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“Final Hearing in Rockstar and Terminated GTA Developers’ Legal Battle to Begin with Union Rally”

The final hearing in the legal battle between a group of former Rockstar workers and the GTA 6 studio over the latter’s decision to fire the former last year kicks off this week. It’ll get underway on September 10th, and the Independent Workers’ union of Great Britain (IWGB) – who’re representing the fired staff – are organising a rally to take place first thing on that opening day.

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Geoff Keighley and Mark Cerny to Present $2 Million Each Year to Up-and-Coming Game Developers

**Nova Games Foundation: A Fresh Chapter of Support for Emerging Game Developers**

In an extraordinary philanthropic venture, two leading personalities in the gaming sector are uniting to pave the way for the future generation of game developers. Geoff Keighley, the creator and host of The Game Awards, alongside Mark Cerny, esteemed game designer and architect of the PlayStation 5, is establishing the Nova Games Foundation. This initiative will channel millions into emerging creators, assisting them in bringing their groundbreaking games to market.

### Vision and Mission

As reported by Game File, Keighley underscores his dedication to philanthropy, asserting, “I’ve never held stock in a game company nor taken a financial interest in a game. Nova is philanthropy: we won’t be taking equity or aiming to recover the grants.” The foundation seeks to nurture creativity rather than pursue financial returns. This initiative is crafted to support new voices in the gaming sector as they establish their presence and thrive.

### Collaboration with Educational Institutions

The Nova Games Foundation is partnering with 13 esteemed university programs worldwide, including:

– New York University
– University of Southern California
– Abertay University in Scotland
– Cnam-Enjmin in France
– TH Köln in Germany
– Royal Melbourne Institute of Technology in Australia

Through these collaborations, the foundation will provide grants to 20 students each year, commencing from $100,000 and potentially reaching up to $500,000 for outstanding projects. However, recipients must achieve specific development milestones to unlock the complete funding, ensuring that the support is aligned with credible, promising initiatives.

### Funding and Impact

The foundation is currently welcoming applications from the recent graduating class of 2026 and the upcoming class of 2027. Both Keighley and Cerny have contributed multi-million-dollar donations to inaugurate the foundation and plan to continue their support moving forward, inspiring others to partake in their philanthropic mission.

The design of the Nova Games Foundation takes cues from prominent programs like the Rhodes Scholarships and the MacArthur Foundation’s “genius grants.” The aim is to establish a lasting endowment that enhances the gaming environment over the next 10 to 20 years. By prioritizing projects with “artistic, literary, and societal significance,” the foundation aims to provide not just financial assistance but also mentorship and pathways to full-time roles in an industry where stability has become increasingly rare.

### Personal Commitment to Future Generations

Keighley has conveyed a personal drive behind this initiative, stressing the significance of contributing to future generations. He muses, “I don’t have children, and I’ve dedicated much thought to what I can do for future generations. Games have been my entire career. I’ve been incredibly fortunate, and aiding someone else in building a life in this industry feels like a meaningful way to give back.”

### Conclusion

The Nova Games Foundation signifies a noteworthy commitment to cultivating new talent within the gaming sector, empowering aspiring developers to transform their creative aspirations into reality. With the support of industry icons like Geoff Keighley and Mark Cerny, the future of gaming is set to embrace innovative ideas and diverse perspectives, fostering a more dynamic and inclusive environment.

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Nintendo Brand Reigns at PAX West Even with Company’s No Show

### PAX West 2023: A Calm Event Highlighted by Unforeseen Pikmin Blooms

Having attended PAX West in Seattle for the first time since 2019, I noticed that this year’s affair was distinctly more tranquil compared to previous editions. The event was rife with merchandise booths occupying ample floor space, yet it seemed that the overall number of games on display had decreased. Major publishers such as Bandai Namco, Sega, NIS, and Konami presented impressive booths; however, the general ambiance felt more subdued, missing the excitement typically associated with larger gaming gatherings.

A significant reason for this toned-down atmosphere was the absence of the “big three” console makers: Sony, Nintendo, and Xbox. Apart from a few indie titles showcased by ID@Xbox at a nearby location, none of the major console players made an appearance this year. Nintendo’s absence was particularly notable, given that their U.S. headquarters is just around the corner from the event. Historically, Nintendo’s participation at PAX has brought thrilling announcements and captivating showcases, making their lack of presence all the more evident.

Nevertheless, Nintendo was not completely missing, as their franchise, *Pikmin*, made an unforeseen and widespread appearance at PAX. In particular, *Pikmin Bloom*, a location-based mobile game first developed by Niantic and now managed by Scopely, appeared to take center stage. Released in 2021, this game encourages players to walk while collecting virtual Pikmin, planting flowers along their journey and engaging in lighthearted gameplay designed more to promote movement than to capture specific locations—unlike its predecessor, *Pokémon GO*.

Although I initially engaged with *Pikmin Bloom* extensively, my interest waned after my daily commute came to an end. I assumed that enthusiasm among its player community had similarly diminished and could easily have believed it had quietly ceased operations. Contrary to my assumptions, *Pikmin Bloom* surfaced at PAX West with a robust marketing campaign.

In the lead-up to the event, Scopely poured significant resources into promoting *Pikmin Bloom*. Throughout Seattle, I observed numerous advertisements adorning buses and light rail stations, especially at the Westlake station, which was overwhelmed with promotional material. This extensive campaign aimed to bolster visibility, reflecting a dedicated effort to rekindle interest in the game. At the PAX venue, Scopely operated a booth that attracted many attendees, who enthusiastically wore paper Pikmin crowns distributed at the event. The outcome was a sea of Pikmin hats among the crowd, making the game one of the most recognizable names at PAX this year.

Despite the active marketing effort, the reasoning behind *Pikmin Bloom*’s revival at PAX is uncertain. Visitors had the opportunity to earn a special PAX-themed Pikmin during their time there, and a themed in-game event showcased Pikmin adorned in whimsical sausage hats, in line with Oktoberfest. However, the overall importance of this promotion appeared limited, prompting queries regarding Scopely’s choice to invest in a five-year-old mobile game that, despite generating consistent revenue, may not have justified such a thorough advertising initiative.

One theory posits that this push could be part of a broader strategy by Nintendo to set the stage for announcements tied to the *Pikmin* franchise, positioning the game as a focal point ahead of possible news. Coincidentally, a Nintendo Direct was slated to happen shortly after the event, leaving room for exciting future announcements related to the series.

Looking back, Scopely’s vigorous promotion effectively captured my interest, leading me to reinstall *Pikmin Bloom* and check out the new features since my last engagement in 2023. The game has received substantial updates, introducing additional activities and an even more adorable selection of Pikmin hats to collect, rekindling its appeal.

In summary, while PAX West 2023 may have seemed quieter than in years past, the strategic marketing of *Pikmin Bloom* demonstrated the power of innovative advertising—even in the absence of significant publisher showcases. Hats off to Nintendo for creating an impact without a physical presence, leaving a memorable mark on attendees.

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“ROLLA: An Evil, Fleshy, Monstrous B-Movie-Inspired Game Launching This Month”

Is Katamari Damacy an evil game? I realised as soon as I wrote the heading for this one that calling one game an evil version of Katamari might not be quite right, given the level of destruction you can enact in that series. Perhaps we’re getting into an ontological argument there, so I’m going to move past it and properly introduce you to ROLLA, a game where you play as a mobile mass of flesh that seeks to wreak havoc upon the world by rolling around and destroying everything.

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OpenAI’s GPT-6 Astra Enables Users to Alter Current Games with Restrictions

# The Hype and Reality of GPT-6 Astra in Game Development

The recent debut of GPT-6 Astra from OpenAI has sparked the usual hype cycle commonly linked to the launch of new AI models. The model’s launch was accompanied by an expected announcement video and a quick deployment, igniting excitement among technology aficionados. However, this fervor often masks the true implications of such advancements. Astra’s most remarkable feature is its capability to control a user’s computer and manipulate software commonly used in 3D game development, such as Blender. This power has led many to claim that Astra could transform the gaming industry, enabling users to produce original games without any human intervention.

Nonetheless, initial testers of GPT-6 Astra have primarily demonstrated its ability by reproducing existing games rather than producing genuinely innovative works. A sample of these demonstrations includes efforts to replicate well-known games like *Super Smash Bros.* and *Contra*, although these reproductions fall short in various facets, including gameplay and graphical quality. Critics have noted that the reimagined games frequently lack the appeal and functionality of their original versions, resembling subpar replicas instead of revolutionary new releases.

### The Paradox of AI Game Creation

Following a trend seen in previous AI developments, assertions that GPT-6 Astra could rapidly produce entirely new gaming experiences rapidly became exaggerated. Testers revealed that it could replicate games at a minimal computational cost, with reports suggesting it required about $10 worth of processing power to imitate popular titles. While this may appear groundbreaking, the outcomes were often disappointing. For instance, testers reported a *Sonic the Hedgehog* remake that lacked color and speed, while another user created a version of *The Simpsons: Hit and Run* that did not include fundamental gameplay mechanics.

This situation raises questions about the essence of creativity and originality in AI projects. Instead of generating unique ideas, Astra’s outputs often repurpose existing intellectual property with clear shortcomings. The games produced through Astra’s manipulation do not possess the intricate design and refined mechanics customarily developed by human creators.

### AI’s Impact on Game Development Costs and Quality

Although Astra offers an apparently accessible pathway for aspiring game developers to produce imitations of cherished titles, the quality and originality of these outputs prompt legitimate concerns. There exists a significant distinction between employing AI to duplicate existing games and crafting new, engaging experiences that push the gaming medium forward. Furthermore, the rising demand for AI technologies has concurrently driven up the cost of essential computing components necessary for rendering such projects, resulting in increased prices for the consoles that would run these games.

The recent emergence of other AI-driven initiatives like NVIDIA’s DLSS 5 presents another perspective on how AI endeavors to shape gaming. Reports indicate that DLSS 5 has negatively affected player experience, resulting in substantial frame rate drops and distorted visuals, complicating the discussion surrounding AI-enhanced gaming.

### Conclusion

In the aftermath of GPT-6 Astra’s release, the enthusiasm surrounding AI’s capacity to revolutionize game development is evident. Nevertheless, the reality of these tools may not meet the heightened expectations. Astra’s emphasis on replicating existing games, often with inferior quality, highlights the crucial significance of human creativity and the intricate interrelationship of design elements that culminate in successful gaming experiences. As the dialogue about AI in gaming progresses, a more refined comprehension of these technologies and their implications will be vital for shaping the future of game development.

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New Shiba Inu Pet Introduced in Old School RuneScape, Causing Nostalgic Disorientation

“Low-poly dogs!” I hear you chant in the distance. “Low-poly dogs!” The war cry gets louder. “Low-poly dogs!” It’s inescapable now, the low-poly dogs requested by the masses are here… Or, well, in the digital world of Old School RuneScape at the very least, as Jagex have added in a new members-only quest that allows you to pick up your very own puppy.

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Thousands of Pokémon TCG 30th Anniversary Orders Annulled Due to Scalper Bots

### The 30th Celebration Pokémon TCG Set: Excitement and Discontent

The Pokémon Trading Card Game (TCG) has sparked considerable excitement with the upcoming launch of the 30th Celebration set, scheduled to release on September 16. This set is regarded as one of the most eagerly awaited in recent times; however, the present condition of the hobby has left many collectors preparing for possible letdowns.

Recent news has brought a glimmer of optimism for collectors eager to discover Pokémon TCG stock available in stores next week. Reports suggest that The Pokémon Company has annulled thousands of bot-generated orders for the 30th Celebration set made through the Pokémon Center website.

Numerous users across multiple platforms, including X and Pokémon TCG-focused subreddits, have reported mass cancellations affecting preorders. Although there has been no formal announcement from The Pokémon Company explaining the rationale behind this significant action, it seems that the cancellations mainly focus on orders placed via bots. This assumption is supported by remarks made by Nintendo President Shuntaro Furukawa in July, highlighting The Pokémon Company’s dedication to tackling scalping in the market.

A tweet from @PokeSignals brought attention to the matter, stating that “thousands of bot orders in a colossal wave have just been canceled.” This tweet has ignited conversations among collectors who are optimistic about seeing additional stock releases on the Pokémon Center website.

Despite these cancellations potentially benefiting the community battling against scalpers, genuine purchasers have also voiced concerns. Some users reported that their legitimate orders were wrongly identified and canceled. Complaints have been raised in forums, with one individual expressing disappointment after waiting for hours in the queue, only to be mistaken for a bot. Similar feelings were shared by others who felt aggrieved after patiently attempting to secure their orders.

The swift cancellation of orders has led to speculations about the Pokémon Center’s monitoring techniques. Some think that purchases made through links from Pokémon TCG Discord servers may have formed a pattern resulting in mistaken cancellations. Others speculate that The Pokémon Company might have oversold its available stock, causing this situation.

Regardless of the cause, this wave of cancellations has created a difficult environment for sincere collectors. The only reliable way to obtain the Pokémon Center ETB promo cards—without facing the inflated prices imposed by scalpers—is through preorders on the Pokémon Center website. However, listings on online platforms like eBay are already showing outrageous prices, often quadrupling their suggested retail price.

As the release date nears, the atmosphere surrounding the 30th Celebration set continues to intensify. While there is hope for a fairer chance for collectors, the current climate raises concerns regarding accessibility and equity within the Pokémon TCG market, amidst the hurdles presented by bots and scalping. Collectors remain optimistic, holding onto the hope of acquiring their beloved cards and contributing to a community that flourishes on camaraderie and a passion for Pokémon.

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NBA 2K27 Showcases Impressive DLSS 5 Performance, Optimized for High-End GPUs

Bit of an anticlimax, really. After months of (justified) revulsion and anti-anticipation over Nvidia DLSS 5‘s AI rendering, it’s now available in a live game – license laden b-baller NBA 2K27 – and it looks… maybe not that bad?

This not-that-badness does come at an enormous cost to performance, and I’m still sceptical of how DLSS 5 will handle something more stylised than 2K27’s devotedly realistic depictions of varnished court floors and face-scanned athletes. But given how artistically botching and/or ridden with rendering errors the earlier previews have been, this specific implementation, in this specific game, is at least inoffensive in the looks department.

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Zelda’s 40th Anniversary Commemorated with Fresh Joy-Con Design for Switch 2

**The Legend of Zelda: Ocarina of Time Remake and 40th Anniversary Edition Switch Launching Soon**

Nintendo enthusiasts have plenty to anticipate this November with the forthcoming release of the remake of *The Legend of Zelda: Ocarina of Time*. Set to hit the shelves on November 5, this cherished classic will be revamped for a new audience, generating enthusiasm from both veteran fans and those new to the series. However, the excitement begins a week earlier with the debut of a special edition Switch console honoring the 40th anniversary of the legendary *Zelda* series.

Launching on October 29, the *Zelda* – 40th Anniversary Edition console marks the first special-edition Switch 2 since its release over a year ago. The console showcases a striking gold Triforce symbol on the dock, paired with forest-green Joy-Con controllers that feature subtle Triforce patterns. These design choices celebrate the franchise’s rich heritage while providing a fresh new aesthetic to the Nintendo Switch.

Significantly, this special edition also introduces vibrant Joy-Con options for the Switch 2, moving away from the previously standard black controllers. Earlier this year, a set of purple and mint Joy-Cons for *Splatoon Raiders* failed to impress, making this new *Zelda*-themed release particularly invigorating. The special-edition Joy-Cons are bound to attract both collectors and fans.

Alongside the special edition console are additional *Zelda*-themed accessories, such as a Pro controller and a carrying case, both embellished with matching Triforce designs and color schemes. While specific pricing for these items is still under wraps, initial reactions indicate that they will likely be in high demand.

The festivities extend beyond hardware. Nintendo is also broadening its collection of amiibo figures with the introduction of two new figures inspired by *Ocarina of Time*: a young Link and young Zelda. Despite mixed reviews regarding the game’s revised graphical style, these amiibo have been noted as exceptional pieces, showcasing some of Nintendo’s finest design work to date.

As the November launch of the *Ocarina of Time* remake draws near, excitement continues to escalate. With a special edition console and amiibo bolstering the franchise’s legacy, *The Legend of Zelda* 40th Anniversary celebration is poised to be a remarkable event for fans both old and new.