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Investigating the Elements Influencing GTA 6’s Prolonged Development Timeline: More Than Just a Basic Engine Reconstruction

# Car Theft: The Debut Overview of Grand Theft Auto and Rockstar Games

Introducing the inaugural edition of *Car Theft*, Kotaku’s monthly series focused on *Grand Theft Auto* and Rockstar Games. Expect news, videos, rumors, and insights in every issue. This debut edition explores intriguing predictions about *Grand Theft Auto 6* from a past Rockstar developer, as well as fresh information from a notable *GTA IV* beta build leak. We also provide updates for Game Pass users and one of the most outrageous speculations concerning *GTA 6*.

## Ex-*GTA V* Developer States *GTA 6* Delay Is Due to Engine Overhaul

Fans have been anxiously anticipating *Grand Theft Auto 6* for over ten years since the launch of *GTA V*. The persistent speculation surrounding the delays includes various theories, ranging from remote work difficulties to the expanding scope of the game. Recently, Rob Carr, a former audio engineer who worked on both *GTA* and *L.A. Noire*, suggested that the delays might be linked to a thorough overhaul of Rockstar’s Rage engine, the technology that has supported the series since *GTA IV*. In an interview with the Kiwi Talks YouTube channel, Carr stated, “I know nothing about *GTA 6*, other than the fact that they probably will have… revamped the entire Rage Engine.”

While Carr’s comments raise inquiries, other insiders at Rockstar have noted that although the Rage Engine has indeed undergone significant updates, it is improbable that it has been completely overhauled. Instead, it likely integrates advancements made during the development of *GTA V* and *Red Dead Redemption II*. Thus, the technological progression behind *GTA 6* could certainly be one of several factors contributing to its postponed release. Fans are hopeful that Rockstar will meet its anticipated November launch date later this year.

## Fresh Insights from the *GTA IV* Mega Leak

The insights regarding a leaked *GTA IV* beta build, found on an old Xbox 360 development kit, continue to captivate fans and developers alike. Recent discoveries indicate the presence of a theme park named Funland, with constructed assets implying that Rockstar initially planned for rides to be interactive. Former Rockstar staffer Obbe Vermeij noted he was not aware of such plans but acknowledged that the assets suggest a functional ride concept that, while never realized in *GTA IV*, was effectively executed in *GTA V* with rideable attractions.

## Video Intermission!

An upcoming mod for *GTA San Andreas* is stirring excitement, transforming the game into a new environment dubbed Carcer City, originally from Rockstar’s *Manhunt*. This creative endeavor showcases the lasting ingenuity of the *GTA* modding community.

## *GTA V* Departing Game Pass… Again

In a somewhat expected trend, Rockstar is pulling *GTA V* from Xbox Game Pass after a year-long presence. This cyclical removal has left many fans disgruntled, as the title often rotates in and out of availability on the subscription service. Players have until April 15 to experience *GTA V* and *GTA Online* through Game Pass before they must either buy the game or wait to see if it returns in the future.

## Outrageous (And Certainly Untrue) *GTA 6* Rumor Claims Save/Load Isn’t Operational

Amidst the excitement surrounding *GTA 6*, bizarre rumors persist. A recent assertion from the UK rumor magazine *PopBitch* suggested that the game’s delay is due to an issue with the save and load functionalities, claiming they are malfunctioning because of a developer’s exit. This claim, while amusing, can be easily disregarded. Industry logic dictates that *GTA 6* will indeed have its save and load features intact, countering the ridiculousness of the notion that essential elements of the game were overlooked from the start.

## Until Next Month!

Thank you for joining us in this first look into the realm of *Grand Theft Auto* and Rockstar Games. Stay tuned for upcoming updates, and if you have ideas for a catchier title for this ongoing column, please share them in the comments!

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Top 7 Video Games to Experience After Watching the Super Mario Galaxy Film

You’ve just exited the cinema after watching The Super Mario Galaxy Movie. Your mind is racing from the visual excitement, and you’ve been hit with a wave of nostalgic callbacks. You’re eager to fire up your Switch (2) and journey into the Mushroom Kingdom for a while. Perhaps you’re in search of a few recommendations to satisfy your Mario cravings, or you might want to explore games featuring the various crossover characters showcased in the film? Here are several titles you can easily enjoy on contemporary hardware.

Star Fox 64

Nintendo

Star Fox 64 is often regarded as the pinnacle of Fox McCloud’s interstellar escapades, perhaps due to the fact that this poor character hasn’t seen a new title in over ten years. Fortunately, it’s accessible on Switch and Switch 2 via a Nintendo Switch Online + Expansion Pack subscription. Although Star Fox 64 might seem a bit antiquated by today’s standards, the space combat simulator still shimmers with a retro-futuristic flair and has plenty of character. It’s definitely the ideal starting point for newcomers to the Star Fox series.

Super Mario Bros. 2

Nintendo

Super Mario Bros. 2 can be played through the NES Nintendo Classics available on the Switch, and if you’ve watched The Super Mario Galaxy Movie, you’ll spot a few foes that Mario encounters in this platformer. Wart, Birdo, and Mouser were all introduced in this title back in 1988. Initially named Yume Kōjō: Doki Doki Panic in Japan, the game was later adapted with Mario characters to create the version we recognize today as Super Mario Bros. 2. This origin story is partly why some legendary characters from the series, like Bowser, are absent from the game, although it did introduce several characters that would later become iconic fixtures.

Super Mario World 2: Yoshi’s Island

Nintendo

In the film, you saw Mario and Luigi momentarily transform into babies, with their pacifier-sucking hides protected by Yoshi. In Yoshi’s Island, you get to spend an entire adventure encapsulated in this concept. Offered through Switch Online, this SNES platforming adventure is filled with imaginative levels brimming with puzzles and secrets to uncover. It stands out as the best Yoshi game and ranks among the finest Mario experiences ever created. All the whimsical exploration that The Super Mario Galaxy Movie didn’t delve deeply into is presented in stunning 16-bit detail, accompanied by an excellent soundtrack. – Ethan Gach

Super Mario Galaxy 1+2

Nintendo

Chances are, many players will want to dive straight into the games upon which the movie is ostensibly based, and luckily, Nintendo has successfully ported both Super Mario Galaxy titles to the Switch. And indeed, they stand the test of time. You can purchase both games on the Switch for a $70 bundle, which is admittedly on the pricey side, but still cheaper than buying them separately for $40 each. The Wii platformers remain some of Mario’s most enchanting adventures to date, and you’ll experience a profound sense of wonder.

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The Significance of Enhancing Awareness for Puzzle Spy International

**Understanding *Puzzle Spy International*: What It Is and Isn’t**

In the realm of gaming, our expectations have the power to influence our experiences. Regarding *Puzzle Spy International*, recognizing what the game is not is essential for valuing what it truly provides. Unlike extensive, multi-mission journeys or heavily narrative-focused endeavors, this assortment of thematic puzzles delivers a succinct yet enjoyable experience. Featuring 11 distinctly engaging challenges loosely linked by a playful storyline, it ultimately emphasizes fun and clever problem-solving over extensive gameplay.

### The Plot and Characters

You assume the role of Agent Epsilon, a talented operative of Puzzle Spy International, an organization filled with skilled agents committed to deciphering complex puzzles left by crafty criminals. These villains, notorious for bold heists like the theft of priceless diamonds, present players with a series of tricky riddles that hint at their next actions. The primary objective of the game is to retrieve the “Eswatini Giant,” a valued diamond that has been stolen from a Roman museum.

As you explore various settings, the story unfolds through dialogue with a lively ensemble. Each character adds a distinct charm, resulting in a mix of light-hearted repartee, flirtation, and puzzle-solving. Engaging with these characters enhances the entertainment, enriching the puzzle-solving adventure.

### Puzzle Characteristics

All 11 puzzles showcase their own allure, necessitating not just analytical reasoning but also creativity. For example, the initial puzzle challenges players to rearrange ten movable images based on unusual directions and position them in a particular sequence. The difficulty lies in interpreting the hints and utilizing them to form a set of 11 letters that unlocks the next stages.

The puzzles promote collaboration; while they can be enjoyed solo, tackling some of the more intricate challenges with a partner can elevate the experience. This social element makes *Puzzle Spy International* an ideal game for one or two players, fostering shared brainstorming and idea exchange.

### Hints and Accessibility

The game features a valuable hint system that aids players without revealing the answers outright. This system enables players to receive non-spoilery advice that promotes progress while also offering specific guidance for more difficult parts. Additionally, players are not penalized for using hints, creating a relaxed gaming atmosphere that highlights personal pacing.

### Duration and Replayability

Although the gameplay experience is captivating and enjoyable, a significant drawback is its short length. The game comprises just 11 puzzles, and while it boasts a playtime of “2 to 11 hours,” most players, including this reviewer, might find it possible to finish in less than three hours. This creates a desire for more—extra missions or puzzles could greatly improve replayability and lifespan.

### Conclusion

*Puzzle Spy International* presents a thoughtful blend of entertainment, intellectual challenges, and social gaming potential. With its vibrant, cheerful design coupled with smart mechanics, it epitomizes the pleasures of puzzle-solving without overwhelming players with excessive material. It invites players to relish its cleverness and charm during a brief yet delightful experience.

For those interested, a demo on Steam showcases an exclusive puzzle not found in the full game, enabling potential players to assess their interest before committing. Ultimately, recognizing what *Puzzle Spy International* isn’t establishes the framework for appreciating its distinct strengths as an engaging and well-crafted puzzle collection.

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Game Developers Tackle Issues Regarding Gamers’ Anticipations for Ongoing Free Updates

### The Effect of Update Anticipations on Game Development: An Examination of *Peak*

In the constantly changing realm of video game creation, *Peak*, a humorous climbing game released in June 2025 by developers Landfall and Aggro Crab, has drawn the interest of players and industry analysts alike. Crafted as a playful multiplayer experience, *Peak* encourages players to climb mountains with friends, introducing both humor and competition into the mix. Despite its success—having sold over five million copies within a year—conversations have emerged regarding the expectations related to updates and long-term game support.

#### Development Overview

*Peak* was born during a rapid and intense four-week development period, initially brainstormed during a laid-back hot tub session in Sweden and later honed in a rented Airbnb in Hongdae, Korea. Such a swift development timeline highlights the difficulties small teams encounter in today’s gaming industry. While players show eagerness for ongoing content, the developers have communicated that their team’s structure and focus do not conform to the constant demand for updates typical of larger live service games.

#### Update Debate

In light of complaints concerning their update schedule, Landfall took the initiative to engage with the community through social media. A player expressed discontent over what they regarded as a “lazy dev cycle” for *Peak*, implying that more could be accomplished as the game approached the conclusion of its development cycle. In a significant Twitter interaction, Landfall explained: “Neither us or Aggro Crab are live service studios, any update is a bonus not a right,” reinforcing that their goal was never to function as a perpetual content-producing entity.

During this discussion, Landfall pointed out that *Peak* had undergone various updates, including three major ones in addition to other hotfixes and enhancements. They acknowledged the challenges tied to meeting audience expectations but asserted that the industry itself had changed considerably since its formative years. Traditionally, games were launched with the assumption that they were complete, and ongoing support was not a given.

#### The Reality of Game Development

The quandary faced by developers like Landfall mirrors a larger issue within the gaming sector: the unrealistic expectations imposed on small studios in the present content-driven environment. Many players now expect regular updates as standard, but this belief can negatively impact the workflow and morale of development teams, which frequently work under stricter limitations than their larger peers.

Landfall’s recognition of having “stretched themselves too thin” resonates with numerous smaller studios that aim for excellence in their productions while grappling with the stress of satisfying consumer expectations. In their comments, Landfall noted that the pressure to consistently deliver new games or updates could be daunting, especially for a compact team.

#### Historical Perspective

In the past, video game developers would release a game and proceed without the requirement to offer continual updates. The main emphasis was on producing a polished product, as evidenced before the advent of online features and live services. Titles such as *Tony Hawk’s Pro Skater 3* illustrate how some games gained acclaim without receiving any post-launch updates; their legacy remains intact despite not adhering to the ‘forever update’ model that many fans now anticipate.

The current trend may result in frustration within the community, where developers are often labeled “lazy” when updates do not arrive at the expected pace. This attitude detracts from the efforts of dedicated teams who may already have delivered considerable post-launch support.

#### Conclusion

As players, it is crucial to recognize the delicate balance that developers maintain: providing enjoyable, engaging gameplay while handling community expectations. Although continuous updates may seem appealing, it is important to remember that not all games need to fit the live-service model. Allowing developers the freedom to focus on new projects or simply relish their completed creations can foster a healthier game development ecosystem that prioritizes creativity and quality over the relentless demand for new content. Ultimately, understanding that a game’s lifecycle may naturally conclude without diminishing its worth is an essential perspective in valuing video games as both art and entertainment.

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Esquire Releases AI-Created Interview with Live-Action One Piece Star Mackenyu Because of His Schedule Limitations

### The Dispute Over Mackenyu Maeda’s AI Interview

In March 2023, the entertainment magazine *Esquire Singapore* drew attention by releasing an interview with Mackenyu Maeda, commonly known as Mackenyu, recognized for portraying the legendary character Roronoa Zoro in Netflix’s live-action version of *One Piece*. However, the interview did not include the actor in person; it utilized an AI simulation of Mackenyu, which sparked considerable concern and backlash from his supporters.

#### Context of the Interview

Originally planned as an in-person discussion, Mackenyu was unable to participate due to a tight filming schedule. Consequently, *Esquire* decided to proceed with an interview using Claude, an AI tool that formulated responses based on Mackenyu’s prior interviews. This choice was framed as an innovative solution by the magazine, which remarked, “With an urgent need for a feature, we had to be creative.” Joy Ling from *Esquire* noted that the magazine drew on verbatim material from earlier engagements to create new answers from the AI.

#### Interview Content Overview

The AI-generated answers walked a fine line between the peculiar and the commonplace, addressing topics such as managing “pressure and expectations” and feelings of “disillusionment.” Rather than providing profound insights, AI Mackenyu delivered vague and context-free responses, reducing the potential richness of a genuine interview. Additionally, one unsettling element of the piece was the AI discussing the legacy of Mackenyu’s deceased father, Sonny Chiba, renowned for his significant contributions to action cinema, and how the fictional representation of Mackenyu aspired to honor him.

#### Fan Reactions

Mackenyu’s fanbase responded overwhelmingly negatively. Many conveyed their disillusionment with the choice to substitute a real interview with an AI-generated one, questioning *Esquire’s* ethical practices. Supporters highlighted that utilizing AI to create an interview without consent raises serious ethical issues, insisting that the responses did not accurately represent Mackenyu’s own words. One fan expressed their frustration, saying, “I doubt they did this with his consent. Was it not possible to release the [photo] shoot without his interview?! Please remember these answers are not his.”

#### Impact of AI in Media

This episode underscores the larger dialogue about the place of AI in media and entertainment. Although AI can generate dialogues and emulate personalities, its use in journalism—particularly concerning sensitive subjects—can yield ethically dubious results. This scenario encourages contemplation on how AI should be employed to address public figures, potentially raising issues related to consent and authenticity.

#### Prospects for AI Interviews

As this technology advances, the significance of ethical guidelines and limitations will become increasingly important. The repercussions of the Mackenyu AI interview serve as a warning for media organizations contemplating similar methods. As the blending of AI and journalism becomes more intricate, it is essential to prioritize ethical standards and the integrity of voice in representing public figures.

The discourse on the use of AI in interviews is just commencing, and its impact on future engagements is yet to be determined.

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Developers of Ghost of Yotei Used Collector’s Edition Coins to Evaluate Zeni Hajiki Multiplayer Mode

**Discovering the New Multiplayer Features in *Ghost of Yotei***

*Ghost of Yotei*, the praised open-world RPG from Sucker Punch, has recently rolled out an exhilarating feature: a complimentary multiplayer co-op mode called *Legends*. A highlight of this mode is the opportunity for players to participate in the coin-flipping game known as Zeni Hajiki with friends. This enhancement not only enriches the social aspect of the game but also demonstrates the developers’ ingenuity in modifying gameplay mechanics for a competitive environment.

### The Evolution of PvP Zeni Hajiki

As per Darren Bridges, senior staff designer and the lead for *Legends*, the addition of a player-vs-player (PvP) variant of Zeni Hajiki stemmed from fan requests after the game’s initial release. Sucker Punch had long envisioned broadening the multiplayer experience, yet the favorable reactions reinforced their resolve to introduce this feature. Notably, the team found a creative method to prototype the new rules: using real coins from *Yotei*’s Collector’s Edition for playtesting. This tactic enabled rapid experimentation with mechanics without extensive coding, demonstrating an efficient resource allocation.

### Crafting the Multiplayer Lobby

The *Legends* mode also brings forth a lobby area where players can connect with one another between missions. Bridges mentioned that this idea was influenced by the studio’s analysis of player interactions in the multiplayer facet of *Ghost of Tsushima*. Players frequently encounter idle periods while gaming with friends, prompting Sucker Punch to enhance that time with activities such as bamboo chopping and Zeni Hajiki. However, the idea of enabling direct combat among players in the lobby was disregarded, as the game’s combat system primarily caters to player-vs-environment (PvE) engagements.

### Balancing the Creation of Multiplayer and Single-Player Content

Developing a multiplayer mode alongside the single-player narrative posed distinct challenges. Sucker Punch adopted a strategy where a dedicated team focused on *Legends* while the principal game was being crafted. As team members completed their responsibilities on *Yotei*, they would shift to support the multiplayer mode. Bridges underscored the intention to keep *Legends* devoid of microtransactions, ensuring that all players can access new content without incurring extra costs.

### Embracing a Fantastical Realm

The transition to a multi-layered co-op framework enabled Sucker Punch to delve into more fantastical aspects within *Legends*. While the realistic world of *Yotei* presents a stunning and immersive experience, the mythologically inspired environments and challenges in *Legends* afford developers the opportunity to design distinctive gameplay mechanics tailored for player groups. This cooperative experience enriches the solitary adventure of the main game, offering diverse gameplay within the same universe.

### Future Possibilities and Studio Ethos

Although neither Sony nor Sucker Punch has revealed forthcoming plans for multiplayer modes in future titles, the solid groundwork established by *Legends* indicates that the studio is eager to continue blending cooperative gameplay into their creations. Bridges noted that the studio has a tradition of evolving its titles post-launch, providing players with enriching and expansive experiences that surpass initial offerings.

In summary, *Ghost of Yotei*’s *Legends* mode not only introduces a fresh way to connect with friends but also embodies Sucker Punch’s dedication to innovation and community involvement. By integrating beloved mechanics like Zeni Hajiki and fostering a vibrant lobby atmosphere, the studio has effectively enhanced the *Yotei* experience while prioritizing cooperative gaming that honors the narrative origins of its single-player counterpart.

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Fans Speculate on Possible Hint for Uncharted 5 from Naughty Dog’s Creative Director

**The Comeback of Uncharted: Hinting at a New Quest**

It’s astonishing to think that almost a decade has slipped by since the launch of *Uncharted 4: A Thief’s End* and nearly nine years since *Uncharted: The Lost Legacy* captivated gamers. Though the series appeared to conclude with *Uncharted 4*, fans have persistently expressed their eagerness for Naughty Dog to return to this cherished franchise. Recent clues from one of Naughty Dog’s creative leaders have revived optimism for a possible comeback.

### An Intriguing Instagram Update

The conjecture initiated with an Instagram update by Shaun Escayg, who directed *Uncharted: The Lost Legacy* and worked as the creative director for *The Last of Us: Part I*. This post from six weeks ago showcases an alluring image of a cannon alongside the enigmatic term “Research…” Although the message lacks clarity, its timing and imagery led many to ponder its relevance to the *Uncharted* franchise.

Escayg’s selected visual evokes certain vibes reminiscent of the series, especially the Panama scenes in *Uncharted 4*. Observant fans later verified that the picture was captured at Fort George in Trinidad and Tobago, which intensified the dialogue among enthusiasts.

### Naughty Dog’s Ongoing Projects

To heighten the enthusiasm, Naughty Dog has verified they are currently crafting at least one new title in addition to *Intergalactic: The Heretic Prophet*. Studio leader Neil Druckmann has candidly conveyed that the team is delving into various projects. Moreover, Vinit Agarwal, a director who left Naughty Dog in 2024, hinted at the studio’s endeavor on two single-player titles, reaffirming that fans can look forward to more from the accomplished team.

### The Potential for Multiple Ventures

Druckmann has also hinted at the possibility of *The Last of Us Part 3* during several discussions in the past year. While some theories propose that Escayg’s intriguing update may relate to this upcoming addition, the geographical details make it improbable for Ellie’s story. Fans remain optimistic that Naughty Dog could be developing both *Uncharted* and *The Last of Us* initiatives concurrently.

### Conclusion

Although no formal announcements have been made, the blend of Escayg’s Instagram update and Naughty Dog’s active development initiatives indicates that the *Uncharted* franchise may not be entirely over. With excitement building within the gaming community, fans are attentive to any additional hints that might signal a return to the exhilarating adventures that have established the series as a cornerstone of storytelling in video games. As the thrill unfolds, one truth stands firm: the legacy of *Uncharted* continues to resonate in the hearts of its supporters.

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Recent leaks have unveiled Sony’s intentions regarding a PS6 handheld.

### The Future of PlayStation: Insights on the Theoretical PlayStation 6

As the PlayStation 5 (PS5) continues to captivate interest and examination six years into its tenure—especially with recent price hikes—speculation regarding its successor, the PlayStation 6 (PS6), is intensifying. Recent revelations from the YouTube channel Moore’s Law Is Dead indicate that Sony may be gearing up to unveil a handheld element for the PS6, aiming to rival the forthcoming Nintendo Switch 2.

#### Handheld Gaming and Backwards Compatibility

Reportedly, Sony has been encouraging developers to enhance their PS5 games for the console’s “Power Saver Mode.” This emphasis may suggest a strategic initiative to back support backwards compatibility for a forthcoming handheld device. The internal functions of Power Saver Mode reportedly correlate with prior leaks about the PS6 handheld specifications. This prioritization over other advancements for the PS5 Pro hints that Sony is establishing the foundation for the next generation of gaming hardware.

#### Introduction of PlayGo and Smart Delivery Equivalent

Furthermore, sources from Moore’s Law Is Dead have revealed that PlayStation is creating a system analogous to Xbox’s Smart Delivery, enabling users to download distinct versions of cross-generational titles. This new feature, provisionally called “PlayGo,” could hold great significance for the PS6 handheld. The inclusion of Power Saver Mode within PlayGo’s architecture implies that these technologies could form the basis for an entirely new platform.

#### Impending PS6 Transition

One of the more revealing pieces of information is that Sony intends to phase out certain PlayStation 4 functionalities imminently, indicating a possible transition towards new development kits for cross-generation software. By informing developers of these upcoming changes, Sony is positioning itself for a shift that may occur sooner than previously anticipated. Should features from the PS4 start to fade in the near future, it might signal that gamers should be wary about investing in a PS5, especially with prices on the upswing.

#### Speculations on PS6 Design

As we ponder over the PS6, inquiries about its design and capabilities linger. Will it draw inspiration from the Nintendo Switch with a dockable system, or will it resemble the PlayStation Portal as a supplementary device? While 2027 appears to be a distant timeline for release, it aligns with historical patterns: the PS4 debuted seven years prior to the PS5, establishing a potential schedule for the next advancement in gaming.

### Conclusion

While definitive information about the PS6 remains enveloped in conjecture, the circulating data suggests that Sony is strategically planning for the future of console gaming. With advancements in handheld gaming and software compatibility on the horizon, the gaming community will be keenly observing how these plans unfold in the upcoming years. As we await more announcements and clarity from Sony, the evolution of PlayStation continues to present an exciting prospect for gamers globally.