Evaluating the Advantages and Disadvantages of Choosing the Forge Dragonborn Race in Character Creation Rolls
Can’t breathe fire though.
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Can’t breathe fire though.
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As someone staring down the barrel of untangling a box of Christmas lights, I won’t lie, a not tiny part of me wants to throw them in the bin and replace the whole lot with a fresh set from the shop. (I must stress, I won’t be doing that. But the urge still stands.) However, Restory is a cosy game that appeals to the better angel of my nature, the part that will patiently untangle the lights so they can be enjoyed for another year.
Restory sets you up as the manager of a small Tokyo electronics maintenance shop at the turn of the millennium. Customers bring you broken devices to painstakingly disassemble, clean, and replace their broken parts, restoring them to working order. Though you can also order broken devices and spare parts online using your delightfully dated PC.

**The Escalating Phenomenon of Pokémon Card Thefts: An Insight into Recent Robbery Cases**
As the collectibles market witnesses unmatched expansion, trading cards—especially Pokémon cards—have observed their value soar to astonishing levels. With some cards rumored to be worth more than their weight in gold, the temptation of these gleaming items has drawn the attention of not only fans and investors but also criminals. Recent occurrences in California reveal the extremes to which thieves will go to acquire these coveted products.
A significant incident transpired recently in Burbank, California, where a team of masked intruders carried out a calculated theft, making off with nearly $100,000 worth of Pokémon cards from a neighborhood store. The boldness and speed of the crime were recorded on CCTV, depicting the thieves escaping with bundles of cards in mere minutes. This event has sparked worries among shop owners and collectors, as such offenses grow ever more common.
Kiet Nguyen, the proprietor of the Burbank card store, stated that the criminals displayed a degree of expertise and preparation that implies they may be part of a broader criminal syndicate. “They knocked over and shattered a glass display case to capture its contents,” Nguyen shared. The accuracy of their actions and their evident awareness of what to focus on has led law enforcement to believe they are linked to numerous similar thefts throughout Southern California.
The incredible worth of Pokémon cards further amplifies the temptation for these crimes. Currently, the average Pokémon card weighs just under two grams, with an equivalent amount of gold valued around $270. For instance, the Mega Charizard X ex SIR card from the latest Phantasmal Flames collection is appraised at about $600. Additionally, sealed products are fetching significant premiums in the resale market, with booster boxes from the 2021 Evolving Skies set selling for as high as $2,350—eighteen times the initial retail cost.
This rise in value not only complicates the ability of fans to obtain Pokémon cards but also elevates the risks for stores holding these prized inventories. Nguyen, who felt his store was secure in a relatively safe neighborhood, expressed shock at the breach of his considerable security systems. His situation highlights a concerning reality: card shops, frequently less safeguarded than jewelry establishments, are becoming prime targets for criminals.
The growing prevalence of thefts in card shops prompts crucial discussions regarding security measures in retail spaces for collectibles. With the expanding market for Pokémon cards, criminals are identifying profitable avenues in what were previously viewed as low-risk burglaries. As occurrences like the Burbank robbery become more frequent, both merchants and law enforcement must adapt their tactics to address this alarming trend, ensuring a safer experience for collectors and enthusiasts alike.
The Pokémon card community, once associated with nostalgia and childhood reminiscences, now faces the challenge of the more sinister aspects of collectible hunting—heightening the stakes for enjoying a pursuit that has evolved into a multi-million dollar venture.
Three new trademarks which very much look to be related to Larian’s Divinity RPG series have been unearthed, with one closely mirroring the design of a desert monolith Geoff Keighley’s posted a picture of in advance of The Geoff Awards. That monolith teaser, which Keoff captioned “regal.inspiring.thickness” has been the subject of much chatter for the past week or so, as the big showcase hype machine churns.

**Black Friday and Cyber Monday: Post-Event Deals for the Holidays**
Black Friday and Cyber Monday have wrapped up, signifying a week-long festivity of remarkable discounts across numerous categories. However, if you overlooked some fantastic offers, there’s no reason to worry. As the holiday season draws near, fresh deals are surfacing.
For Apple enthusiasts in search of a dependable power solution without the annoyance of tangled wires, the ultra-slim 5,000mAh Anker Nano power bank is an outstanding choice. Initially priced at $55, this power bank is now available for only $41 on Amazon, but act fast; this holiday offer won’t be around for long. The discount is applicable to all color variants, allowing you to select one that enhances your device. Whether you own the iPhone 16 in Desert Titanium or a traditional black phone, there’s a color to suit your aesthetic.
**Convenient Power Solutions on the Go**
The Anker Nano power bank boasts a sleek design, at merely 0.3 inches thick. It is Qi2 certified, enabling it to attach effortlessly to the back of your phone to provide power. With a 15W output, it can charge an iPhone 16 Pro from 0 to 25% in just over 40 minutes, making it an ideal option for those on the go.
The power bank is engineered for user-friendliness, reducing the sensation of carrying an extra accessory. It is equipped with smart charging technology that halts automatically at 80% to preserve battery life and prevent overheating. Once your device cools down, the power bank picks up charging again. Additionally, it supports USB-C fast charging, able to charge an iPhone 17 to 25% in just 35 minutes. Replenishing the power bank itself takes less than two hours, enhancing its practicality.
**Advanced Safety Features**
Anker has incorporated state-of-the-art cooling technology, dual NTC chips, and intelligent heat management into the power bank, ensuring it operates below 104°F—14 degrees cooler than the typical standard for safer charging. It is compatible with iPhone models from Series 12 to 17. However, it does not work with the iPhone 16e or iPhone SE Series. Furthermore, you can charge your AirPods with this device, ensuring continuous access to your music while on the move.
Included in the package are the power bank, a USB-C to USB-C charging cable, a welcome guide, and a 24-month warranty for added peace of mind.
**Conclusion**
In conclusion, the Anker Nano power bank is a trustworthy and hassle-free charging solution, ideal for those who prioritize portability and ease of use. The current holiday price of $41 is a stellar offer, but it won’t stick around. As part of the holiday promotions, this discount is time-sensitive. Move quickly to grab this fantastic deal before it disappears!
[See at Amazon](https://shop.kotaku.com/go/6310/)
Equipping cosmetics boosts your stats!
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### The Latest in Video Game News: Elden Ring DLC, Perfect Dark Developments, and More
Good morning. Today is Tuesday, often deemed one of the more difficult days of the week, yet it presents a fantastic chance to get up to speed on the latest in gaming. Below is a summary of some of the most notable news in the industry, highlighting updates on *Elden Ring*’s DLC, a new studio associated with a shelved *Perfect Dark* project, and an unexpected crossover with *Stranger Things*.
#### Developers Behind Canceled *Perfect Dark* Reboot Allegedly Forming New 2K Studio
The excitement surrounding the reboot of *Perfect Dark* kicked off in 2020, but it has since transformed into a saga of suspense and letdown. Initially announced to much acclaim and followed by an exhilarating gameplay trailer in 2024, the project took a drastic turn when Microsoft canceled it in July. The group responsible for the reboot, The Initiative, was also dissolved soon after.
In a recent update, it has been revealed that two prominent figures from the now-abandoned project—former director Brian Horton and studio head Darrell Gallagher—have been recruited by 2K Games. They are set to create a new studio under the 2K umbrella. According to Bloomberg’s Jason Schreier, Take-Two Interactive’s interest suggests that the publishers were impressed by the *Perfect Dark* demo, leading to this new undertaking.
Gallagher, who affirmed the news on LinkedIn, is now part of a hopeful shift in the gaming industry, transitioning from a halted project to assembling a new creative team.
#### Reason Behind *Resident Evil 2* Lacking Returning Characters
In a recent conversation, Hideki Kamiya, the director of *Resident Evil 2* and the celebrated creator of *Bayonetta*, shared his rationale during the game’s production. Discussing his decision to exclude characters from the original game, he admitted that his earlier calls were ill-conceived. According to Kamiya, he intended to create a fresh start without accounting for the loyal fans’ attachments to familiar characters.
Ultimately, after a team member voiced concerns regarding this strategy, Claire Redfield, a pivotal character from the franchise, was incorporated into the sequel. Kamiya’s honest insights underscore the changing dynamics of game development and the significance of fan involvement.
#### *Elden Ring: Nightreign*’s First DLC Has Surpassed 2 Million Copies in Sales
In thrilling news for *Elden Ring* enthusiasts, the inaugural DLC named *Forsaken Hollows* has achieved outstanding success. Within a mere two weeks of its launch, it has sold over 2 million copies. FromSoftware publicly conveyed their appreciation to fans for their support during the ongoing battle against the Dreglord, emphasizing the DLC’s popularity and the franchise’s lasting allure.
#### And Now for One of 2025’s Strangest Crossovers
In an unexpected turn of events, *Microsoft Flight Simulator 2024* will include a crossover with the popular Netflix series *Stranger Things*. While the simulator is well-known for its genuine aviation experience and breathtaking depictions of real-world environments, the integration of elements from a series centered on supernatural phenomena diverges from its typical theme. This unforeseen partnership may captivate fans of both gaming and television as they navigate the skies with a splash of 80s nostalgia.
### ICYMI:
Stay tuned for additional updates on these intriguing developments and more as the gaming landscape continues to progress.
### Watch This:
The industry is in constant flux, with new ventures and expansions perpetually on the brink. Keep an eye out for more thrilling announcements and releases in the near future.

**Skate Story: An Engaging Adventure Within a Glass Realm**
An intriguing interplay exists regarding game critiques and individual beliefs. Occasionally, a game is first underrated, only to later gain acclaim from numerous esteemed critics, prompting a reassessment of one’s viewpoint. This was my experience with *Skate Story*. At first, I was unimpressed, suggesting it seemed more fitting as a screensaver than a complete game. However, I soon realized that I might have been missing something extraordinary.
After investing around 60 minutes into *Skate Story*, I became enchanted by its visual and auditory charm. The game showcases a stunning glassy, minimalist artistic approach that captures the essence of a city skyline at night, highlighted by contrasting hues of blue and red that amplify its surreal magnetism. Accompanying this vivid imagery is an atmospheric score by Blood Cultures, transitioning fluidly from calming tunes during leisurely skate sessions to more dynamic, beat-oriented soundscapes as the gameplay necessitates swift reactions.
Labeling *Skate Story* merely as “a vibe” fails to capture its complex blend of artistry and gameplay. Each rail grind and ramp jump is complemented by infectious tracks that elevate the dreamlike quality of the surroundings and the underlying existential themes of the story. The player takes on the role of a demon in search of redemption from a fragile glass life by devouring moons, traversing a realm where even slight impacts can result in a catastrophic shatter.
The game is enriched with eccentric characters who deliver witty and thought-provoking dialogue that resonates with the central theme of skating as a means to escape a beautiful yet eerie reality. There’s a distinct Suda51-like irreverence that contrasts the meditative aspects of skating against more intense challenges, showcasing a duality that enhances the overall experience.
However, while *Skate Story* reflects a singular artistic vision, it also introduces gameplay difficulties that can be exasperating. The delicacy of the glass character demands accuracy, and the controls may feel unwieldy. Early stages consist of narrow pathways strewn with obstacles that require quick reflexes. Regrettably, the game’s camera mechanics complicate navigation, as sharp turns frequently lead to a loss of momentum and potentially disastrous impacts with obstacles.
The decision to keep the camera closely tied to the player’s movements can be disorienting and amplify the challenge, making it hard to sustain speed while skillfully avoiding hazards. The sound of the skateboard scraping against the glass surface also detracts from the otherwise mesmerizing audio experience.
Despite these challenges, the charm of *Skate Story* persists. After engaging with it, I find myself returning to its soundtrack and replaying scenes in my thoughts, contemplating the impressions—both favorable and unfavorable—it has left on me. Perhaps it merits a second chance to fully understand what it offers, as it appears to navigate the boundary between artistic genius and gameplay execution.
In summary, *Skate Story* is a captivating journey into the realm of artistry within gaming, encouraging players to embrace its visual and auditory richness while contending with its gameplay hurdles. Whether the experience ultimately inspires admiration or frustration remains a personal journey for each participant.

**King of Meat: Glowmade’s Challenges and Impending Job Cuts**
Developer Glowmade is preparing for major shifts in the upcoming year, as reports reveal that the studio intends to lay off “approximately a dozen individuals” at the start of next year. This choice follows the release of their multiplayer party game, *King of Meat*, which debuted on Steam just two months ago but has struggled to achieve essential player engagement metrics. Originally targeting a concurrent player base of 100,000, the game reached a peak of only 320 players on PC, failing to sustain even 1,000 players across all platforms.
Numerous developers from Glowmade have recently turned to LinkedIn to declare their pursuit of new job prospects. Glowmade, a studio located in the U.K., launched *King of Meat* in October with support from Amazon Game Studios. Conversations regarding potential layoffs started in early December, despite prior assurances from management that the studio had “the runway to keep going.”
Amazon Game Studios first revealed in 2021 its collaboration with Glowmade to enhance its publishing initiatives, focusing on an investment in what was characterized as “exciting new IP.” At that time, Glowmade had a team consisting of 25 staff members, reflecting their aim to develop innovative gaming experiences.
Even with a substantial marketing push surrounding *King of Meat*, which included a notable appearance with the animated version of Geoff Keighley at Gamescom 2024 and a prominent video from content creator MrBeast, the game has not gained lasting traction. The promotional activities, which featured a large-scale event with many content creators and a considerable cash prize, ultimately did not convert into ongoing player interest, as evidenced by the game’s recent 24-hour peak on Steam being just 23 players.
In conclusion, Glowmade’s *King of Meat*, despite lofty ambitions and ample marketing resources, has not connected with players as anticipated. The forthcoming layoffs herald a tough time for the studio as it reevaluates its strategies and course after the game’s underwhelming launch. With the gaming community observing closely, it remains uncertain how Glowmade will steer through this challenging environment and what the future entails for its development initiatives.

**McDonald’s AI-Created Christmas Advertisement: A Disputed Holiday Promo**
Earlier this month, McDonald’s Netherlands unveiled a Christmas advertisement produced with AI generation tools that swiftly attracted negative feedback online. The ad, designed to connect with audiences during the festive season, showcased various AI-generated scenes highlighting the less favorable experiences tied to the celebrations. Regrettably, its execution was lacking, resulting in its ultimate withdrawal following public outrage.
This move into AI marketing by McDonald’s mirrors a similar experiment by Coca-Cola, which also ventured into AI-generated ads. The Christmas commercial sought to offer a humorous perspective on the difficulties of the holiday season but ultimately fell short due to its evident dependence on artificial intelligence, which diminished the overall viewing pleasure.
The advertisement was first shared on platforms like YouTube, but after facing considerable backlash, the fast-food chain removed it entirely from the web. Before its deletion, McDonald’s had already turned off comments on the ad to limit negative reactions.
The studio behind the advertisement, Sweetshop, asserted that they devoted seven weeks to meticulously crafting the project, utilizing a broad range of advanced methods and technologies. In a now-removed statement, the studio detailed their complex process, which included the use of Google Earth plates, style transfer, and extensive editing in an effort to produce what they deemed a top-tier cinematic experience.
Despite their assertions of purposeful artistry behind the AI-generated material, many viewers deemed the final output unattractive and disjointed. The combination of highly advanced digital techniques with the ad’s mediocre visual quality fostered doubt regarding the efficacy of AI in creative fields.
The conversation surrounding this advertisement provokes inquiries about the function of technology in marketing and storytelling. While the idea of employing AI can be viewed as groundbreaking, the result stood as a cautionary tale about the potential drawbacks of embracing novel approaches without necessary human supervision. Critics argue that conventional filmmaking methods, which incorporate human skill and creativity, could be more effective than relying exclusively on artificial intelligence.
In closing, McDonald’s venture into AI-generated marketing has turned out to be an unfortunate blunder, igniting discussions about the future of commercial creativity. This incident illustrates the persistent challenge of harmonizing technological progress with authentic artistic expression, particularly in an industry so centered on audience engagement as advertising.