{"id":36650,"date":"2026-06-23T23:13:05","date_gmt":"2026-06-23T23:13:05","guid":{"rendered":"https:\/\/gaitgames.com\/?p=36650"},"modified":"2026-06-23T23:13:05","modified_gmt":"2026-06-23T23:13:05","slug":"studio-responsible-for-highly-expected-2026-metroidvania-declares-shutdown","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=36650","title":{"rendered":"Studio Responsible for Highly Expected 2026 Metroidvania Declares Shutdown"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/studio-responsible-for-highly-expected-2026-metroidvania-declares-shutdown.jpg\"><\/div>\n<p>**Douze Dixi\u00e9mes: The Ascent and Decline of a Promising Indie Studio**<\/p>\n<p>In the early months of 2026, Douze Dixi\u00e9mes unveiled their atmospheric adventure title, *MIO: Memories in Orbit*. This game enchanted players by merging breathtaking sci-fi visuals with captivating action-platforming components, featuring complex puzzles and combat systems. *MIO: Memories in Orbit* swiftly garnered attention for its distinct interpretation of the Metroidvania genre, succeeding Douze Dixi\u00e9mes&#8217; previous venture, the 2020 puzzle adventure *Shady Part of Me*.<\/p>\n<p>Within the setting of a forsaken colony ship, players embark on the journey of MIO, a robot delving into the enigmas of a space-traveling craft inhabited solely by other automatons. The experience evokes comparisons to celebrated titles such as *Hollow Knight* and *Gris*, exhibiting vibrant graphics and an enveloping ambiance. The game earned a remarkable score on Metacritic, climbing into the 80s and garnering nearly 2,000 highly favorable reviews on Steam.<\/p>\n<p>Nevertheless, despite the initial praise and favorable feedback, *MIO: Memories in Orbit* did not attain the status of an indie favorite nor emerge as a major contender for game of the year. After the game&#8217;s debut, reports emerged suggesting that Douze Dixi\u00e9mes would soon shut down. According to an article by French news source Le Figaro, the gaming sector in France is encountering considerable upheaval, causing concern among developers as closures and layoffs grow more frequent.<\/p>\n<p>While *MIO: Memories in Orbit* marked a notable leap in ambition for Douze Dixi\u00e9mes, the studio\u2019s failure to secure enduring success reflects a wider industry issue. Focus Entertainment is anticipated to maintain the publishing rights for the game, yet the skilled team behind it will miss the opportunity to create the sequel that their vision warrants. This scenario highlights the fiercely competitive nature of the gaming industry, where critically lauded games can nonetheless struggle for commercial success.<\/p>\n<p>In addition, Douze Dixi\u00e9mes is not isolated in this battle. Other prominent studios, including Quantic Dream, Dontnod, and Nacon, have faced financial hurdles as well. The recent exit of venture capital and Chinese tech investments from the gaming domain raises alarms regarding future backing for both new and established entities.<\/p>\n<p>In conclusion, the rapid rise and imminent closure of Douze Dixi\u00e9mes exemplify the fragile nature of success in the indie gaming arena. While *MIO: Memories in Orbit* demonstrated the studio&#8217;s inventive possibilities, the harsh realities of the gaming industry offer a sobering reminder of the obstacles developers encounter while attempting to make a lasting impact.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/studio-responsible-for-highly-expected-2026-metroidvania-declares-shutdown.jpg\"><\/div>\n<p>**Douze Dixi\u00e9mes: The Ascent and Decline of a Promising Indie Studio**<\/p>\n<p>In the early months of 2026, Douze Dixi\u00e9mes unveiled their atmospheric adventure title, *MIO: Memories in Orbit*. This game enchanted players by merging breathtaking sci-fi visuals with captivating action-platforming components, featuring complex puzzles and combat systems. *MIO: Memories in Orbit* swiftly garnered attention for its distinct interpretation of the Metroidvania genre, succeeding Douze Dixi\u00e9mes&#8217; previous venture, the 2020 puzzle adventure *Shady Part of Me*.<\/p>\n<p>Within the setting of a forsaken colony ship, players embark on the journey of MIO, a robot delving into the enigmas of a space-traveling craft inhabited solely by other automatons. The experience evokes comparisons to celebrated titles such as *Hollow Knight* and *Gris*, exhibiting vibrant graphics and an enveloping ambiance. The game earned a remarkable score on Metacritic, climbing into the 80s and garnering nearly 2,000 highly favorable reviews on Steam.<\/p>\n<p>Nevertheless, despite the initial praise and favorable feedback, *MIO: Memories in Orbit* did not attain the status of an indie favorite nor emerge as a major contender for game of the year. After the game&#8217;s debut, reports emerged suggesting that Douze Dixi\u00e9mes would soon shut down. According to an article by French news source Le Figaro, the gaming sector in France is encountering considerable upheaval, causing concern among developers as closures and layoffs grow more frequent.<\/p>\n<p>While *MIO: Memories in Orbit* marked a notable leap in ambition for Douze Dixi\u00e9mes, the studio\u2019s failure to secure enduring success reflects a wider industry issue. Focus Entertainment is anticipated to maintain the publishing rights for the game, yet the skilled team behind it will miss the opportunity to create the sequel that their vision warrants. This scenario highlights the fiercely competitive nature of the gaming industry, where critically lauded games can nonetheless struggle for commercial success.<\/p>\n<p>In addition, Douze Dixi\u00e9mes is not isolated in this battle. Other prominent studios, including Quantic Dream, Dontnod, and Nacon, have faced financial hurdles as well. The recent exit of venture capital and Chinese tech investments from the gaming domain raises alarms regarding future backing for both new and established entities.<\/p>\n<p>In conclusion, the rapid rise and imminent closure of Douze Dixi\u00e9mes exemplify the fragile nature of success in the indie gaming arena. While *MIO: Memories in Orbit* demonstrated the studio&#8217;s inventive possibilities, the harsh realities of the gaming industry offer a sobering reminder of the obstacles developers encounter while attempting to make a lasting impact.<\/p>\n","protected":false},"author":1,"featured_media":36651,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-36650","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/36650","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36650"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/36650\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/36651"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36650"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=36650"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=36650"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}