{"id":36717,"date":"2026-06-24T14:33:29","date_gmt":"2026-06-24T14:33:29","guid":{"rendered":"https:\/\/gaitgames.com\/?p=36717"},"modified":"2026-06-24T14:33:29","modified_gmt":"2026-06-24T14:33:29","slug":"empulse-ceo-clarifies-no-plans-for-titanfall-3-yet-game-satisfies-wall-running-fps-fans","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=36717","title":{"rendered":"&#8220;Empulse CEO Clarifies: No Plans for Titanfall 3, Yet Game Satisfies Wall-Running FPS Fans&#8221;"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/empulse-ceo-clarifies-no-plans-for-titanfall-3-yet-game-satisfies-wall-running-fps-fans.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/empulse-ceo-clarifies-no-plans-for-titanfall-3-yet-game-satisfies-wall-running-fps-fans.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>**Empulse: A New Challenger in the Movement Shooter Arena**<\/p>\n<p>1047 Games, the developers behind the Splitgate series, have launched Empulse, a new addition to the movement shooter genre, which is now available in early access. Following the mixed reception of Splitgate 2, the team pivoted to create a game that emphasizes fast-paced action and dynamic gameplay, aiming to make a mark distinct from its predecessor while drawing inspiration from established titles like Titanfall and Call of Duty: Black Ops III.<\/p>\n<p>### Aiming for Fresh Gameplay<\/p>\n<p>While there are parallels to be drawn with Titanfall, Empulse doesn\u2019t seek to be a direct successor. Ian Proulx, CEO and co-founder of 1047 Games, clarifies that the goal was to develop a game focused on movement mechanics rather than replicate Titanfall&#8217;s formula. The dynamic 6v6 matches are designed to keep players engaged through swift wall-running, sliding, and boost-jumping mechanics, making it essential for players to stay mobile to avoid elimination.<\/p>\n<p>### Unique Mechanics<\/p>\n<p>Empulse introduces several key mechanics that set it apart. Unlike traditional first-person shooters where players have individual powerful gear, mechs in Empulse spawn periodically on the map, creating a competitive rush to secure these advantages during fights. This design choice reflects the intention to keep the emphasis on pilot gameplay while allowing for brief power spikes through mech control.<\/p>\n<p>Moreover, the game includes innovative PAINT (Plasma Activated Infusion of Nanotech) grenades, which are inspired by Portal 2&#8217;s movement-enhancing gels. Instead of dealing damage, these grenades create areas that grant buffs, incentivizing strategic play and chaotic engagements. The ability to manipulate movement through environmental effects adds a layer of creativity and unpredictability to matches.<\/p>\n<p>### Community Feedback and Future Aspirations<\/p>\n<p>With the game&#8217;s launch in early access, 1047 Games hopes to engage the community for feedback and improvement. Proulx acknowledges the earlier challenges faced with Splitgate 2 and emphasizes a commitment to learning from past experiences to enhance Empulse&#8217;s performance and player satisfaction. He believes that the movement shooter subgenre is underrepresented and aims for Empulse to ignite interest and enjoyment within that space.<\/p>\n<p>### Conclusion<\/p>\n<p>As Empulse enters the competitive landscape of FPS games, it demonstrates potential through its focus on fast-paced, mobility-driven gameplay. The innovative mechanics and emphasis on community engagement may help 1047 Games not only to carve out a niche for Empulse but also to revive interest in movement shooters as a significant FPS subgenre.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/empulse-ceo-clarifies-no-plans-for-titanfall-3-yet-game-satisfies-wall-running-fps-fans.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/06\/empulse-ceo-clarifies-no-plans-for-titanfall-3-yet-game-satisfies-wall-running-fps-fans.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p><a href=\"https:\/\/store.steampowered.com\/app\/4323990\/EMPULSE\/\">Empulse<\/a> developers 1047 Games are known first for their <a href=\"https:\/\/www.rockpapershotgun.com\/games\/splitgate-2\">Splitgate<\/a> series of Portal-inspired arena shooters, and perhaps known second for a daft red hat. At last year&#8217;s Summer Game Fest, CEO and co-founder Ian Proulx took to the stage to pitch Splitgate 2 in an awkwardly tone-deaf &#8216;Make FPS Great Again&#8217; cap, the sartorial power and reactionary tubthumping of which proved <a href=\"https:\/\/www.rockpapershotgun.com\/splitgate-2-devs-1047-games-lay-off-more-staff-as-the-shooter-heads-back-to-beta-eyeing-a-2026-rerelease\">ineffective upon the game&#8217;s fortunes<\/a>, even after Proulx&#8217;s <a href=\"https:\/\/www.rockpapershotgun.com\/splitgate-2-boss-admits-the-trumpish-hat-he-wore-at-summer-game-fest-was-a-publicity-stunt-after-it-goes-sour\">apology<\/a>.<\/p>\n<p>Empulse, which launches into early access today (following an introductory <a href=\"https:\/\/www.rockpapershotgun.com\/what-are-we-all-playing-this-steam-next-fest\">Steam Next Fest demo<\/a>), thus has a fair amount riding on it. It carries both the need of 1047 to brush off Splitgate 2, baggage included, and the weight of comparison \u2013 <a href=\"https:\/\/www.rockpapershotgun.com\/titanfall-and-black-ops-3-enjoyers-might-like-a-new-movement-shooter-the-splitgate-devs-are-hoping-to-start-playtesting-soon\">partly self-invited<\/a> \u2013 with the outstanding parkour FPS\/mech combat melding of <a href=\"https:\/\/www.rockpapershotgun.com\/games\/titanfall\">Titanfall<\/a>. Yet after a few hours with that demo, it does at least feel like Empulse is starting in the right place: less publicity stuntage, more snappy movement-shootering.<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/were-not-trying-to-build-titanfall-3-empulse-ceo-says-though-itss-scratching-my-wallrunning-fps-itch-all-the-same\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":36718,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-36717","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/36717","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=36717"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/36717\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/36718"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=36717"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=36717"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=36717"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}