Legendary Fishing Rod Acquisition and Comprehensive Fishing Guide for Slayers 2
Fish want me, women fear me.
The post How to get the Legendary Fishing Rod in Slayers 2 – Complete Fishing Guide! appeared first on Gamezebo.
Fish want me, women fear me.
The post How to get the Legendary Fishing Rod in Slayers 2 – Complete Fishing Guide! appeared first on Gamezebo.

**Anticipating Cyberpunk: Edgerunners 2: A Journey Back to Night City**
We are merely a month away from the eagerly awaited launch of *Cyberpunk: Edgerunners 2* on Netflix, set for October 20. For those who have not yet experienced the inaugural season, the first ten episodes present a captivating tale set against the dynamic and harsh landscape of Night City, a location brimming with both potential and anguish. With the success of the initial season, enthusiasts are curious whether the next chapter will attain comparable emotional peaks and devastating valleys.
Created by Studio Trigger in partnership with CD Projekt Red, the series faithfully represents the sprawling urban scenery of Night City. The intricate animation encapsulates the spirit of the *Cyberpunk 2077* game, enabling viewers to identify iconic sites as seen in the latest trailers. Even in the absence of the game’s lead character, V, *Edgerunners* stirs nostalgia for a world that has become known to numerous players, reminiscent of a dystopian nightmare region that strangely feels like home.
The inaugural season of *Edgerunners* significantly contributed to the resurgence of *Cyberpunk 2077*, which initially faced a tumultuous launch in 2020. Following extensive updates and the debut of a current-gen port, the game has regained its prominence. Although the upcoming season does not shoulder the responsibility of redeeming the game’s name, it beckons both new and returning viewers to savor the nostalgia derived from the hours spent navigating the neon-lit avenues.
Having extensively explored Night City since its inception, including taking part in a podcast focused on discussing the game, I often find myself revisiting the realm through screenshots—a digital scrapbook filled with memories of encounters with various characters and immersive tales. The haunting tune of the song “I Really Want To Stay In Your House” echoes as I reminisce about those experiences, allowing me to relive the emotional voyage that *Edgerunners* captured without needing to engage in the gameplay itself.
Despite its somber environment, Night City possesses an allure that pulls many back. *Edgerunners 2* promises to further explore the mythology of this city, scrutinizing the unyielding grip of capitalism on its residents. With its chrome-plated façade hiding a deteriorating core, the city exemplifies a contrast of beauty and despair, and the new ensemble of characters is expected to resonate profoundly with viewers before inevitably encountering tragedy.
In the end, *Edgerunners 2* presents a compelling incentive to revisit *Cyberpunk 2077*. It invites fans to mount their motorcycles once more or re-explore well-known locations, allowing both nostalgia and the thrill of new narratives to rekindle the passion for this uniquely constructed universe. As the premiere draws near, excitement mounts—not solely for the new stories to be unveiled but for the opportunity to reconnect with a world filled with vibrant chaos and emotional intricacy.
Skyblivion, that massive Oblivion remake mod which was originally set to release last year, finally seems to be on the verge of arrival. While they’ve still yet to put a full release date on it, the mod’s creators have announced that they’re looking for voluteers to join their comms team and contribute to a final push to get the word out about their creation.

**Undead Labs and Its Path to Autonomy During Xbox’s Corporate Transition**
Undead Labs, the esteemed studio recognized for the successful *State of Decay* series, has recently undergone a crucial shift in its corporate trajectory. Acquired by Xbox in 2018, the studio was on the verge of being purchased by Splash Damage, the developer known for *Gears Tactics*. This potential acquisition was a component of Xbox’s extensive “reset” strategy aimed at reorganizing its corporate structure. Nevertheless, the agreement ultimately collapsed, as reported by *Kotaku*, affirming speculation surrounding the destiny of Undead Labs.
In an announcement on Tuesday, the leadership of Undead Labs disclosed that the studio has evolved from operating under Microsoft’s umbrella to achieving complete employee ownership. This transformation marks a significant moment in the studio’s timeline, empowering it to shape its future while maintaining focus on the development of the eagerly awaited *State of Decay 3*.
The anticipated acquisition by Splash Damage involved support from private equity firm Emona Capital, the same entity backing Secret Mode, the publisher behind the forthcoming *Star Wars: Galactic Racer*. However, no definitive reasons have surfaced regarding the failure of the deal, leaving many industry insiders contemplating the ramifications of such prominent corporate shifts.
Following the unsuccessful acquisition, the leadership and personnel at Undead Labs united to reclaim control over their studio. This tactical decision enables them to independently guide the ongoing development of *State of Decay 3*, although details concerning its publisher remain unannounced. Despite this optimistic development, the transition to autonomy was tinged with recent layoffs at Undead Labs, mirroring a prevalent trend observed in comparable corporate transitions, such as that of Double Fine.
As the gaming industry processes these changes, other studios like Ninja Theory, which encountered a similar scenario with acquisition discussions that did not succeed, are facing even more severe outcomes, including potential shutdowns. This highlights the unstable nature of the gaming industry’s landscape during times of corporate restructuring.
All these occurrences are part of a larger narrative within Xbox’s continuous modifications, which have included numerous layoffs and shifts in management as the company strives to adapt under new leadership. Asha Sharma, the recently appointed head, is set to implement additional changes before the year’s conclusion, indicating that more developments may be forthcoming for Xbox and its associated studios.
In conclusion, Undead Labs has emerged from a difficult corporate period with renewed independence, committed to bringing *State of Decay 3* to realization while navigating the intricacies of an ever-evolving gaming industry.
If you recently glanced at Total War: Shogun 2 and thought “gosh, lovely hip-and-gable roofs on that miniature of the temples in Kyoto, but this could really do with oh, let’s say 50 additional groups of quarrelsome swordsmen”, then congratulations, Creative Assembly are adding “50+” minor factions in Total War: Shogun 2 Complete Edition, an all-in-one remaster hamper due to launch on 13th October via Steam, Epic Games Store, Microsoft Store and GOG.
This fancified and expanderised, 64-bit edition of the 2011 strategy game will include both the Rise and the Fall of the Samurai DLC expansions, together with updated lighting, shadows and textures. Also: “modernised controls”, which makes me frown a little in the absence of details, together with 1440p and 4K UI scaling, and Japanese and Chinese voice acting and localisation.

## The Pokémon TCG’s 30th Celebration Set: A New Chapter for Collectors
The launch of the Pokémon Trading Card Game (TCG) 30th Celebration set has ignited enthusiasm and curiosity among both collectors and players. This set has captivated attention not only for its nostalgic features but also for its remarkable pull rates, enabling fans to secure cards at more accessible prices compared to earlier sets.
### The Influence of Pull Rates and Resale Markets
Traditionally, the Pokémon TCG market has been burdened by scalpers and resellers who acquire vast amounts of new sets for profit, leading to escalated prices during the initial release phase. Recent sets like Ascended Heroes have showcased top cards listed for hundreds to over a thousand dollars shortly after their debut. Conversely, the 30th Celebration set has seen its key cards stabilize below $100 soon after launch, excluding the sought-after Classic Collection. This change suggests a potential relief for regular customers as future releases and reprints become accessible.
The trend observed in recent years has shown that while certain card prices may stabilize, many inflated prices post-release often experience significant declines. As collectors evaluate their choices, patience is crucial when it comes to buying individual cards, as waiting a month or two could result in significant savings.
### Pricing Trends of the 30th Celebration Set
At present, the priciest card within the main set is the Mew ex Special Illustration Rare, valued at approximately $152. This price dramatically contrasts with earlier sets, where top cards frequently debuted at prices exceeding $1,000. The standout feature of the 30th Celebration set is the comparatively economical pricing across its range, allowing younger players and collectors to engage more fully in the Pokémon card phenomenon.
Within the Classic Collection, which highlights 30 cherished Pokémon with a unique “30th” stamp, certain cards are proving difficult to acquire, resulting in higher values. For example, the Crystal Lugia is currently priced at $280, surpassing even the legendary holo Charizard, which is valued at $185. Notably, only a few cards in this subset exceed the $100 threshold, reflecting a trend towards greater accessibility in the market.
### The Enigma of the RGB Mews
One of the most intriguing aspects of the 30th Celebration set is the undisclosed RGB Mews—three cards that have yet to be officially recognized by The Pokémon Company. These cards, marked by their distinctive designs and scarcity, embody the allure surrounding certain collectibles. With prices averaging around $4,000 due to their extreme rarity, these cards have become subjects of speculation and intrigue among collectors, creating an enigma within the current set.
### Top 15 Highest-Priced Cards from the Set
As collectors explore the 30th Celebration set, here are the top 15 highest-priced cards currently available, along with their respective prices:
1. **Crystal Lugia – Classic Collection**: $280
2. **Charizard Base Set – Classic Collection**: $185
3. **Mew ex SIR**: $150
4. **Gengar ex SIR**: $126
5. **Magikarp – Classic Collection**: $107
6. **Pikachu ex Night**: $103
7. **Mew ex Future Rare**: $103
8. **Jirachi ex SIR**: $101
9. **Mewtwo ex SIR**: $85
10. **Pikachu ex Daytime**: $81
11. **Gengar Prime – Classic Collection**: $79
12. **Mewtwo ex Future Rare**: $72
13. **Sylveon ex SIR**: $65
14. **Pikachu & Zekrom GX – Classic Collection**: $53
15. **Shining Celebi – Classic Collection**: $46
### Conclusion: A Promising Outlook for Collectors
The Pokémon TCG’s 30th Celebration set signifies a pivotal moment for collectors and players, providing a feasible path to obtaining sought-after cards without succumbing to exorbitant market prices. As the enthusiasm around this set continues, the combination of nostalgia and accessibility creates an ideal landscape for enthusiasts of all ages. Whether you’re an experienced collector or a novice in the Pokémon card realm, the 30th Celebration set offers an inclusive atmosphere for enjoyment and discovery.
Wo Long: Fallen Dynasty sequel Wo Long 2: Wings of Ember will release in March next year, devs Koei Tecmo have revealed as they’ve whipped out an alpha demo that you can give a go right away. Expect plenty of samurai sword slashing and rolling around the mythological or historical Chinese big man, plus some open battlefields to roam.

**Remedy’s *Control Resonant* Debuts with Immediate Hotfix to Tackle Combat Issues**
Remedy Entertainment’s eagerly awaited sequel, *Control Resonant*, officially debuted today on consoles and PC, following an initial launch for pre-order customers on September 22. The game has received favorable reviews; however, early feedback from players raised issues about enemy health, prompting the studio to deploy a hotfix shortly after the launch.
In response to comments indicating that enemies were absorbing too much damage, which hindered the gameplay flow, Remedy announced a hotfix (version 1.3.3). The changes specifically address enemy health pools, with the intention of streamlining combat, especially during the game’s initial hours. Remedy recognized players’ feedback in a blog post, stating, “Based on what we have observed thus far, we have opted to roll out a hotfix to address a few specific matters…”
The hotfix brings several significant gameplay alterations:
1. **Decreased Enemy Health and Required Falter Levels**: The health of most adversaries, including major bosses like the Dancer and Deserter, has been reduced. This change is designed to make combat feel more manageable and engaging.
2. **Enhanced Maximum Aberrant Strength and Ability Strength**: Players will now experience improved damage potential as they advance, with damage outputs scaling according to the number of upgrades gained, fostering a more dynamic combat experience.
3. **Progressive Damage Scaling Increases**: The changes follow a curve, offering increasingly higher damage boosts as players approach the game’s conclusion, maintaining the thrill of upgrading gameplay.
Moreover, the studio has made adjustments such as a permanent decrease in the cost to respec abilities and clarified UI text to improve understanding of combat mechanics. Additionally, for those desiring a customized experience, *Control Resonant* includes an assist mode that can modify enemy health and damage outputs, allowing players to tailor the difficulty to their liking.
The response to this hotfix has generally been positive, with players noting that addressing enemy health substantially enhances the gameplay experience. However, some players on Steam expressed annoyance over the requirement to reinstall the game to implement the hotfix, which detracted from their launch experience.
In summary, *Control Resonant* is set to provide an engaging experience, merging Remedy’s renowned storytelling with refined gameplay mechanics, while the studio continues to pay attention to player feedback during its ongoing development.
Bulkhead CEO Joe Brammer has revealed that the studio behind recent FPS hit Wardogs check the social media accounts of prospective hires for public criticism of crunch practices, and deliberately prefer to avoid bringing such folks on board. In the exec’s view, devs working extra or long hours to get a game or update out of the door – otherwise known as crunch – “is going to happen at some point”, even if the studio “always try and avoid it”.

**Investigating the Comeback of Castlevania with Belmont’s Curse**
The Metroidvania genre has recently experienced a revival, pleasing fans despite the significant break of the cherished Castlevania series, which hasn’t had new releases since 2014. Nevertheless, **Castlevania: Belmont’s Curse** is poised to reignite the spirit of this classic franchise, captivating both veteran fans and newcomers, especially those attracted by the hit Netflix animated series.
**A Fusion of Classic and Contemporary**
Belmont’s Curse goes beyond just revisiting familiar components; it rejuvenates by integrating innovative gameplay features while honoring the series’ legacy. The game introduces players to Rose Belmont, the offspring of Trevor Belmont and Sypha Belnades, characters from the 1989 title **Castlevania III: Dracula’s Curse** and the Netflix rendition. This connection provides a dimension of narrative consistency, enabling the game to act as both a nostalgic homage and a fresh entry point for newcomers.
Evil Empire, renowned for their work on **Dead Cells**, is behind Belmont’s Curse, and they have even enlisted voice actors from the Netflix series, enhancing the game’s authenticity. Alejandra Reynoso lends her voice to Sypha, while Graham McTavish reprises his role as Dracula, effectively linking the animated series with the game.
**Resonances of Paris and Story Links**
Set against the backdrop of a turbulent Paris in 1499, Belmont’s Curse draws inspiration from both the original saga and the more recent chapter **Castlevania: Nocturne**, which also depicted Paris in disarray. This setting enriches the game’s atmosphere, suggesting links between narratives while further engaging players familiar with the series.
Although specific information about characters like Alucard—Dracula’s son and a pivotal character in the animated series—remains vague, his possible role keeps the potential for thrilling narrative developments open.
**Contemporary Gameplay Elements**
Recognizing the need for evolution following the franchise’s recent break, the developers at Evil Empire have embraced innovation. Belmont’s Curse features mechanics akin to soulslike games, offering players challenging combat and customizable difficulty levels. Regenerating foes and a varied weaponry, including the iconic Vampire Killer whip and magical sub-weapons known as Arcana, guarantee an immersive experience catering to different playstyles.
**A Daring Initiative from Evil Empire**
The creation of Belmont’s Curse represents a story of audacity and teamwork. At a hands-on event, series producer Tsutomi Taniguchi disclosed that Evil Empire approached Konami with a concept for a **Castlevania** DLC for **Dead Cells**. Taniguchi’s aspiration for a new Castlevania game propelled this partnership, ultimately resulting in the establishment of a complete title.
**A New Chapter for Castlevania Enthusiasts**
As the animated series comes to a close—with **Nocturne** concluding its second season—Castlevania fans have a lot to rejoice. The genre itself flourishes, with titles like **Hollow Knight** and **Bloodstained: Curse of the Moon** setting the stage for the revival of this iconic franchise. With the release of **Castlevania: Belmont’s Curse** on October 15th for PS5, Nintendo Switch, Xbox, and PC, players can anticipate a refreshed adventure that honors its predecessors while forging its unique identity within the genre.