Uncategorized

The RPS Team Reflects on PlayStation’s Transition to Digital-Only Gaming

This week brought the news that Sony will stop selling physical PlayStation games at the start of 2028. Not just for their own games, but third-party, too. Here in the world of PC gaming, we’ve largely been without physical game releases for yonks now, but this move by Sony has stirred up some discussion at RPS. Mainly, is this a big deal or, as ever, a sign of the consoles lazily trudging after the path carved on PC?

Read more

Uncategorized

Upcoming Weekend Gaming Plans: What Titles Are We Playing?

This weekend marks the first wedding of the season (and the first of three in July alone). There will be suiting, there will be booting, and there will be demanding the DJ plays Toxic. Though, I might change up the traditional demand to Robyn in honour of her UK tour. She has several equally inappropriate wedding songs – Call Your Girlfriend, Dancing On My Own, Love Kills.

Ah, heck why choose? “Disc Jockey, take the night off, I’ve made you a list of sad bangers!”

Read more

Uncategorized

Disc Production Facility Gears Up for PlayStation’s Shift to Completely Digital Format

**Sony’s Transition to Digital: Revamping Disc Production at DADC Austria**

In a notable advance toward a digital era, Sony Digital Audio Disc Corporation (DADC) is transforming its disc production facility located in Thalgau, Austria. Following the revelation on July 1, 2023, that the firm will halt the creation of first-party and third-party physical PlayStation discs by January 2028, DADC’s CEO, Dietmar Tanzer, expressed that the transition is currently in progress.

In a recent conversation with ORF Salzburg, Tanzer detailed the corporation’s intentions, mentioning that the Thalgau factory is being reconfigured for optical microlens production. This venture is supported by a significant investment of 30 million euros (approximately 34 million dollars) that was designated for microlens manufacturing prior to the production cessation announcement.

The administration of the Thalgau site is also dedicated to retraining the present staff of 300 employees to meet the new production objectives. Although these transformations are taking place, Tanzer could not assure job stability for these workers. He indicated that while the goal is to sustain a workforce near 300, uncertainties persist concerning the future of their roles once the production of physical media comes to an end.

Markus Streibl, who oversees Micro Optics at Sony DADC, remarked that the shift to microlens production was planned prior to the public disclosure, pointing to a strategic change that occurred before the decision to discontinue physical PlayStation discs.

As part of a wider strategy, Sony anticipates mass production of optical microlenses across the company by 2027. This suggests that the Thalgau facility represents merely the initial stage in the extensive overhaul of Sony DADC’s manufacturing capabilities.

This transition underscores Sony’s dedication to adopting digital media in light of evolving consumer preferences and technological innovations, as they prepare for a future where physical discs are no longer integral to the gaming world.

Uncategorized

Scopely, which is owned by Saudi Arabia, invests in the new studio AuKnow established by the director of Pretty Derby, Umamusame.

The mobile gaming powerhouse Scopely has strategically placed its investments in Studio AuKnow, a nascent enterprise led by the previous director of the hit mobile game, Umamusame: Pretty Derby. This announcement was made public via a press release from Scopely, highlighting the firm’s continuous dedication to investing in the Japanese market. This action follows Scopely’s significant acquisition of Niantic for $3.5 billion in 2025.

Studio AuKnow features a group of experienced mobile game developers. Under the leadership of founder Takuma Akitsu, who served as the director of the celebrated Umamusame: Pretty Derby until 2024, Studio AuKnow has recruited former developers from illustrious titles such as Pokémon Pocket, Onmyoji, Final Fantasy VII Rebirth, and Sonic World Adventure. The company is in the process of creating a new mobile IP and is actively seeking candidates for various roles.

Scopely is part of Savvy Games Group, a state-owned investment firm from Saudi Arabia that has persistently invested in the gaming sector. This strategic investment corresponds with Saudi Arabia’s wider initiative to leverage the rapidly growing mobile gaming industry, particularly in the MENA region. Nevertheless, Saudi Arabia’s investment pursuits, including in gaming, have faced scrutiny from humanitarian organizations due to the nation’s controversial human rights record. Detractors contend that such financial endeavors are efforts to enhance its global standing in tourism and investment.

Uncategorized

Nostalgia for Bargain Bins of Used Video Games

**The Fondness of Nintendo DS RPGs and the Vanishing Bargain Bin**

In the realm of gaming, few moments can stir feelings of nostalgia as effectively as discovering a hidden treasure in a second-hand bargain bin. One such treasure is the eccentric Nintendo DS RPG *Contact*, crafted by Grasshopper Manufacture. Launched in the mid-2000s, this game takes substantial inspiration from the cherished classic *Earthbound*, merging unconventional storytelling with captivating gameplay features.

Despite its distinctive allure, *Contact* often gets eclipsed by more prevalent titles, highlighted by its humble Metacritic rating that leaves many unfamiliar with its whimsical universe. For just $5, it was a bargain for anyone fortunate enough to find it in a GameStop bargain bin—an encounter that ignited fond memories for countless players.

The act of rummaging through those disorderly bins, brimming with a variety of pre-owned games, holds a special significance for numerous gamers. Such bins were frequently chaotic, stuffed with everything from unwanted sports games to obsolete shooters, but therein lay the excitement of discovery. The pleasure of digging through these heaps could lead to a delightful surprise—rare RPGs like *Evolution Worlds*, the intriguing *Ar Tonelico*, or even various versions of the *Art Academy* series.

Contemplating the decline of physical media, many gamers convey a sense of grief as the prevalence of these bargain bins declines. The slow transition to digital consumption has resulted in a scarcity of chances to uncover inexpensive games in the wild. Although some retail stores still provide used game sections, the experience of sifting through a cluttered bin filled with forgotten titles is becoming increasingly uncommon.

As the gaming environment transforms—culminating in forecasts that physical disc games might entirely disappear by 2028—collectors and aficionados may see their cherished game hunting adventures vanish into the shadows. The days of snagging legendary titles at unmatched prices like 4 for $20 could soon be a distant recollection, leaving future generations without the joys of such fortunate discoveries.

The nostalgia surrounding the search for unique games in bargain bins has transcended eras, and the connections forged through these moments remain meaningful. As gamers look back on their favorite finds, they treasure the enduring impressions these experiences have imprinted on their gaming journeys. Whether it’s the exhilaration of uncovering an underrated *Tales* title or reliving the thrill of finding *The Lord of the Rings: The Two Towers* amidst a multitude of sports games, these instances create lasting memories.

As we approach a future dominated by digital media, it’s vital to preserve the spirit of discovery. Sharing tales of past finds and reflecting on the allure of bargain bins could guarantee that these treasured experiences are never overlooked. So, whether you’ve stumbled upon a classic RPG or an obscure indie gem, let’s celebrate the delight of unearthing video game treasures and keep those memories alive for future generations.

Uncategorized

Chinese Indie Game Emerges as the Newest PC Gaming Sensation Following 8 Years of Development

Before “Black Myth: Wukong” or “Phantom Blade: Zero,” there was “The Scroll of Taiwu,” an indie game from China that captivated millions of players since its early access launch on Steam in 2018. Now, eight years later, it has reached version 1.0, concluding a lengthy journey that began prior to the surge in popularity of Chinese-developed games.

The Scroll of Taiwu is not an action game, and there’s nothing particularly soulslike about it aside from the challenges you face in the initial gameplay hours—especially if you’re not already familiar with Chinese mythology. The game’s publishing advisor, Leye “Yager” Yu, acknowledges that “the first two hours of gameplay is kind of boring,” but asserts that once players are engaged, they tend to stick around for the long haul.

Visiting the Steam page for The Scroll of Taiwu doesn’t fully capture the essence of the game. Yager characterizes it as an amalgamation of Crusader Kings 2, Kenshi, and Baldur’s Gate. Players navigate an open world where they learn martial arts, interact with characters, manage towns, and resolve conflicts that will influence the future. The simulation is so intricate that there exists a robust community of players exchanging strategies and insights on the Discord server.

Although The Scroll of Taiwu has achieved success among Chinese players, its absence of English localization made it challenging for Western players to grasp. Yager states that the game features over 5 million words in its script, making comprehensive translation nearly impossible for dedicated fans. Its recent full release has finally incorporated English localization, and while still in development, Yager is hopeful it will create opportunities for more players to explore what makes its blend of Wuxia and Chinese mythology attractive.

One key reason this addition was crucial for the ConchShip Games team was the growing interest from Western gamers in Chinese-developed titles. The incredible success of Black Myth: Wukong and the recent surge of Chinese games on Steam has provided a momentum that The Scroll of Taiwu is poised to capitalize on, according to Yager.

Although the game hasn’t dominated the Steam charts, it represents a wave from China that highlights the rich history and culture that many developers integrate into their creations—an experience Western players haven’t accessed as readily compared to Japanese games. Yager recognizes the challenges in marketing a game like The Scroll of Taiwu to audiences beyond China but hopes to attract interest with its captivating art and characters.

Despite initially hesitating to assist in publishing the game due to the complexity of its numerous systems, Yager reveals he has personally invested over 1,200 hours into it. He stands firmly behind it—regardless of how often he had to restrain the development team from delaying the release by adding new features. Yager describes creator Zheng Jie as a “stubborn guy,” but asserts that “only a stubborn guy like him can create a game that unique, that encompasses so many mechanics, so much text, gameplay, and joy for players.”

Looking ahead, Yager aims to raise awareness of The Scroll of Taiwu through streamers and word-of-mouth promotion. He understands it may take some time for English-speaking players to take notice, but he is confident this will occur eventually. In preparation, the developers are currently working on bug fixes and enhancing the English localization now that version 1.0 has launched.

As a passionate admirer of Wuxia, Yager expresses that if he could create his own game, it would likely resemble The Scroll of Taiwu. He became part of the community surrounding the game eight years ago and takes pride in being able to assist the developers of a title he cherishes. “This game didn’t just motivate indie game developers in China,” he remarks, “it offers them the notion that if you delve into something genuinely profound, if you focus deeply with indie games, you can achieve success.”

Uncategorized

Ninjala 2: The Comeback of the Anime Fighter on Switch 2 Featuring New Additions

### The Transformation of Ninjala: A Transition from PvP to PvE in Ninjala 2

**Introduction**

Ninjala, a colorful action title that debuted on the Nintendo Switch in 2020, has transformed from a basic PvP experience into a thriving multimedia franchise. With over 12 million downloads and a wealth of engaging content, including manga and an extensive 200+ episode anime, the series has captured gamers’ interest and developed an intricate universe. With the upcoming announcement of a sequel exclusive to the Nintendo Switch 2, we explore how Ninjala is evolving into an open-world, PvE-focused adventure dubbed Ninjala 2: The Uncharted Planet.

**The Change in Gameplay Dynamics**

During Anime Expo, attendees were introduced to Ninjala 2, illustrating a shift away from the competitive essence of its predecessor. Unlike the original Ninjala, which prioritized player-versus-player (PvP) interactions, Ninjala 2 adopts an open-world, player-versus-environment (PvE) framework. This signifies a major change in gameplay philosophy, promoting co-operative play that enables players to interact with the world and its characters at their leisure. Director Motoki Kaneda emphasized this new direction as a way to delve into the diversity of the Ninjala universe, noting that previous story modes in the original game revealed a craving for narrative richness, which will be further developed in the sequel.

**Expanding a Rich Narrative**

The storytelling foundation of Ninjala has flourished through numerous anime episodes and supplemental manga content, laying a strong base for the sequel. Kaneda stated that the pivot to PvE was motivated by a wish to offer players a deeper immersion grounded in the established lore. This new approach allows players to appreciate the various dimensions of the Ninjala universe, exploring characters and stories in a more relaxed fashion.

**Gameplay Mechanics and Features**

Even in the formative stages of gameplay showcases, Ninjala 2 retains recognizable mechanics from its predecessor. Initial previews featured a tutorial leading to a boss battle, revealing similar controls and combat styles. Players can look forward to new abilities, including gear that can freeze adversaries, thereby highlighting strategic combat. Furthermore, social elements of the game are represented in features like a photo mode, where players can capture memories complete with character customization options.

The game’s design hints at a focus on exploration and collaboration, and although the direct co-op gameplay was not fully demonstrated in early showcases, its presence is a crucial component of the game’s vision, encouraging friends to join forces and face challenges together.

**Looking Forward: Feedback and Future Outlook**

As Ninjala 2 prepares for its launch, the development team welcomes player feedback for future enhancements. While the sequel currently emphasizes co-op gameplay, the reintroduction of PvP components remains a possibility. The developers underline the necessity of community feedback in directing the game’s evolution, indicating a flexible approach to the changing desires of players.

**Conclusion**

Ninjala’s evolution from a competitive arena to a collaborative adventure marks an exciting and bold shift in gaming narratives. As fans eagerly await the arrival of Ninjala 2: The Uncharted Planet, the combination of familiar gameplay mechanics with fresh storytelling and cooperative features creates an inviting landscape for both new players and long-time series fans alike. With a growing universe and a novel gameplay structure, Ninjala is set to win over gamers once more.

Uncategorized

10 Indie Games You Absolutely Need on Your Wishlist for the 250th Indie-Penance Day

# Indie250 Celebrations: 10 Intriguing Independent Games to Keep an Eye On

The Indie250 celebrations carry on this Indie-Penance Day, as Kotaku celebrates the inception of an indie gaming nation approximately 250,000 years ago. Here are ten captivating new or forthcoming independent games that might catch your attention and warrant a place on your Wishlist.

## Spellsided

**Developer:** Mass Transfer Interactive
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/3088510/Spellsided/)

*Spellsided* unveils a unique mechanic where the die you roll also serves as the character you control. Personalize each side of the mystical die to cast various spells, melding this with traditional cube-rolling gameplay. Its voxel art style amplifies the appeal, creating a one-of-a-kind puzzle experience.

## Janet DeMornay Is A Slumlord (and a witch)

**Developer:** Fuzzy Ghost
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/2168480/Janet_DeMornay_Is_A_Slumlord_and_a_witch/)

Featuring a title that captures attention, *Janet DeMornay Is A Slumlord (and a witch)* explores a labyrinth of “debauched appliances.” Players take on the role of a tenant confronted with an unexpected inspection from a faded celebrity landlord. The game promises an eccentric, outrageous experience that’s difficult to overlook.

## Ourlands

**Developer:** GrahamOfLegend
**Release date:** Out now
[**Steam page**](https://store.steampowered.com/app/2074470/Ourlands/)

*Ourlands* presents a serene twist on the city-building genre, emphasizing decoration instead of objectives or management. Players can freely construct and personalize islands, offering a relaxing experience that values creativity and tranquility.

## Defy the Gods

**Developer:** Hectic Electron Games
**Release date:** Out now
[**Store page**](https://hecticelectron.com/products/defy-the-gods-standard-edition)

*Defy the Gods* is a tabletop RPG showcased in a beautifully designed 312-page hardback book. It unfolds a queer sword-and-sorcery tale, supplying rules and lore for an immersive romantic voyage that feels substantial and high-quality.

## Roombattle

**Developer:** Dust Games
**Release date:** Out now
[**Steam page**](https://store.steampowered.com/app/3223000/Roombattle/)

*Roombattle* adopts a comedic angle for competitive gaming by involving robotic vacuum cleaners in chaotic matches. Ideal for both solo and multiplayer enjoyment, players compete to “pop bubbles,” delivering a whimsical, frenzied gaming experience.

## Dance of Theseus

**Developer:** Citreat Studio
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/3581260/Dance_of_Theseus/)

In *Dance of Theseus*, players dive into a dress-up simulation set within enchanting monster ballrooms. Design outfits and personalize your character while developing connections, highlighting distinctive gameplay that transcends conventional dress-up mechanics.

## He Who Watches

**Developer:** Danga Games
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/1070500/He_Who_Watches/)

This gravity-manipulating puzzle title, *He Who Watches*, evokes intellectual curiosity with its captivating mechanics. Players traverse levels by modifying gravity and solving puzzles within grand chambers, all in pursuit of a divine overseer.

## Folk Emerging

**Developer:** Curious Dynamics
**Release date:** July 2026
[**Steam page**](https://store.steampowered.com/app/2275300/Folk_Emerging/)

Positioned in the Stone Age, *Folk Emerging* aspires to be an ambitious 4X civilization-builder enriched with beautifully illustrated cave paintings. It offers a glimpse into the dawn of human civilization, promising depth and creativity from a solo developer.

## Blocks For Babies

**Developer:** BunkSoft Interactive
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/2776770/Blocks_for_Babies/)

Merging the realms of 2D block-stacking and a 3D first-person shooter, *Blocks For Babies* showcases an outrageous mix of gameplay styles. It pledges a unique spin that intertwines nostalgic puzzle mechanics with fast-paced action.

## Imprinted

**Developer:** Cobalt Lane
**Release date:** TBA
[**Steam page**](https://store.steampowered.com/app/3980340/Imprinted/)

Uncategorized

Professor Pippin Barr’s Latest Contribution: A Critical Examination of His Impact on Chess

Back in 2019, experimental game developer and actual university professor Pippin Barr released a browser game consisting of eight, very silly variations on chess – a flagrant assault on the dignity of a strategy experience whose roots go back a thousand years, which Barr justified as an effort to “allow non-players of chess to get a kick out of the game”.

Read more

Uncategorized

The Name of Naughty Dog’s Forthcoming Space Game: A Reference for Recall

### Delving into “Intergalactic: The Heretic Prophet” – Naughty Dog’s Upcoming Sci-Fi Adventure

In recent talks about forthcoming PlayStation titles, the focus has turned to Naughty Dog, a studio acclaimed for its storytelling prowess and engaging gameplay in games like “The Last of Us” and “Uncharted.” Among the eagerly awaited projects is their upcoming space-oriented game titled “Intergalactic: The Heretic Prophet,” which was unveiled at The Game Awards a few years back.

#### Current Insights

Although details on “Intergalactic: The Heretic Prophet” are limited, the game is set to highlight Naughty Dog’s renowned narrative approach within the context of space exploration. As the studio explores a new genre, fans are keen to witness how they will blend their well-known gameplay elements with novel sci-fi features.

The name “Intergalactic: The Heretic Prophet” has ignited discussions about its memorability and significance. Detractors of the title argue that it lacks a smooth pronunciation, prompting inquiries about its brand identity in the increasingly saturated gaming landscape. The possibility of abbreviation, leading to “Intergalactic,” might create search-related confusion for those seeking information regarding the game.

#### Title Challenges in Video Game Design

Choosing a title for a video game is a nuanced endeavor that can greatly influence its reception in the market. An effective name should be memorable yet unique enough to differentiate itself in search engines and social media conversations. For example, basic titles like “Control” may be overly common, complicating information retrieval. On the flip side, excessively long names, such as “Kingdom Hearts 2.8 Final Chapter Prologue Birth By Sleep 0.2 A Fragmentary Passage,” can discourage players due to their length and complexity.

“Intergalactic: The Heretic Prophet” seems to find itself in this middle ground, offering a distinctive yet somewhat unwieldy title. As the launch date nears, the game’s promotional efforts will be vital in embedding the name within gaming culture and ensuring it resonates with potential players.

#### Community Perspectives and Hopes

With the gaming community eagerly anticipating more updates from Naughty Dog, there’s noticeable excitement regarding the studio’s foray into space exploration. Given their history of character-driven storytelling and immersive worlds, many fans hold high hopes for “Intergalactic: The Heretic Prophet” to present an engaging narrative while navigating expansive, unexplored realms of the universe.

In discussions among gaming fans, there is intrigue surrounding the game’s mechanics, narrative arcs, and how it will weave in themes that Naughty Dog traditionally explores, such as moral dilemmas and character growth.

### Final Thoughts

“Intergalactic: The Heretic Prophet” signifies a thrilling new direction for Naughty Dog as they step into the world of space-themed gaming. Despite the light-hearted critiques regarding its title, the excitement for what lies ahead is evident. As Naughty Dog progresses with the game’s development, fans are hopeful it will fuse their cherished aspects of storytelling with groundbreaking gameplay to deliver another unforgettable experience in the gaming sphere.