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Battlefield 6 Multiplayer Summary: Improved Maps, Roles, and Amplified Mayhem
Battlefield 6 Multiplayer Summary: Improved Maps, Roles, and Amplified Mayhem
7:43 pm

Today, EA unveiled the next thrilling chapter in the Battlefield series, Battlefield 6, during a special event hosted in Los Angeles, California. The primary emphasis of this gathering was on the forthcoming multiplayer mode. Four years have passed since the launch of their previous title, Battlefield 2042, which has garnered a dedicated following.

Fans have been anxiously awaiting any news regarding this game, particularly since EA disclosed some information about the resurgence of their weapon systems and the revival of their character classes. Although there was no mention of single-player at this event, we not only gained considerable insights into what multiplayer entails in this release, but we also had the opportunity to play various multiplayer modes for several hours alongside a few hundred creators and members of the media.

Multiplayer Maps and Modes

The Battlefield 6 multiplayer reveal event started off with an impressive video displaying some of the maps that will be available at launch. Beloved multiplayer modes are making a return, featuring classic favorites like Conquest, Breakthrough, and Rush. Players will also engage in a variety of fast-paced, first-person shooter modes, including Team Deathmatch, Squad Deathmatch, Domination, and King of the Hill. A completely new mode, Escalation, tasks two teams with capturing key control points. During our gameplay session, we had the opportunity to experience several of these modes.

“Battlefield 6 is shaping up to be one of the premier FPS launches of the year.”

I enjoyed playing Breakthrough, Squad Deathmatch, and Domination immensely. Battlefield 6 will debut with a comprehensive array of multiplayer modes and maps, transporting combat to a variety of striking locations around the globe. These maps include Siege of Cairo, Iberian Offensive, Liberation Peak, and Empire State. Each map contains multiple combat zones, meticulously crafted to suit specific modes, guaranteeing that every conflict enhances the player experience and accommodates different playstyles. The team also revealed a remake of the legendary Battlefield 3 map, Operation Firestorm, a revelation that received a thunderous applause from the audience.

Refreshed Classes

This new entry in the franchise implements a thorough redesign of the character classes. The iconic class system is back—now better than ever—with Assault, Recon, Support, and Engineer roles allowing players to carve out their niche on the battlefield. Each class has been re-engineered with upgraded abilities, class-specific gadgets, signature weapons, and designated training, all aimed at steering teams toward triumph.

In the Q&A session, DICE producer David Sirland elaborated on why this shift was essential ahead of the game’s release. He stressed the significance of aiding players in fully comprehending how each role is intended to be played and pointed out that class balancing typically takes place post-launch. Sirland recognized that in earlier titles, the development team often had to adjust the “feel” of each class reactively to ensure everything worked as planned.

This time, however, considerable attention was given to refining and enhancing each class before the launch, ensuring players understand the intended role from the outset. The panel also noted that players frequently remain loyal to a preferred class, often shying away from others. With this revamp, the aim is to inspire players to rediscover the joy of experimenting with each role and find new motivations to try something different.

Tactical Destruction

This franchise is renowned for its destructible environments, and significant emphasis was placed on that during the reveal. Battlefield 6 pulls no punches this time around, and I was astounded by the extent to which destruction influences multiplayer gameplay.

“The new kinesthetic combat system introduces real tactical depth without compromising Battlefield’s grounded realism.”

So, what does tactical destruction entail? In Battlefield 6, destruction has been elevated to provide an unmatched level of freedom, allowing players to reshape the battlefield, create new pathways, flank adversaries, and manage the battle’s dynamics. For instance, if there is a bridge linking two structures, you can now demolish it to impede player movement in that region. If foes are situated above you, you can deploy C4 or launch explosive projectiles to bring down the floor beneath them, eliminating them as they descend.

This introduces a wholly new dimension to the Battlefield experience and heightens the standards for tactical navigation—especially in competitive scenarios.

Kinesthetic Combat System

The team introduced this new system that enhances movement and shooting mechanics. This grants players an extraordinary level of agility, presenting new tactical options like Drag and Revive to rescue teammates from danger and bring them back from the edge, as well as mounting weapons on walls to minimize recoil.

One quick note, this system bears no resemblance to the omni-movement featured in Call Of Duty Black Ops 6 but is a more refined and realistic feature that could elevate the skill threshold for competitive players who master it. Playing as the support class for a few matches, I found the ability to drag and revive a fallen teammate incredibly beneficial and it emphasizes the importance of teamwork. You must ensure that you have cover while performing this action.

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Initial Glimpse Unveiled for Horrific New Horror Game "I Detest This Location"
Initial Glimpse Unveiled for Horrific New Horror Game “I Detest This Location”
1:42 am

Broken Mirror Games, in partnership with Skybound Entertainment, has officially unveiled the debut gameplay trailer for their forthcoming survival horror game, “I Hate This Place.” Announced through a press release, the game presents a craft-oriented, isometric survival horror adventure filled with distorted creatures and altered realities. It boasts a distinctive comic book art style and takes cues from an 80s horror aesthetic. “I Hate This Place” is scheduled for release in Q4 2025 on Nintendo Switch, PC, PlayStation 5, and Xbox Series X|S.

The game will incorporate a dynamic day-to-night cycle, compelling players to scavenge and craft during daylight to ready themselves for nighttime monster confrontations. Exploration is vital, as players must navigate the map in search of essential resources. Combat is not always the optimal choice, as stealth is crucial to survive against monsters that track by sound.

Drawing inspiration from Skybound’s Eisner Award-nominated comic series by writer Kyle Starks and artist Artyom Topilin, “I Hate This Place” tells the story of Elena, who struggles for survival after inadvertently calling forth a malevolent entity. The game merges vibrant colors, a nostalgic comic book style, and 80s vibes, providing a distinctive mix of horror, dark comedy, and camp.

Established in 2024, Broken Mirror Games is a collaborative horror label under Bloober Team, concentrating on immersive experiences, inventive gameplay, and engaging storytelling to craft unforgettable, spine-tingling titles.

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Investigating the Architects of the Haunted and Brutalistic Realm in Cronos: The Fresh Beginning
Investigating the Architects of the Haunted and Brutalistic Realm in Cronos: The Fresh Beginning
8:53 am

Bloober Team has positioned itself as a significant entity in the horror gaming sector, with a collection that features both original creations and adaptations of well-known franchises. Their involvement in titles like “The Blair Witch” and the “Silent Hill” series has showcased their skill in crafting immersive and frightening experiences. With innovative concepts such as “The Medium” and “Layers of Fear,” they have displayed a talent for designing intricate worlds that engage players.

Their newest endeavor, “Cronos: The New Dawn,” is set to be one of their most ambitious projects to date. This game promises to provide a distinctive and unsettling experience that horror enthusiasts are eagerly awaiting. As the launch date nears, CGMagazine had the chance to converse with Game Director and Lead Writer Jacek Ziemba, and Lead Narrative Designer Grzegorz Like, to delve into the creative process behind this upcoming title.

The idea for “Cronos: The New Dawn” originated during the concluding phases of “The Medium” development. The team split into smaller groups to brainstorm fresh concepts, resulting in two proposals: one featuring a bizarre illness in a Polish housing estate, and another about a time-traveling individual sent to save people from an apocalypse. Ultimately, these concepts were combined to establish the foundation of “Cronos: The New Dawn.”

The developers aimed to ensure that “Cronos” felt unique in comparison to their earlier work, especially “Silent Hill.” They opted for a sci-fi backdrop with a time-travel element to investigate psychological horror in a novel manner. The game seeks to strike a balance between storytelling and gameplay, evolving from their prior titles, which were heavily narrative-centered.

Bloober Team’s exploration through various horror games has imparted crucial lessons that have been utilized in “Cronos.” Each title has played a role in their evolution as a studio, from playing with horror components in “Layers of Fear” to integrating dialogue options in “Observer.” With “The Medium,” they acquired skills in managing cutscenes and character emotions, while “Silent Hill” offered a basis for third-person gameplay and combat mechanics.

“Cronos: The New Dawn” unfolds in a world that is intentionally alien and inhospitable. The incorporation of the Polish language and brutalist architecture adds to the oppressive ambiance, making players feel diminutive and alone. The game’s main character, referred to as the traveler, possesses more knowledge than the player from the outset, crafting a narrative that develops as players advance.

The marketing approach for the game has focused on captivating players without disclosing too much, allowing them to engage with the game enveloped in mystery. The developers have constructed a narrative that invites players to explore thoroughly for answers, ensuring that the experience is both absorbing and intellectually stimulating.

With “Cronos: The New Dawn” on the verge of release, it promises to be a fascinating addition to Bloober Team’s remarkable collection of horror games, delivering a novel and immersive experience for fans of the genre.

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Aska Studios Unveils First Game "Gang of Frogs"
Aska Studios Unveils First Game “Gang of Frogs”
12:33 am

**Gang of Frogs: A Deep Dive into Aska Studios’ First Game**

Aska Studios, a budding game development firm hailing from Iceland, is poised to create a stir with its inaugural title, *Gang of Frogs*. This innovative game fuses aspects of roguelike, shooter, and deck-building genres, all presented in a breathtaking art style. With a community-centric approach and an emphasis on light-hearted enjoyment, *Gang of Frogs* pledges an exhilarating future.

**The Formation of Aska Studios**

Established in late 2022 by childhood pals Halldór Heidberg, Friðrik, and Jóhannes, Aska Studios embodies a dream that took root when they were merely 10 years old. With varied backgrounds in gaming, film, programming, and sound engineering, the trio chose to merge their expertise to develop a game. The studio has since welcomed top-notch talent from the industry, including professionals from *Call of Duty* and Marvel films, alongside Ólafur from CCP Games and Riot Games.

Even though it operates from Iceland, Aska Studios has cultivated a highly efficient remote work environment, enabling collaboration with skilled individuals globally. This international team of 15, complemented by a network of contractors, is committed to making *Gang of Frogs* the finest game it can be.

**An Exceptional Gaming Journey**

*Gang of Frogs* distinguishes itself with its roguelite shooter mechanics and deck-building foundation. Players need to manage their resources to acquire cards representing upgrades, modifiers, weapons, and abilities. With over 100 billion build combinations available at launch, each session provides a distinctive encounter. The game appeals to both hardcore enthusiasts and those looking for a quick, enjoyable break.

**The Vision Behind the Game**

The idea for *Gang of Frogs* originated with the introduction of Hank, a reptilian hammerhead shark character, who serves as the leader of the frog crew. Halldór Heidberg, a lifelong admirer of frogs, aimed to portray these meme-worthy, lovable creatures in an unprecedented manner. The game showcases a varied cast, including frogs, hippos, tadpoles, and crabs, with ambitions to augment the roster in the future.

**Artistic Style and Community Interaction**

Influenced by Y2K aesthetics and ’90s media such as *Treasure Planet* and *Ratchet & Clank*, *Gang of Frogs* features a vibrant and adventurous art style. The game’s vision, referred to as “Historical Cyberpunk,” merges neon visuals with historical themes, producing a one-of-a-kind visual journey.

Aska Studios prioritizes community input and has created a dedicated Discord channel for *Gang of Frogs*. This space allows the team to connect with players, carry out playtests, and gather essential feedback to enhance the game. The community’s participation has been crucial in guiding the development journey.

**Future Prospects**

The reception for *Gang of Frogs* has been overwhelmingly positive, with the trailer amassing nearly three million views. Players have praised the game for its enjoyable, action-filled essence and humor-infused storyline. Aska Studios is dedicated to providing players with a fulfilling experience and will persist in refining the game based on community suggestions.

For those eager to play *Gang of Frogs*, the next playtest is slated for July 31st, 2025. Interested gamers can join the Discord community for a chance to engage and stay informed about the game’s advancement. Aska Studios also urges fans to wishlist the game on Steam to receive alerts upon its launch.

With its distinctive concept, captivating gameplay, and strong community emphasis, *Gang of Frogs* is set to leave a notable mark on the gaming landscape.

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Xbox Presents More Than 20 Playable Titles at Gamescom 2025, Including Silksong and Ninja Gaiden 4
Xbox Presents More Than 20 Playable Titles at Gamescom 2025, Including Silksong and Ninja Gaiden 4
4:13 pm

Xbox has made it official that it will be part of gamescom 2025, one of the biggest gaming conventions taking place in Cologne, Germany, from August 20-24. This year, Xbox is poised to create a considerable impression with a variety of thrilling announcements and experiences for participants.

A key feature will be the introduction of a new demo for “Hollow Knight: Silksong,” the highly awaited sequel to the acclaimed “Hollow Knight.” Fans will get the chance to engage with this demo on the new ROG Xbox Ally and ROG Xbox Ally X, offering the first interactive experience with these groundbreaking handheld consoles created in partnership with ASUS.

Alongside “Silksong,” the Xbox booth will showcase over 20 titles, featuring popular games like “Roblox,” “Sea of Thieves,” and “Tony Hawk’s Pro Skater 3+4.” Attendees can also anticipate experiencing “Grounded 2” from Obsidian Entertainment and Eidos Montreal, in addition to the initial public hands-on with “Ninja Gaiden 4.” MachineGames and Lucasfilm Games will present new DLC for “Indiana Jones and the Great Circle,” named “The Order of Giants.”

World’s Edge will display “Age of Empires” and “Age of Mythology: Retold,” providing fans with a new perspective on these cherished franchises. Moreover, “Microsoft Flight Simulator 2024” will launch with a city update and a new aircraft, presenting distinct challenges for players.

A special theatre presentation of “The Outer Worlds 2” will give an exclusive peek inside the Tomb of the Matriarch, delving into themes of history, loyalty, and propaganda within a society that exchanges freedom for security.

Additional thrilling announcements include the introduction of a new “World of Warcraft” expansion, “Midnight,” which features a long-awaited Housing system, and the reveal of “Call of Duty: Black Ops 7” during Opening Night Live on August 19.

For those who cannot make it, Xbox will stream live from the show floor on August 20 and 21, ensuring fans globally can stay informed about all the thrilling updates. With an extensive lineup and multiple hands-on experiences, Xbox’s participation in gamescom 2025 is set to be an unforgettable event for gaming fans.

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"Dying Light: The Beast Launch Postponed to September for Further Enhancements"
“Dying Light: The Beast Launch Postponed to September for Further Enhancements”
7:53 am

As the launch of “Dying Light: The Beast” nears, Techland has revealed a four-week postponement, shifting the release from August 21 to September 19, 2025. This choice was made to provide extra time for refinement, guaranteeing the game aligns with the developers’ elevated standards. In a blog post, Techland reinforced their dedication to creating “The Beast” as the premier entry in the Dying Light franchise, noting the encouraging responses from early previews as a factor in the delay.

CGMagazine’s preview lauded the game, emphasizing the thrill of revisiting the locale of Castor Woods and furthering the journey of main character Kyle Crane. Although fans must endure a slightly longer wait, Techland reassures them that the delay will prove to be beneficial. Furthermore, “The Beast” will have a playable demo at gamescom 2025, granting attendees an initial look at the game.

While it is still unclear if the refined version will be presented at gamescom, Techland assures that updates, including user interface improvements, will enhance the gaming experience. Leading up to the new release date, fans can anticipate diving into the next installment of Kyle Crane’s saga on September 19, 2025.

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Upcoming Launches on Disney+ Canada: August 2025
Upcoming Launches on Disney+ Canada: August 2025
10:23 pm

Hope you set aside some time. Disney+ is set to unveil a plethora of new content in Canada come August 2025, featuring titles such as *King of the Hill*, *FX’s Alien: Earth*, *Twelve*, and so much more.

As many individuals savor the summer warmth with a delightful scoop of ice cream, Disney+ will be enriching its vast library with a variety of new offerings. Whether you’re a fan of timeless classics or compelling drama films and TV shows, there’s an abundance of content available for audiences, including the debut of *King of the Hill’s* 14th season, *Jimmy Neutron: Boy Genius*, and *The Twisted Tale of Amanda Knox*.

With the influx of new material coming to Disney+ in August 2025, here are some key highlights to look forward to.

### King of the Hill

Fifteen years after *King of the Hill’s* 13th season debuted, the show returns for its 14th season to update viewers on the Hill family’s adventures. Making their way back to Arlen, Texas, following Hank’s job in Saudi Arabia, Hank and Peggy Hill reunite with their old friends Dale, Boomhauer, and Bill. In addition to reconnecting with their companions, Bobby is pursuing his culinary dreams in Dallas during his twenties alongside former classmates Connie, Joseph, and Chane.

### FX’s Alien: Earth

Following the enigmatic crash of USCSS Maginot on Earth, Wendy and a team of tactical soldiers face a formidable creature that endangers their lives and homeland. With Noah Hawley as the executive producer, *FX’s Alien: Earth* makes landfall on Disney+ on August 12.

### The Twisted Tale of Amanda Knox

*The Twisted Tale of Amanda Knox* is a limited series that draws from the experiences of the wrongly accused Amanda Knox as she embarks on a 16-year journey to exonerate herself and demonstrate her innocence in the wake of her roommate, Meredith Kercher’s murder.

### Twelve

Long ago, 12 zodiac angels battled to defend humanity and imprisoned evil spirits within the gates of Hell. As many enjoy a tranquil existence, these spirits have returned, inciting chaos across the globe in the forthcoming series, *Twelve*. Confronting the menace posed by O-Gwi (Park Hyung-Sik) and his band of malevolent spirits, the 12 zodiac angels, led by Tae-San (Ma Dong-Seok), who represents the tiger, brace for an epic showdown.

See below for additional content coming to Disney+ in August 2025.

## What’s Coming To Disney+ on August 1st

*Jimmy Neutron: Boy Genius*

– *Bob’s Burgers* (Season 15, New Episode)
– *Bad Seeds (Les mauvaises herbes)* (2016)
– *Boys on the Side* (1995)
– *Breaking Up* (1997)
– *Empire Records* (1995)
– *Enemy* (2013)
– *Gabrielle* (2013)
– *It’s Only the End of the World (Juste la fin du monde)* (2016)
– *Jimmy Neutron: Boy Genius* (2001)
– *King & Prince: What We Got* (Japanese Version, 2025)
– *Leap of Faith* (1992)
– *Love and Magnets (Les aimants)* (2004)
– *Planes, Trains and Automobiles* (1987)
– *Pompeii* (2014)
– *Silent Hill* (2006)
– *Splice* (2009)
– *That Night* (1992)
– *The Horse Whisperer* (1998)
– *The Nice Guy* (New Episodes)
– *The Passion of Augustine (La passion d’Augustine)* (2015)
– *The Out-of-Towners* (1970)

## What’s Coming To Disney+ on August 2 – 12

*FX’s Necaxa*

– August 2 – *SuperKitties* (Season 2, All Episodes)
– August 2 – *SuperKitties: Su-Purr Adventures* (Shorts) (Season 1, All Episodes)
– August 4 – *King of the Hill* (Season 14 – All Episodes)
– August 6 – *Low Life* (New Episodes)
– August 6 – *Strippers: Cars for Cash* (Season 1 – 2)
– August 6 – *The Proud Family: Louder and Prouder* (Season 3, All Episodes)
– August 7 – *FX’s It’s Always Sunny in Philadelphia* (Season 17, New Episode)
– August 8 – *Bob’s Burgers* (Season 15, New Episode)
– August 8 – *Narco Wars: In Their Words* (2019)

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Marvel's Spider-Man Partners with Magic: The Gathering through Newly Unveiled Cards and Spoilers at SDCC 2025
Marvel’s Spider-Man Partners with Magic: The Gathering through Newly Unveiled Cards and Spoilers at SDCC 2025
5:33 am

Since its unveiling, the MTG community has been speculating about the Marvel’s Spider-Man set, and today, several cards have been disclosed.

Last March, the initial MTG Spider-Man cards captivated the internet. Although it was a scene box set, the six cards presented allowed fans to witness the heroism of the web-slinging champion, while also previewing some villainous designs arriving in Magic: the Gathering. A new selection of exclusives was unveiled today, displaying a variety of heroic allies that will be joining the set when it debuts on September 26.

During the panel at SDCC 2025, attendees were treated to a glimpse of new heroes and villains heading to the Spider-Man set. MTG has a considerable task ahead, with hundreds of characters to depict from the illustrious history of the resident Queens’ superhero, and MTG rekindles a moment from the very beginning, the cover of Spider-Man #1.

The late and legendary artist, Steve Ditko —the original illustrator for the first Amazing comic— contributed his iconic depiction of the hero, highlighting the moment Peter Parker was bitten by the radioactive spider, prominently featured. The artwork is directly pulled from the comic pages and placed onto an MTG card that can be utilized in-game. When Peter undergoes his transformation, the artwork first shown from the cover of Spider-Man #1 is uncovered, showcasing the entire Marvel First Family, the Fantastic Four.

MTG embraced the hero’s origins; they fully engaged with them and extracted scenes straight from the comic book pages and panels. Below, a gallery has been provided (courtesy of Wizards of the Coast) of all the cards disclosed so far, each embracing the webslinger’s beginnings and the evolution of the narrative throughout Spider-Man‘s legacy.

In addition to the main set cards, WOTC also offered fans a preview of some cards that are anticipated to appear in the newly introduced Welcome Deck set that will accompany the rest of MTG Spider-Man. It’s crucial to note that WOTC has already established that only the cards with the SPM set identifier will be Standard legal, while the others (like the welcome deck code SPE) will not be Standard legal. The cards from the welcome decks are presented below.

While the new Spider-Man Universes Beyond set will debut on September 26, fans will first be transported to the Universe Within set, Edge of Eternities. Edge of Eternities launches on August 1, and fans can discover more details regarding any of the upcoming sets on the official Wizards of the Coast website.

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"Elden Ring Nightreign Unveils Two-Player Co-Op and Exciting New Duo Expeditions Mode"
“Elden Ring Nightreign Unveils Two-Player Co-Op and Exciting New Duo Expeditions Mode”
9:13 pm

Following months of eager anticipation, FromSoftware has at last unveiled a co-op mode for 2 players in “Elden Ring Nightreign,” enabling gamers to journey through the game alongside one cooperative companion. This update, set to launch on July 30 with Patch 1.02, represents a notable transition from the former stipulation of either one or three players. The move to add a two-player mode was influenced by feedback from fans who favored this format.

Director Junya Ishizaki of “Elden Ring Nightreign” admitted that the two-player option was initially missed during the development phase. In a conversation with IGN in May 2025, Ishizaki conveyed his regret regarding this oversight and underlined the importance of fine-tuning the mode prior to its launch. The newly introduced mode, named ‘Duo Expeditions,’ comes as the game rolls out more difficult variants of Nightlords, referred to as “Everdark Sovereigns,” which adds an extra dimension of challenge.

The update aligns with the onset of a new Everdark cycle on July 31, showcasing improved Nightlords like Tricephalos, Augur, Equilibrious Beast, and Fissure in the Fog. These powerful adversaries will unleash their abilities upon Limveld, presenting players with new trials. Players can check out the trailer for the two-player co-op mode and learn more about upcoming updates on the official FromSoftware website.

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