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Silent Hill: Townfall Set to Explore “The Truth Behind the Static” in September Release

Here’s the thing. When Konami announced that Silent Hill was making a comeback with not only a remake of its most beloved entry, but two new games from different studios, I felt quite curmudgeonly about it. I still do about that Silent Hill 2 remake, to be honest. Unfortunately, I thought that Silent Hill f was actually quite good, so good that here I am almost a year later still thinking about it. All of this is to say that hearing Silent Hill: Townfall, the slightly Scottish take on the series, now has a release date is just that little bit tantalising.

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Sony’s State of Play Shines a Light on Publishers’ Worries About GTA 6

### The Gaming Horizon Before Grand Theft Auto 6: An Intense Release Schedule

The latest Sony State of Play event has highlighted the forthcoming gaming releases planned for the year’s latter half. As anticipation grows for the eagerly awaited debut of **Grand Theft Auto 6** on November 19, other games are tactically steering clear of the November window, resulting in a fiercely competitive environment ripe for potential confrontations.

At the State of Play on June 2, developers disclosed their game release schedules, with none of the titles set for a November launch. Instead, the announced or confirmed games are scheduled between mid-August and mid-October, recognizing the significant impact of **GTA 6**. Some titles have even advanced their release dates into 2027, such as **Tomb Raider: Legacy of Atlantis**, slated for February 12, 2027.

#### Major Upcoming Game Releases

The following games have been validated with exact release dates:

– **Marvel Tōkon: Fighting Souls** – August 6
– **Marvel’s Wolverine** – September 15
– **Dune Awakening** (console version) – September 22
– **Control Resonant** – September 24
– **Silent Hill: Townfall** – September 24
– **Onimusha: Way of the Sword** – September 25
– **Ace Combat 8: Wings of Theve** – September 29 (Early Access)/October 2
– **Rayman Legends Retold** – October 1
– **Dynasty Warriors** – October 1
– **No Rest for the Wicked** – October
– **Tomb Raider: Legacy of Atlantis** – February 12, 2027

The lack of any November releases emphasizes a calculated withdrawal by developers aiming to escape the considerable market influence of **GTA 6**, anticipated to be one of the most monumental launches in gaming history. This strategy has, however, led to a packed release lineup earlier in the fall, especially in late September and October, where titles are poised to compete.

#### Further Releases in a Packed Marketplace

Alongside the titles confirmed during the State of Play, several other games are set to launch during the same period:

– **The Blood of Dawnwalker** – September 9
– **Warhammer 40,000: Dawn of War IV** – September 17
– **Star Wars: Galactic Racer** – October 6
– **Planet Zoo 2** – October 13
– **Call of Duty: Modern Warfare 4** – October 23

With a crowded roster of game launches scheduled for the autumn months, the probability of major title conflicts is increased. Publishers are tasked with coordinating their game releases to maintain visibility and sales while sidestepping the overshadowing presence of **GTA 6**. It’s feasible that some games might opt to postpone their launches into the next year to evade the competitive melee.

As the gaming sector braces for the Summer Game Fest 2026, further notable announcements could solidify the September and October timeline, enhancing the already bustling agenda. Game reviewers and gamers should prepare for a lively season filled with reviews, launches, and the necessity for budgeting amid the anticipated flood. As the gaming community closely observes, the lingering question is—will the surge of releases produce a bountiful outcome or lead to a chaotic front in the months to come?

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“Rayman Legends Remake: Enhanced Features Improve the Timeless 2D Platformer Experience”

In my memory, Rayman Legends is a timeless classic. Released in 2013, it arrived at a moment when Ubisoft were becoming best known for po-faced games like Assassin’s Creed and innumerable Tom Clancy spinoffs, yet Rayman Legends was a gorgeous 2D platformer brimming over with silliness and slapstick that showed off the publisher’s creative talents and uniquely French humour.

So the news that Ubisoft is remaking it as Rayman Legends Retold, dropping its 2D art for 3D animation was not well received in the Benson household, I can tell you.

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“Control Resonant Set to Launch in September”

**Control Resonant: The Much-Expected Sequel to Control**

**Release Date and Pre-Orders**

Remedy Entertainment’s eagerly awaited sequel, *Control Resonant*, is scheduled for release on September 24th. Fans of the original title can place their pre-orders now, with those choosing the PS5 digital deluxe edition reaping exclusive rewards, such as early access to the game two days prior to the official launch.

**A Shift in Perspective: Playing as Dylan**

In *Resonant*, players will take on the role of Dylan Faden, the sibling of Jesse, the main character from the initial game. Although Jesse is set to return, players will exclusively manage Dylan throughout the entire experience. This change in viewpoint promises a novel experience, facilitating a more profound exploration of Dylan’s character and his challenges.

**Psychological Thrills and Trippy Combat**

Players can anticipate *Resonant* to retain the psychological intensity and immersive combat that defined the first *Control* title. The story will plunge into Dylan’s quest for redemption regarding his previous errors while attempting to mend his relationship with his estranged family. This thematic emphasis on familial ties and personal development introduces an emotional depth to the gameplay, enhancing the experience for players.

**Conclusion**

As the launch date draws near, anticipation continues to rise around *Control Resonant*. With its mix of psychological components, engrossing storytelling, and thrilling combat, this sequel is set to offer a captivating continuation of the *Control* narrative. Pre-ordering now guarantees that fans won’t miss experiencing this highly awaited chapter in the franchise.

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Transform and Travel in Mimic Meadows: Replicate Animal Movements or Fuse with Them for Greater Mobility

I want you to look me dead in the eyes and tell me you’ve never copied the way an animal moves in your life. Just try to, I’ll know you’re lying. I know you’ve hopped like a frog, flapped your arms like a bird, ran on all fours like a dog. It’s fun! How about a video game where you sort of do the same thing? Well, I’ve got one in my pouch called Mimic Meadows, a puzzle game in which you copy the movement of animals to transform into them.

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Rayman Legends Reimagined: An Unexpected Delight in a Non-Remake Adventure

**Rayman Legends Reimagined: A Fresh Chapter for a Timeless Platformer**

It’s been almost ten years since Ubisoft unleashed a new Rayman title, but the gaming powerhouse is reviving the series with the recent reveal of *Rayman Legends Reimagined*. This highly awaited remake of 2013’s cherished *Rayman Legends* is set to debut in October on consoles and PC, opening the floodgates for both longtime fans and newcomers to dive into the magic of Rayman’s universe.

### What is Rayman Legends Reimagined?

*Rayman Legends Reimagined* is an extensive 3D overhaul of the original *Legends*, which first captivated players on platforms such as Xbox 360 and PS3 more than a decade ago. This remake is a heartfelt endeavor, showcasing not only upgraded visuals but also fresh voice acting, cutscenes, an enriched storyline, and new levels and foes. It keeps classic stages, including the renowned musical levels and favorite mini-games, now presented with a revitalized visual style that distinguishes it from the original.

Crafted with the Snowdrop engine, the same technology behind *The Division 2* and *Avatar: Frontiers of Pandora*, the game merges 2D and 3D aspects. While character models and settings are depicted in 3D with improved lighting and textures, the fundamental gameplay remains anchored in 2D platforming. Players will leap, dodge, and traverse challenges just as in conventional platformers, but now with stunning visual appeal.

The visual enhancements have ignited debates among fans, with diverse opinions on whether the 3D graphics augment or detract from the original’s delightful 2D artistry. Nonetheless, the intricate 3D visuals deliver a contemporary twist while still capturing the colorful spirit that solidified *Legends* as a platforming gem.

Additionally, Ubisoft has teased that *Rayman Legends Reimagined* is merely the start, implying that the foundation established in this remake could lead to future Rayman journeys, hinting at thrilling opportunities awaiting the franchise.

### Hands-On Experience with Rayman Legends Reimagined

At a recent preview gathering, I had the chance to engage with *Rayman Legends Reimagined* for about two hours, and my initial doubts regarding the need for a 3D remake swiftly morphed into excitement. The gameplay’s fluidity and responsiveness were remarkable. Every mechanic, from running to jumping, felt smooth and captivating, maintaining the precision that fans anticipate from Rayman games.

Even during a cloud streaming session, the gameplay remained accurate and reactive, enabling me to navigate through challenging segments with relative ease. The test of any remarkable platformer is the simple enjoyment of running and jumping, and *Legends Reimagined* excelled in this regard, offering hours of enjoyment just exploring.

Collectibles, such as radiant Lums, were plentiful throughout the levels, prompting thorough exploration. The thrill of treasure hunting was hard to resist, especially as certain finds unlocked mini-games and bonus stages, assuring a rich array of content for players eager to replay levels.

I also had the opportunity to experience the newly introduced Dragon Ride levels, where Rayman rides on a dragon to rescue his friends while dodging various obstacles. These sections showcased breathtaking visuals from a 3D viewpoint; however, the gameplay proved challenging. Like many players, I struggled to master the rapid pace, promising to return for improved performance at the game’s launch.

*Rayman Legends Reimagined* is slated to release on October 1 for PS5, Xbox Series X/S, Switch 2, and PC, bringing a beloved character back to the forefront of platforming with a fresh look and new content. As the release date draws near, it will be thrilling to see how the gaming community welcomes this new era in Rayman’s escapades.

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“Upcoming Release: Silver Pines – A Rotoscoped Side-Scrolling Survival Horror Game Inspired by Silent Hill and Flashback, Launching on October 8th”

Set in a town that’s equal parts Silent Hill and Twin Peaks, Silver Pines puts you into the gumshoes of private investigator Red Walker as he tracks down missing musician Eddie Velvet. The investigation hits a slight hiccup when ravenous monsters that want to eat your flesh down to the bones start to impede your enquiries.

We’ve known about the sidescrolling metroidvania for a while, but it’s now got a Steam demo you can play and a release date you can hunger for. October 8th, the creepiest 8th day of the month in the year.

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Fallout 76 Is Set to Get a Next-Gen Enhancement for PS5 and Xbox Series X/S After Close to Eight Years

Can a fresh *Forza Horizon* rival provide some of the lighthearted excitement that might have been absent in the most recent installment? Why did it take so long for *Fallout 76* to arrive on PS5 and Xbox Series X/S? What will lead one character in the upcoming *Silent Hill* to drop an F-bomb? This is your *Kotaku* Checkpoint roundup for June 2, 2026, where we’re still finding release in the chaos of yesterday’s 60 Minutes town hall incident. But let’s move on to more entertaining topics.

Let’s take a look back at some of the most memorable SNES-era save points:

> Save points in SNES RPGs ❤️
> Shown here:
> 1. Tales of Phantasia
> 2. Final Fantasy VI (FFIII in NA)
> 3. Final Fantasy V
> 4. Secret of Mana
> 5. Super Mario RPG
> 6. Chrono Trigger
> 7. Trials of Mana/Seiken Densetsu 3
> 8. Breath of Fire
> 9. Star Ocean

## *Fallout 76* is set to look better on Xbox Series X than PS5

Bethesda revealed the long-awaited next-gen upgrade for the survival MMO on Tuesday, with specifications including up to 4K resolution on Xbox Series X but limited to 1440p on PS5 and PS5 Pro. Strange! No update yet on when cross-play is happening.

“Available to all who own *Fallout 76*,” Bethesda stated today. “You can download the Xbox Series X/S and PlayStation 5 test versions from the Xbox and PlayStation Stores. Following the testing phase, we plan to release the update later this summer!”

## *Resident Evil* may head to Japan in the future

“I believe every Japanese Resident Evil fan has definitely imagined a Japan setting, and I’ve pondered it myself,” *Resident Evil Requiem* producer Masato Kumazawa shared in an interview with *Futaman*. “Since the series is largely developed by a team in Japan, I think everyone involved has probably considered it. Although Japan hasn’t served as a setting for the games yet, I think it could happen sometime down the line.”

## A new open world racing game has emerged

It’s titled *Clutch* and marks the first project from former *Forza Horizon* creative director Mike Brown. The game features a story penned by *Skins* co-creator Jamie Brittain and revolves around two siblings vying for success in a prestigious racing circuit and a group of car enthusiasts known as the Midnight Club. It’s being developed in Unreal Engine 5 with an emphasis on highlighting the distinctive features of each vehicle.

## *Hell Let Loose: Vietnam* has been postponed

The 50v50 multiplayer shooter was originally set to launch this month. It will now debut on August 13 instead. “We want Hell Let Loose: Vietnam to provide the best possible experience for players on both PC and console. After thorough internal testing, along with feedback from the open beta, we’ve recognized several aspects where additional development time will enable us to offer a more robust launch experience,” the developers stated in a recent blog post.

## *StarCraft 2* has effectively become “a new game”

That’s what some players are claiming after trying out the latest patch for Blizzard’s RTS. Update 5.0.16 incorporates major adjustments to the game’s units and economy, alongside various quality-of-life enhancements. Who really needs *StarCraft 3*, right?

## *Silent Hill: Townfall* includes an F-bomb

“The term ‘f**k’ is mentioned in the game.” This tidbit leaked through the ESRB age rating for the forthcoming horror spin-off. It is thought to be a PS5 exclusive. Perhaps we’ll see it at one of this week’s showcases.

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Turn-based RPG Entropy: Explore a Godless World with PS1-Inspired Aesthetics

An hour into Entropy, the new turn-based RPG from Dread Delusion studio Lovely Hellplace, I stumbled on three randos frenziedly interrogating a severed head. In theory, the head belonged to a demon, one of the hellspawn who had recently laid the realm to waste, but the bystanders seemed… ambiguous on this front. I wasn’t really in a position to judge: by this point in the demo, my party had already hacked a number of arms off, and in any case, many of Entropy’s demons are rogue body parts to begin with. One of the early enemies is a walking pair of lungs, for example. You can shoot it in the windpipe to stop it casting spells.

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