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Bandai Namco Announces Significant Game Launches at PAX West 2025
Bandai Namco Announces Significant Game Launches at PAX West 2025
8:23 pm

Bandai Namco has announced an exciting array of playable games for PAX West 2025, ensuring a thrilling experience for attendees. This event, scheduled from August 29th to September 1st at the Seattle Convention Center, is an excellent chance for gamers to interact with both upcoming and existing titles.

At PAX West 2024, Bandai Namco’s booth captivated visitors, showcasing games such as “Unknown: 9 Awakening,” “LITTLE NIGHTMARES III,” and “Dragon Ball: Sparking! Zero,” which consistently attracted crowds. For 2025, Bandai Namco is enhancing its presence with eight games on display, providing a varied selection of experiences for attendees.

The lineup features playable demos for “DIGIMON STORY TIME STRANGER,” “Towa and the Guardians of the Sacred Tree,” “LITTLE NIGHTMARES III,” “MY HERO ACADEMIA: ALL’S JUSTICE,” and “PAC-MAN WORLD 2 Re-PAC,” in addition to DLC content for “SWORD ART ONLINE Fractured Daydream.” Furthermore, “THE BLOOD OF DAWNWALKER” and “CODE VEIN II” will include photo opportunities at booth #2339 and in the North lobby.

The full PAX West lineup from Bandai Namco, as outlined in their press announcement, comprises:

– **DIGIMON STORY TIME STRANGER**: An RPG where players venture through the Digital World and partake in boss fights.
– **Towa and the Guardians of the Sacred Tree**: A 2D isometric roguelite with grand battles in an enchanting realm.
– **MY HERO ACADEMIA: All’s Justice**: A 3v3 combat game featuring characters from Class 1-A.
– **LITTLE NIGHTMARES III**: A demo showcasing a new segment in the eerie realm of Nowhere.
– **PAC-MAN WORLD 2 Re-PAC**: A revamped classic with updated graphics and enhanced levels.
– **SWORD ART ONLINE Fractured Daydream**: A demo of DLC 4 introducing new playable characters.
– **CODE VEIN II**: A post-apocalyptic RPG featuring a life-size replica photo opportunity.
– **THE BLOOD OF DAWNWALKER**: A dark fantasy RPG set in 14th-century Europe.

PAX West 2025 is set to be an exhilarating event for gamers, with Bandai Namco’s booth at #2339 providing a variety of captivating experiences. For additional details, visit Bandai Namco’s official website and stay tuned to CGMagazine’s coverage of PAX West 2025.

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Zach Cregger and Alden Ehrenreich Talk About the Surprising Influence That Inspired "Weapons"
Zach Cregger and Alden Ehrenreich Talk About the Surprising Influence That Inspired “Weapons”
12:03 pm

On a serene evening, nearly a full classroom of children rise simultaneously, exit their homes, and dash into the darkness, never to be seen again. What follows? That’s the unsettling enigma at the heart of *Weapons*, the much-anticipated horror film from *Barbarian* writer-director Zach Cregger. The narrative weaves through various townsfolk as they strive to uncover what occurred and why. It’s a thrilling experience, blending frights with an unexpected dose of humor and a hectic third act, as noted in my review.

*Weapons* also features an unexpected primary influence: *Magnolia*, Paul Thomas Anderson’s expansive 1999 character study that trails multiple individuals throughout a day in the San Fernando Valley. The film significantly shaped *Weapons*’ structure, style, and even one of its central characters. That character is Paul, a police officer portrayed by Alden Ehrenreich, tasked with locating the vanished children and navigating a complex relationship with the kids’ teacher, Justine (Julia Garner).

I had a conversation with both Cregger and Ehrenreich to explore *Magnolia*’s impact as well as their experiences while creating the film.

**Minor spoilers for Magnolia and Weapons ahead.**

**To start, congratulations on the film — it terrified me. Weapons was highly awaited even prior to filming; there was intense competition among studios. Alden, my question for you is: what was your initial reaction to the script when you read it for the first time?**

**Alden Ehrenreich:** I was informed about it and given a copy. I hadn’t even watched *Barbarian*. I read through it, and by the time I hit the middle of the 10th page, I thought, “This might be one of the best scripts I’ve ever encountered.” I believe this stems from Zach writing the film from a deeply personal perspective, even though the events depicted are not his own experiences. They derive from a profound emotional source, which is palpable. It resonates differently. There’s an indescribable magic that you sense, yet can’t quite articulate, but you feel it when you read it.

**Regarding the development of Paul in Weapons, was it solely based on the script, or did you have the freedom to explore different facets of his character?**

**Alden Ehrenreich:** In this situation, it was my ideal scenario where I didn’t have any notes or queries regarding the writing at all. I experienced that wonderful feeling as an actor, where I aimed to honor how exquisitely the writing was crafted. When that’s the case, my role is just to delve deeper, flesh it out, and bring him to life as a real person.

**Since your role is very physically demanding — particularly in the third act — could you share what the training was like for Weapons?**

**Alden Ehrenreich:** I collaborated with a police officer to ensure that everything I did aligned with academy training. Beyond that, it was just standard stunt training.

**Zach, you’ve previously mentioned that Weapons was partially inspired by Magnolia. Can you elaborate on how that film influenced your work on this one? Were there other films that played a role as well?**

**Zach Cregger:** First and foremost, John C. Reilly’s mustache is featured in this film — and it’s worn by Alden. That’s the initial point. We actually crafted Paul’s appearance — his hair, mustache, and everything — based on Reilly’s look in *Magnolia*.

The reason *Magnolia* serves as the primary reference is that it’s a grand, expansive, multi-character narrative. It’s profoundly serious, but also hilarious. It has a distinct visual style, yet incorporates a variety of tones, if that makes sense.

Furthermore, it embraces being an epic, and I simply like the notion of creating a horror film that feels like an unapologetic epic in the same vein as *Magnolia*. Additionally, *Magnolia* features a bizarre, incredible miracle at its core, exemplified by the raining frogs [in the film’s climax]. I thought, “That’s fascinating.” To me, the children fleeing at the film’s outset serves as my miracle at the beginning, and everyone must confront that. There are numerous elements.

There’s the scene where they search for John C. Reilly’s gun in the rain, and I was utterly captivated by that movie’s visuals. [Robert Elswit] is the cinematographer of that film, and his work is exceptional. [Cinematographer Larkin Seiple and I] frequently discussed that film’s visuals during our production.

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Hands-On Sneak Peek of Ninja Gaiden 4: An Anticipated Encounter
Hands-On Sneak Peek of Ninja Gaiden 4: An Anticipated Encounter
3:43 am

**Ninja Gaiden 4: A Legendary Comeback to Action Gaming**

In the realm of action titles, few brands echo as powerfully as Ninja Gaiden. Since it debuted in 2004, the franchise has enthralled gamers with its thrilling gameplay and the relentless saga of Ryu Hayabusa, the pseudo-demon slayer. Fast forward to 2023, and the gaming landscape has transformed immensely. Souls-like experiences have become ubiquitous, yet the arrival of Ninja Gaiden’s fourth chapter demonstrates that the franchise still occupies a distinctive spot in the hearts of gamers.

Ninja Gaiden 4 signifies a notable partnership between two of the most influential developers in the genre, PlatinumGames and Team Ninja. This collaboration has rejuvenated the series, providing a fresh yet familiar encounter for both seasoned players and newcomers. The game embodies the vision of the original director, Tomonobu Itagaki, emphasizing visual excellence, interaction, and robust gameplay.

The title introduces a new hero, Yakumo, a young member of the Raven Clan and a rival ninja to the Hayabusa Clan. Set in a cyberpunk-themed Tokyo, the game presents a breathtaking and expansive environment. Yakumo’s agility and fighting style differ from Ryu’s, yet they integrate smoothly into the Ninja Gaiden universe. His twin-bladed katanas and the distinct Bloodraven Form enhance the combat, enabling powerful strikes and gratifying combos.

Ninja Gaiden 4 also brings back Ryu Hayabusa in Challenge Mode, allowing players to engage with his legendary play style in a fresh manner. Ryu’s Gleam Form provides an alternative combat experience, highlighting speed and accuracy. The game preserves classic features like the Izuna Drop and Guillotine Throw while introducing new techniques that enrich the gameplay experience.

The game is packed with concealed challenges, such as the Purgatory Gates, which test players’ abilities and reward those who dare to conquer them. The addition of side quests and a comprehensive Challenge Mode boosts replayability, guaranteeing that players have ample opportunities to explore and refine their skills.

Ninja Gaiden 4 transcends being merely a sequel; it’s a progression of the franchise. The collaboration between PlatinumGames and Team Ninja has yielded a title that pays homage to its origins while expanding the horizons of action gaming. With its launch, Ninja Gaiden 4 is set to become an essential play, reinforcing its status as a legendary comeback for the iconic series.

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