{"id":37764,"date":"2026-07-03T15:33:03","date_gmt":"2026-07-03T15:33:03","guid":{"rendered":"https:\/\/gaitgames.com\/?p=37764"},"modified":"2026-07-03T15:33:03","modified_gmt":"2026-07-03T15:33:03","slug":"slay-the-spire-2-introduces-15-new-multiplayer-cards-and-simplifies-initial-mod-installation","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=37764","title":{"rendered":"&#8220;Slay the Spire 2 Introduces 15 New Multiplayer Cards and Simplifies Initial Mod Installation&#8221;"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/07\/slay-the-spire-2-introduces-15-new-multiplayer-cards-and-simplifies-initial-mod-installation.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/07\/slay-the-spire-2-introduces-15-new-multiplayer-cards-and-simplifies-initial-mod-installation.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>**Slay the Spire 2: New Cooperative Multiplayer Cards Update**<\/p>\n<p>Slay the Spire 2 has introduced a set of new cards specifically designed for cooperative multiplayer gameplay. This update, now available through the Steam beta branch, enhances gameplay across all five classes: the Regent, Ironclad, Silent, Necrobinder, and Defect. The update includes a total of nine new cards, alongside some reworked existing cards, marking an exciting period for players who enjoy teaming up to conquer challenges.<\/p>\n<p>### New Cards Overview<\/p>\n<p>**Ironclad Cards:**<br \/>\n1. **Midnight**: A rare attack card that deals a staggering 99 damage (upgradable to 120), costing 12 energy. The energy cost decreases by one for every card Exhausted during the battle.<br \/>\n2. **Blaze**: Grants another player +5 strength (+7 with upgrades).<br \/>\n3. **Outrage**: Delivers 9 damage (+13 when upgraded) for zero energy, while adding a copy to the discard piles of all players.<br \/>\n4. **Tank**: Reworked to make the caster take only 50% additional damage instead of double, while allies take 50% less damage.<\/p>\n<p>**Silent Cards:**<br \/>\n1. **Blade Symphony**: Adds 2 (or 3) shivs to the hands of all players.<br \/>\n2. **Concoct**: Allows another player&#8217;s attacks to inflict poison.<br \/>\n3. **Fade**: A retainable card that provides another player with 6 (or 9) Dexterity for the current turn.<br \/>\n4. The rarity of **Flanking** has increased from Uncommon to Rare.<\/p>\n<p>**Regent Cards:**<br \/>\n1. **Plot**: Lets all players draw 2 (or 3) additional cards on the next turn.<br \/>\n2. **Constellation**: Provides energy, a new card, and 9 (or 12) Block to another player.<\/p>\n<p>**Necrobinder Cards:**<br \/>\n1. **Underworld**: Applies Doom based on the cumulative attack damage dealt by other players in a turn.<br \/>\n2. **Soulbound**: Adds a Soul to an ally&#8217;s draw pile whenever a Soul card is generated.<br \/>\n3. **Cacophany**: Deals 66 (or 99) damage to a random enemy for every 33 cards drawn by the team.<br \/>\n4. **Legion of Bone**: Now a non-exhaustible card.<\/p>\n<p>**Defect Cards:**<br \/>\n1. **Hibernate**: Channels frost into Block for allies.<br \/>\n2. **One For All**: Increases damage by three (or four) to all zero-energy attack cards.<br \/>\n3. **Imitation Learning**: An exhaustible card that plays copies of a target player\u2019s next two (or three) power cards.<br \/>\n4. **Ignition**&#8217;s rarity has been reduced to Uncommon.<\/p>\n<p>**New Colourless Card:**<br \/>\n&#8211; **The Ball**: When played, it bounces to a random ally&#8217;s pile and increases its damage by 15 (or 25) for the duration of combat, adding a dynamic twist to gameplay.<\/p>\n<p>### Balancing and Bug Fixes<\/p>\n<p>Alongside the new cards, this update also implements several balancing changes for solo players, along with critical bug fixes, user interface adjustments, and new support for transferring unmodded saves over to modded saves. However, players should note that progress made under modded conditions will not carry over to unmodded saves.<\/p>\n<p>### Conclusion<\/p>\n<p>This new update is a significant boon for cooperative play in Slay the Spire 2, injecting fresh strategies and card synergies into the game. The reworked mechanics and new cards promise to enrich the multiplayer experience, making it an optimal time for players to unite and slay steeples together. For further details, players are encouraged to check the full patch notes available on Steam, with general updates expected to roll out soon.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/07\/slay-the-spire-2-introduces-15-new-multiplayer-cards-and-simplifies-initial-mod-installation.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/07\/slay-the-spire-2-introduces-15-new-multiplayer-cards-and-simplifies-initial-mod-installation.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>\n<a href=\"https:\/\/www.rockpapershotgun.com\/games\/slay-the-spire-2\">Slay the Spire 2<\/a> has received a bunch of potent new cards specifically for co-operative multiplayer. They span all five of the game&#8217;s classes, from the aloof and stargazing Regent to the venomous and underhand Silent (Silent! My beloved, etc). The update in question is out now via the roguelite deckbuilder&#8217;s Steam beta branch, and comprises of a new colourless card, two new Regent cards, and three cards apiece for the other four classes. A few other cards have been reworked. All told, it&#8217;s a great time to have friends who enjoy killing steeples.\n<\/p>\n<p><a href=\"https:\/\/www.rockpapershotgun.com\/slay-the-spire-2-gets-15-powerful-new-multiplayer-cards-while-making-life-easier-the-first-time-you-install-a-mod\">Read more<\/a><\/p>\n","protected":false},"author":1,"featured_media":37765,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-37764","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/37764","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=37764"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/37764\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/37765"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=37764"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=37764"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=37764"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}