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Seven Towns That Will Not Become Silent Hill

As if we didn’t have enough to deal with between despotic regimes, habitat collapse, and dodgy new technologies, Konami are on a mission to turn everywhere into Silent Hill. The recent Silent Hill f took place in a fictional Japanese town from the 1960s. The forthcoming Silent Hill: Townfall unfolds in Scotland. Konami have recently made ominous noises about taking the series to Central or South America.

The implication is that Silent Hill is a transferable metaphor, glomming onto unsuspecting nowherevilles worldwide. Well you can keep your filthy free association, Konami. A line has to be drawn. A line will be drawn here. Please find below a list of places that would never, ever turn out to be Silent Hill.

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Resident Evil 7 and Village Showcase Excellent Performance as Switch 2 Ports

**Resident Evil 7: Biohazard and Resident Evil Village Now on Switch 2: A Thorough Review**

In 2017, Capcom revitalized the survival horror genre with the launch of *Resident Evil 7: Biohazard*. This was succeeded by its direct follow-up, *Resident Evil Village*, in 2021. Both titles have recently made their debut on the Nintendo Switch 2, sparking curiosity about their performance on this hybrid console, which is renowned for its graphical capabilities. Thankfully, both games are exceptionally ported, providing a great experience for both newcomers and longtime fans of the franchise.

**From Cloud to Native Porting**

Initially, *Resident Evil 7* and *Village* were only accessible on the Nintendo Switch through a cloud streaming service. This approach, while workable for some gamers with strong internet access, often resulted in inconsistent gameplay experiences. Thankfully, Capcom has made notable improvements by delivering native ports for both games on Switch 2, leading to a significantly enhanced gaming experience.

**Resident Evil 7: Biohazard – The Premier Port**

Beginning with *Resident Evil 7: Biohazard*, this title significantly deviates from the franchise’s conventional gameplay elements, embracing a first-person viewpoint and a darker storyline. The Switch 2 port excels in many aspects, providing an almost impeccable performance. The visuals are crisp, showcasing stunning lighting and texturing, all while sustaining a steady 60 frames per second (FPS) in both docked and handheld modes.

Gamers frequently find themselves engrossed in the immersive environment of *RE7*, with such robust performance that one might easily forget they are playing on a Nintendo console. In comparison, *Resident Evil 7* on Switch 2 holds up remarkably well against other AAA titles like *Star Wars Outlaws* and *Assassin’s Creed Shadows*, which, despite being solid ports, display certain compromises when juxtaposed with their PlayStation 5 versions.

**Resident Evil Village – A Close Contender?**

*Resident Evil Village*, which builds on the foundation established by its forerunner, offers a visually enhanced experience with better textures and improved lighting effects. However, this ambitious scope becomes a challenge for the Switch 2, resulting in occasional frame rate drops, especially during high-intensity action sequences. For example, players may detect stuttering during frantic encounters involving werewolves and combat within the titular village.

Although the game remains playable, its performance falls short compared to *RE7*, with issues particularly evident in third-person mode, which seems ill-suited for a title crafted around a first-person perspective. Despite these limitations, *Village* still provides a respectable gaming experience overall.

**Performance Options: An Overlooked Opportunity**

A notable factor is the lack of performance and quality mode settings for both ports. Fans of *Resident Evil 7* might find this acceptable due to its impressive execution; nonetheless, players may argue that a toggle option for *Village* could improve the overall experience. Options like a 40FPS mode for 120Hz displays could potentially ease some performance concerns.

**Conclusion**

The release of both *Resident Evil 7: Biohazard* and *Resident Evil Village* on Switch 2 represents a considerable advancement over their cloud editions and solidifies their status as must-have games for the platform. While *RE7* establishes a high standard with its remarkable performance, *Village* comes close despite facing some technical challenges. Both games are certainly worth exploring, redeeming the letdown of their initial cloud versions and setting the stage for future *Resident Evil* ports on the Switch 2. Fans can anticipate the upcoming *Resident Evil Requiem*, hoping that it will further advance the franchise on Nintendo’s latest system.

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A Comprehensive Investigation into the Intricate Mythos of the Resident Evil Franchise

**Capcom’s Resident Evil: A Multifaceted Canon of Terror and Survival**

Capcom has a longstanding reputation for its intricate storytelling, especially within its flagship horror series, Resident Evil (RE). The elaborate tapestry of tales, spanning over thirty years, can frequently confound fans, particularly with forthcoming titles like *Resident Evil Requiem* integrating elements from lesser-known games such as *Resident Evil Outbreak*. This article delves into the intricate lore of Resident Evil, seeking to illuminate the core narrative and key events that have shaped the franchise.

### Historical Foundations

The narrative of Resident Evil originates in the 1800s with Henry Travis, a lesser-known individual compared to the infamous Spencer family. Travis, a scientist and explorer, penned the *Natural History Prospectus*, chronicling his journeys in Africa. His accounts, while exaggerated, reference the Sonnentreppe flower, a highly poisonous plant with alleged abilities for superhuman enhancement utilized by the Ndipaya tribe. This serves as an early indication of the bioweaponry and genetic manipulation themes at the heart of the Resident Evil saga.

### The Emergence of Umbrella Corporation

At the core of the series is Ozwell Spencer, born in 1923, who, along with colleagues Edward Ashford and James Marcus, established the Umbrella Corporation. Their endeavors in eugenics and genetic research began innocently enough but were shaped by Spencer’s encounter with Mother Miranda, a woman endowed with powers from a parasitic fungus. Following World War II, fueled by his ambition for human enhancement, Spencer commenced a series of experiments that resulted in the revelation of the Progenitor virus, the forerunner to the notorious T-virus.

Spencer’s exploration of the Progenitor virus marked the inception of a disastrous journey. His aspirations intensified as he set up laboratories globally, pushing limits with secretive experiments that triggered biohazard incidents, notably the Raccoon City outbreak, which altered the path of the franchise.

### The Raccoon City Catastrophe

The Raccoon City incident in 1998 represents a pivotal point in the Resident Evil timeline. The infection, instigated by bioweapon disasters stemming from Umbrella’s research, ushered chaos into the city as both infected mutants and bioweapons like the Tyrant roamed unchecked. The Special Tactics and Rescue Service (S.T.A.R.S.) found themselves tangled in this crisis, revealing the nefarious nature of Umbrella’s practices while contending with not only the infected but also betrayals from their own ranks, particularly through Albert Wesker, who harbored ulterior motives aligning with Umbrella’s sinister intentions.

From August to October, critical events transpired: Bravo Team’s ill-fated operation, the unleashing of a T-virus variant, and the military’s severe containment measures culminated in the city’s annihilation via a thermobaric missile strike, resulting in the eventual downfall of Umbrella Corporation.

### The Aftermath

In the wake of Raccoon City’s destruction, public outrage led to scrutiny on Umbrella. The aftermath included a series of legal proceedings against the corporation, with Spencer employing his remaining resources to defend against prosecution. Concurrently, former Umbrella executives such as Wesker sought to take advantage of the chaos for personal gain, evolving into major adversaries in future narratives.

### The Era of Bioterrorism

In the years following Umbrella’s demise, the environment became inundated with bioterrorism, driven by factions like Neo Umbrella and other bioweapon creators. Chris Redfield, Jill Valentine, and their comrades formed the Bioterrorism Security Assessment Alliance (BSAA) to combat these emerging threats. Conflicts persisted against various groups utilizing the Progenitor virus and its derivatives like Las Plagas, leading to ongoing global skirmishes.

### Recent Developments and Current Stories

As the series evolved, new characters emerged, interwoven with RE’s foundational backgrounds. The Winters family, notably Ethan and Mia, faced significant dangers posed by entities attempting to wield biological power for domination.

The forthcoming *Resident Evil Requiem* aims to enrich these narratives, establishing connections to the overarching lore while simultaneously confronting new threats on the horizon. The series’ progression reflects Capcom’s readiness to innovate with themes, characters, and complex storylines over time.

### Conclusion

Resident Evil embodies a rich tapestry of storytelling, marked by horror, survival, and the ethical challenges of biotechnology. Each installment contributes to a broader conversation about humanity’s ties with science and the natural world, ensuring Capcom’s franchise remains a pillar of the horror genre. As the series continues to grow, fans anticipate how these narratives will intertwine in the potential turmoil of *Requiem*.

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Update on Stop Killing Games Campaign: Highlights from Recent EU Parliament Livestream and Bipartisan MEP Support

The folks behind the Stop Killing Games campaign aiming to push lawmakers into taking action to stop publishers shutting down the servers of online games in a fashion that leaves them unplayable have hosted a livestream from the EU Parliament building itself following their latest meeting with the European Commission. The group say that meeting went “fine”, and used the stream to emphasise the bipartisan support their cause has amassed among MEPs so far.

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Perspectives from Fans, Creators, and Developers on the Distinct Attraction of Pokémon

# Commemorating 30 Years of Pokémon: A Journey Through Time and Emotion

This week celebrates 30 years since *Pokémon Red* and *Green* debuted in Japan. What began as two monster-training RPGs on the Game Boy has evolved into a multimedia empire that includes video games, anime, trading cards, apps, toys, and lifestyle products.

With something as diverse as *Pokémon*, it signifies different things to each individual. Many recall collective memories: capturing their favorite monster for the first time, watching the anime in their youth, or exploring outside with their smartphones for *Pokémon Go* back in 2016. Additionally, there are numerous personal *Pokémon* narratives that involve growth, nostalgia, and connection.

To commemorate this landmark, reactions from several figures in the gaming world highlighted how *Pokémon* positively impacted their lives. These accounts demonstrate the ways the franchise cultivated friendships, provided solace, ignited creativity, and even shaped career trajectories.

Derek Heemsbergen, an editor, recounted how *Pokémon* wove into his life, starting with a VHS tape that brought him closer to friends. He emphasized that *Pokémon* was vital during challenging times and eventually led to a position at The Pokémon Company International, where meaningful friendships transformed his life.

Daniel Dockery, a freelance writer, reflected on the childhood passion for *Pokémon*, which ultimately inspired him to write about the franchise in his book *Monster Kids: How Pokémon Taught a Generation to Catch Them All*.

Cat Bussell, a former gaming editor, credited *Pokémon* with launching his journalism career, revealing that the very first article he penned was about the *Pokémon* television series, defying the notion that adults couldn’t appreciate it.

Grant Stoner, a freelance writer, conveyed a heartfelt message regarding how *Pokémon* offered comfort during childhood hospital visits, paving the way for a promising career in writing about inclusivity and accessibility.

For Megan Everett, community director at Digital Extremes, *Pokémon* acted as a connection point with her sister, illustrating how the franchise strengthened bonds throughout their lives.

Others referred to connections with family, shared journeys with friends, and the nostalgia of gameplay that molded their identities. Many experiences were woven into transformative moments, highlighting the enduring influence of *Pokémon* on their personal and professional journeys.

In conclusion, as we mark the 30th anniversary of *Pokémon*, the narratives shared by individuals across the gaming landscape reveal the significant impact of this cherished franchise. Whether it was nurturing relationships, igniting creativity, or offering support in tough times, *Pokémon* serves as a tribute to nostalgia, connection, and growth through generations.

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“Cicadamata: Experience the Most Exciting FPS in Years – Demo Available Now”

Let me slash the tendons of that strutting headline with some immediate caveats. Most obviously, you will not like Cicamadata” if you have an overpowering hatred of feisty punctuation in game titles. You will not like it if you’re averse to abstract and ostentatiously computerised, ‘product design’ art direction that is somehow both bright and foggy, crisp and distorted.

You won’t like it if you really dislike artisanal glitches and general HUD palaver – cockroach text scuttling across the view; boxy white velocity lines; an oversized Doomguy-style character model to indicate health; damage and state changes that cause the screen to blink and reset, as though you’d jolted a cable.

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Upcoming Release: Fallout: New Vegas Van Buren Remake Mod Set for Early March Demo Launch

Not long after changing their project’s name from Fallout: Revelation Blues to Fallout: The New West, the developers behind a New Vegas mod remaking a cancelled Fallout game have settled on a release date for their second demo. The second publicly playable taste of this attempt to resurrect Van Buren – the version of Fallout 3 which was in development at Black Isle Studios before being cancelled in 2003 – is slated to arrive late next week.

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