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Upcoming Price Increase for Steam Deck OLED in Japan, Korea, and Taiwan: Implications for Future Price Trends Uncertain

The ongoing headache of RAMnarök has seen hardware prices rise and Valve’s Steam Decks go out of stock in certain regions of the world. So, today’s announcement that Steam Deck OLED prices in Japan, South Korea, and Taiwan are set to rise next month is the sort than might have you clutching your wallet. Though, having done some number exchanging, I can confirm that these hikes don’t actually send the affected regional prices vaulting a huge amount beyond their UK and US equivalents.

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Marathon Players Talk About User Interface Issues and Ammunition Shortages While Bungie Offers Insights

## The Distinct Challenges and Visual Signature of *Marathon*

Bungie’s forthcoming game, *Marathon*, unveils a daring fresh concept in the gaming world, aiming to transform the extraction shooter category. As gamers plunge into the pre-launch beta weekend, responses vary, showcasing both the game’s remarkable visual signature and its possible flaws.

### A Unique Artistic Approach

A standout element of *Marathon* is its distinctive art style. As players explore the game, numerous users have noted the intricate and maximalist user interface (UI), which greatly diverges from more conventional shooters like *Call of Duty*. While some gamers embrace this unique look, describing it as striking and lively, others share their annoyance with what they view as visual chaos.

Players have encountered difficulty managing the plethora of fonts, colors, and graphic components that populate the game’s menus, leading to claims that the UI is an overwhelming bombardment on the senses. Popular streamer Ninja stated, “This is unequivocally one of the most elaborate menus I’ve ever witnessed.” Reactions on platforms like X reveal a split player community: some admire the bold visual language, while others find it overly cluttered and hard to interpret. Kelski, another streamer, expressed worries about the excess of stylistic features, declaring that the interface is “a total eyesore.”

Notwithstanding these critiques, many gamers recognize that the visuals are enticing, with settings and elements crafted to promote exploration and enjoyment. However, the rapid pace of gameplay may limit players’ capacity to absorb the artistic intricacies during intense matches.

### Overcoming Gameplay Obstacles

Beyond the visual elements, players have highlighted concerns regarding gameplay mechanics, particularly with ammunition availability. Feedback suggests a significant number of players feel underprepared in matches, as sponsored packages frequently yield insufficient ammo for confrontations. This scarcity cultivates a survival-centric experience, which can be particularly daunting for beginners. As one gamer lamented on social media, “Did Bungie forget to add ammo in *Marathon* during runs?”

Nonetheless, Bungie has introduced a beginner mode to ease these challenges, allowing solo players to scavenge without the pressure of intense competition. Players can adopt a more strategic approach, conserving ammo and prioritizing inventory accumulation before engaging foes.

### Player Versus Player (PVP) Engagements

Another aspect of concern is the occurrence of PVP encounters. Many players have mentioned experiencing matches where they seldom come across adversaries, resulting in a sense of boredom. This lack of interaction contradicts the inherent excitement anticipated from an extraction shooter. Bungie is cognizant of this issue; they are investigating methods to foster more frequent confrontations, which may include potential changes to team arrangements and map layouts.

A fascinating twist in this scenario is the inclusion of UESC security robots, aimed at adding an extra challenge. These NPCs can be tough adversaries, often catching players off guard and swiftly taking them out, which can ultimately hinder teams from colliding in a match.

### Continuous Feedback and Possible Modifications

As the server slam phase persists until March 2, Bungie is actively seeking player feedback. The developers have shown a dedication to addressing issues related to the UI, ammo distribution, and PVP frequency. They intend to assess player responses and contemplate modifications to enhance the overall gaming experience.

In summary, *Marathon* represents a bold endeavor to establish a niche within the extraction shooter genre. Its striking visual signature departs from current titles, although it has ignited a conversation regarding balance and player access. As Bungie heeds player feedback and implements necessary revisions, the gaming community eagerly anticipates how this ambitious game will progress.

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Nvidia Recalls Resident Evil Requiem-Branded GeForce Driver Due to GPU Fan, Clock, and Performance Issues Reported by Users

Mere hours after releasing their newest GeForce Game Ready GPU driver, 595.59 WHQL, Nvidia have recalled it, amid widespread reports of the update interfering with the cooling fans, core clock speeds, and even general game performance of users’ RTX graphics cards.

The driver’s announcement post, which still boasts of readying PCs for today’s Resident Evil Requiem launch, now carries an added warning: “We have discovered a bug in the Game Ready and Studio 595.59 WHQL drivers and have removed the downloads temporarily while our team investigates. For users that have already installed this driver and are experiencing issues with fan control, please roll back to 591.86 WHQL.”

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New Frostrail Video Features Enhanced Survival Shooting Mechanics and Exploration of Unusual Underground Temple Environments

I’ve felt surprisingly mixed so far about Frostrail, the new first-person co-op horror survival game from the folks behind Barotrauma. As a rule, I’m keen on stories about awful apocalypse trains – see Metro Exodus, RailGods, and recent Julian favourite Fogpiercer – but Frostrail has hitherto seemed a bit generic. Certainly, a bit generic for a game from the people who made a game that inspired write-ups like this one.

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Development of Kingdom Come: Deliverance 2 Multiplayer Mod Underway with Experimental Version Available for Testing

If you’ve ever thought it’d be cool to wander Kingdom Come: Deliverance 2‘s version of medieval Europe with some mates, who might make your adventuring life easier by being slightly better at navigating the social waters of feudalism and swordfighting in a fashion that isn’t just a blockless flailing of limbs, I bring good news. A group of modders have started work on a multiplayer mod for Warhorse’s RPG, with an experimental version already available to give a go.

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