{"id":38819,"date":"2026-07-14T06:53:06","date_gmt":"2026-07-14T06:53:06","guid":{"rendered":"https:\/\/gaitgames.com\/?p=38819"},"modified":"2026-07-14T06:53:06","modified_gmt":"2026-07-14T06:53:06","slug":"elder-scrolls-online-creators-reassure-fans-that-team-size-has-not-changed-following-recent-layoffs-preserving-capability-for-upcoming-dlc-development","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=38819","title":{"rendered":"Elder Scrolls Online Creators Reassure Fans That Team Size Has Not Changed Following Recent Layoffs, Preserving Capability for Upcoming DLC Development"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/07\/elder-scrolls-online-creators-reassure-fans-that-team-size-has-not-changed-following-recent-layoffs-preserving-capability-for-upcoming-dlc-development.jpg\"><\/div>\n<p>**The Prospects of The Elder Scrolls Online After Recent Layoffs**<\/p>\n<p>In light of a substantial round of layoffs at Xbox impacting over 1,000 staff members, apprehensions regarding the future of *The Elder Scrolls Online* (ESO), the well-loved MMORPG crafted by Zenimax Online Studios, have emerged among fans. Nevertheless, reassurances were offered during a recent fan gathering in Germany, where two directors of the game spoke directly to the community, stressing that the game is not heading into maintenance mode.<\/p>\n<p>At the ESO Tavern gathering, Baratron\u2014a prominent figure in the Elder Scrolls community and manager of the game\u2019s wiki Discord\u2014interacted with Jason Barnes, Associate Design Director, and Jessica Folsom, Associate Director of Community Management. In spite of the layoffs that have significantly diminished the Zenimax Online team, the directors suggested that the current team size resembles that of the time when cherished expansions like *Wrothgar* and *Summerset* were developed. This information is intended to reassure players that the game remains in capable hands and that fresh content is anticipated to persist.<\/p>\n<p>Baratron reported on Discord that the vibe at the fan gathering was serious yet optimistic. He noted that *ESO*\u2019s Game Director Nick Giacomini and Executive Producer Susan Kath were not present at the event because they were devoted to developing an updated roadmap for the game. This progress is regarded as a positive indication that the team is still actively strategizing for the game\u2019s future.<\/p>\n<p>Following these layoffs, community feelings have varied. Kevin Gbolie, a community manager for ESO, affirmed Baratron&#8217;s observations on the game\u2019s forums, recognizing the challenging week experienced by the studio. He assured players that the ongoing plan is to provide engaging content, with updates anticipated shortly. Gbolie expressed appreciation for the community&#8217;s support during these tough times, emphasizing the significance of mutual concern for those affected by the layoffs.<\/p>\n<p>Id Software, the studio recognized for the *Doom* franchise, shared a similar message last week, declaring that in spite of the restructuring under Xbox\u2019s new management, the team had reverted to a size comparable to that when *Doom (2016)* was initially developed. This comparison made between Id Software and Zenimax Online implies that both studios seek to uphold positivity in the wake of workforce cuts, though it remains a reality that the departure of seasoned personnel is a real effect that will influence operations moving ahead.<\/p>\n<p>While comparing current staffing levels to those during prosperous past projects may create a sense of reassurance, it does not alleviate the facts regarding a smaller workforce. Heightened workloads and the lack of skilled leadership can pressure current developers as they strive to meet player demands for top-tier content.<\/p>\n<p>In conclusion, although the layoffs at Zenimax Online have understandably ignited concerns about *The Elder Scrolls Online*&#8217;s future, the latest updates from the team imply that they are still devoted to rolling out new content. As the team adapts to its new structure, players are encouraged to monitor upcoming updates as the developers aim to reveal their plans for the beloved MMORPG.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/07\/elder-scrolls-online-creators-reassure-fans-that-team-size-has-not-changed-following-recent-layoffs-preserving-capability-for-upcoming-dlc-development.jpg\"><\/div>\n<p>**The Prospects of The Elder Scrolls Online After Recent Layoffs**<\/p>\n<p>In light of a substantial round of layoffs at Xbox impacting over 1,000 staff members, apprehensions regarding the future of *The Elder Scrolls Online* (ESO), the well-loved MMORPG crafted by Zenimax Online Studios, have emerged among fans. Nevertheless, reassurances were offered during a recent fan gathering in Germany, where two directors of the game spoke directly to the community, stressing that the game is not heading into maintenance mode.<\/p>\n<p>At the ESO Tavern gathering, Baratron\u2014a prominent figure in the Elder Scrolls community and manager of the game\u2019s wiki Discord\u2014interacted with Jason Barnes, Associate Design Director, and Jessica Folsom, Associate Director of Community Management. In spite of the layoffs that have significantly diminished the Zenimax Online team, the directors suggested that the current team size resembles that of the time when cherished expansions like *Wrothgar* and *Summerset* were developed. This information is intended to reassure players that the game remains in capable hands and that fresh content is anticipated to persist.<\/p>\n<p>Baratron reported on Discord that the vibe at the fan gathering was serious yet optimistic. He noted that *ESO*\u2019s Game Director Nick Giacomini and Executive Producer Susan Kath were not present at the event because they were devoted to developing an updated roadmap for the game. This progress is regarded as a positive indication that the team is still actively strategizing for the game\u2019s future.<\/p>\n<p>Following these layoffs, community feelings have varied. Kevin Gbolie, a community manager for ESO, affirmed Baratron&#8217;s observations on the game\u2019s forums, recognizing the challenging week experienced by the studio. He assured players that the ongoing plan is to provide engaging content, with updates anticipated shortly. Gbolie expressed appreciation for the community&#8217;s support during these tough times, emphasizing the significance of mutual concern for those affected by the layoffs.<\/p>\n<p>Id Software, the studio recognized for the *Doom* franchise, shared a similar message last week, declaring that in spite of the restructuring under Xbox\u2019s new management, the team had reverted to a size comparable to that when *Doom (2016)* was initially developed. This comparison made between Id Software and Zenimax Online implies that both studios seek to uphold positivity in the wake of workforce cuts, though it remains a reality that the departure of seasoned personnel is a real effect that will influence operations moving ahead.<\/p>\n<p>While comparing current staffing levels to those during prosperous past projects may create a sense of reassurance, it does not alleviate the facts regarding a smaller workforce. Heightened workloads and the lack of skilled leadership can pressure current developers as they strive to meet player demands for top-tier content.<\/p>\n<p>In conclusion, although the layoffs at Zenimax Online have understandably ignited concerns about *The Elder Scrolls Online*&#8217;s future, the latest updates from the team imply that they are still devoted to rolling out new content. As the team adapts to its new structure, players are encouraged to monitor upcoming updates as the developers aim to reveal their plans for the beloved MMORPG.<\/p>\n","protected":false},"author":1,"featured_media":38820,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-38819","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/38819","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=38819"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/38819\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/38820"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=38819"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=38819"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=38819"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}