Preview of Little Nightmares III at PAX West 2025: Circus Circus Theme
PAX West 2025 showcased a plethora of exciting previews such as *Kirby Air Riders* and [*Digimon Story Time Stranger*](https://www.cgmagonline.com/articles/previews/pax-west-2025-digimon-story-time-stranger/). However, I was particularly looking forward to *Little Nightmares III*, and thanks to [Bandai Namco](https://en.bandainamcoent.eu/little-nightmares/little-nightmares-iii), I was able to spend nearly two hours navigating through a chaotic circus. What more could I desire?
Fast forward to my initial day on the [PAX West](https://www.cgmagonline.com/tag/pax-west-2025/) exhibition floor, where I entered a space adorned with *Little Nightmares III* visuals, unsettling music, and figures dangling from overhead poles. The atmosphere was perfectly created, and the only thing I needed was the Alone to my Low, which I found in a fellow writer from Rely on Horror. He played along as I hesitated and panicked my way through each new zone.
Low and Alone are the two characters players can control in *Little Nightmares III*. Low acts as a ranged partner utilizing a bow and arrow. Brief snippets from the preview hint at his deep sadness. Alone, on the other hand, seems to serve as Low’s friend and source of solace, wielding a hefty wrench for close combat.
### “Little Nightmares III marks the first time players can experience the game in online co-op mode.”
*Little Nightmares III* is notable as it allows players to engage in online co-op mode for the first time. An AI companion is still an option. Only one person needs to own the game for both players to enjoy it together, making for a clever and user-friendly feature. Unfortunately, couch co-op is not available.
The segment we experienced was set in a warped circus filled with enormous, hunched figures I initially misidentified as elephants, along with frightening marionettes that animate if you draw near. If you feel secure enough to pause and investigate, the surroundings become increasingly unsettling. Some rooms even deceive you into believing they’re essential to explore, amplifying the tension—even though you could simply sprint past them.
The visuals in *Little Nightmares III* are the highlight of the game. The lighting is particularly impressive. Whether it’s flickering lights that allow you to glimpse shadows behind a curtain or the dim glow of a television warning you against stirring the monster in front of it, the game truly uses lighting to enhance the ambiance. The weather in this area is also extremely foreboding, creating a perfect atmosphere for scares.
### “With online co-op and game sharing capabilities, the Little Nightmares franchise is more accessible than ever before.”
Regarding gameplay, the puzzles in *Little Nightmares III* are not overly intricate. The real challenge emerges from trying to resolve them while being pursued by crazed puppets. With a partner I had just met, we successfully solved most puzzles quickly—although he did handle most of the challenging tasks. Our only troubles arose from issues with aiming and swinging with the wrench. It seemed like the accuracy was slightly off. Otherwise, the controls were straightforward, and the puzzles were interesting but not confusing.
The design of *Little Nightmares III* by [Supermassive Games](https://www.cgmagonline.com/tag/supermassive-games/) appears to embrace trial and error. In moments where I felt like I was failing, the studio reminded me that failure was part of the process, prompting me to try new approaches. For example, in a room where waves of foes were emerging, you wouldn’t know where it would end or how it functioned until you completed it.
Each new adversary introduced the necessity for communication, requiring my partner and me to regroup and rethink our strategy each time. Although there is an AI companion, we were unable to test its functionality, so I can’t comment on its intuitiveness in those moments. I believe co-op could be the ultimate way to enjoy *Little Nightmares III*.
I am also eager to discover more about the overarching narrative in *Little Nightmares III*. As mentioned earlier, subtle moments provided glimpses of emotion from Low. Despite the absence of dialogue, minimal sounds beyond the ambiance, and no visual expressions, the sorrow behind the mask is still abundantly clear. I can’t wait to see what more unfolds.
*Little Nightmares III* is set to be launched later this year across all major platforms, including PlayStation 4, PlayStation 5, Xbox One, Xbox Series X/S, Nintendo Switch, Nintendo Switch 2, and PC. With the inclusion of online co-op and game sharing features, the Little Nightmares series has never been more accessible.