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Exploring the Enigma of God's Disappearance at Burden Street Station Through Conversations with Surreal Beings
Exploring the Enigma of God’s Disappearance at Burden Street Station Through Conversations with Surreal Beings
9:33 pm

It is an incredibly difficult thing to sell someone on a game in just one sentence. What are you meant to focus on, genre, specific mechanics, an interesting element of the story? There’s not a right answer! I’m not going to figure out a recipe for success right here and now, but what I can do is at least show you a single sentence that sold me on a game called Burden Street Station quite quickly: “A surreal, narrative adventure game where you shapeshift during conversations to uncover how God went missing.”

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Evaluation of Market Demand for the $300 Stranger Things Collection
Evaluation of Market Demand for the $300 Stranger Things Collection
9:33 pm

**Lego and Netflix Reveal Creel House Set for Stranger Things Season 5 Finale**

The much-awaited finale of Stranger Things season five is scheduled to debut on Netflix on New Year’s Eve. To commemorate this significant event, Lego and Netflix have teamed up with the creators of the cherished series to unveil a new Lego set inspired by the iconic Creel House, with a price tag of $300.

On December 2, Lego and Netflix officially revealed the launch of the intricate **Stranger Things**-themed set, which takes cues from the Creel House first showcased in season four. This eerie setting was not only the childhood residence of Henry Creel but also functioned as the stronghold for the formidable antagonist, Vecna. While the Creel House holds considerable relevance within the **Stranger Things** storyline, opinions vary regarding the value of a $300 haunted house Lego set.

The Creel House Lego set features a remarkable 2,593 pieces and comprises 13 minifigures that depict major characters from the series: Eleven, Will, Mike, Lucas, Dustin, Steve, Nancy, Robin, Jonathan, Max, Holly, Mr. Whatsit, and Vecna. Furthermore, the set includes two vehicle builds and a multitude of Easter eggs that reference iconic moments from all seasons of **Stranger Things**. A notable aspect of this set is its capability to transform, unveiling an “interdimensional horror” below, making it the “first-ever transforming LEGO house.”

Creators Ross and Matt Duffer shared their enthusiasm about the collaboration, stating, “We grew up obsessed with the LEGO brand, so witnessing Stranger Things reconstructed in bricks is honestly surreal. With the show heading into its final chapter — and reaching the 10-year milestone — bringing the Creel House to life this way feels like the perfect celebration of the world and the fans who made all of this possible.”

While numerous fans are excited about the intricate design and details of the house, some critics propose that a diorama of Hawkins or smaller sets depicting iconic scenes might have been a more attractive choice. Nonetheless, the Creel House set is filled with elaborate details and a diverse range of characters, making it a significant addition for dedicated collectors.

The Creel House Lego set will be available for purchase starting January 1, roughly 24 hours after the series finale airs. This raises speculation about possible spoilers that may be included within the set, as it aligns with the end of the treasured series. As fans gear up for the finale, **Stranger Things** Vol. 1 is currently streaming on Netflix, with Vol. 2 anticipated to release on December 25, leading towards the final episode on New Year’s Eve.

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New Director Appointed for Splinter Cell Remake as Original Director Returns to Lead Development
New Director Appointed for Splinter Cell Remake as Original Director Returns to Lead Development
8:33 pm

Ubisoft’s Splinter Cell remake has a new director who’s served as its director before. David Grivel has returned to Ubisoft and take up the role he left when he departed the company in 2022, not long after being tapped as the remake’s original director following its late 2021 announcement.

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Sabrina Carpenter Shows How to Tackle Fascism with "Halo" and Pokémon Motifs
Sabrina Carpenter Shows How to Tackle Fascism with “Halo” and Pokémon Motifs
8:23 pm

The Department of Homeland Security (DHS) has faced criticism for its recent initiatives to advertise the Immigration and Customs Enforcement (ICE) through social media memes and trending videos, incorporating iconic visuals and music from well-known franchises like *Halo* and *Pokémon*. Detractors have contended that these marketing strategies trivialize significant concerns related to immigration enforcement, especially the agency’s contentious methods regarding the apprehension and deportation of vulnerable individuals.

Notably, a video shared by the White House showcased ICE agents making arrests accompanied by the tune of rising pop sensation Sabrina Carpenter’s song “Juno.” This track features provocative lyrics that have been appropriated by the DHS within a context many consider distasteful and disconnected, leading to public outrage. Although Carpenter has gained recognition for her catchy pop melodies, she has also voiced strong disapproval of the administration’s use of her music to further what she regards as an inhumane agenda. In a sharp rebuke, Carpenter stated, “this video is evil and disgusting. Do not ever involve me or my music to benefit your inhumane agenda.”

Subsequently, the Trump Administration’s communications team responded with a statement that many viewed as cavalier and antagonistic. They emphasized their commitment to deporting individuals categorized as “illegal murderers, rapists, and pedophiles,” while data indicates that non-criminal arrests by ICE surged notably during this timeframe. This reply elicited additional criticism, as it appeared to seek a sanitization of the complexities surrounding immigration enforcement.

Furthermore, calls have emerged from Carpenter’s fanbase urging her to pursue legal action against the White House for the unauthorized use of her music. The debate amplifies the discussion regarding the intersection of art, social justice, and governmental action, particularly regarding how portrayals of serious issues can be commercialized and exploited, thereby undermining their significance.

As the conversation persists, the ramifications of employing popular culture in governmental communication remain a vital crossroads of ethics and public perception. This incident highlights the necessity for accountability in utilizing cultural products, especially in contexts involving state power and human rights.

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New Co-op Mod for Lies of P Introduces Multiplayer Boss Battles, Seamless Runs Planned for Future Release
New Co-op Mod for Lies of P Introduces Multiplayer Boss Battles, Seamless Runs Planned for Future Release
7:33 pm

An online co-op mod for very French and very puppety soulslike Lies of P has been released in alpha form. As of writing, it’ll let you take on boss battles with a friend and its creators are hoping to offer full multplayer playthroughs similar to Elden Ring‘s brilliant seamless co-op mod further down the line.

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Artist Linked to Marathon's Plagiarism Scandal Declares Bungie Has Responded to the Matter Appropriately
Artist Linked to Marathon’s Plagiarism Scandal Declares Bungie Has Responded to the Matter Appropriately
7:13 pm

**Bungie’s Marathon Plagiarism Controversy: Update on Resolution and Game Development**

Earlier in 2023, Bungie, the well-known video game developer, became caught up in a plagiarism scandal concerning its forthcoming extraction shooter, *Marathon*. The uproar began when it was revealed that the game included artwork that had been taken from online artist Antireal, without her permission or awareness. In light of public outrage, Bungie recognized the problem and offered an apology, blaming the fiasco on an error made by a previous employee.

As the controversy faded, five months later, Antireal used social media platform X to declare that the issue had been satisfactorily resolved with both Bungie and Sony Interactive Entertainment. This represented a notable shift after a time of quiet from both involved parties. In reaction to the scandal, Bungie pledged to perform a comprehensive review of all its assets to prevent similar issues in the future.

Although specifics of the resolution remain confidential, Antireal’s remarks indicate that she is pleased with the result. The scandal brought to light concerns about the integrity of creative processes within the gaming sector and emphasized the necessity of honoring the rights of original artists.

Regarding *Marathon*, the game’s early previews have not received the enthusiastic reaction many anticipated. The hero-based extraction shooter has had difficulty captivating both fans of Bungie’s earlier titles and supporters of the genre. In spite of the critiques, the artistic design of *Marathon* was initially celebrated as one of its most praised features. However, the controversy concerning the artwork overshadowed its visual accomplishments.

Bungie has been conducting private testing for the game, but fans are still looking forward to a confirmed release date following a prior delay earlier this year. Sony has stated that *Marathon* is anticipated to debut before April 2026, but particular information remains limited as development proceeds.

As the gaming community watches the future of *Marathon*, the resolution of the plagiarism issue highlights the significance of ethical practices in game creation and the continuously changing dynamics between creators and their sources of inspiration.

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Helldivers 2 Reduces Install Size by 131GB; Slim Build Available for Immediate Testing
Helldivers 2 Reduces Install Size by 131GB; Slim Build Available for Immediate Testing
6:23 pm

Seems it’s a good day to be a Helldivers 2 player: in addition to the buff-happy Into the Unjust 5.0.0 patch that launched earlier, developers Arrowhead have shared an update on their efforts to shave down the co-op shooter’s mammoth install size. And it’s not so much a shaving as a fully fuelled chainsawing, high vis vests be damned. As the Steam post explains, there’s now a beta build, available to try, that cuts the 154GB game down to 23GB – a 131GB (!!!) reduction. That’s like surgically removing an entire Black Myth: Wukong that was growing out of its back.

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The Most Efficient Strategy for Removing Leapers in Arc Raiders
The Most Efficient Strategy for Removing Leapers in Arc Raiders
6:13 pm

There are numerous motives to eliminate a Leaper, the frightening spider-like mechanical foe in Arc Raiders capable of traversing vast distances almost instantaneously. The mission “Into the Fray” explicitly instructs you to take one down. Weekly challenges often require you to inflict damage on or obliterate a Leaper. They’re also a reliable source of valuable loot. Their Pulse Units inflict significant damage as a thrown item and are essential for stage four of the ongoing Expedition Project. Here’s the most effective method to take them out.

While I would argue that Leapers, although daunting, are the least powerful among the larger Arc forces, their swift ability to navigate large areas makes them a formidable target. They can easily crush you with minimal effort. Fortunately, since they are large, they cannot fit into narrow spaces, and they do not launch projectiles. Thus, if you can find a secure location with a clear line of sight, and possess the right armaments, they will be done for.

After investing nearly 200 hours in this game, I have discovered what I believe to be the optimal spot for quickly dispatching a Leaper, whether you’re solo or in a group. To reach this location, proceed to Spaceport, specifically the central area of the map near the Central Elevator. There is a bunker northeast of the Elevator, nestled between it and the South Trench Tower. That’s where you want to be.

The only disadvantage of this location is that it’s situated in an open area, so it’s unlikely you’ll be the only one drawn into the battle, and you’ll need to watch out for rival players. To be frank, this applies to almost any area in the game. However, this specific spot has several key advantages regarding PvP and rapid extraction, so let’s delve into it.

Spaceport: The ultimate Leaper elimination zone

This bunker serves as a great place to prepare for a Leaper onslaught since both doors are pre-blocked (if you arrive and there’s no option to breach the door, it indicates that other players have already entered). The Leaper won’t be able to access the bunker, and as mentioned earlier, they don’t shoot projectiles, so as long as you steer clear of the windows when it unleashes its singularity area-of-effect attack, you’re essentially invulnerable while you unleash fire on our mechanical arachnid friend.

Regarding that Leaper, they generally arise in the nearby area. You’ll usually spot it wandering around close to the Elevator or near the Launch Towers and Departure Building to the south of the Elevator.

Occasionally, a Leaper may spawn on the opposite, eastern side of the Launch Towers. In theory, luring one over to the bunker can be done, but it requires some distance and exposes you to considerable risk. If there isn’t a Leaper present near the bunker, I recommend engaging in another activity and reloading to a new map instance where, ideally, our target will be waiting.

Step one: Equipping and securing the bunker

Any firearm using Heavy Ammo will inflict adequate damage on the Leaper. A fully upgraded Ferro will perform excellently, as will an Anvil. If you’re bringing one of those weapons, ensure you have a substantial supply of ammo. The Leaper will drop faster than you may expect, but you’ll need to land numerous shots.

Hullcrackers are acceptable but should be reserved for larger threats. Thrown explosives can also be useful, but bear in mind, we’ll be targeting the Leaper through a two-foot window in the bunker and there’s a high chance that amid the chaos you may misthrow the grenade and wind up bouncing it back into the bunker, which is, well, less than ideal.

If you enjoy Rainbow Six: Siege, you’ll appreciate this next segment. Any mix of the following items will enhance your success rate:

– Barricade Kit
– Door Blocker
– Any trap or mine (Blaze Grenade Traps, Jolt Mines, or even Trigger ‘Nades are effective)
– Lure Grenade (useful for directing the Leaper or other Arc away from you if the situation turns chaotic)

While the Leaper cannot enter the bunker, other players can, and there’s no assurance they’ll be amicable. So, we must do everything possible to hinder other players from accessing the area while you confront the Leaper.

Fortunately, the bunker is pre-blocked! Other players can dismantle those blocks, but they create substantial noise while doing so, allowing you time to redirect your attention to the encroaching threat.

However, you’ll need to break one of the blocks yourself to enter.

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