When you think about GTA as a series, the first thing that probably comes to mind is driving through crowds of people, gunning down whoever you like, just generally doing crime without any care in the world. I wouldn’t exactly call it an empathy game, not to say that other games are any better at such a thing anyway. But with GTA 6 out, crikey, next bloody week, a new interview has gone up with co-studio head Rob Nelson where he shared that you have a bit more space to be empathetic compared to previous entries.
Congratulations to people who feel mean shooting random NPCs, because GTA 6 tries “to provide mechanisms that encourage” empathy



