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Report Claims Sarah Bond Takes Responsibility for Internal Failures in Microsoft’s Marketing Strategy Amid Organizational Changes

In case you missed it, Friday saw news arrive of a substantial corporate reshuffle at the top of Microsoft’s gaming division. CEO Phil Spencer was revealed to be retiring at the same time Xbox president Sarah Bond was revealed to have resigned, leaving new boss and former president of Microsoft CoreAI Asha Sharma to don the crown of green plastic.

A report from The Verge has now offered a bit more detail as to how all this chair-switching went down, and unsurprisingly, it reads like an account from a struggling kingdom whose ruler’s just announced plans to abdicate.

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New Evangelion Series Unveiled, Penned by Nier Director

### New Series Announcement: A Novel Perspective on Neon Genesis Evangelion

In an unexpected turn during the highly anticipated 30th anniversary of *Neon Genesis Evangelion*, a fresh series has been revealed, further enriching the legacy of one of anime’s most legendary titles. The initiative will be helmed by celebrated game director Yoko Taro, famously recognized for his contributions to the *Nier* series, who will serve as the writer for this new chapter.

#### Revealing the Enigma

At this moment, information about the new series is limited. It remains uncertain if the storyline will unfold before, after, or alongside the original series, sparking many theories among fans. Considering the *Rebuild* films, which examined alternative timelines within the *Evangelion* realm, it’s conceivable that the new series may retell the original tale from a distinct angle or continue from one of the multiple endings illustrated in the franchise, including those presented in the *End of Evangelion* film.

Doubt surrounds the need for an additional *Evangelion* creation; however, Taro’s participation brings a sense of intrigue and potential enthusiasm for what this new iteration could unveil.

![Yoko Taro’s tweet announcing the project](https://t.co/exqNLJV9Pt)

#### Principal Contributors

While Yoko Taro will craft the script, directing duties will be entrusted to Kazuya Tsurumaki and Toru Yatabe. Both directors possess prior experience with the *Evangelion* franchise. Tsurumaki is also recognized for steering celebrated series like *FLCL* and the newest *Gundam* chapter, *Mobile Suit Gundam GQuuuuuuX*. Yatabe has teamed with Tsurumaki on *GQuuuuuuX* and has been involved in notable works such as *Chainsaw Man*.

Interestingly, the original creator of the series, Hideaki Anno, seems to be playing a peripheral role, primarily through his studio Khara’s production involvement. Anno’s absence from an active creative leadership position may indicate a conscious decision to permit new perspectives to reshape the *Evangelion* narrative, especially following the conclusion of *Thrice Upon a Time*.

#### Anniversary Festivities

The announcement aligned with the *Evangelion:30+; 30th Anniversary of Evangelion* celebration in Japan, which featured a 13-minute short starring Asuka Langley Soryu. This short ignited renewed interest and discussions in a long-standing fan shipping debate, presenting a scenario of Asuka marrying protagonist Shinji Ikari and having a child. This twist adds layers of complexity considering their tumultuous relationship throughout the series, leading to a variety of emotional responses and mixed feelings among fans regarding the implications of the short.

![Fan reaction to Asuka’s short](https://twitter.com/DasTier92/status/2025250796313391485)

### Conclusion

With the new *Neon Genesis Evangelion* series underway, fans find themselves with more inquiries than responses. Will it honor the intricate lore developed over the years, or will it venture into uncharted territory? As the team behind the project begins to reveal their vision, excitement mounts about how they might reinvent a cherished classic for a new audience.

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Pokémon Reveals Fresh Artwork for More Than 1000 Creatures in Honor of 30th Anniversary

### Pokémon Week Commemorates 30 Years of Adventure

This week signifies an important milestone in the gaming realm as the cherished Pokémon franchise officially commences its celebration of 30 years since the launch of the original Pokémon Red and Green titles in Japan. Scheduled for Friday, February 27, 2023, this anniversary occasion is set to be an exhilarating event for fans, featuring a special livestream to discuss upcoming projects and eagerly awaited game announcements.

#### Festive Events and New Releases

As part of the weekend celebrations, The Pokémon Company has embraced the idea that every Pokémon is someone’s favorite, creating commemorative 30th anniversary logos for each creature in the franchise. This effort demonstrates their dedication to fan inclusivity, ensuring that even the most niche Pokémon receive acknowledgment.

The release of these logos has been gathered and archived by the fan site Serebii, which now boasts a thorough collection featuring at least one logo for every Pokémon. Some Pokémon have several logos that highlight their various forms and regional variants, though fans have voiced some disappointment over the exclusion of Mega Evolutions from this celebration. With more than 1,000 images available, discovering a favorite among them can be easy; a simple search function allows fans to find their cherished Pokémon effortlessly.

#### Inclusive Merchandise

In line with the 30th-anniversary celebrations, The Pokémon Company has previously initiated projects such as the “Sitting Cuties” plush line, which spotlights lesser-known Pokémon and celebrates the variety of the franchise. These products and commemorative art pieces make sure that every fan, regardless of their favorite Pokémon’s popularity, feels included in the festivities.

While some merchandise efforts, like the Original Stitch shirts, have had restricted availability, the launch of 30th-anniversary art on the same day for all Pokémon fosters a sense of unity among fans, enabling everyone to partake in an aspect of the celebration.

#### The Anticipation of New Games

Beyond the artistic festivities, the forthcoming livestream is anticipated to unveil details about new mainline Pokémon RPGs that have been under speculation and leaks for the past year and a half. Excitement mounts as fans eagerly await verification of new adventures within the Pokémon world, particularly after various leaks hinted at upcoming games, including discussions on potential new regions and game mechanics.

As fans globally prepare to honor 30 years of Pokémon, February 27 promises to be an unforgettable day filled with nostalgia, community, and anticipation for the franchise’s future. Whether through artwork, merchandise, or new game announcements, there’s something for every Pokémon aficionado to anticipate this week.

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Worries About Falling Birthrates Voiced by New Xbox Chief, Who Supports AI Approaches

**The Future of Xbox Under Asha Sharma’s Leadership**

The recent departure of Phil Spencer and Sarah Bond from Xbox has left the gaming community uncertain about the future of Microsoft’s gaming brand. With Asha Sharma taking on the leadership role, questions emerge regarding her credentials and the path Xbox will pursue ahead, especially considering her expertise in artificial intelligence rather than gaming.

Sharma’s appointment is particularly fascinating as it showcases Microsoft’s increasing emphasis on incorporating advanced technologies into gaming. However, her prior remarks about birthrates and AI during a podcast have ignited conversations about the wider ramifications of tech leadership on societal matters. Sharma voiced concerns regarding declining birthrates and pondered how AI might potentially affect this demographic trend.

In her remarks, Sharma observed that fertility rates have significantly decreased since the 1990s, offering a statistic that the average birthrate during that decade was roughly three children per family, in contrast to the current figure of 2.3. She suggested that this trend might be shaped by technological progress in healthcare, especially citing AI applications in fertility treatments and other medical areas.

Critics swiftly highlighted that her grasp of birthrates was flawed. In reality, data indicates that fertility rates in the U.S. varied between 1.9 and 2.0 in the 1990s, with the lowest rates recorded post-recession in 2008 at around 1.6. Recent patterns show a minor recovery, with rates climbing to about 1.8. This inconsistency raises concerns regarding the accuracy of her data-informed insights and whether they will affect her choices at Xbox.

Furthermore, her remarks convey a larger issue of big tech’s fixation on demographic statistics and its potential detachment from the realities influencing family planning, such as financial stability. Many contend that worries about birthrates should not overshadow efforts to enhance quality of life through affordable living, improved job opportunities, and family support systems.

As Xbox shifts under Sharma’s guidance, the emphasis may pivot towards utilizing AI to improve gaming experiences. This could involve refining game design, enhancing player engagement, and creating personalized experiences. However, doubts linger regarding whether an AI-centric approach can genuinely resonate within the gaming community, which values creativity and human involvement in game development.

The gaming industry stands at a pivotal moment. Microsoft’s legacy in gaming depends not only on technological progress but also on grasping the demographics and cultural contexts of its player base. As they navigate this leadership transition, the challenge for Sharma will be to balance AI advancements while nurturing a gaming atmosphere that remains relatable and engaging for its audience.

In summary, while Asha Sharma’s approach sparks vital discussions about the intersections of technology and societal trends, her capacity to lead Xbox successfully will hinge on how adeptly she merges these insights with the fundamental values of the gaming community. The future of Xbox could be at risk, awaiting to discover how this new chapter unfolds.

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Pokémon FireRed and LeafGreen Top eShop Sales Even with Consumer Price Issues

**Pokémon FireRed and LeafGreen: A Comeback to Kanto on Switch**

Pokémon FireRed and LeafGreen are scheduled to launch on the Nintendo Switch on February 27, 2026, commemorating the 22nd anniversary of their initial release on the Game Boy Advance. These remastered versions of the cherished Pokémon Red and Green games have long been regarded as the ultimate representations due to their improved gameplay, quality-of-life enhancements, and the inclusion of new regions and storylines.

The announcement of these ports has elicited mixed reactions from fans, particularly concerning their price of $20. While many fans eagerly look forward to revisiting the Kanto region, others have raised objections about the price, claiming it is excessive for a game that’s been around for 22 years and is easily emulatable.

Regardless of the debate, the games have quickly ascended the Nintendo eShop charts, highlighting the franchise’s lasting appeal. Pokémon enthusiasts often have contrasting views on value, influenced by personal economic conditions and varying opinions on game pricing. As mentioned in discussions about video game costs, the worth attributed to a game can differ dramatically from player to player, fostering divisive discussions within the community.

Comments shared on social media showcase this divide. Some individuals maintain that $20 is a fair price for a significant gaming experience, while others contend that given the original’s age and the lack of major changes, it seems too much. This contrast in views emphasizes the broader issue of financial differences among gamers, as not everyone enjoys the same economic flexibility when it comes to game purchases.

Historically, FireRed and LeafGreen were priced at $40 in 2004, but the perception of value has shifted alongside gaming culture. Contemporary talks about video game pricing often appear to be shaped by a blend of nostalgia, expectations for contemporary improvements, and each person’s financial situation. This complexity contributes to a cyclical discussion where those willing to pay the asking price face backlash for endorsing a perceived cash grab, while those resisting the spending might be deemed overly stingy.

In the end, Pokémon FireRed and LeafGreen’s return to a new platform is fostering both enthusiasm and disagreement. The dialogue surrounding their pricing serves as a reflection of larger economic trends within gaming, revealing how nostalgia and financial realities influence consumer actions. As fans get ready to delve back into the Pokémon universe, the ongoing conversation about game pricing highlights a microcosm of the gaming community’s varied perspectives.

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Final Fantasy VII Remake Director Talks About Cloud’s Hair Texture on Switch 2

**Final Fantasy VII Remake Intergrade on Nintendo Switch 2: The Hair Controversy Clarified**

Last month, Square Enix released *Final Fantasy VII Remake Intergrade* for the Nintendo Switch 2, representing a notable expansion of the platform’s RPG offerings. First launched in 2020, this cherished game garnered favorable reviews concerning its clarity and performance on the new console. However, one visual aspect that sparked some dissatisfaction amongst players was the depiction of Cloud Strife’s famous hair, which occasionally seemed fuzzy or pixelated.

In an in-depth interview with *Automaton*, Naoki Hamaguchi, the director of *Final Fantasy VII Remake Intergrade*, responded to the issues surrounding Cloud’s hair. Rather than merely explaining the constraints of the Switch 2 in relation to more powerful gaming consoles, he explored the technicalities behind the rendering process utilized in the game.

### The Technical Analysis of Hair Rendering

Hamaguchi specified that the game utilizes a method called Temporal Anti-Aliasing (TAA). This technique aids in smoothing out jagged edges by leveraging information from past frames to improve image quality. However, hair, due to its delicate and complex nature, presents a distinct challenge. The game employs a specialized approach that alternates between rendering hair and not rendering it on a frame-by-frame basis. This integration with TAA aims to achieve a fluid appearance for fine hair strands.

When the Nintendo Switch 2 is in portable mode, it encounters further performance limitations. As a result, the game must reduce its internal resolution to sustain a stable frame rate, which complicates TAA’s capacity to maintain a consistent image. This leads to the grainy and pixelated look of Cloud’s hair, which can vary in quality depending on the particular scene being rendered.

### Future Projections: Rebirth and Beyond

As enthusiasts anticipate the forthcoming Switch 2 version of *Final Fantasy VII Rebirth*, scheduled for release in June 2024, Hamaguchi noted that players might face similar challenges with Cloud’s hair. He remarked that the internal resolution would have to be modified during resource-intensive scenes, amplifying the difficulties with hair rendering technologies that are not yet fully aligned with the dynamic resolution adaptations applied in the game.

Despite these visual trade-offs, Hamaguchi stressed the significance of delivering a satisfying portable gaming experience. He recognized that the limitations present in mobile devices necessitate compromises in visual fidelity, although he conveyed a dedication to continually refining the game to enhance performance whenever feasible.

### Conclusion

Hamaguchi’s eagerness to investigate the nuances of hair rendering technologies rather than resorting to standard answers reflects a comprehensive grasp of game design complexities. While the slight blurriness of Cloud’s hair may not resonate with all players, the overall quality and execution of *Final Fantasy VII Remake* on the Switch 2 is a testament to the relentless efforts of the development team. For many, the opportunity to enjoy such a lavish RPG on-the-go outweighs the visual flaws that accompany it.

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Live-Service Game Declares Closure and Offers Player Refunds

**The Ascent and Decline of ‘King of Meat’: A Warning Story in the Live-Service Gaming Realm**

The online-exclusive live-service cooperative game *King of Meat* debuted on October 31, 2025, but just a few months later, it revealed that its servers would cease operations on April 9, 2026. This swift downturn has come to symbolize a concerning trend in the gaming sector, where many live-service titles emerge with great anticipation but frequently struggle to maintain an active player community.

### The Introduction and Expectations

*King of Meat* garnered significant excitement, benefiting from an extensive marketing strategy, featuring a high-production animated trailer revealed during Gamescom Opening Night Live and a promotional film with famed content creator MrBeast. Priced at $30, Glowmade, the studio responsible for the game, aimed to secure a simultaneous player count of approximately 100,000 on Steam. Unfortunately, expectations were not met, as the game failed to surpass 400 concurrent players at any time and never reached 1,000 players across all platforms.

### Early Signs of Issues

By late 2025, just weeks post-launch, reports surfaced about planned layoffs within Glowmade, an indication that the game’s dismal performance had already led to budget cuts. On February 23, 2026, Amazon revealed the looming closure of *King of Meat* in a statement discussing the game’s insufficient audience and the challenging decision to end its investments. Players were urged to make the most of the remaining gameplay time before server shutdown, with all purchasers entitled to refunds.

### The Wider Industry Perspective

*King of Meat* is certainly not alone in its fate. The termination of this game reflects the path taken by numerous live-service titles that have experienced similar endings. The live-service model had previously enchanted the gaming world, prompting companies to create online titles with the ambition of forming enduring communities and steady income sources. However, as shown by *King of Meat*, many of these games swiftly become neglected.

Historical trends indicate an increasing list of high-profile live-service failures. For example, *Concord*, launched in 2024, was closed down in under two weeks due to catastrophic results. Likewise, Amazon’s *New World* has encountered its own hurdles, alongside the untimely closure of *Crucible*. Every failed endeavor adds to skepticism regarding the feasibility of new live-service offerings, leading industry executives to reassess their tactics.

### The Outlook for Live-Service Games

The ongoing trend of failures prompts inquiries about the longevity of the live-service model. While there are some exceptions, such as *Helldivers 2*, many developers may discover that conventional approaches to nurturing player engagement and loyalty are insufficient within the current environment. With a graveyard of previous attempts saturating the market, publishers should tread carefully in their investments regarding new live-service games.

In the end, *King of Meat* stands as a warning narrative for the gaming world. The enthusiasm, innovation, and dedication of the Glowmade developers merit acknowledgment, but they also underscore the urgent need to adapt to player demands and the shifting market dynamics. As the industry advances, it is hoped that crucial lessons will be embraced to create more sustainable and enriching gaming experiences.

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Examination of the Recent Xbox Restructuring and Its Consequences

When major announcements occur, there is frequently a haste to offer context and clarifications. This may entail interpreting the news literally or probing for underlying motivations. This duality has been evident in the responses to Xbox’s recent leadership changes, yet neither viewpoint fully addresses the primary question many are posing: what is going on?

Phil Spencer’s declaration of his retirement from Microsoft, where he has been for 38 years, raises eyebrows. The way the announcement was communicated—via memos and exclusive media reports on a Friday afternoon—seems atypical for someone who has been a key figure in the gaming realm for over a decade. The absence of a personal goodbye, like an episode of the Official Xbox Podcast, intensifies the strangeness of the scenario.

Originally, the retirement was planned to be revealed on February 23, but outside reporting led Microsoft to hasten the news. Consequently, numerous employees discovered Spencer’s exit through social media. Reports suggest that Spencer had been contemplating retirement for roughly a year, with the timing of the announcement appearing coincidental with the end of February. Microsoft’s head of communications had earlier downplayed rumors of his imminent departure, raising doubts about the veracity of their claims.

The retirement occurs at a peculiar time for Xbox, as Spencer will continue in an advisory role until the summer, aiding Asha Sharma, the new CEO of Microsoft Gaming, during the transition. The timing is particularly notable given that 2026 is anticipated to usher in major celebrations for Xbox, coinciding with its 25th anniversary. Despite facing challenges in recent times, the Xbox brand seems poised for a comeback, with major game releases on the horizon.

However, the resignation of Sarah Bond, Xbox president, on the same day as Spencer’s retirement adds further complexity. Her departure was notably acknowledged solely in Spencer’s farewell email, highlighting the disarray within the company’s internal communications. Bond later indicated that her exit represents an opportunity for new leadership, hinting at a shift in Xbox’s trajectory.

There are assertions that Bond was perceived as challenging to collaborate with, and reports indicate that numerous employees felt relieved by her departure. Critics have assigned recent strategic errors at Xbox to her leadership, despite the recognition that these decisions were made under Spencer’s oversight. Some analysts contend that it is convenient for Microsoft to place blame on individuals no longer with the company.

Microsoft’s communication during this transition appears disjointed. While Sharma commits to the core Xbox audience, she also stresses a “play anywhere” strategy that encompasses mobile and cloud gaming, leaving some fans doubtful about the brand’s direction. Observers point out that this ongoing shift raises additional questions regarding Microsoft’s emphasis on hardware exclusivity in the future.

As the gaming environment evolves, the exit of key figures like Spencer and Bond leaves many contemplating the future of Xbox under Sharma’s management. While she aims to revive the original rebellious spirit of Xbox, former Xbox developers express doubt, suggesting that the focus behind the company’s strategies may be shifting towards AI and away from its traditional gaming emphasis.

For Xbox to thrive, a dedicated effort towards delivering affordable hardware and creating engaging games is crucial, yet uncertainties remain regarding Microsoft’s dedication to these fundamental elements. The recent reorganization within Xbox, characterized by unusual communication and changing priorities, indicates an ongoing struggle to establish a consistent direction that will appeal to both the devoted player base and the larger gaming community.

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Enhancements in Marathon Compared to Arc Raiders: An Emphasis on Crucial Aspects

**Marathon: A Game Focused on Fair Play and Security in Online Shooting**

In the swiftly changing realm of online gaming, *Marathon*, crafted by Bungie, aims to distinguish itself with a rigorous approach to fair play and security. Since its first player tests launched alongside *Arc Raiders*, *Marathon* has attracted attention for its determination to thwart cheating, a significant concern in multiplayer gaming that can greatly diminish player satisfaction.

Bungie’s declaration of a one-strike ban policy demonstrates a strong stance against cheaters. This policy declares that anyone caught cheating will receive a permanent ban, underscoring the developer’s commitment to upholding a fair gaming atmosphere. This is in contrast to *Arc Raiders*, which has grappled with ongoing cheating challenges, including a less strict progressive ban framework.

**Cutting-edge Security Measures**

To enhance its security protocols, *Marathon* has unveiled a “new server authority model.” This structure is intended to automatically dismiss invalid client actions, preventing exploits before they can affect the gameplay of others. Bungie has asserted that these measures will guard against frequent exploits such as teleportation, infinite ammunition, and damage manipulation, all of which can disrupt competitive fairness.

Moreover, *Marathon* includes a “fog of war” feature, restricting the map information visible to each player. This element seeks to counter cheats that permit players to see through walls or gain unjust advantages, ensuring an equitable playing field for all participants.

The rollout of client-side security enhancements, along with a telemetry backend analysis system, embodies Bungie’s proactive stance on addressing cheating. The assurance of recovering loot lost due to crashes or disconnections provides additional comfort for players who dedicate considerable time to the game.

**The Present Condition of Cheating in Online Games**

Despite *Marathon*’s strong emphasis on cheat deterrence, the gaming community remains doubtful, particularly in light of the history of cheating problems in Bungie’s earlier title, *Destiny 2*. The widespread cheating that has affected *Destiny 2* shows that even the most well-meaning initiatives can occasionally stumble. This skepticism is further exacerbated by persistent complaints surrounding *Arc Raiders*, where players have voiced criticism regarding the game’s insufficient handling of cheating problems.

*Arc Raiders* recently enforced bans for repeat offenders; however, this system—incorporating a three strikes progressive ban—has faced backlash for being inadequate to discourage malicious players effectively. Cheaters in *Arc Raiders* have taken advantage of significant glitches, such as creating their own escape routes, prompting community outcry for improved cheat detection and enforcement.

**Ready for Future Challenges**

As Bungie gears up to launch *Marathon*, it acknowledges the potential obstacles involved in maintaining security in multiplayer settings. The developer pledges to prioritize player investment, asserting a commitment to safeguarding players’ time and progress from exploits like item duplication—issues that have historically affected games with resource scarcity mechanics.

In conclusion, *Marathon* aspires to establish a foothold in the extraction shooter genre with its stringent anti-cheating initiatives and innovative gameplay safeguards. While the success of these implementations is yet to be determined, the measures Bungie is enacting indicate a promising trend toward emphasizing fairness and integrity in online gaming. As *Marathon* approaches its wider release, the community observes closely, hopeful that it can truly fulfill its promises of a just and secure gaming experience.

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The Development and Importance of an Iconic Video Game Magazine Cover

### The Emergence of Console Gaming in the 2000s and the Influence of Electronic Gaming Monthly

The 2000s represented a crucial shift in the realm of console gaming, introduced by robust systems such as the PlayStation 2, Xbox, GameCube, and Dreamcast. This period not only enhanced the technical potential of video games but also witnessed a surge of printed media that bridged gamers with the swiftly changing industry. Among these outlets, *Electronic Gaming Monthly* (EGM) rose as a significant voice, highlighted by a distinctive cover showcasing the artwork of celebrated *Final Fantasy* artist Yoshitaka Amano.

#### The Cultural Significance of *Final Fantasy*

*Final Fantasy VII* had already laid the groundwork for the franchise’s global recognition, reaching players far beyond its Japanese roots. With the anticipated launch of *Final Fantasy X* on next-gen consoles, there was immense excitement regarding how improvements in graphics and processing abilities would rejuvenate the series. This enthusiasm positioned it as an ideal feature for gaming magazines, especially for EGM, which aimed to connect with the artistic preferences of its readers.

#### Engaging Amano for Artwork

Dan “Shoe” Hsu, the editor-in-chief of EGM at the time, envisioned an exclusive cover showcasing an original painting by Amano. However, securing permission from Square turned out to be a challenging endeavor, further complicated by the magazine’s budget restrictions. Hsu noted that the completed artwork came at a hefty price of $10,000, a stark deviation from the typically minimal budget set for cover designs. ZiffDavis, EGM’s publisher, unexpectedly approved the initiative, and Mielke, a significant contributor at EGM, took responsibility for managing the development of the remarkable cover.

The partnership with Amano produced a stunning piece incorporating gold leaf, although it presented challenges for EGM’s printing team to replicate its radiant effect accurately. Nonetheless, the resulting product held a captivating allure, eagerly awaited by subscribers.

#### A Miscommunication with Subscribers

The intention was for the Amano cover to primarily reach EGM subscribers, with only 25 percent distributed to retail outlets. This approach aimed to foster a sense of exclusivity reminiscent of the comic book boom of the ’90s. However, a communication error led the publisher to misinterpret the coverage distribution, causing the Amano edition to account for 25 percent of all covers, including those available in stores. This resulted in some discontent among subscribers who received the standard issue featuring prominent artwork of Yuna from the game.

In hindsight, while certain subscribers were dissatisfied with the unforeseen distribution, this “happy accident” turned out to be advantageous for EGM, significantly boosting sales and resulting in one of the magazine’s top-selling issues. The excitement surrounding the Amano cover even drew attention from digital media platforms like IGN, which reported on its success.

#### The Legacy of EGM and the Printed Gaming Press

Although the 2000s signified a key moment for gaming publications, the printed specialty press encountered obstacles in adapting to the digital era, culminating in EGM’s print run concluding in 2009. Its online branch, 1UP.com, ceased operations in 2013 as well. Nevertheless, EGM’s legacy endures, highlighted by a crowdfunded EGM anthology that amassed $1.7 million, showcasing the ongoing enthusiasm for the publication.

In recent times, Mielke has continued to make contributions to the gaming community, recently announcing a biography of *Final Fantasy* composer Nobuo Uematsu, while Amano remains active, creating variant covers for comic book publishers like DC. The absence left by the decline of the printed gaming press is profoundly felt, having provided a platform for discovery and artistic expression that current digital formats find challenging to replicate.

In conclusion, the 2000s not only marked a transformative chapter in console gaming but also underscored the significance of print media in influencing the cultural framework of gaming. The collaboration between EGM and Yoshitaka Amano serves as a testament to the creativity and passion that characterized this era, leaving a lasting impression on both gamers and creators.