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New Round of Layoffs Affects Project Sirius, the Troubled Witcher Multiplayer Spinoff

Project Sirius, CD Projekt Red’s unsettled attempt at a multiplayer Witcher spinoff, is facing further difficulties. Following a Kotaku report, the Polish dev-publishers confirmed to IGN that they were cutting 18 staff members from the project – believed to be around a quarter of the game’s overall team size, which was already dwarfed by the CDPR crew assigned to mainline singleplayer sequel The Witcher 4.

Of the affected developers, half have been made redundant, while half “have been invited to internal recruitment processes for potential roles on other CD Projekt Red projects.” This is also the second time the company have slashed Project Sirius staff, with layoffs following an effective reboot in 2023.

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Pokémon Connects the Divide Between Classic and Modern Generations

Transferring your Pokémon between games has always been a challenging endeavor, and The Pokémon Company has made significant efforts to simplify this by launching the *Pokémon Home* app, which serves as a central storage solution. Prior to this, there were two 3DS applications known as *Pokémon Bank* and *Poké Transporter* that facilitated the transfer of Pokémon from your DS to your 3DS, enabling the migration of Pokémon as far back as the Game Boy Advance titles, or to a system as up-to-date as the Switch 2. Now, The Pokémon Company has declared that it is officially discontinuing support for these apps.

The Pokémon Company revealed this alongside the announcement that the *FireRed* and *LeafGreen* ports for Switch, released earlier this year, will receive *Home* support in October, permitting the transfer of Pokémon captured in the GBA games to any other title that can interface with the app. *Bank* will cease its service on February 25, 2027, at 7 p.m. Pacific/10 p.m. Eastern. The announcement encourages those who have Pokémon they wish to transfer to do so prior to the cessation of service. It’s important to note that *Bank* is not currently available for download, as the 3DS online infrastructure was deactivated in 2024. Thus, even if you intended to utilize the service before next February, you can only do so if you had already redeemed the app on the eShop prior to 2024.

It is hard to envision that *Pokémon Bank* will have any significant usage in 2026, particularly since older games have become increasingly challenging to locate and play on outdated hardware. Nonetheless, this marks the conclusion of an era. As video games become more dependent on digital distribution and online servers, *Bank* resembles a relic from a time when Pokémon were confined to cartridges unless you navigated cumbersome transfer procedures, such as having to insert both your GBA and DS games into the same system simultaneously to reunite with cherished characters in new games. Game Freak had a playful approach to transporting Pokémon throughout the years, but these methods are substantially more unwieldy compared to the relative ease of *Home*.

The capability to transfer Pokémon between games has become less common ever since *Sword* and *Shield* stopped allowing players to trade any Pokémon they wished to the subsequent titles, igniting significant controversy within the community dubbed “Dexit.” Despite online outcries, Game Freak appears resolute in not reinstating the National Dex that would encompass all Pokémon in every game. Many players have relied on *Bank* to migrate Pokémon they captured years ago into contemporary games, and now it feels as though a crucial segment of history is on the verge of being disconnected from the present. It is regrettable that this app, the final link between older hardware and current systems, is slated to vanish.

Furthermore, when the 3DS servers were shut down, *Pokémon Bank* and *Transporter* were the only applications and services that retained online capabilities, so with this announcement, the online usage of the 3DS is definitively reaching its conclusion.

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Developers of Big Walk Express Uncertainty About Future Plans, Indicating DLC is Unlikely

I’ve spent something like seven hours in funny-thinky cooperative puzzler Big Walk, and the concept of more Big Walk is something that confounds and, just a little bit, frightens me. What, you spent an entire evening stubbing toes in the dark and overconfidently barking incorrect solutions at friends, only for the opening of the map room to reveal the humbling significance of your progress thus far, and you want more? Friend, if I play this until my forties, I might make it halfway through.

Even so, questions on future content were repeatedly put to developers House House in a recent reddit AMA. The response: no plans at the moment, though there’s nothing stopping completionist players from making their own fun with its freeform systems.

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Marvel Tōkon Data Mining Uncovers Thrilling and Disheartening Possible DLC Characters

# Marvel Tōkon: Fighting Souls – Anticipating New Characters and DLC

Marvel Tōkon: Fighting Souls, which debuted a week ago, has generated considerable enthusiasm among fans, especially concerning the forthcoming downloadable content (DLC) characters. Developer Arc System Works has announced Phoenix Cyclops as the sole character for Year One DLC, yet dataminers have revealed clues about a number of other potential heroes.

## Datamined Character Names

The datamining process of Tōkon’s data has unveiled mentions of multiple characters that are absent from the initial roster. These include:

– Doctor Strange
– Wasp
– Gambit
– The Thing
– Daredevil
– Invisible Woman
– Human Torch
– Mr. Fantastic

Although Arc System Works has not officially confirmed it, the presence of these names suggests a potential influx of characters from the Fantastic Four, which aligns with the game’s 4v4 format that reflects their team dynamic. Fans are eager to see if these upcoming additions will significantly impact the storyline or simply broaden the game’s character lineup without substantial narrative incorporation.

## Community Reactions

The community’s reaction to the possibility of new characters is mixed. Some players express enthusiasm about the chance for the Fantastic Four to enter the game, while others question the addition of characters like Doctor Strange and Wasp. The discussion centers around balancing iconic characters with less prominent heroes to diversify gameplay and maintain interest.

## Stage Additions

In addition to character speculation, the data references imply the introduction of new stages, including Klyntar (the home of Venom), Japan, and the Sanctum Sanctorum, which may further enhance the anticipated addition of Doctor Strange.

## Character Pool Considerations

While Marvel has a vast array of characters, the challenge lies in appeasing a varied fanbase. Some players may find the DLC selections underwhelming, particularly those who were hoping for beloved heroes like Thor, who notably lacks representation both in the files and the game’s initial narrative.

## Conclusion

As Marvel Tōkon: Fighting Souls continues to develop, the anticipation surrounding potential DLC characters and the community’s involvement with the game is evident. With a track record of successful post-launch updates in former titles, Arc System Works seems ready to broaden this universe, paving the way for new adventures within the Marvel gaming domain. Fans will be closely monitoring for further news regarding which heroes will eventually join the conflict.

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Necron Weakness in Dawn of War 4: The Impact of Arrogance and Greed on an Immortal Alien Race

Dawn of War 4‘s Necrons are the hard nuts of Warhammer 40,000. Each one of their soldiers is a >soul trapped in a living metal body, practically immortal thanks to the faction’s reanimation technology. Like a clothes moth infestation, once they’ve made their home on a planet, they’re virtually impossible to get rid of. They lend themselves to wars of attrition, constantly expanding their borders while absorbing enemy attacks.

“Players love this type of playstyle,” Dawn of War 4’s senior game designer Elliott Verbiest tells me, “but it’s something that isn’t necessarily conducive to interesting multiplayer gameplay. It’s kind of the same deal as rock, paper scissors where both players are just throwing rock over and over and over again.”

To counter this, developers King Art Games have introduced a chink in the Necron’s armour, and it’s a very human impulse: greed.

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Fans Theorize About the Title of the Next Elder Scrolls Game

**The Expectation of The Elder Scrolls VI: Deciphering the Enigma Behind its Name**

The excitement surrounding the imminent launch of *The Elder Scrolls VI* has soared to unparalleled levels among enthusiasts, especially considering the almost 15-year delay since *The Elder Scrolls V: Skyrim*. Recent updates have heightened speculation concerning the title of the upcoming game, sparked by Xbox’s new leader, Asha Sharma, who recently posted captivating clues on social media.

In a message outlining her experience with *The Elder Scrolls VI*, Sharma referred to the game as *The Elder Scrolls VI: *********, utilizing eight asterisks as a substitute for the real title. This enigmatic hint ignited a whirlwind of theories and conversations within the fan base, as players endeavored to decode this latest discovery. The asterisk count alone indicated this was more than just a minor typing mistake, leading many to assume it marked the start of a complex riddle or alternate reality game (ARG) designed to tease the actual title.

The prevailing theory among enthusiasts, as reported by outlets like *IGN*, suggests that the title may be *The Elder Scrolls VI: Sentinel*. This conjecture stems from the realization that “Sentinel” is an eight-letter term, aligning perfectly with the asterisk total. Additionally, Sentinel is a major city in the province of Hammerfell, a location frequently mentioned as the backdrop for the forthcoming entry.

Yet, the intrigue doesn’t end there. A further, more intricate theory proposes that a previous *Bethesda* title, *Starfield*, might have alluded to the name “Sentinel” years ago. Players observed that a character’s ARGOS employee number in *Starfield* could be interpreted as spelling “SENTINEL,” prompting fans to speculate whether this was a purposeful act of foresight.

While this theory might appear unlikely, it’s important to note that it corresponds with the lore of *The Elder Scrolls*, where Hammerfell’s Sentinel would provide an ideal setting for a new journey. The name itself carries a mesmerizing charm, reminiscent of its historical relevance in gaming, as it was famously utilized in Geoff Crammond’s classic title from 1990.

Further adding to the enigma, former Bethesda developer Michael Kirkbride acknowledged the speculation on Reddit with a simple “Yep,” seemingly endorsing the potential of “Sentinel” as the title. His affirmation has ignited a fervor among the fan community, amplifying anticipation ahead of the game’s expected launch.

While numerous fans have expressed their opinions on titles like “Hammerfell,” based on geographical theories and imaginative scenarios, the enthusiasm surrounding “Sentinel” endures with a strong presence. The captivating narrative unveiled in these discussions often underscores the lengths devoted fans will go to uncover hints and clues about their cherished franchises.

Despite the many conversations and theories surrounding *The Elder Scrolls VI*, official confirmation regarding the title remains out of reach, with Bethesda suggesting the game is still at least two years away from being released. As the gaming industry continues to buzz with expectation, one thing is clear: until the formal announcement is made, the discourse over the authentic title of *The Elder Scrolls VI* will only intensify, demonstrating that the essence of fandom is as fervent as ever.