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Mod Introduces Assassin-Focused Faction Quest in Fallout: New Vegas Inspired by Oblivion’s Dark Brotherhood

While there’s never been any shortage of characters who’ll pay you to splatter some brains across the desert with your trusty anti-mat rifle in Fallout: New Vegas, a new mod adds a whole extra faction based around being a post-apocalyptic assassin. They’re dubbed the Dark Family, and you get no prizes for guessing which robed gang of Elder Scrolls dagger-enthusiasts they’re based on.

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Report: Assassin’s Creed Black Flag Inaccessible Amid Ubisoft Connect Downtime, Contrary to Promises

**Arguments Against DRM: The Case of Ubisoft’s Server Outage**

Digital Rights Management (DRM) has been a contentious issue in gaming, particularly concerning the requirement for an internet connection to access games that have been purchased. As the world becomes more interconnected, the arguments against DRM can appear largely hypothetical. For many, especially in urban centers with strong internet access, the issues facing players in rural areas or countries with poor connectivity might seem less pertinent. However, the challenges of depending on online infrastructure for gaming became painfully clear during a recent outage of Ubisoft Connect.

On July 11, 2023, players who had bought *Assassin’s Creed Black Flag Resynced* found themselves unable to log in. Early reports that Saturday morning indicated problems launching the game due to a temporary outage of Ubisoft Connect. This scenario highlighted a significant flaw in the reliance on online verification systems: legitimate users were locked out from their purchases while those who had circumvented the DRM measures continued to play without interruption.

The situation was made worse by the confusion stemming from Ubisoft’s own FAQ, which indicated that users could play *Black Flag Resynced* offline after a required initial download with an internet connection. Nonetheless, the requirement for live content associated with the Animus Hub necessitated online access, preventing players from engaging with the game they had lawfully acquired, even after the initial download.

Although the outage was brief, its effects were felt throughout the gaming community. A Reddit thread about the incident received over 15,000 upvotes, highlighting the shared frustration regarding Ubisoft’s stringent online policies. The event raises critical questions about the enduring viability of DRM systems: what occurs if a company stops maintaining its servers, effectively barring players from their purchased content for good?

Ubisoft’s enforcement of its Connect system has been contentious for years, dating back to its earlier iteration as UPlay. The continuation of this policy raises concerns about consumer rights and the true ownership of digital goods. Many players increasingly feel that despite having bought the games, they are at the mercy of online services that could fail at any moment, rendering their purchases worthless during outages.

As worries about digital rights management continue to escalate, both players and industry stakeholders are urged to reassess the ramifications of such systems. The dependency on consistent internet connectivity for gameplay affects not only those in poorly connected areas but poses risks for all players, accentuating the necessity for a balance between protecting intellectual property and ensuring consumer access to purchased content. The ramifications of outages, along with the uncertainties about the future of digital services, present a persuasive argument for revisiting the practices of companies like Ubisoft concerning DRM.

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Tech Analyst Evaluates GTA 6’s $80 Cost, Proposes a $200 Price Tag Would Be More Suitable

**The Pricing Debate Concerning Grand Theft Auto VI: Is $80 Too Low?**

The revelation that *Grand Theft Auto VI* (GTA VI) will be available for $80 has ignited a vigorous discussion within the gaming community and beyond. Some view this pricing as a concerning sign that gaming is escalating in cost, while others, including tech analyst Ben Thompson, contend that it represents a steal considering the substantial value the game is projected to offer.

In a recent episode of TBPN, Thompson insisted that Rockstar Games should have contemplated a higher price. “Rockstar, I believe, is charging far too little for this game,” he stated. His co-hosts quickly voiced their skepticism about his audacious assertion, humorously forecasting that it might result in him being “canceled.” Nevertheless, Thompson reaffirmed his position, proclaiming, “No, they should be charging like $200 for this.”

Thompson characterized GTA VI as potentially “the last great game,” making the case that it exemplifies the zenith of AAA development, produced during an era predominantly untainted by AI innovations. This perspective mirrors a rising recognition of the extensive efforts involved in crafting such esteemed titles, often measured in terms of long hours and demanding work conditions. He noted the scrutiny surrounding Rockstar’s workplace culture, with analysts even counting cigarette butts outside their offices as an indicator of the studio’s “crunch” periods.

The response from the gaming community was varied. While the $80 price tag is indeed $10 higher than the customary rate for many AAA games, it represents a minor increase in comparison to established pricing trends. The choice not to elevate the price further, particularly for such a eagerly awaited title, surprised numerous industry analysts and even led to a brief decline in Take-Two’s stock price as shareholders reacted to the news.

Matthew Ball, a venture capital analyst and current strategist at Xbox, had previously hinted that a $100 price might be essential to cope with increasing production expenses in the gaming sector. At that time, this suggestion was met with doubt; however, the finalized price of GTA VI closely matches this prediction. Additionally, the game offers a $100 Deluxe Edition that restricts certain content behind its elevated price, prompting fans to view it as the “true” cost of the complete experience.

Despite having no plans to play the game, Thompson claimed he would still buy it, reflecting a broader trend where consumers feel driven to acquire specific titles regardless of their personal gaming practices. His co-hosts, who recently gained attention for selling their livestream show to OpenAI, expressed disbelief at the complaints related to the price, with one questioning whether it was genuinely so challenging to save up $80 over a decade.

“Gamers are insane,” Thompson laughed, highlighting the intricacies of consumer sentiment in the gaming landscape and the various elements influencing game pricing. As the discussion surrounding GTA VI persists, it brings to light significant considerations regarding the value of video games, the economics underpinning their production, and the expectations of consumers in a constantly shifting marketplace.

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Compulsion Games Seeks Co-Development and Support Opportunities Following Xbox Split

Having recently parted ways with former owners Xbox as part of the console maker’s mass cuts, South of Midnight and We Happy Few developers Compulsion Games have announced they’re seeking opportunities to collaborate with other studios. Likely to help them keep the lights on until they’ve got a new game of their own well on its way, Compulsion look to have turned their focus towards landing a co-development or support gig on someone else’s project.

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Leak Indicates $200 LEGO Set Inspired by Nintendo’s Iconic Donkey Kong Arcade

### Lego x Nintendo’s Upcoming Donkey Kong Arcade Cabinet Set

In a thrilling turn of events for Lego fans and retro gaming lovers, a fresh partnership between Lego and Nintendo is on the way: a Lego rendition of the classic arcade game *Donkey Kong*. Recent leaks, including an image of the packaging, indicate that this highly awaited set might be available in August, with an estimated price around $200.

#### The Set’s Features

The *Donkey Kong* set is crafted to mimic the legendary 1981 arcade cabinet. Based on initial pictures, it seems to be a simple yet delightful representation of the original machine. Builders will have the chance to assemble a functioning joystick and operational buttons, facilitating a hands-on interaction that reflects the experience of playing the game. The “screen” of the cabinet will showcase a creative layout of plastic bricks that replicate significant aspects of the game, such as ladders, barrel dangers, and hammer power-ups.

Though this set embodies the spirit of its vintage counterpart, it remains unclear if it includes the intricate details evident in the recently launched *Pac-Man* Lego arcade cabinet, which featured rotating characters and a crank mechanism that brought gameplay to life. In contrast, the *Donkey Kong* set’s dimensions and piece count likely constrain its mechanical intricacy. With around 1,367 pieces, it is intended to be more of a decorative item than a fully immersive gaming experience.

#### A Comparison to the Pac-Man Set

For reference, the *Pac-Man* Lego arcade cabinet, introduced in 2023, was notably more intricate, comprising 2,651 pieces and providing interactive gameplay features that actively animated characters on the screen. Its price of $270 reflected its complexity and the level of detail that drew in many collectors.

Conversely, the *Donkey Kong* set may function more as a nostalgic homage than a practical gaming device. While it features a joystick and buttons that might permit some physical interaction, it does not seem to incorporate the advanced mechanics necessary to replicate the game’s action on a larger scale.

#### Final Thoughts

As the *Donkey Kong* Lego arcade cabinet approaches its launch, it signifies a singular opportunity for enthusiasts of the game and collectors alike—especially given the inflated market values for original arcade cabinets. Although its simplicity may restrict playability, the set is anticipated to thrill those who value retro gaming culture and the creativity of Lego construction. Ultimately, it stands as a suitable addition to the continuously growing Lego x Nintendo collection.

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Responses to the Unveiling of Mega Gengar’s Tiny Feet

### The Surprising Unveiling of Mega Gengar’s Feet

Within the Pokémon realm, different species are frequently seen within particular frameworks that can restrict our comprehension of their complete forms. Mega Gengar, the enhanced evolution of the classic Ghost-type Pokémon, has usually been represented as lurking just beneath the surface, poised to trap adversaries. This iconic positioning conceals its lower body, leaving enthusiasts with an incomplete view of what this powerful Pokémon genuinely appears as.

#### An Exclusive Insight in Pokémon Champions

Recently, *Pokémon Champions* has provided players a unique chance to see Mega Gengar’s concealed attributes through the execution of the one-hit-knockout move, Fissure. This maneuver opens a gap in the ground, causing foes to fall into an abyss. In an instant, players catch a glimpse of Mega Gengar’s lower half—a revelation that presents an almost frog-like physique accompanied by small, stubby feet.

Though Gengar’s regular form includes feet, its Mega Evolution’s portrayal complicates our existing beliefs. While it appears reasonable that the entirety of the ghostly body would stay untouched during evolution, The Pokémon Company intentionally obscures these traits in products and marketing materials. Before this uncovering in *Champions*, most visuals of Mega Gengar that fans encountered predominantly showcased the character from the waist up, adding to the enigma surrounding its complete form.

#### The Cultural Significance of Gengar’s Feet

The artistic decisions made by The Pokémon Company reflect an endeavor to bolster the mysterious aura of Mega Gengar. For years, its lower half was a topic of speculation, yet the recent exposure of its “full body”—if only momentarily—has ignited intriguing conversations within the fanbase. Many enthusiasts are now pondering the implications of this discovery and how it shifts perceptions of the character.

This unexpected detail has also sparked renewed interest in other Pokémon whose designs are similarly limited due to their concealed elements. With Dugtrio being another classic Pokémon hidden by its underground presence, there is curiosity about how *Champions* might depict it during the Fissure move. Will it provide insight into what lies underneath, or will it sustain the playful enigma?

#### Conclusion

The unveiling of Mega Gengar’s feet showcases the thrill and intrigue that Pokémon continues to inspire in its audience. This intriguing detail not only underscores a change in visual representation but also serves as a reminder of the rich lore and character development that permeate the franchise. Such moments of discovery ignite joy and involvement, highlighting the importance of viewing beloved characters from fresh angles. As *Pokémon Champions* advances, fans will eagerly anticipate more surprises that challenge their perceptions of the Pokémon universe.

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Elder Scrolls Online Creators Reassure Fans That Team Size Has Not Changed Following Recent Layoffs, Preserving Capability for Upcoming DLC Development

**The Prospects of The Elder Scrolls Online After Recent Layoffs**

In light of a substantial round of layoffs at Xbox impacting over 1,000 staff members, apprehensions regarding the future of *The Elder Scrolls Online* (ESO), the well-loved MMORPG crafted by Zenimax Online Studios, have emerged among fans. Nevertheless, reassurances were offered during a recent fan gathering in Germany, where two directors of the game spoke directly to the community, stressing that the game is not heading into maintenance mode.

At the ESO Tavern gathering, Baratron—a prominent figure in the Elder Scrolls community and manager of the game’s wiki Discord—interacted with Jason Barnes, Associate Design Director, and Jessica Folsom, Associate Director of Community Management. In spite of the layoffs that have significantly diminished the Zenimax Online team, the directors suggested that the current team size resembles that of the time when cherished expansions like *Wrothgar* and *Summerset* were developed. This information is intended to reassure players that the game remains in capable hands and that fresh content is anticipated to persist.

Baratron reported on Discord that the vibe at the fan gathering was serious yet optimistic. He noted that *ESO*’s Game Director Nick Giacomini and Executive Producer Susan Kath were not present at the event because they were devoted to developing an updated roadmap for the game. This progress is regarded as a positive indication that the team is still actively strategizing for the game’s future.

Following these layoffs, community feelings have varied. Kevin Gbolie, a community manager for ESO, affirmed Baratron’s observations on the game’s forums, recognizing the challenging week experienced by the studio. He assured players that the ongoing plan is to provide engaging content, with updates anticipated shortly. Gbolie expressed appreciation for the community’s support during these tough times, emphasizing the significance of mutual concern for those affected by the layoffs.

Id Software, the studio recognized for the *Doom* franchise, shared a similar message last week, declaring that in spite of the restructuring under Xbox’s new management, the team had reverted to a size comparable to that when *Doom (2016)* was initially developed. This comparison made between Id Software and Zenimax Online implies that both studios seek to uphold positivity in the wake of workforce cuts, though it remains a reality that the departure of seasoned personnel is a real effect that will influence operations moving ahead.

While comparing current staffing levels to those during prosperous past projects may create a sense of reassurance, it does not alleviate the facts regarding a smaller workforce. Heightened workloads and the lack of skilled leadership can pressure current developers as they strive to meet player demands for top-tier content.

In conclusion, although the layoffs at Zenimax Online have understandably ignited concerns about *The Elder Scrolls Online*’s future, the latest updates from the team imply that they are still devoted to rolling out new content. As the team adapts to its new structure, players are encouraged to monitor upcoming updates as the developers aim to reveal their plans for the beloved MMORPG.

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Disney Unveils D23 Panel Centered on Kingdom Hearts, Igniting Enthusiasm Among Fans

**D23 Event and the 25th Anniversary of Kingdom Hearts**

The Disney D23 Expo is an eagerly awaited occasion that occurs nearly every year, acting as a major venue for the House of Mouse to introduce its forthcoming films, television series, merchandise, and occasionally, video games. This year’s D23 is scheduled for next month and has attracted considerable interest from fans of the cherished video game series, Kingdom Hearts, as it celebrates its 25th anniversary.

The main attraction for Kingdom Hearts fans at this year’s event will be a unique panel titled “Deep Dive into Kingdom Hearts,” set for August 15 at 4:30 p.m. Pacific Time. This panel is set to honor a quarter-century of the Kingdom Hearts narrative and will include insights from prominent creative individuals and voice actors vital to the franchise. The event description alludes to a journey delving into both light and darkness, mirroring the series’ motifs that intertwine the enchanting realms of Disney, Pixar, and Square Enix.

Interestingly, while numerous other panels at D23 have confirmed lineups featuring legendary Disney figures, such as Jodi Benson from The Little Mermaid and Bret Iwan, the voice of Mickey Mouse, the details for the Kingdom Hearts panel remain undisclosed. This situation leaves fans both excited and uncertain about which individuals from the series will participate in the panel. The expectation is that veteran Disney talent will be present, but the significant query persists: who will represent Square Enix? Fans are especially hopeful for new details regarding Kingdom Hearts IV, potentially even a trailer.

At this time, no official release timeline for Kingdom Hearts IV has been announced, yet there are signs that Square Enix is ready to rekindle interest in the game. A fresh trailer for the highly awaited sequel was recently unveiled during Nintendo’s Switch 2 summer Direct, indicating that the game is set to regain the public’s focus.

As excitement mounts for both the D23 event and the future of Kingdom Hearts, fans remain hopeful that the new installment is nearer to launch than previously assumed. With conversations surrounding possible transformations in gaming distribution and the impending conclusion of the physical disc era, many fans desire a smooth launch for the game, avoiding any issues that could emerge from recent industry transitions.

As the event nears, the Kingdom Hearts community eagerly looks forward to the revelations the D23 panel will present, nurturing high hopes for thrilling announcements and insights into the next chapter of this beloved franchise.