Bizarrely, this is apparently great news for people who want to pirate PS5 games
A PS5 Exploit So Bad The Hacker Who Discovered It Was Too Afraid To Release It May Have Just Been Patched


Bizarrely, this is apparently great news for people who want to pirate PS5 games

LEGO Skylines is the new plastic city-builder from Cities: Skylines 2 and Surviving the Aftermath developers Iceflake Studios, published by Paradox Interactive. I’ve played an hour or so of a preview build, just long enough to devise a circular highway of coffee shops, glass-fronted houses, unaccountably cheerful farms, and playgrounds poking up haphazardly like fungus. Kind of like the M25, but more rustickal. There’s a park in the middle that can’t work out which century it’s in, with an ornamental fountain every ten paces to baffle the casual stroller.

Demo sessions are often terrible ways to see a game, doubly so at conferences. You want to sink into a game at your own pace (and with unbroken access to fresh cups of tea), not get dropped into the middle of the action, hoisted up again 20 minutes later and plonked into another section of a game. However, that’s the nature of these things sometimes and it suits some games more than others.
Total War: Warhammer absolutely does not suit it.
Grand strategy games are built for armchair generals. Not just any armchair, either, a wingback one where the leather on the arms is nearly worn through where said general has rested their elbows in deep contemplation. They’re not games made to be played in short bursts. As such, I can’t really speak to Total War: Warhammer 40,000’s end quality from its Gamescom demo, but perhaps it says something that after an hour where I played 20 minutes of the battle tutorial, 20 minutes of the campaign tutorial, and 20 minutes in a scenario where my Space Marine army faced an overwhelming assault from an ork horde, I still came away keen as the baked beans found in an Astra Militarium ration pack to play the full game.

Steam has a new feature in beta aimed at helping completionists feel like they’ve got a bit more of a handle on their never-ending quests to 100% games whose trophy lists keep on growing and evolving. Steam achievements can now be grouped into sets determined by the developers, creating a means of separating off the likes of DLC trophies from the base game’s to-do list, thereby making it clearer what you’ve done so far and where you might want to focus next.