“Pixel-Art Management Game ‘Cat Isle’ Launching on Steam Next Month”
Make a purrfect home
The post Cat Isle Is a Pixel-Art Management City Coming to Steam Next Month appeared first on Gamezebo.
Make a purrfect home
The post Cat Isle Is a Pixel-Art Management City Coming to Steam Next Month appeared first on Gamezebo.
Saturdays are for realising that there are ASMR playlists for Frictional’s Amnesia games. ASMR playlists, for games that make use of subliminal crackling noises to suggest mounting delirium, and Shepard tones to create the impression that a life-saving generator is always just about to run out of fuel.
What on earth is wrong with you people? And why can’t I stop listening to the Rebirth one? What is it about the sound of a thousand ghoul talons raking a blackboard that goes so well with a bowl of Shreddies? It is too late for me, I fear. Here’s what the rest of the team are up to.
Online play is built around rollback netcode
The post Royalty Free-For-All Is a Super Smash Bros.-Like Coming Soon to PC and Consoles appeared first on Gamezebo.
Xbox are reportedly closing or spinning off Psychonauts developers Double Fine, Hellblade studio Ninja Theory, and South of Midnight creators Compulsion Games, as Microsoft commence efforts to yet again “reset” their billion dollar gaming business after already laying off thousands of staff, cancelling games, and closing several studios over the past couple of years.
Mostly decent open-world ninja sim Assassin’s Creed Shadows is getting its last big update today, as Ubisoft begin the process of shooing players away from the year-old RPG and towards the gleaming, nipple-adding newness of Assassin’s Creed: Black Flag Resynced. The Shadows patch even includes an unlockable outfit based on Edward Kenway’s pirate garb, displaced only 150 or so years out of its appropriate time period for your synergistic brand awareness pleasure.
In the time-old tradition of marketing, EA have announced something ancient as though it’s just been thought up by the boffins in the advertising lab. Their big new moneymaking wheeze to squeeze every last penny out of their games: billboards.
In a press release that stretches into essay-length territory, EA sing the praises of their new ad platform, which is “transforming how brands connect with audiences”. Companies looking to hock their wares can now pay EA to plaster themselves over any and all in-game advertising slots.
We’re over the hump of this week’s Steam Next Fest now. The vent wraps up on Monday, so really we only have the weekend to muscle through and then we’re free from the demo life. We can go back to consuming games only in their entirety, leaving these pintxos of play behind.
As ever, thank you for your recommendations in the comments. While we won’t get through all 5 billion demos before the 22nd, I feel like we’ve already unearthed some winners.
Last week saw the release of Meccha Chameleon, a Japanese indie game in which groups of players hide from other players armed with shotguns. The twist over similar prop hunt games (that I’ve played, anyway) is that you can pose and freely paint your character’s body, disguising them within each map’s colourful scenery. I had a feeling the idea might catch on – it’s the kind of novelty item that makes for good Youtubage. I wasn’t expecting it to sell two million copies.
One of the game’s loveliest qualities is that, strictly speaking, you don’t need to play it to play it. You can just skim through the screenshots of exceptionally skilled or foolish feats of camouflage on Reddit and the Steam forums. Here’s a few that made me chuckle.
It’s not a good week to be in the games industry (again). As Xbox reportedly prepare to either shutter or spin off Double Fine, Ninja Theory and Compulsion, Don’t Nod, original developer of the Life is Strange series, look to be in hot water of their own. As it currently stands, it appears that Don’t Nod will run out of cash come November this year.
Copa City is a football game in which you do everything but play football. The playing of football is the empty centre of this strategy gaming doughnut – the calm in the eye of a storm of city-building and tycoon management mechanics. You’ve been hired by some famous real-world clubs to organise their matches, a job that extends from outfitting the stadium itself to plonking down fanzones, drink stalls and mascots in the streets beyond.
Over the course of 14 days, you price tickets for the stands, and divide them up between the three main spectator groups – ultras, core supporters, and families. You plot routes through the city to the stadium, place camera crews, hire security, and oversee your volunteers. Then match day comes, and you sit back and sob with pride as hundreds of boisterous, cherubic soccer enthusiasts process towards the pitch, in a spectral onslaught of party smoke and streamers.