{"id":42139,"date":"2026-08-15T08:53:02","date_gmt":"2026-08-15T08:53:02","guid":{"rendered":"https:\/\/gaitgames.com\/?p=42139"},"modified":"2026-08-15T08:53:02","modified_gmt":"2026-08-15T08:53:02","slug":"our-gaming-adventures-the-idle-switch-2-stares-back-like-the-green-goblin-mask","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=42139","title":{"rendered":"Our Gaming Adventures: The Idle Switch 2 Stares Back Like the Green Goblin Mask"},"content":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/08\/our-gaming-adventures-the-idle-switch-2-stares-back-like-the-green-goblin-mask.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/08\/our-gaming-adventures-the-idle-switch-2-stares-back-like-the-green-goblin-mask.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>## 15th August<\/p>\n<p>Hello and welcome back to our usual segment where we discuss the games we&#8217;ve been diving into. This week, we all find ourselves melting into puddles at our computers, but Dom also dedicates time to the new Fire Emblem; Connor gets excited about the fresh fighting game on the scene, Marvel T\u014dkon; Chris can\u2019t stop pondering the Star Wars XCOM-like title he tried; and Bertie arranges a Eurogamer community hike.<\/p>\n<p>What have you been playing this week?<\/p>\n<p>Here&#8217;s another thought: do you recall what you were playing last week? You don\u2019t need to! [The What We&#8217;ve Been Playing archive](https:\/\/www.eurogamer.net\/topics\/what-weve-been-playing) has it all sorted.<\/p>\n<p>## Fire Emblem: Fortune&#8217;s Weave, Switch 2<\/p>\n<p>![Fire Emblem: Fortune&#8217;s Weave](https:\/\/www.youtube.com\/watch?v=qV6Csk2RYZk)<\/p>\n<p>As you can likely infer from [my preview](https:\/\/www.eurogamer.net\/fire-emblem-fortunes-weave-preview), I&#8217;ve been consumed by Fire Emblem: Fortune&#8217;s Weave this week. It\u2019s excellent. Extremely excellent. My [Switch 2](https:\/\/www.eurogamer.net\/platforms\/switch-2) stares at me from my desk like the Green Goblin mask during working hours. When I close my eyes, I envision all the little figures from my anime chess game poised on their grids for my master plan. At night, I can hear phantom echoes of level-up chimes and critical hit crashes. The game isn&#8217;t even released yet. This is going to be massive. Take heed, there&#8217;s still time. It\u2019s too late for me.<\/p>\n<p>*-Dom*<\/p>\n<p>## Marvel T\u014dkon: Fighting Souls, PS5<\/p>\n<p>![Marvel T\u014dkon](https:\/\/www.youtube.com\/watch?v=FJj4fkyN_Co)<\/p>\n<p>I can&#8217;t provide many specifics about the highlight of my T\u014dkon journey this week ([stay tuned on the site for more](https:\/\/www.eurogamer.net\/marvel-tokon-fighting-souls-review)), but I&#8217;ve had a fantastic time with Marvel T\u014dkon: Fighting Souls. Once I distanced myself from PC players and their technical glitches, and joined the PS5 crowd, I&#8217;ve been enjoying every moment.<\/p>\n<p>Initially, I was fully committed to Ghost Rider, but I&#8217;ve now transitioned to Star Lord as my main character. Honestly, I think I\u2019ll switch again. It&#8217;s so straightforward to get familiar with characters, thanks to the auto combos, that learning the roster isn\u2019t a task at all. In fact, it\u2019s quite enjoyable. Perhaps Captain America will be my next choice.<\/p>\n<p>*-Connor*<\/p>\n<p>## Star Wars: Zero Company, PC<\/p>\n<p>![Star Wars: Zero Company](https:\/\/www.youtube.com\/watch?v=fmvn0DNZ3mg)<\/p>\n<p>I\u2019ve played only as much as I was permitted in the recent preview, but it\u2019s been on my mind constantly since then. Zero Company&#8217;s impressive &#8211; I worry it may fall into that unfortunate revenue void where turn-based tactics games often get stuck these days, but hopefully that concern is misplaced because it truly deserves to succeed.<\/p>\n<p>One detail I didn\u2019t delve into much [in my preview](https:\/\/www.eurogamer.net\/star-wars-zero-company-preview-xcom) that I appreciate is a character named Jae, whom you encounter along the way and can enlist as an operative\u2014it comes with an amazing passive ability. Whenever you reduce an enemy to very low health &#8211; say under 6HP out of 100 &#8211; she performs an automatic execution shot that finishes them off. I can foresee the tactic of stacking these little boosts of damage &#8211; assists, finishers, etc. &#8211; becoming vital on tougher levels.<\/p>\n<p>But more importantly, when she does this, I think it&#8217;s just cool. I&#8217;ve been eager to launch this again ever since it was cruelly yanked from my hard drive after the preview ended, partly because I want to activate that effect a few more times.<\/p>\n<p>*-Chris*<\/p>\n<p>## Big Walk, PC<\/p>\n<p>![I think this is all of us! Thank you everyone for playing.](https:\/\/www.eurogamer.net\/image-credit-house-house)<\/p>\n<p>This is thrilling! It&#8217;s the first week I\u2019m writing an entry here that might resonate in the comments. Do you know why? You won\u2019t believe it. It\u2019s because we played a game collaboratively! Yes, that\u2019s correct: we finally did what we probably should have arranged many times before and organized a Eurogamer reader gaming night, of sorts. The game in question: Big Walk.<\/p>\n<p>There was a wider goal than merely socializing: I aimed to write a piece about our adventure for a theme week we&#8217;re planning to surprise you with soon &#8211; spoiler:<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><a href=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/08\/our-gaming-adventures-the-idle-switch-2-stares-back-like-the-green-goblin-mask.jpg\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/08\/our-gaming-adventures-the-idle-switch-2-stares-back-like-the-green-goblin-mask.jpg\" class=\"media_thumbnail\"><\/a><\/div>\n<p>## 15th August<\/p>\n<p>Hello and welcome back to our usual segment where we discuss the games we&#8217;ve been diving into. This week, we all find ourselves melting into puddles at our computers, but Dom also dedicates time to the new Fire Emblem; Connor gets excited about the fresh fighting game on the scene, Marvel T\u014dkon; Chris can\u2019t stop pondering the Star Wars XCOM-like title he tried; and Bertie arranges a Eurogamer community hike.<\/p>\n<p>What have you been playing this week?<\/p>\n<p>Here&#8217;s another thought: do you recall what you were playing last week? You don\u2019t need to! [The What We&#8217;ve Been Playing archive](https:\/\/www.eurogamer.net\/topics\/what-weve-been-playing) has it all sorted.<\/p>\n<p>## Fire Emblem: Fortune&#8217;s Weave, Switch 2<\/p>\n<p>![Fire Emblem: Fortune&#8217;s Weave](https:\/\/www.youtube.com\/watch?v=qV6Csk2RYZk)<\/p>\n<p>As you can likely infer from [my preview](https:\/\/www.eurogamer.net\/fire-emblem-fortunes-weave-preview), I&#8217;ve been consumed by Fire Emblem: Fortune&#8217;s Weave this week. It\u2019s excellent. Extremely excellent. My [Switch 2](https:\/\/www.eurogamer.net\/platforms\/switch-2) stares at me from my desk like the Green Goblin mask during working hours. When I close my eyes, I envision all the little figures from my anime chess game poised on their grids for my master plan. At night, I can hear phantom echoes of level-up chimes and critical hit crashes. The game isn&#8217;t even released yet. This is going to be massive. Take heed, there&#8217;s still time. It\u2019s too late for me.<\/p>\n<p>*-Dom*<\/p>\n<p>## Marvel T\u014dkon: Fighting Souls, PS5<\/p>\n<p>![Marvel T\u014dkon](https:\/\/www.youtube.com\/watch?v=FJj4fkyN_Co)<\/p>\n<p>I can&#8217;t provide many specifics about the highlight of my T\u014dkon journey this week ([stay tuned on the site for more](https:\/\/www.eurogamer.net\/marvel-tokon-fighting-souls-review)), but I&#8217;ve had a fantastic time with Marvel T\u014dkon: Fighting Souls. Once I distanced myself from PC players and their technical glitches, and joined the PS5 crowd, I&#8217;ve been enjoying every moment.<\/p>\n<p>Initially, I was fully committed to Ghost Rider, but I&#8217;ve now transitioned to Star Lord as my main character. Honestly, I think I\u2019ll switch again. It&#8217;s so straightforward to get familiar with characters, thanks to the auto combos, that learning the roster isn\u2019t a task at all. In fact, it\u2019s quite enjoyable. Perhaps Captain America will be my next choice.<\/p>\n<p>*-Connor*<\/p>\n<p>## Star Wars: Zero Company, PC<\/p>\n<p>![Star Wars: Zero Company](https:\/\/www.youtube.com\/watch?v=fmvn0DNZ3mg)<\/p>\n<p>I\u2019ve played only as much as I was permitted in the recent preview, but it\u2019s been on my mind constantly since then. Zero Company&#8217;s impressive &#8211; I worry it may fall into that unfortunate revenue void where turn-based tactics games often get stuck these days, but hopefully that concern is misplaced because it truly deserves to succeed.<\/p>\n<p>One detail I didn\u2019t delve into much [in my preview](https:\/\/www.eurogamer.net\/star-wars-zero-company-preview-xcom) that I appreciate is a character named Jae, whom you encounter along the way and can enlist as an operative\u2014it comes with an amazing passive ability. Whenever you reduce an enemy to very low health &#8211; say under 6HP out of 100 &#8211; she performs an automatic execution shot that finishes them off. I can foresee the tactic of stacking these little boosts of damage &#8211; assists, finishers, etc. &#8211; becoming vital on tougher levels.<\/p>\n<p>But more importantly, when she does this, I think it&#8217;s just cool. I&#8217;ve been eager to launch this again ever since it was cruelly yanked from my hard drive after the preview ended, partly because I want to activate that effect a few more times.<\/p>\n<p>*-Chris*<\/p>\n<p>## Big Walk, PC<\/p>\n<p>![I think this is all of us! Thank you everyone for playing.](https:\/\/www.eurogamer.net\/image-credit-house-house)<\/p>\n<p>This is thrilling! It&#8217;s the first week I\u2019m writing an entry here that might resonate in the comments. Do you know why? You won\u2019t believe it. It\u2019s because we played a game collaboratively! Yes, that\u2019s correct: we finally did what we probably should have arranged many times before and organized a Eurogamer reader gaming night, of sorts. The game in question: Big Walk.<\/p>\n<p>There was a wider goal than merely socializing: I aimed to write a piece about our adventure for a theme week we&#8217;re planning to surprise you with soon &#8211; spoiler:<\/p>\n","protected":false},"author":2,"featured_media":42140,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-42139","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/42139","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/2"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42139"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/42139\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/42140"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42139"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42139"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42139"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}