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Crimson Desert Transformed into Survival Game Through Mod Featuring Alleged “Food Consequences” System

Are you having fun being Kliff MacDuff? How would you like to be Kliff MacDuff with an acute case of gastritis? It appears that open world RPG Crimson Desert has a secret “food consequence” system, cut during development. It offers 50 different “food skills” split across 15 categories, on top of the existing Crimson Desert cooking recipes. Stir it all together and you have something like a survival sim, as if this game wasn’t enough genres already.

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Anticipated Schedule for Valve’s Launch of the Steam Deck 2

### Morning Checkpoint for April 2, 2026

The gaming and entertainment sector continues to change swiftly, with notable advancements occurring on multiple sides. Here’s a recap of the most recent events.

#### A Potential Steam Deck 2 Coming in 2028?

Latest whispers indicate that Valve might be aiming for a potential release of the next-gen Steam Deck around 2028. Hardware insider KeplerL2 noted that while the timeline is optimistic, existing RAM and NAND shortages could cause delays. Valve’s strategy stresses waiting for a substantial increase in computing capabilities without jeopardizing battery life, seeking a meaningful upgrade.

#### Valve Experimenting with a Homepage Update

In a bid to improve user experience, Valve has unveiled that it is trialing a revamped design for the Steam homepage. The redesign seeks to offer users more customized game suggestions, including detailed reasons for particular recommendations. Furthermore, the update features a more pronounced Wishlist section and interactive micro-trailers for games when hovered over, facilitating quick glimpses.

#### Blizzard’s Upcoming Endeavor: AAA Open-World Shooter

Blizzard Entertainment is currently seeking a “Lead Designer, Innovation” for a new AAA open-world shooter, raising questions about whether this venture could be a spin-off from the well-known StarCraft series. The job announcement signals a transition toward employing Unreal Engine, indicating a marked shift from the company’s traditionally proprietary development tools.

#### The Boys: Reality Surpasses Satire

Showrunner Eric Kripke shared his frustration over completing the script for the fifth season of *The Boys* before significant political events transpired that reflected the show’s themes. The satirical series, which critiques authoritarianism and dystopian themes, has discovered its once implausible plotlines increasingly relevant, leaving the team feeling “bummed out.”

#### Pokémon Center Gatherings Canceled in Japan

Due to “unforeseen circumstances,” all regular Pokémon Greetings and TCG meetings at Pokémon Centers throughout Japan have been called off for April. This decision follows a tragic incident involving the stabbing of a Pokémon Center worker. Competitive events will still take place, albeit without any audience presence.

#### Mario Galaxy Film Breaks Box Office Records

In spite of receiving poor early reviews, *The Super Mario Galaxy Movie* broke the record for the highest opening day in April with an impressive $34 million. This figure exceeded the opening day performance of its predecessor, showcasing that audience excitement can occasionally overshadow critical reception. Nevertheless, estimates for the first week’s overall earnings indicate it may not meet the financial success of the first film.

In conclusion, the interplay of technology, entertainment, and current affairs creates a vibrant environment, as evidenced by the ongoing developments across various platforms.

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Capcom Encounters Criticism for Enforcing Contentious DRM Methods in Its Titles

The recent re-launch of the three foundational *Resident Evil* games on Steam has sparked considerable controversy, primarily due to the incorporation of Enigma DRM (Digital Rights Management) in all three games. Capcom, the publisher, has encountered backlash from fans and gamers who are dissatisfied with this choice, particularly in light of the company’s recent elimination of comparable DRM from *Resident Evil 4* just weeks ago.

On April 2, Capcom released the initial three *Resident Evil* games on Steam, providing updated editions that are compatible with contemporary systems. Many had anticipated that this relaunch would serve as an opportunity to honor the franchise’s legacy. Nonetheless, the inclusion of Enigma DRM has tainted the experience, resulting in performance issues and compatibility complications, including reports of the games failing to operate on the Steam Deck.

The adoption of Enigma DRM has faced severe criticism for degrading game performance and imposing obstacles for legitimate users. Gamers have vocalized their displeasure on platforms such as Steam, indicating that the performance issues have made the games less enjoyable, and in certain instances, unplayable on specific devices. This scenario mirrors what players encountered with other Capcom titles, including *Dino Crisis 1* and *2*, which also endured the negative consequences of Enigma DRM.

What further raises eyebrows is Capcom’s apparent indifference towards the unfavorable feedback from players. Despite being aware of the drawbacks of Enigma DRM—including performance decline and incompatibility with Linux systems—the company has persisted in utilizing this contentious system. This is particularly perplexing, given that the publisher had just faced criticism over *Resident Evil 4* due to similar problems, which led to them reversing their decision. The situation prompts the question of why Capcom would opt to reintroduce such a problematic DRM for these classic games.

The critique of DRM itself is not a new phenomenon. Numerous gamers contend that DRM merely complicates life for paying customers while being easily bypassed by pirates. In the context of these *Resident Evil* games, this argument gains even more traction, as the same versions have been accessible without DRM on GOG for years. GOG has pledged to keep these games DRM-free indefinitely, allowing customers the liberty to share their purchases without limitations. The contrast between the Steam and GOG versions raises concerns regarding the rationale behind instituting such restrictive measures on a product that, fundamentally, lacks a perceived piracy threat due to its age.

As part of a marketing strategy, Capcom is currently providing the *Resident Evil* trilogy at a reduced price on Steam, which has garnered some attention. However, the overall consensus remains that this tactic has backfired. By releasing a version with DRM that performs inferiorly compared to its DRM-free counterpart, Capcom risks alienating its dedicated fanbase and damaging its reputation.

In summary, the choice to implement Enigma DRM on the re-released *Resident Evil* games seems ill-conceived and disconnected from the gaming community’s expectations. The ongoing application of such technology on titles that are decades old raises questions about the viability and suitability of DRM in today’s gaming environment. As gamers call for higher standards for their purchases, Capcom’s commitment to employing Enigma DRM could ultimately undermine its longstanding relationship with its audience.

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Legends of the Round Table: A Chivalric Turn-Based RPG Inspired by Jousting Tournaments

Legends of the Round Table isn’t just a turn-based RPG, it’s an extravagant 13th century puppetshow with live medieval lute music and a boisterous, singing narrator you can all but visualise prancing around the stage, splashing mead over the less important courtiers. It’s also a jousting experience in which you can juice up your charge with Love, one of the principle chivalric virtues, in order to clang a dude right off his horse.

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