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Clair Obscur: Expedition 33 Releases Free “Thank You” Expansion Featuring New Exploratory Locations

Clair Obscur: Expedition 33‘s promised free expansion is available to download right now, developers Sandfall Interactive have announced at this evening’s Trial by Keighley, aka the Game Awards.

The update includes new enemies and bosses, a new dungeon, enemies, new language support and costumes. The extra environment appears to be toy-themed and accessible later on in the game. If you’re concerned about spoilers (I myself still haven’t finished this), I would skip the below trailer. I would also skip the below trailer if the prospect of death by lollipop strikes you as a bridge too far even for Clair Obscur, a game of many disarming eccentricities.

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Highlights and Updates from the 2025 Game Awards

This evening, the 2025 Game Awards mesmerized millions with a range of world debuts, highlighting the prospects of gaming. Held by Geoff Keighley in Los Angeles, the gathering merged awards with exhilarating announcements, resembling a press briefing similar to E3. Below is a brief summary of the major revelations from the event.

### Star Wars: Fate of the Old Republic
Arcanaut Studios unveiled the initial trailer for *Star Wars: Fate of the Old Republic*, a single-player action RPG helmed by former BioWare pioneer Casey Hudson. Excitement is mounting as enthusiasts eagerly anticipate this return to the distant galaxy.

### Divinity
Larian Studios, the minds behind *Baldur’s Gate 3*, announced a fresh installment in the *Divinity* series, presenting a fierce cinematic trailer that suggests an epic scope, reportedly bigger than its predecessor.

### 4:LOOP
Sony and Bad Robot launched *4:LOOP*, a new shooter/roguelike, following a speech from Best Performance awardee Jennifer English.

### Coven of the Chicken Foot
Wildflower Interactive, under Bruce Straley’s leadership, introduced their narrative adventure title, *Coven of the Chicken Foot*. The plot revolves around an elderly woman collaborating with a plant creature, with an unexpected twist in their dynamic.

### Ontos
A first glance at *ONTOS*, a horror title from Fractional Games and Kepler Interactive, presented disturbing body horror aspects in a cinematic trailer set to debut in 2026.

### Zenless Zone Zero
Hoyoverse showcased a new character for *Zenless Zone Zero*, thrilling the franchise’s fans.

### 2XKO
Riot presented *2XKO*, the *League of Legends* fighting game, previewing Caitlyn’s addition to the console cast in January.

### Resident Evil Requiem
A new glimpse at *Resident Evil Requiem* featured Leon Kennedy, generating anticipation for the next chapter of the cherished series.

### Order of the Sinking Star
Jonathan Blow’s fresh puzzle endeavor promises over 1,400 challenges in *Order of the Sinking Star*, expected to release in 2026.

### Exodus
*Exodus*, a sci-fi action RPG shooter from Wizards of the Coast, vows a storyline and gameplay that fills the space left by *Mass Effect*, anticipated to launch in early 2027.

### Warlock: Dungeons & Dragons
Trisha Helfer unveiled *Warlock: Dungeons & Dragons*, with further details expected in 2026, and a confirmed release in 2027.

### Control Resonant
Remedy announced a sequel to *Control*, slated for 2026, highlighting its distinctive narrative approach and intricate graphics.

### Gang of Dragon
Nagoshi Studio’s *Gang of Dragon* aims to engage fans of the *Yakuza* franchise with its themes of crime drama.

### Street Fighter Movie
A teaser for the forthcoming *Street Fighter* live-action film thrilled fans, merging gaming nostalgia with cinematic excitement.

### Lego Batman: Legacy of the Dark Knight
Geoff Keighley shed light on *Lego Batman: Legacy of the Dark Knight*, likening it to an *Arkham* experience.

### Tomb Raider
The upcoming *Tomb Raider* game features Lara Croft battling scavengers, aiming for a 2027 release. A remake titled *Tomb Raider: Legacy of Atlantis* is also planned for 2026.

### Forest 3
A moody teaser for *Forest 3* left fans curious, despite initial confusion with a similar name.

### Invincible VS
*Invincible*’s fighting game is slated for a 2026 debut, accompanied by an announcement of a new character.

### Orbitals
A co-op title, *Orbitals*, draws parallels to *anime Split Fiction*, promising a distinct gameplay adventure.

### Diablo IV
Blizzard revealed *Lord of Hatred*, the upcoming expansion for *Diablo IV*, set to launch on April 28, expanding the game’s universe.

### Marvel Rivals
*Marvel Rivals* introduced Deadpool through an animated teaser, officially joining the roster in January.

### 007: First Light
Lenny Kravitz’s casting as the villain in *007: First Light* marks the musician’s debut in the gaming world.

### Lords of the Fallen II
The premiere gameplay trailer for *Lords of the Fallen II* captivated the audience, showcasing updates for its predecessor.

### Saros
*Housemarque* and Rahul Kohli presented *Saros*, a roguelike shooter expected for PS5 release on March 20.

### No Law
*No Law* presents a futuristic setting echoing *Cyberpunk 2077*.

### Total War: Warhammer 40k
David Harbour revealed *Total War: Warhammer 40k*, merging strategic gameplay with the Warhammer universe.

### Ace

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Total War: Warhammer 40,000 Includes Orks, Space Marines, Aeldari, and David Harbour as a Character

That furious cyborg face in Geoff Keighley’s bottom was telling the truth! Creative Assembly are making Total War: Warhammer 40,000, a new era for Twar that looks to take the Total War strategy map/battle map format and apply it to whole solar systems. They got David Harbour to announce the game at the Geoffies just now. There was a moment of pure, ecstatic terror when I thought they were making Total War: Stranger Things. Harbour wouldn’t have left the stage alive. But no, don’t worry, he’s here because he’s voicing some unit or other. Catch a cinematic intro and just a tiny bit of footage in the announcement trailer, below.

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Mega Man Makes a Comeback in an Exciting 2D Quest

### The Excitement Surrounding *Mega Man Dual Override*

The reveal of *Mega Man Dual Override* has taken the gaming community by storm, not only reaffirming the lasting legacy of the legendary Blue Bomber but also marking its planned launch in 2027 for previous-generation consoles. Capcom’s choice to revert to 2D for this latest entry is an encouraging sign for fans longing for a resurgence of traditional gameplay elements.

The short teaser presented at The Game Awards highlighted a new 2.5D visual style while preserving the classic mechanics that have characterized the franchise, including jumping, shooting, and the familiar recoil from enemy impacts. This combination of nostalgia and contemporary design is sparking enthusiasm as players look forward to the new experiences the game might bring.

A significant source of encouragement stems from the transformations within Capcom itself. In contrast to the mid-2010s, the company has shown a revitalized dedication to quality and innovation. This is showcased in recent projects that, despite being experimental, have struck a chord with audiences, such as *Kunitsu-Gami: Path of the Goddess*. This evolution bodes well for the likely success of *Mega Man Dual Override*, offering it the creative environment necessary to flourish.

Nevertheless, the distant 2027 release timeline suggests that the project remains in its early phases, probably being crafted by a smaller development team. This paves the way for innovative ideas and new mechanics that could refresh the gameplay experience. Fans are hopeful that this new title could lead to a broader revival of the franchise, possibly resulting in the long-anticipated returns of beloved sub-series like *Mega Man X* or a new 3D version of *Mega Man* that many have dreamed about for years.

As excitement escalates, players are keen to discover how Capcom intends to modernize classic boss encounters, such as those against the infamous Yellow Devil, while retaining the challenge that has become synonymous with the series. In the end, *Mega Man Dual Override* epitomizes both nostalgia and prospective development, as fans await the chance to immerse themselves once again in the world of one of gaming’s most renowned characters.

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“Frictional Games Reveals Soma Follow-Up Ontos: A Lunar Horror Featuring Talking Rat Walls and Stellan Skarsgård”

Amnesia developers Frictional have finally done the decent thing and confirmed their much-teased follow-up to Soma, the much-beloved/dreaded underwater sci-fi horror game from 2015. Revealed just now at the Geoffrey Awards, the new game is called Ontos, which appears to be the Greek word for “Being”. It’s set in some kind of creepy lunar mad science resort called Samsara, and it honestly reminds me more of Bioshock at a glance than Soma, even though it’s set in outer space. That’s partly because it has a noticeably chattier NPC cast.

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Diablo 4’s Next Second Expansion Brings New Classes and Significant Enhancements

**Diablo 4: Lord of Hatred Expansion Synopsis**

Get ready for an exhilarating return to the shadowy realms of Sanctuary with the imminent expansion of *Diablo 4*, named *Lord of Hatred*. Set to launch on April 28, 2026, this expansion will unveil a multitude of new features, including two thrilling new classes—most prominently the long-anticipated Paladin. Blizzard Entertainment assures that *Lord of Hatred* will not only elevate the gaming experience but will also provide a thorough overhaul of the game’s end-game mechanics.

### New Quests in Skovos

*Lord of Hatred* expands upon the story groundwork established by the initial expansion, *Vessel of Hatred*. Players will embark on an exhilarating adventure to Skovos, the oldest region in the world. This fresh locale will feature a diverse array of terrains, such as volcanic shores, tempestuous forests, and waterlogged ruins rich in unremembered tales. Adventurers will have the opportunity to explore these meticulously designed environments in pursuit of legendary treasures.

### New Classes and Gameplay Innovations

The launch of the Paladin class stands out as one of the focal points of this expansion. This warrior wielding hammer and shield introduces a distinctive array of abilities that promise to transform the battleground in unforgettable manners. Furthermore, Blizzard is developing a second, currently undisclosed class, further broadening the selection of playable characters.

### Enhanced Gameplay Progression

In addition to introducing new classes, *Lord of Hatred* seeks to overhaul the progression framework. Skill trees will gain new class-specific variations and elevated level caps. A Loot Filter will be introduced, enabling players to better farm for specific item drops. Additionally, enhanced crafting options, including the Horadic Cube for inventive experimentation and a new Talisman for set bonuses, will further enrich the crafting dimension of the game.

### Customizable Endgame and Fresh Activities

To tailor the gaming experience, Blizzard is rolling out War Plans. These plans will empower players to customize their endgame progression based on their preferred activities and modifiers aimed at maximizing high-value rewards. A new activity, referred to as Echoing Hatred, will provide a formidable challenge for players as they test the capabilities of their new builds. Moreover, a seemingly whimsical addition is the incorporation of fishing in Sanctuary, catering to the modern online multiplayer landscape.

### Pre-Order Incentives and Anticipation

Those who pre-order *Lord of Hatred* will gain instant access to the Paladin class, allowing enthusiastic players to immerse themselves in the new content prior to the official expansion launch. Fans are optimistic that these enhancements will breathe new life into *Diablo 4*, potentially achieving levels of engagement and replayability reminiscent of *Diablo 3*.

As the release date approaches, players eagerly anticipate the opportunity to delve into the hidden depths of Skovos, face off against Mephisto, and engage in an enriched gameplay experience that expands the boundaries of what *Diablo 4* has to offer.

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Larian Studios Announces New Divinity RPG with Enhanced Features and Expanded Gameplay Elements

Larian have shown up at this year’s Geoff Awards with a Divinity thing, so I assume that clanking we all heard in the run-up to the show was Swen Vincke going up a flight of stairs. Anyway, the folks behind Baldur’s Gate 3 have revealed a new RPG called… Divinity. No, not Divinity: Original Sin 3. Just plain old Divinity, for the moment at least. Catch the trailer below. Beware that it contains footage of some drunk Orcs and one naked human guy in a crown getting roasted alive.

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Capcom Verifies Leon Kennedy as Playable Character in Resident Evil Requiem

**Leon Kennedy Is Back: Playable Character in Resident Evil Requiem**

The buzz around the Resident Evil franchise is on the rise with the latest announcement that Leon S. Kennedy will be a fully playable character in the forthcoming Resident Evil Requiem. This news, confirmed during The Game Awards 2025, comes after previous leaks suggested Leon’s involvement, further heightening enthusiasm among gamers.

Leon Kennedy, a beloved character first introduced in Resident Evil 2, has made appearances in several titles throughout the series, demonstrating his journey from an inexperienced officer to a battle-hardened veteran. In Resident Evil Requiem, players will meet a new, older, and tougher rendition of Leon. This character progression not only signifies the passage of time within the game’s story but also hints at a richer narrative and more intricate gameplay mechanics.

The newly released gameplay trailer provides a sneak peek of the exciting action that players can expect. It showcases Leon’s combat prowess and survival skills as he faces off against a horrifying new adversary armed with a chainsaw—evoking the franchise’s hallmark horror themes. Fans are acutely aware of Leon’s unfortunate encounters with chainsaw-wielding adversaries, making this confrontation especially tense.

Resident Evil Requiem is set to delve deeper into the expansive lore of the Resident Evil universe while offering the thrilling survival horror experience that players have eagerly anticipated. The inclusion of a playable Leon introduces potential new gameplay features, incorporating his distinct abilities and backstory, positioning him as pivotal to the game’s narrative.

To sum up, Leon Kennedy’s return in Resident Evil Requiem underscores the franchise’s commitment to its history and its fanbase. As the release date draws near, anticipation continues to mount for what is sure to be another significant installment in the legendary series.

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“Decrepit: A Solo-Developed Soulslike Game Focused on Escaping a Castle Through Death”

Earlier tonight, The Game Awards 2025 briefly ceased funnelling trophies into Sandfall Interactive’s pockets on a heavily sponsored conveyor belt to reveal Decrepit: a horror-flavoured, dungeon-dwelling soulslike that’s the debut project of solo dev outfit Jämmerdal Games. It’s being published by Three Friends, they of Romestead and ex-Mojang/Ghost Ship Games note, and aims to be out in 2026.

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$20 Million Wager Lost by Prediction Market Players Because of Technicality

**Time Magazine Selects “Architects of AI” as Person of the Year 2025**

On December 11, 2025, *Time Magazine* revealed its eagerly awaited Person of the Year, a selection that has ignited both enthusiasm and debate across multiple platforms. In an extraordinary decision, the magazine honored not a solitary person, but a collective of seven prominent individuals recognized as the “Architects of AI.” Among these figures are well-known names such as Elon Musk, Nvidia’s Jensen Huang, and OpenAI’s Sam Altman. This decision underscores the increasing relevance of artificial intelligence in modern society, while simultaneously provoking a lively discussion among participants in prediction markets.

The announcement unfolded against a backdrop of substantial speculation on prediction markets, especially on sites like Kalshi, where nearly $20 million was staked on who would receive the esteemed title. Numerous bettors wagered on AI itself, believing it could stand as a contender in its own right. However, when *Time* acknowledged human leaders in the AI domain instead of the technology itself, discontent arose from annoyed gamblers.

At the heart of the controversy was *Time’s* dual-cover strategy for the Person of the Year issue. One cover prominently featured the seven individuals recognized as architects, while the other showcased the term “AI” in bold text, prompting many to interpret this as a sign that AI itself deserved recognition as well. This duality has caused confusion and fueled the arguments of bettors who feel misled.

Social media buzzed with comments from unhappy gamblers expressing their shock at the choice, with many asserting they had placed informed bets based on the visibility of AI in the cover and title. Remarks like “This is actually so freaking stupid” and “The cover literally says ‘AI’ right on the front” underscored the frustration experienced by numerous betting individuals.

Amid the amusement from onlookers at the tumult of this betting situation lies a more profound consideration of the future of gambling and financial speculation. The emergence of platforms like Kalshi and Polymarket signifies a growing culture of wagering on nearly every imaginable outcome. This trend prompts inquiry into the ramifications of financializing facets of human experience—including our aspirations, anxieties, and convictions—and whether it yields beneficial or detrimental effects on society.

Critics caution that such a culture might worsen issues connected to gambling addiction, particularly among younger audiences increasingly involved with online betting. As the urge to monetize shared opinions and experiences escalates, the economic and social ramifications remain to be fully comprehended.

In summary, while *Time Magazine’s* acknowledgment of the “Architects of AI” signifies an important recognition of the influential figures shaping technology’s future, it also underscores the complexities and pitfalls of a more speculative environment. As society navigates an era influenced by both AI and betting culture, the aspiration is to approach this territory with care, lest it lead to adverse outcomes.