{"id":42947,"date":"2026-09-05T00:13:05","date_gmt":"2026-09-05T00:13:05","guid":{"rendered":"https:\/\/gaitgames.com\/?p=42947"},"modified":"2026-09-05T00:13:05","modified_gmt":"2026-09-05T00:13:05","slug":"assessment-of-star-wars-zero-company-by-kotaku","status":"publish","type":"post","link":"https:\/\/gaitgames.com\/?p=42947","title":{"rendered":"Assessment of Star Wars Zero Company by Kotaku"},"content":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/09\/assessment-of-star-wars-zero-company-by-kotaku.jpg\"><\/div>\n<p># Star Wars Zero Company: A Strategic Odyssey in a Galaxy Far, Far Away<\/p>\n<p>## Introduction<br \/>\nLet\u2019s address this right away. Indeed, EA and Bit Reactor\u2019s latest tactical *Star Wars* game, [*Star Wars Zero Company*](https:\/\/kotaku.com\/star-wars-zero-company-everything-we-know-about-the-xcom-inspired-strategy-game-2000682244), resembles a contemporary *XCOM* title both in gameplay and aesthetics. With the studio founded by *XCOM* art director Greg Foertsch, the resemblances are clearly intentional. However, the lingering question is: does *Star Wars Zero Company* establish its own identity in the gaming realm, or does it simply come off as an inferior overlay of a well-known tactical strategy title? After investing close to 30 hours and finishing the game, it\u2019s evident that Bit Reactor has produced something remarkable, leveraging the expansive *Star Wars* universe to design an engaging tactical adventure.<\/p>\n<p>## Setting and Storyline<br \/>\n*Star Wars Zero Company*, available on consoles and PC, takes place during the closing stages of the Clone Wars, a crucial time shown in the prequel films and the *Clone Wars* animated series. Players take on the role of Hawks, a former Republic captain removed from duty after a mission goes awry. Now at the helm of a small mercenary team featuring diverse characters like Runa, the Togruta second-in-command, the wounded Clone soldier Trick, a former alien boxer known as Kabbney Uppercut, and the Lesat smuggler Neesh, Hawks embarks on clandestine missions for the Republic to confront a nefarious cult led by the mysterious Fathom, who possesses a supernatural ability to control her followers.<\/p>\n<p>Throughout its 20+ hour storyline, *Zero Company* presents an immersive *Star Wars* tale that competes with many recent live-action projects. Filled with plot twists, thrilling appearances from legendary figures such as Anakin Skywalker, and a narrative arc that feels authentically *Star Wars*, the game keeps players engaged in its evolving story. The story\u2019s conclusion left many players eager for more, even as it offered a satisfying finale.<\/p>\n<p>## Character Interactions and Development<br \/>\nA highly lauded aspect of the game is the interpersonal relationships among the characters. By the conclusion of the journey, Hawks assembles a diverse cast, including former Separatists, Republic clones, outlaws, Jedi, and bounty hunters. The chemistry between these characters, enriched with unique dialogue and backstories, makes returning to base a delightful experience. The game includes a comprehensive dialogue system that rarely recycles lines, rewarding players who invest in their crew and monitor the evolving relationships that impact gameplay.<\/p>\n<p>For instance, the growing camaraderie between Trick and an Umbaran sniper named Luco\u2014originally enemies in the Clone Wars\u2014adds unique narrative depth and emotional stakes, especially given that characters can meet permanent ends, amplifying the significance of player decisions.<\/p>\n<p>## Tactical Combat<br \/>\nFrom a gameplay perspective, *Star Wars Zero Company* will satisfy fans of tactical strategy. Players can deploy up to four squad members on missions, each fulfilling particular roles\u2014like sniper, medic, or gunslinger\u2014that confer distinct abilities and tactical edges. Players typically encounter immediate combat 80% of the time upon arriving at a mission, with each character granted three action points to manage across movement, attacks, and special maneuvers.<\/p>\n<p>The turn-based combat is where *Zero Company* truly excels. Objectives in missions vary\u2014from fending off waves of foes to disarming explosives or saving civilians\u2014offering a varied gameplay experience that keeps players alert, despite occasional map repetition. The combat system of the game skillfully balances player choices, ensuring that each turn entails strategic decisions while avoiding overwhelming players.<\/p>\n<p>## Mixed Moments<br \/>\nWhile *Zero Company* excels in numerous aspects, it does have its imperfections. Players should prepare for some camera problems, awkward lulls during battles, and graphical anomalies. Certain sections necessitate navigating in third-person mode, which can feel prolonged and unnecessary, detracting from the overall pacing.<\/p>\n<p>Performance issues are also a notable concern, primarily visible during larger confrontations where the game may freeze momentarily or suffer significant frame rate drops. Such technical hurdles can disrupt the flow of exhilarating encounters and diminish immersion.<\/p>\n<p>## Summary<br \/>\nIn summary, *Star Wars Zero Company* is both an outstanding addition to the *Star Wars* gaming legacy and a title that struggles with a series of technical issues. Despite its drawbacks, the captivating storyline, character dynamics, and thrilling tactical combat render it a must-play, particularly for strategy game enthusiasts.<\/p>\n<p>As it stands, the game\u2019s potential is clear, yet its performance problems may hinder some players. Nevertheless, with potential future patches and support, *Star Wars Zero Company* has the ability to transform into an exceptional title worthy of recommendation for anyone who enjoys *Star Wars* and turn-based tactical gameplay.<\/p>\n","protected":false},"excerpt":{"rendered":"<div class=\"media_block\"><img decoding=\"async\" src=\"https:\/\/gaitgames.com\/wp-content\/uploads\/2026\/09\/assessment-of-star-wars-zero-company-by-kotaku.jpg\"><\/div>\n<p># Star Wars Zero Company: A Strategic Odyssey in a Galaxy Far, Far Away<\/p>\n<p>## Introduction<br \/>\nLet\u2019s address this right away. Indeed, EA and Bit Reactor\u2019s latest tactical *Star Wars* game, [*Star Wars Zero Company*](https:\/\/kotaku.com\/star-wars-zero-company-everything-we-know-about-the-xcom-inspired-strategy-game-2000682244), resembles a contemporary *XCOM* title both in gameplay and aesthetics. With the studio founded by *XCOM* art director Greg Foertsch, the resemblances are clearly intentional. However, the lingering question is: does *Star Wars Zero Company* establish its own identity in the gaming realm, or does it simply come off as an inferior overlay of a well-known tactical strategy title? After investing close to 30 hours and finishing the game, it\u2019s evident that Bit Reactor has produced something remarkable, leveraging the expansive *Star Wars* universe to design an engaging tactical adventure.<\/p>\n<p>## Setting and Storyline<br \/>\n*Star Wars Zero Company*, available on consoles and PC, takes place during the closing stages of the Clone Wars, a crucial time shown in the prequel films and the *Clone Wars* animated series. Players take on the role of Hawks, a former Republic captain removed from duty after a mission goes awry. Now at the helm of a small mercenary team featuring diverse characters like Runa, the Togruta second-in-command, the wounded Clone soldier Trick, a former alien boxer known as Kabbney Uppercut, and the Lesat smuggler Neesh, Hawks embarks on clandestine missions for the Republic to confront a nefarious cult led by the mysterious Fathom, who possesses a supernatural ability to control her followers.<\/p>\n<p>Throughout its 20+ hour storyline, *Zero Company* presents an immersive *Star Wars* tale that competes with many recent live-action projects. Filled with plot twists, thrilling appearances from legendary figures such as Anakin Skywalker, and a narrative arc that feels authentically *Star Wars*, the game keeps players engaged in its evolving story. The story\u2019s conclusion left many players eager for more, even as it offered a satisfying finale.<\/p>\n<p>## Character Interactions and Development<br \/>\nA highly lauded aspect of the game is the interpersonal relationships among the characters. By the conclusion of the journey, Hawks assembles a diverse cast, including former Separatists, Republic clones, outlaws, Jedi, and bounty hunters. The chemistry between these characters, enriched with unique dialogue and backstories, makes returning to base a delightful experience. The game includes a comprehensive dialogue system that rarely recycles lines, rewarding players who invest in their crew and monitor the evolving relationships that impact gameplay.<\/p>\n<p>For instance, the growing camaraderie between Trick and an Umbaran sniper named Luco\u2014originally enemies in the Clone Wars\u2014adds unique narrative depth and emotional stakes, especially given that characters can meet permanent ends, amplifying the significance of player decisions.<\/p>\n<p>## Tactical Combat<br \/>\nFrom a gameplay perspective, *Star Wars Zero Company* will satisfy fans of tactical strategy. Players can deploy up to four squad members on missions, each fulfilling particular roles\u2014like sniper, medic, or gunslinger\u2014that confer distinct abilities and tactical edges. Players typically encounter immediate combat 80% of the time upon arriving at a mission, with each character granted three action points to manage across movement, attacks, and special maneuvers.<\/p>\n<p>The turn-based combat is where *Zero Company* truly excels. Objectives in missions vary\u2014from fending off waves of foes to disarming explosives or saving civilians\u2014offering a varied gameplay experience that keeps players alert, despite occasional map repetition. The combat system of the game skillfully balances player choices, ensuring that each turn entails strategic decisions while avoiding overwhelming players.<\/p>\n<p>## Mixed Moments<br \/>\nWhile *Zero Company* excels in numerous aspects, it does have its imperfections. Players should prepare for some camera problems, awkward lulls during battles, and graphical anomalies. Certain sections necessitate navigating in third-person mode, which can feel prolonged and unnecessary, detracting from the overall pacing.<\/p>\n<p>Performance issues are also a notable concern, primarily visible during larger confrontations where the game may freeze momentarily or suffer significant frame rate drops. Such technical hurdles can disrupt the flow of exhilarating encounters and diminish immersion.<\/p>\n<p>## Summary<br \/>\nIn summary, *Star Wars Zero Company* is both an outstanding addition to the *Star Wars* gaming legacy and a title that struggles with a series of technical issues. Despite its drawbacks, the captivating storyline, character dynamics, and thrilling tactical combat render it a must-play, particularly for strategy game enthusiasts.<\/p>\n<p>As it stands, the game\u2019s potential is clear, yet its performance problems may hinder some players. Nevertheless, with potential future patches and support, *Star Wars Zero Company* has the ability to transform into an exceptional title worthy of recommendation for anyone who enjoys *Star Wars* and turn-based tactical gameplay.<\/p>\n","protected":false},"author":1,"featured_media":42948,"comment_status":"closed","ping_status":"closed","sticky":false,"template":"Default","format":"standard","meta":{"footnotes":""},"categories":[1],"tags":[],"class_list":["post-42947","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-uncategorized"],"_links":{"self":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/42947","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcomments&post=42947"}],"version-history":[{"count":0,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/posts\/42947\/revisions"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=\/wp\/v2\/media\/42948"}],"wp:attachment":[{"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fmedia&parent=42947"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Fcategories&post=42947"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/gaitgames.com\/index.php?rest_route=%2Fwp%2Fv2%2Ftags&post=42947"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}