Uncategorized

Rockstar Games Cybercriminal Caught for Data Leak Revealing GTA Online Earnings

### Arrest of Supposed ShinyHunters Leader: Consequences for Cybersecurity

In a notable turn of events in cybersecurity, Dutch officials recently detained a 24-year-old man in Amsterdam, who is alleged to be a leader of the infamous hacking collective ShinyHunters. This capture, which took place on September 28, comes after a thorough investigation into the group’s operations, which reportedly included breaches of over 100 businesses and entities, featuring prominent targets like the FBI, Rockstar Games, and Ticketmaster.

#### Overview of ShinyHunters

ShinyHunters has become notorious for its bold approaches in data breaches and extortion schemes. The group made headlines earlier this year when it conducted a significant data breach involving Rockstar Games, the developers of the widely acclaimed game *Grand Theft Auto Online*. After the breach, ShinyHunters sought to extort Rockstar for a ransom to prevent the release of compromised confidential data. Despite the threats posed, Rockstar chose not to capitulate to the ransom demands, resulting in the group publicly disclosing the stolen information. This leak revealed details about the financial success of *GTA Online*, with indications showing that the game earns over a million dollars in revenue each day.

#### The Arrest: Who is Pepijn van der Stap?

While the Dutch National Police initially withheld the suspect’s name, later reports from *Reuters* confirmed the arrested individual as Pepijn van der Stap. Prior to his arrest, Van der Stap held a significant position as the offensive cybersecurity lead at Neo Security in Amsterdam. His prior convictions linked to hacking activities had led to assertions that he had since reformed and moved into a legitimate cybersecurity role.

Nevertheless, the FBI argues that Van der Stap has been actively engaged with ShinyHunters since 2025, casting doubt on the validity of his claims of reformation. The FBI’s position sharply contrasts with Van der Stap’s assertions of having departed from his former lifestyle.

#### Effects on the Cybersecurity Landscape

The ramifications of Van der Stap’s arrest are twofold. Firstly, it conveys a clear warning to cybercriminals that law enforcement is growing more adept and determined to confront cybercrime directly. The public nature of the remarks from Brett Leatherman, the FBI’s assistant director of its Cyber Division, enhances this notion. In a caution to remaining ShinyHunters members, he advised them to come forward voluntarily to avoid unavoidable repercussions. This type of messaging signals a strategic transformation in how authorities approach cybercriminal organizations, stressing the dangers linked to persistent illegal conduct.

Secondly, Van der Stap’s arrest and the investigations into ShinyHunters may provoke a wider dialogue on the ethics surrounding “reformed” hackers in cybersecurity roles. This scenario raises vital questions about trust and transparency within the cybersecurity sector, along with the measures in place to prevent individuals with a history of cybercrime from gaining access to sensitive data.

#### Reactions from ShinyHunters and the Cyber Community

Following the arrest, ShinyHunters has publicly denied any association with Van der Stap within its organization. Their rejection of the allegations suggests a potential defensive maneuver to reduce the impact of law enforcement scrutiny. By asserting that authorities lack competence, they seem to be striving to preserve their operational security and shield remaining members from further investigation.

#### Conclusion

The arrest of Pepijn van der Stap marks a pivotal moment in the ongoing struggle between cybersecurity experts and cybercriminal organizations. As law enforcement ramps up its initiatives to dismantle groups like ShinyHunters, the cautionary tale of Van der Stap highlights the delicate balance between reformation and relapse in the hacking domain. The cybersecurity community will undoubtedly be monitoring closely to observe how this story develops and what it portends for the future of cybercrime.

Uncategorized

Directive 8020 Brings Online Multiplayer Capability Just Before Halloween Season

**Supermassive Games Unveils Online Co-op for Directive 8020**

Supermassive Games has shared an exhilarating update for enthusiasts of their space horror game *Directive 8020*. In a recent announcement on X, the developers disclosed that online co-op gameplay will launch this October, enabling players to delve into the thrilling elements of the game from the safety of their homes.

*Directive 8020*, the newest installment in Supermassive’s series of choice-oriented horror experiences, adopts a distinct approach compared to previous titles, which frequently involved groups of teenagers in remote locations—be it a cabin in the woods or a haunted summer camp. In *Directive 8020*, players take on the roles of adults engaged in a challenging space colonization expedition. As they traverse a perilous path toward a prospective new world, they encounter a multitude of chilling incidents that capture the spirit of the horror genre.

A standout feature of *Directive 8020* is the option to engage in a cooperative mode known as Movie Night, where as many as five players can make joint decisions that shape the storyline and outcomes for the characters. However, during its initial release, the game did not include an online co-op feature, requiring players to gather in person to enjoy the multiplayer functionality. This upcoming update seeks to enrich the game by integrating the highly requested online option, facilitating virtual connections among players.

Despite its groundbreaking concept, *Directive 8020* garnered a mixed response upon launch. The game encountered difficulties prior to its release, including a postponement from the original October 2025 timeframe to May 2026, following layoffs that impacted a substantial part of Supermassive’s team. These circumstances raised alarms about the studio’s viability, yet the team remains dedicated to providing captivating content.

While a specific date for the launch of the online co-op feature has not yet been announced, Supermassive Games is aiming for an October debut to coincide with Halloween celebrations, assuring fans of a hair-raising multiplayer adventure.

As the gaming community looks forward to this development, *Directive 8020* continues to highlight Supermassive’s ambition to merge cinematic storytelling with multiplayer interaction, expanding the possibilities of how horror games can be experienced collaboratively.

Uncategorized

Blizzard Performs Player Survey Regarding Possible Inclusion of New Classes like Demon Hunter, Witch, Tinker, and Bard to World of Warcraft

**Possible New Classes in World of Warcraft: Forever**

Blizzard Entertainment might be considering the inclusion of new classes in *World of Warcraft: Forever*, as suggested by a recent survey reportedly distributed to players via the Battle.net launcher. This survey, while lacking visual proof due to sharing limitations, has sparked significant enthusiasm within the community, especially since it features several long-requested classes that have never been part of the franchise before.

### Classes Highlighted in the Survey

From various players who took part in the survey, the following classes were noted:

1. **Demon Hunter** – A community favorite first seen in *Legion*, known for its agile combat style and demonic abilities.
2. **San’layn** – A vampiric class clad in plate armor, providing a distinctive look and gameplay mechanics centered around their blood magic and dark ancestry.
3. **Warden** – A tank and melee DPS class that may draw upon abilities reminiscent of the *Illidan* lore, though details are still unclear.
4. **Death Knight** – Present in retail versions since *Wrath of the Lich King*, potentially revamped for *Forever*.
5. **Necromancer** – A mage-type class concentrating on shadow and death skills, akin to Warlocks but with unique mechanics.
6. **Witch** – A ranged DPS and support class adept at buffing allies and casting powerful spells, including distinctive cauldron mechanics.
7. **Tinker** – A hybrid tank and ranged DPS class that utilizes mechanical constructs and healing resources.
8. **Metalborn/Runesmith** – A class referred to by various names that harnesses runic energy and metamorphoses into metal for attacks.
9. **Bard** – A support and healing class that uses musical spells to assist allies and weaken enemies, drawing on a cherished fantasy theme.
10. **Illusionist** – A ranged DPS class that employs illusions to trick adversaries and conjure allies.
11. **Monk** – Already present in retail, it may undergo changes for *Forever*.

### Community Feedback

The suggested classes have sparked a blend of excitement and doubt. Particularly, the potential introduction of several “support” roles, which are uncommon in both *WoW Classic* and *WoW: Forever*, has ignited conversations about the possibility of varied group compositions. Some players worry that Blizzard could make gameplay overly complex, resulting in balance challenges. Conversely, others contend that introducing support classes could revitalize group dynamics.

### Thoughts on Implementation

While the specifics about the survey’s existence and the seriousness of its implications remain unclear, a number of players wish for Blizzard to consider implementing at least some of these new classes. There is a strong desire for innovative and distinctive classes like the Tinker and Bard, which promise to deliver fresh gameplay experiences. The community appears less enthusiastic regarding reimagined versions of classes that already exist.

Ultimately, as players await updates from Blizzard, the buzz surrounding the potential new classes underscores the continuous passion and commitment to the *World of Warcraft* franchise. As conversations progress, fans remain optimistic for a groundbreaking evolution in gameplay that encapsulates the rich lore and diverse mechanics that have come to define the legendary MMORPG.

Uncategorized

Discussion Among Witcher 3 Enthusiasts: Are the Remaster’s Graphics at Their Peak or Missing Liveliness?

**The Witcher 3: Wild Hunt — Remastered: A Varied Response**

*The Witcher 3: Wild Hunt — Remastered* has been officially released, and in just the first 24 hours, players have voiced a diverse array of opinions concerning the updated visuals. While many are thrilled with the graphical improvements, especially the enhanced ray tracing and reimagined lighting, there exists a significant group of players who believe the remaster has diverged too much from the original’s dark fantasy theme.

The lively new graphics have garnered mixed feedback, as some players express discontent with the game’s lighter atmosphere. One player summed up this viewpoint in a critical Steam review, saying, “the dark fantasy essence is lacking; it resembles a Disney title.” Another participant on the Steam Discussion board argued, “Dear CDPR, remastered graphics appear TERRIBLE.” This divergence in views underscores an ongoing discussion within the community concerning the remaster’s visual approach.

Supporters of the remaster commend the visual quality it adds to the game. Comparative images shared on platforms like Reddit illustrate the enhanced detail and sharpness of the remaster, highlighting its improvements over the original game. However, these upgrades come with the drawback of some players feeling that the game’s atmosphere has altered. Critics suggest that the remaster’s brighter lighting and additional detail lead to a less immersive experience, with descriptions labeling it as more “washed out” compared to its forerunner.

The different player experiences are further influenced by the specifics of their gaming configurations. High-end PCs that can leverage HDR may present the game in a manner that maximizes its graphical advancements, while gamers on lower-spec systems or consoles, like the base PS5, might not witness these effects and could view the updated graphics differently.

Numerous players have pointed out particular visual variations between the versions. One user remarked that the remastered edition exhibits a different contrast, with highlights seeming to be less vivid. They voiced a preference for the original game’s deeper contrast and distinct lighting effects, stating, “The Remastered color grading seems off to me.” With some committed players leaning towards the original look, this sparks intense debates on social media and gaming forums.

In spite of the criticisms, others discover that the remaster features stunning aesthetic moments. For example, scenic views in Skellige, teeming with lush vegetation, have been lauded for their graphical authenticity and immersive quality. Such instances highlight the remastered version’s potential.

As players grapple with their mixed feelings about the visual shifts, conversations about gameplay and other enhancements reveal a broader appreciation for the remaster that transcends mere graphical fidelity. While some players firmly state that the remaster is a downgrade in graphical elements, others value the overall improvements to gameplay mechanics, animations, and shaders.

The continuing discussions and criticisms imply that CD Projekt Red might need to contemplate potential updates to tackle these lighting and tonal issues. For those who still favor the original experience, Steam provides the choice to revert to former game versions.

In summary, *The Witcher 3: Wild Hunt — Remastered* stands as a potent illustration of how graphical upgrades can elicit a wide range of reactions from the gaming audience. As players persist in their experiences with the remaster, time will determine whether the alterations are ultimately embraced or condemned in the long haul.

Uncategorized

Vincent D’Onofrio Responds to Criticisms Regarding God Of War’s Laufey Character: “Kingpin Was the One Who Defeated Him”

### The Fixation on Female Character Aesthetics in Video Games

In recent times, a concerning trend has surfaced within specific factions of the gaming community, particularly regarding how female characters are depicted in video games. A small yet vocal faction has turned to social media to voice their dissatisfaction about the attractiveness of female characters, frequently resorting to derogatory remarks and grievances. This phenomenon has attracted scrutiny from various sectors, including industry experts.

#### The Influence of Social Media Algorithms

Social media platforms have whimsically pushed this matter into the limelight. Algorithms often reward sensationalist and extreme viewpoints, enabling outrageous assertions and complaints to gain momentum, overshadowing more nuanced discussions regarding character design and representation. Consequently, more vocal, frequently toxic voices have started to dominate dialogues, especially those linked to video game narratives and aesthetics.

#### The Instance of “God of War Laufey”

The forthcoming title, *God of War Laufey*, developed by Sony’s Santa Monica Studio, has recently become a target for this outspoken group. The lead character, Faye, portrayed by actress Deborah Ann Woll, has come under fire from online commentators who argue that she does not conform to specific arbitrary beauty criteria. One such critic, using the handle Geralt of Goonia, took to X (formerly Twitter) to imply that the studio emphasizes feminist representation over visual allure, ultimately advocating for a boycott of the game.

#### Industry Reaction

This backlash did not go unnoticed. Vincent D’Onofrio, Woll’s co-star from the series *Daredevil*, addressed the criticisms head-on. He defended Woll by emphasizing her abilities, intellect, and kindness, ridiculing the idea that her physical look was unsatisfactory. D’Onofrio remarked, “Not that you inquired, but… In no way do I concur with you. Deborah is stunning and incredibly skilled… I for one am eager to play the new game with my son.” His remarks highlighted the necessity of acknowledging and appreciating the complex nature of individuals beyond mere superficial standards.

#### The Cycle of Toxicity

Despite the support from industry figures, the dialogue remained heated. Geralt of Goonia sought to engage D’Onofrio in a conversation about wider cultural issues, asserting that movements such as #MeToo were impacting the gaming sphere, including titles like *Dead or Alive*. However, D’Onofrio opted not to pursue the topic further, suggesting that productive conversation often gets drowned out amidst the turmoil of online discussions. Another user interjected, emphasizing the futility of the argument by stating, “Buddy got bodied by Kingpin,” suggesting the ridiculousness of the initial critiques.

#### Conclusion

The obsession with the physical looks of female video game characters illustrates a larger issue within the gaming community and society at large. It not only diverts attention from substantive discussions about representation and character growth but also fosters a toxic atmosphere that overlooks the uniqueness and contributions of women in gaming. As the landscape of video games shifts, it is crucial for both players and creators to confront these detrimental inclinations and promote a more thoughtful dialogue that values diversity in character design and narrative authenticity.

Uncategorized

Sonic’s Collaboration with Firearms in Fortnite Results in 14 Million Player Victories Over Dr. Eggman

### Sonic the Hedgehog Enters the Fray: An Insight into the Fortnite Collaboration

The newest gaming-themed season of *Fortnite* has opened a distinctive chance for players to assume control of various legendary characters, including the cherished Sonic the Hedgehog. Traditionally recognized for his family-friendly image, Sonic’s inclusion in a game like *Fortnite*—where warfare and mayhem dominate—has sparked intrigue. Sega has clarified that this rendition of Sonic is not the classic version but rather an android variant, facilitating a more action-driven persona.

In a recent discussion with Japanese publication *Famitsu*, Sega’s president and COO, Shuji Utsumi, along with Epic Games Japan’s managing director, Takayuki Kawasaki, explored the development of the collaboration. The shared respect and appreciation between Sega and Epic Games were essential in bringing this partnership to fruition, especially influenced by Epic President Tim Sweeney’s long-held affection for Sonic.

Utsumi highlighted the obstacles encountered during the design phase, specifically concerning Sonic’s proportions. “We encountered several issues with the ratio of his head to the rest of his body,” he stated. The design process required considerable back-and-forth to guarantee that Sonic’s integration felt seamless within the *Fortnite* universe. Sega dedicated itself to crafting a storyline that rationalized Sonic’s presence in this new environment, producing an engaging backstory and comic to give context for players.

The player feedback has been overwhelmingly favorable. Kawasaki noted remarkable engagement at the launch of the collaboration, reporting that players gathered over 1.5 billion rings and defeated Dr. Eggman more than 14 million times in just the first weekend. This level of interaction has also led to *Fortnite* experiencing an increase in overall player counts compared to the prior year.

This collaboration has proven to be a major learning experience for Sega, as both Utsumi and Kawasaki reflected on the larger implications for the gaming sector. Kawasaki stressed that Sweeney’s vision of a metaverse—where distinct characters from various franchises coexist without typical licensing constraints—was becoming tangible. As he remarked, children playing with action figures in a sandbox do not worry about brand mismatches, and he aspires to bring that flexibility to the digital space.

Utsumi remarked on the significance of maintaining Sonic’s identity while adapting him to fit within *Fortnite*’s landscape. This encompasses defining Sonic’s distinctive presence and preserving his essence amidst the turmoil of battle royale gameplay. The collaboration has not only introduced Sonic to *Fortnite* players but has also motivated those gamers to explore Sonic’s original single-player adventures.

The partnership highlights a broader trend where classic IPs are venturing into new platforms, potentially connecting with a younger demographic that might have previously disregarded their timeless titles. The Sonic and *Fortnite* collaboration exemplifies a reciprocal success story, demonstrating how both companies can gain from cross-platform interactions in the ever-evolving gaming landscape.

Uncategorized

Over 85 percent of game developers in Japan are incorporating AI technology.

**The Emergence of Generative AI in Japanese Game Development: Important Insights from CESA’s Initial Report**

In advance of the detailed report set to be published in December, Japan’s Computer Entertainment Supplier’s Association (CESA) has released a preliminary overview showcasing key trends within the gaming sector, especially concerning the utilization of generative AI. The overview indicates that an impressive 85.8 percent of Japanese game developers are now incorporating generative AI into their processes. This signifies a notable rise from last year’s report, which showed that merely 51 percent were leveraging the technology.

The information gathered originates from a survey carried out at the CEDEC conference, a significant event for game creators in Japan. The integration of generative AI among developers includes a wide range of applications, such as asset creation and administrative duties supported by tools like ChatGPT and Copilot. Importantly, there has been heightened scrutiny regarding AI-generated assets, particularly following a contentious presentation by Level-5, the studio responsible for franchises such as *Dark Cloud* and *Professor Layton*, which stirred concerns among fans regarding the authenticity of the visuals showcased.

In the survey, most developers conveyed that generative AI has had a beneficial impact on their work. Specifically, 63 percent of the participants reported daily use of the technology, while 22.8 percent employed it occasionally. Moreover, 8.6 percent mentioned that their organizations had implemented guidelines regarding its application. From the total group surveyed (1,349 developers), stated benefits included shorter production times and reduced costs, with 837 developers recognizing an increase in creativity and 738 identifying a reduction in technical obstacles. However, only 147 developers believed that the application of AI led to measurable improvements in the user experience.

It is crucial to acknowledge the complexities of the survey data. The responses were collected from individual developers, meaning one company could have multiple developers involved with similar viewpoints. Additionally, the survey did not provide a complete picture of AI usage by company. According to another CESA survey conducted among member organizations, 74 percent confirmed they had set policies regarding the use of generative AI. Among the surveyed entities, there was a nearly even distribution between companies not using generative AI (27 companies) and those that were (26), with only 12 using it specifically for visual asset development and an even smaller number for narrative, localization, quality assurance, or programming tasks.

The rising trend of generative AI’s application in the Japanese gaming industry underscores a growing pattern, but it also highlights the necessity of policy formulation as companies manage the incorporation of this technology. Many of these policies are a response to mixed feedback from players and widespread concerns expressed online. While there is strong support for generative AI in East Asian regions like Japan and South Korea, global responses have demonstrated some backlash. This is illustrated by controversies surrounding titles such as *Crazy Taxi: World Tour*, indicating that gaming companies need to approach AI implementation cautiously, unlike some sectors that are rapidly embracing swift adoption for efficiency and cost reduction.

In summary, as the complete CESA report draws near, the data thus far distinctly reflects both the promising expansion and the intricate challenges associated with generative AI in the Japanese gaming industry. The equilibrium between innovation, creative integrity, and consumer feedback will likely be crucial as the industry adapts and progresses in the years to come.

Uncategorized

Ex-PlayStation Executive Supports Prolonged Lifespan of PS5 Console Generation, Proposes Demand for Enhanced Power is Restricted

# The Future of the PlayStation 5: Perspectives from Shuhei Yoshida

As the PlayStation 5 (PS5) nears its sixth year, its performance and attributes continue to be a prominent topic among gamers. A recent discussion with former PlayStation executive Shuhei Yoshida has illuminated the current status of console gaming and the future of hardware advancements, particularly in light of increasing costs and evolving consumer expectations.

## Ongoing Significance of the PS5

Yoshida’s remarks reflect a shifting attitude among gamers. Many players express contentment with their PS5, not feeling a pressing need to seek upgrades or newer versions, especially with the speculated PS5 Pro. His comments underscore a prevalent issue: the rising prices of gaming hardware, which have become notably steep.

Yoshida indicated that both Sony and Nintendo, after successfully selling considerable numbers of their current-generation consoles, might contemplate prolonging the lifecycle of these platforms. “I think they should aim to sustain the current generation for as long as feasible because I believe people are quite satisfied with PS5 and Switch 2,” he remarked. This viewpoint resonates with consumers who are becoming increasingly reluctant to invest more in new hardware amidst escalating costs.

## Financial Factors in Gaming

The global market has experienced a substantial rise in material and production costs. Yoshida emphasized that, for many, gaming is a category dictated by a limited budget. As PC components and console hardware grow more expensive compared to other forms of entertainment, players may opt to retain their existing systems. He observed that the majority of gamers, even developers, are not demanding enhanced power; the need for upgraded hardware is not as intense as it previously was.

Additionally, Yoshida proposed a different financial model for future gaming hardware. If the price of next-gen consoles surpasses $1,000, he suggested contract financing similar to smartphone plans, which could incorporate an annual service fee to facilitate more manageable purchases for consumers.

## The Challenge for Next-Gen Console Launches

The possibility of next-generation consoles brings forth inquiries about the urgency and necessity of upgrading. With significant backlogs of games accessible on current systems like the PS5, the immediate appeal of a PS6 may diminish for a considerable number of consumers. Yoshida’s insights imply that the success of any new hardware will rely on its capability to provide innovative features and advancements that genuinely engage players, rather than merely offering exclusives that compel consumers to forsake their current systems.

Nintendo’s strategy with the original Switch has shown that outstanding gaming experiences can be achieved on relatively lower-end hardware, prioritizing gameplay over sheer graphical prowess. This could serve as a blueprint for future console innovation throughout the industry.

## Conclusion

As the gaming environment continues to progress, the observations from Shuhei Yoshida highlight a crucial moment for the PlayStation 5 and its successors. The industry might find itself at a pivotal point, balancing consumer satisfaction with the economic realities of hardware manufacturing. The appeal to extend the lifespan of current consoles indicates a growing awareness of player needs and financial limitations. Amid rising costs, the future of console gaming may very well hinge on innovation and how companies address the challenges presented by a progressively budget-conscious audience.

Uncategorized

Naughty Dog Is Reportedly Working on a New Uncharted Title

**Speculations Surrounding the Future of the Uncharted Series**

For years, devotees of the cherished Uncharted franchise have been fervently speculating if a fifth installment, commonly dubbed as *Uncharted 5*, will ever materialize. Recent sources indicate that developer Naughty Dog is indeed preparing to revisit the treasure-hunting escapades of Nathan Drake, although the timeline for this new chapter remains unclear.

As per a recent article from *MP1st*, Naughty Dog is set to finalize its forthcoming project, *Intergalactic: The Heretic Prophet*, before fully allocating resources to the subsequent Uncharted title. In contrast to certain earlier titles in the series, this fresh addition is anticipated to be an original entry instead of a remake.

Shaun Escayag, a seasoned member of Naughty Dog who rejoined the studio in 2021 after contributing to *Marvel’s Avengers*, is reportedly at the helm of this endeavor. While it has been suggested that Nathan Drake will return, specifics regarding his part in the new narrative remain vague, and the development is still in a preliminary stage, meaning many elements are likely to evolve.

Adding credibility to these assertions is notable industry insider NateTheHate. In a recent statement, he verified that Escayag is not engaged with any ongoing *Last of Us* projects, leading him to conclude that Escayag is truly devoted to crafting a new Uncharted game.

Escayag’s own social media presence has also sparked speculation. Earlier this year, he posted a photo of a historical cannon situated at Fort George in Trinidad and Tobago, further reinforcing the notion that the franchise may venture into new locations and themes, akin to previous titles.

Despite the enthusiasm surrounding these updates, fans may need to manage their expectations regarding the release schedule. The current speed of game development at Naughty Dog, especially during the PlayStation 5 era, implies that it may take a while before *Uncharted 5* comes to light. The studio has pledged to reveal *Intergalactic: The Heretic Prophet* in 2027, which could delay any prospective announcements for the next Uncharted game into the later phases of the PS6 lifespan.

In summary, while the idea of a new installment in the Uncharted series has generated significant excitement, the reality of its production is still evolving. As with many initiatives in the gaming industry, patience will be crucial for fans eager to return to the journeys of Nathan Drake and the enthralling realm of treasure hunting.

Uncategorized

GTA 6 Introduces Realistic Weather Systems: Hurricanes, Rainbows, and Dynamic Clouds to Enhance Gameplay Experience

Grand Theft Auto 6 features a re-engineered, “more localized and persistent” weather system that ranges in intensity from physically credible rainbows to full-bore hurricanes, according to Rockstar vice president of art for lighting and rendering Owen Shepherd. As ever with GTA, the question is to what extent this will materially affect your doings in the new open world game, but at the very least, it seems like there’s scope to pack in the core Bonnie & Clyde routine and become an amateur weather watcher for hours at a time.

Read more