{"id":36424,"date":"2026-06-21T01:43:17","date_gmt":"2026-06-21T01:43:17","guid":{"rendered":"https:\/\/gaitgames.com\/?p=36424"},"modified":"2026-06-21T01:43:17","modified_gmt":"2026-06-21T01:43:17","slug":"final-fantasy-7-revelation-director-naoki-hamaguchi-confirms-ending-was-planned-from-the-beginning","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=36424","title":{"rendered":"Final Fantasy 7 Revelation Director Naoki Hamaguchi Confirms Ending Was Planned from the Beginning"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/final-fantasy-7-revelation-director-naoki-hamaguchi-confirms-ending-was-planned-from-the-beginning.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/final-fantasy-7-revelation-director-naoki-hamaguchi-confirms-ending-was-planned-from-the-beginning.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>### The Final Fantasy VII Remake Trilogy: A Journey Through Changes and Uncertainty<\/p>\n<p>The release of a video game remake often sparks discussions about fidelity to the original narrative. Many assume that narrative elements will largely remain intact, especially for revered classics. Square Enix&#8217;s ambitious undertaking with the **Final Fantasy VII Remake trilogy** has pushed the boundaries of this assumption, introducing elements that challenge the familiar storyline. The introduction of the Whispers, entities that represent fate, provides a mechanism for the remakes to divert from the original narrative path, leading to a variation in storytelling.<\/p>\n<p>#### Continuity and Change in Final Fantasy VII Rebirth<\/p>\n<p>As players anticipate the next installment, **Rebirth**, discussions surrounding the trilogy&#8217;s overarching story have gained traction. Notably, director **Naoki Hamaguchi** has revealed that the conclusion of the trilogy\u2014detailed in the upcoming **FF7 Revelation**\u2014has been intended since the project&#8217;s inception. In an interview, Hamaguchi stated, &#8220;We did have a kind of direction from the early days of development,&#8221; highlighting the team\u2019s foresight in crafting a coherent narrative arc that respects the original while steering it in new directions.<\/p>\n<p>#### Confidence in New Directions<\/p>\n<p>Hamaguchi expressed confidence in the conclusion they are creating, though he refrained from divulging specifics. He emphasized that both he and producer **Yoshinori Kitase** had envisioned key elements of the ending from the start, reflecting a deliberate choice rather than a reaction to fan feedback or expectations. This premeditated approach contrasts with other franchises, such as **Kingdom Hearts**, where some fans perceive a lack of cohesive planning.<\/p>\n<p>#### Navigating Player Feedback<\/p>\n<p>While the development team is enthusiastic about the story&#8217;s direction, their approach to player feedback is more nuanced. Hamaguchi remarked on the challenges of responding to a wide spectrum of opinions, asserting that catering to every piece of feedback risks creating a bland product devoid of distinctiveness. Instead of tailoring the game to fit a &#8220;median average&#8221; of opinions, the team aims to preserve the unique character of the work, even if that means retaining elements like the multitude of minigames that have faced mixed reactions. <\/p>\n<p>In particular, discussions surrounding the game\u2019s breadth of minigames have been contentious, with some players expressing dissatisfaction over their prevalence in **Rebirth**. Hamaguchi, however, reassures fans that **Revelation** will maintain or even increase this feature, emphasizing it as part of the game\u2019s charm and character.<\/p>\n<p>#### Conclusion<\/p>\n<p>As the **Final Fantasy VII Remake trilogy** progresses, it balances between honoring the legacy of the original game and exploring new storytelling avenues. With a planned conclusion already set, the next chapters promise to engage fans with fresh experiences while maintaining ties to beloved traditions. As anticipation builds for **FF7 Revelation** in the coming year, players and industry watchers alike eagerly await the culmination of this reimagined narrative.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/final-fantasy-7-revelation-director-naoki-hamaguchi-confirms-ending-was-planned-from-the-beginning.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/final-fantasy-7-revelation-director-naoki-hamaguchi-confirms-ending-was-planned-from-the-beginning.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>\nGenerally when a game gets remade, you&#8217;ll assume that it&#8217;ll mostly be the same at least narratively, given how not normal can be with works that are considered uncomfortably sacred. That&#8217;s certainly what many may have guessed about the <a href=\"https:\/\/www.rockpapershotgun.com\/games\/final-fantasy-vii\">Final Fantasy 7<\/a> Remake trilogy, only those pesky Whispers to get in the way offering some changes here and there. Rebirth continued that here and there, staying the course in other ways, and <a href=\"https:\/\/www.rockpapershotgun.com\/games\/final-fantasy-vii-revelation\">Revelation<\/a> will be out next year <a href=\"https:\/\/www.rockpapershotgun.com\/games\/final-fantasy-vii-revelation\">with an ending you can&#8217;t change<\/a>. And according to director Naoki Hamaguchi, that ending has been planned right from the beginning, more or less.\n<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/whether-you-believe-it-or-not-final-fantasy-7-revelation-director-naoki-hamaguchi-says-the-ends-been-planned-from-the-start\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":36425,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-36424","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/36424","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36424"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/36424\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/36425"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36424"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=36424"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=36424"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}