely on Discord, Mahler reiterated on Twitter that no exclusivity agreement exists that would hinder the game&#8217;s appearance on Xbox. Instead, the studio&#8217;s aim was to quickly provide access to console players discontented with the game&#8217;s original PC-only availability. He clarified, \u201cShipping on Xbox wouldn\u2019t have been a problem if we\u2019d only be talking Xbox Series X. But Series S is a requirement to ship, and the biggest issue there is memory.\u201d<\/p>\n<p>With the Series S providing just 8 GB of memory while the game necessitates substantial data streaming, Mahler pointed out that the required performance standard will not be attainable until October. The additional task of optimizing for both Switch 2 and Series S is expected to push back the game&#8217;s release on the Xbox platform.<\/p>\n<p>#### Industry Views on Xbox Series S Constraints<\/p>\n<p>The limitations imposed by the Xbox Series S have sparked conversations within the game development industry. Chet Faliszek, a game developer and former Valve writer, voiced a wish for Xbox to allow developers the option to skip releasing on Series S, citing considerable challenges during the making of *The Anacrusis*.<\/p>\n<p>In a similar vein, Nic Weyand shared on social media regarding the aggravating parity concerns between Series S and X, which he feels stifles creativity and technical prowess. Numerous developers have echoed these sentiments, including teams behind titles like *Battlefield 6*, which grappled with optimizing performance on the less capable console.<\/p>\n<p>#### Future Considerations for Major Releases<\/p>\n<p>Looking forward, the upcoming launch of *Grand Theft Auto 6* on Xbox Series S adds to the ongoing discourse about the console&#8217;s constraints. Given its expected high caliber, it brings up questions about how Rockstar Games will handle performance across both Series S and X. There is speculation that Xbox might contemplate making exceptions to its parity guidelines, possibly permitting *GTA 6* to be exclusive to Series X if necessary to uphold quality.<\/p>\n<p>As we approach the later months of 2023, the gaming community will be closely observing how these factors evolve, especially concerning *No Rest for the Wicked* and its forthcoming Xbox launch. The interaction between platform capabilities, developer aspirations, and consumer expectations will continue to influence the game development landscape on next-generation consoles.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/xbox-release-postponed-once-more-owing-to-series-s-memory-limitations-increasing-demand-for-microsoft-to-modify-parity-regulation.jpg\"><\/div>\n<p>### No Rest for the Wicked: An In-Depth Look at its Postponed Xbox Release<\/p>\n<p>As revealed in Sony&#8217;s latest State of Play showcase, Moon Studios&#8217; forthcoming top-down action RPG, *No Rest for the Wicked*, is set to debut on PlayStation 5 after an extended early access phase on PC. Nevertheless, the game&#8217;s transition to Xbox has encountered delays, mainly due to optimization issues related to the Xbox Series S console.<\/p>\n<p>#### Issues with Xbox Series S<\/p>\n<p>On June 2, Moon Studios CEO Thomas Mahler candidly tackled concerns about the lack of an Xbox port, particularly citing the restrictions of the Xbox Series S. Mahler remarked, \u201cSeries S is making that rough,\u201d signifying that fine-tuning the game for smooth operation on the console has been challenging. He affirmed that the studio intends to release *No Rest for the Wicked* for Xbox only after extensive optimization, aimed at fulfilling the performance benchmarks needed for both the Series S and the forthcoming Switch 2.<\/p>\n<p>This scenario exemplifies the strict parity regulations enforced by Xbox, which dictate that all titles available on the more robust Xbox Series X must also function on the Series S. Developers have shared similar difficulties; for instance, Larian Studios faced obstacles when attempting to remove split-screen mode from *Baldur\u2019s Gate 3* on Series S, an issue they ultimately resolved.<\/p>\n<p>#### Mahler&#8217;s Perspectives on Exclusivity and Development<\/p>\n<p>After his comments spread widely on Discord, Mahler reiterated on Twitter that no exclusivity agreement exists that would hinder the game&#8217;s appearance on Xbox. Instead, the studio&#8217;s aim was to quickly provide access to console players discontented with the game&#8217;s original PC-only availability. He clarified, \u201cShipping on Xbox wouldn\u2019t have been a problem if we\u2019d only be talking Xbox Series X. But Series S is a requirement to ship, and the biggest issue there is memory.\u201d<\/p>\n<p>With the Series S providing just 8 GB of memory while the game necessitates substantial data streaming, Mahler pointed out that the required performance standard will not be attainable until October. The additional task of optimizing for both Switch 2 and Series S is expected to push back the game&#8217;s release on the Xbox platform.<\/p>\n<p>#### Industry Views on Xbox Series S Constraints<\/p>\n<p>The limitations imposed by the Xbox Series S have sparked conversations within the game development industry. Chet Faliszek, a game developer and former Valve writer, voiced a wish for Xbox to allow developers the option to skip releasing on Series S, citing considerable challenges during the making of *The Anacrusis*.<\/p>\n<p>In a similar vein, Nic Weyand shared on social media regarding the aggravating parity concerns between Series S and X, which he feels stifles creativity and technical prowess. Numerous developers have echoed these sentiments, including teams behind titles like *Battlefield 6*, which grappled with optimizing performance on the less capable console.<\/p>\n<p>#### Future Considerations for Major Releases<\/p>\n<p>Looking forward, the upcoming launch of *Grand Theft Auto 6* on Xbox Series S adds to the ongoing discourse about the console&#8217;s constraints. Given its expected high caliber, it brings up questions about how Rockstar Games will handle performance across both Series S and X. There is speculation that Xbox might contemplate making exceptions to its parity guidelines, possibly permitting *GTA 6* to be exclusive to Series X if necessary to uphold quality.<\/p>\n<p>As we approach the later months of 2023, the gaming community will be closely observing how these factors evolve, especially concerning *No Rest for the Wicked* and its forthcoming Xbox launch. The interaction between platform capabilities, developer aspirations, and consumer expectations will continue to influence the game development landscape on next-generation consoles.<\/p>\n","protected":false},"author":1,"featured_media":35622,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-35621","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/35621","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=35621"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/35621\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/35622"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=35621"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=35621"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=35621"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}