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“Discovering Blue Dragon and 8 Distinct RPG Combat Themes You Need to Experience”

### The Unusual Soundscape of RPG Combat Themes

Earlier today, my partner ignited a wave of nostalgia discussing the 2007 Xbox 360 RPG *Blue Dragon*, which is poised to get an unofficial PC port soon. This game, crafted by the legendary Nobuo Uematsu, renowned for his contributions to the *Final Fantasy* series, showcases intriguing musical selections that challenge standard RPG norms. The battle theme captured my interest with its distinctive fusion of rock elements and whimsical lyrics, reminiscent of a vibrant anime opening.

RPGs are celebrated for their immersive narratives and captivating gameplay, but the musical score is vital in enhancing player engagement. Below are some quirky and inventive battle themes from a variety of RPGs illustrating how music can enhance the gaming experience.

#### OFF – *Pepper Steak*
The battle theme *Pepper Steak* from the indie RPG *OFF* distinguishes itself with its haunting swing and disconcerting rhythms. The game’s storyline revolves around a baseball player cleansing a grotesque world populated by ghosts, and the music aligns perfectly with this strange narrative. While Toby Fox and Camelia are preparing to craft a new theme for the remake, the original *Pepper Steak* continues to resonate with players due to its eerie, dissonant melodies.

#### Deep in Coma – *Shadow Hearts: Covenant*
The battle theme in *Shadow Hearts: Covenant* is a frenetic composition that features during encounters in Japan within the game. Those new to the narrative might find it striking how this energetic soundtrack accompanies standard battles, adding an unexpected depth of intensity to conventional RPG conflicts.

#### Fit Battle – *Ring Fit Adventure*
Nintendo’s *Ring Fit Adventure* showcases *Fit Battle*, a theme that embodies the essence of exercising through its lively, encouraging sound. While traditional battle themes tend to be intense, this track resonates with players in a refreshing, cheerful manner.

#### New Age Retro Hippie – *Earthbound*
The memorable battle theme *New Age Retro Hippie* in *Earthbound* is fundamentally a whimsical interpretation of the classic *Johnny B. Goode* by Chuck Berry, infusing encounters with hippie foes with a sense of absurdity. The music licensing hurdles that *Earthbound* encountered only augment the eclectic character of its soundtrack, marking this as a standout selection for unconventional battle music.

#### Transformation – *The World Ends With You*
The bold soundtrack in *The World Ends With You* includes the battle theme *Transformation*, which was originally a boss theme but becomes a regular feature during battles in Week 3. The series’ rock and pop style presents a refreshing shift from standard RPG soundscapes, offering players an energetic backdrop to their frequent encounters.

#### Battle Theme – *Super Mario RPG: Legend of the Seven Stars*
A charming alternative to intense battle music, the theme from *Super Mario RPG* feels more fitting for a lighthearted minigame than for typical RPG conflict. Its cheerful arrangement keeps players engaged, making battles appear less threatening and more enjoyable.

#### Mime Battle – *Clair Obscur: Expedition 33*
In *Clair Obscur*, the Mime battles boast a whimsical soundtrack that remains enjoyable despite the repetitiveness of their foes. The abundance of mimes presents an unusual approach to combat, underscored by the quirky music.

#### Chaotic Dance – *Baten Kaitos: Eternal Wings and the Lost Ocean*
Even though *Chaotic Dance* isn’t an official battle theme, its exuberant energy and playful composition make it a notable inclusion in any list of unconventional RPG music. This track exemplifies the range of creativity present within RPG soundtracks.

### Conclusion
As *Blue Dragon* prepares for its PC launch, it serves as a reminder that RPG battle themes can transcend the usual, providing memorable auditory experiences. Ranging from the eerie to the outright peculiar, the music found within these games enriches their stories and establishes a distinctive atmosphere that players value. It’s worth lauding these unconventional compositions as we revisit nostalgic gaming moments. Enjoy exploring these soundscapes, and have a wonderful weekend!

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“Game Developers Discuss the Impact of GenAI Controversies and the Need for Enhanced Visual Literacy”

The era of generative AI has kindled an era of generative AI witchhunts. It’s routine right now for videogame developers to fend off accusations of using the technology, even when they are full-throated in their disapproval of ChatGPT, Claude and their ilk. Recent examples include Sandustry, the 2D factory builder from Hooded Horse with strangely haunting physics, and the just-announced Humankind 2, whose creators Amplitude have rushed to assure players that their announcement trailer is genuine live action film.

The conversation reflects a shifting idea of what AI-generated imagery ‘looks like’ – shifting because, strictly speaking, AI-generated imagery has no fixed style or quality. It’s derived from whatever data the model is ‘fed’. The confusion is exacerbated by the fact that the technology is changing, with new or updated buzzwordy tools being added to the pile. Established hallmarks of generated imagery go out of date fast. Meanwhile, generative AI’s advocates muddy the waters, conflating tools and framing their capabilities in ludicrously open-ended, investor-baiting terms. Still, some responsibility falls on regular users who’ve become accustomed to chucking around claims of “AI slop”.

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Milo Yiannopoulos Held by ICE for Deportation Actions

**Milo Yiannopoulos Apprehended by ICE: An Examination of the Contentious Figure and Recent Updates**

Earlier today, prominent media organizations, including *TMZ*, reported that U.S. Immigration and Customs Enforcement (ICE) has detained right-wing provocateur Milo Yiannopoulos at a holding facility in Louisiana. This event signifies a pivotal moment for a figure once central to the Gamergate movement, as the Department of Homeland Security (DHS) has verified his classification as an “illegal alien” slated for deportation due to infractions related to immigration laws.

**Details of His Captivity**

According to DHS, Yiannopoulos was apprehended on August 27 at Louis Armstrong New Orleans International Airport after legally entering the United States on May 14, 2019, via New York City. However, he overstayed his visa, resulting in a final removal order issued by an Immigration Judge on July 22 when he neglected to attend his immigration hearing. In a public statement, DHS underscored that Yiannopoulos would be held in ICE custody while awaiting deportation.

The agency further stressed a wider message directed at undocumented migrants, urging them to use the CBP Home App for self-deportation, providing $3,000 and a flight back to their home nations. This policy showcases a tough stance on immigration enforcement, aiming to encourage voluntary exits before potential arrest.

**Affiliations and Contentions**

Milo Yiannopoulos has consistently been a polarizing figure recognized for his provocative language and participation in divisive political discourse. Allegedly present in Louisiana to attend a concert by rapper Ye—who has come under fire for his antisemitic comments—Yiannopoulos’ connections exemplify his continued involvement in contentious cultural discussions.

Significantly, Yiannopoulos has previously advocated for stricter measures against undocumented immigrants, suggesting ICE checkpoints in public areas, a stark reminder of the very regulations he now faces. His activity on Twitter has persistently aligned with stringent immigration and nationalist sentiments, culminating in a bold call for heightened enforcement efforts.

**A Legacy of Conflict**

Yiannopoulos gained recognition as a prominent figure in the Gamergate saga, which commenced in 2014 and revolved around themes of sexism and harassment in the gaming world. His connection to this movement and his role at Breitbart News established him as a vital influencer in energizing young, reactionary demographics across online forums. Once a fervent supporter of Donald Trump, he played an essential role in fostering a culture of digital activism that has significant ramifications in today’s political discussions.

His rapid ascent illustrates the intricacies of media impact, where initial backing for fringe movements may result in severe ramifications for the advocates themselves. As Yiannopoulos faces the fallout of his legal status, the realities of an evolving political environment provide an ironic twist to his prior demands for rigorous immigration enforcement.

**Conclusion**

Milo Yiannopoulos’ detention by ICE acts as a striking reminder of the intertwined destinies of those advocating controversial political beliefs and policies. As the situation unfolds, the larger social consequences of such actions continue to echo, prompting inquiries about the essence of immigration enforcement, the repercussions of incendiary rhetoric, and the future of political activism in a fractured America.

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Leaked Footage Reveals Work-in-Progress Combat, Characters, and Customization for EA’s Iron Man Game

I am TONY STARK… and my brassy crimson pantaloons may have sprung a few leaks. A work-in-progress trailer for Marvel’s Iron Man, an air-capable action game in development at EA Motive, has appeared online. You can find it on Resetera, though I imagine the video will be taken down soon.

The timestamp “Aug26” indicates that it’s a recent creation. The video itself uses unfinished assets, but the direction and editing suggest that it could be an early version of an official trailer. Or it could be for an internal presentation of some kind. There are some obviously goofy elements, like crediting Hulk as the “world director”. HULK SMASH PROJECT SPRINT.

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Rockstar Utilizes Timeless Approach to Create Television Series for GTA 6

**Rockstar Games’ Creative Employment of Past Titles in Grand Theft Auto 6’s Promotion**

On Thursday, September 28th, 2023, Rockstar Games revealed the eagerly awaited initial glimpse of gameplay for *Grand Theft Auto 6* (GTA 6). This remarkable showcase follows years of speculation and anticipation regarding the game’s creation, which is anticipated to be one of the most significant and transformative launches in video game history. Among the standout features of the nearly 30-minute gameplay presentation was a comical advertisement for a fictional deli, Chacey’s, featuring an absurdly oversized sandwich made from various animal meats—a distinctly quirky characteristic that fans have learned to expect from Rockstar.

What piqued the interest of numerous viewers, particularly those acquainted with *Red Dead Redemption II* (RDR 2), was the noticeable rehash of animal models and settings from its predecessor. Keen fans quickly pointed out that Rockstar had indeed borrowed assets from RDR 2 for the Chacey’s commercial, stirring conversations within the gaming community. One Reddit user even identified the precise location in RDR 2 where the commercial was filmed, showcasing the game’s breathtaking open-world environment.

Rockstar’s approach of repurposing elements from its past titles is not a recent development. Since the launch of *GTA IV* in 2008, the studio has woven in references and assets from older games into newer releases. For example, *GTA IV* showcased various TV programs and advertisements that included allusions to *GTA San Andreas* and *Bully*, incorporating recognizable landmarks and characters into the game’s realm. This layering of content not only enhances the player’s experience but also cultivates a feeling of continuity and nostalgia for dedicated fans.

In a similar vein, *Grand Theft Auto V* featured a particular black-and-white arthouse movie that included clips filmed in RDR, further emphasizing the connections between Rockstar’s titles. This intertextuality serves various purposes: it conserves development time, improves the world-building of their franchises, and provides hidden Easter eggs for avid players who delight in dissecting the narratives and lore found within Rockstar’s universe.

With the upcoming release of GTA 6 set for November on PlayStation 5 and Xbox, it is probable that fans will discover more familiar elements and Easter eggs from Rockstar’s extensive library of games. Potential cameos could consist of recognizable sites from *GTA V* or Easter eggs inspired by *Red Dead Redemption’s* Undead Nightmare DLC. The enthusiasm surrounding such integrations speaks to Rockstar’s dedication to crafting immersive worlds that feel dynamic and interconnected.

Ultimately, the inventive reuse of assets not only showcases Rockstar Games’ ingenuity but also strengthens the bond between its games and the community. Fans eagerly anticipate the impending release, along with the multitude of hidden references and connections they will uncover in their adventures through the vibrant world of *Grand Theft Auto 6*.

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Our Gaming Adventures: The Idle Switch 2 Stares Back Like the Green Goblin Mask

## 15th August

Hello and welcome back to our usual segment where we discuss the games we’ve been diving into. This week, we all find ourselves melting into puddles at our computers, but Dom also dedicates time to the new Fire Emblem; Connor gets excited about the fresh fighting game on the scene, Marvel Tōkon; Chris can’t stop pondering the Star Wars XCOM-like title he tried; and Bertie arranges a Eurogamer community hike.

What have you been playing this week?

Here’s another thought: do you recall what you were playing last week? You don’t need to! [The What We’ve Been Playing archive](https://www.eurogamer.net/topics/what-weve-been-playing) has it all sorted.

## Fire Emblem: Fortune’s Weave, Switch 2

![Fire Emblem: Fortune’s Weave](https://www.youtube.com/watch?v=qV6Csk2RYZk)

As you can likely infer from [my preview](https://www.eurogamer.net/fire-emblem-fortunes-weave-preview), I’ve been consumed by Fire Emblem: Fortune’s Weave this week. It’s excellent. Extremely excellent. My [Switch 2](https://www.eurogamer.net/platforms/switch-2) stares at me from my desk like the Green Goblin mask during working hours. When I close my eyes, I envision all the little figures from my anime chess game poised on their grids for my master plan. At night, I can hear phantom echoes of level-up chimes and critical hit crashes. The game isn’t even released yet. This is going to be massive. Take heed, there’s still time. It’s too late for me.

*-Dom*

## Marvel Tōkon: Fighting Souls, PS5

![Marvel Tōkon](https://www.youtube.com/watch?v=FJj4fkyN_Co)

I can’t provide many specifics about the highlight of my Tōkon journey this week ([stay tuned on the site for more](https://www.eurogamer.net/marvel-tokon-fighting-souls-review)), but I’ve had a fantastic time with Marvel Tōkon: Fighting Souls. Once I distanced myself from PC players and their technical glitches, and joined the PS5 crowd, I’ve been enjoying every moment.

Initially, I was fully committed to Ghost Rider, but I’ve now transitioned to Star Lord as my main character. Honestly, I think I’ll switch again. It’s so straightforward to get familiar with characters, thanks to the auto combos, that learning the roster isn’t a task at all. In fact, it’s quite enjoyable. Perhaps Captain America will be my next choice.

*-Connor*

## Star Wars: Zero Company, PC

![Star Wars: Zero Company](https://www.youtube.com/watch?v=fmvn0DNZ3mg)

I’ve played only as much as I was permitted in the recent preview, but it’s been on my mind constantly since then. Zero Company’s impressive – I worry it may fall into that unfortunate revenue void where turn-based tactics games often get stuck these days, but hopefully that concern is misplaced because it truly deserves to succeed.

One detail I didn’t delve into much [in my preview](https://www.eurogamer.net/star-wars-zero-company-preview-xcom) that I appreciate is a character named Jae, whom you encounter along the way and can enlist as an operative—it comes with an amazing passive ability. Whenever you reduce an enemy to very low health – say under 6HP out of 100 – she performs an automatic execution shot that finishes them off. I can foresee the tactic of stacking these little boosts of damage – assists, finishers, etc. – becoming vital on tougher levels.

But more importantly, when she does this, I think it’s just cool. I’ve been eager to launch this again ever since it was cruelly yanked from my hard drive after the preview ended, partly because I want to activate that effect a few more times.

*-Chris*

## Big Walk, PC

![I think this is all of us! Thank you everyone for playing.](https://www.eurogamer.net/image-credit-house-house)

This is thrilling! It’s the first week I’m writing an entry here that might resonate in the comments. Do you know why? You won’t believe it. It’s because we played a game collaboratively! Yes, that’s correct: we finally did what we probably should have arranged many times before and organized a Eurogamer reader gaming night, of sorts. The game in question: Big Walk.

There was a wider goal than merely socializing: I aimed to write a piece about our adventure for a theme week we’re planning to surprise you with soon – spoiler: