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Double Fine, the developer behind Psychonauts, is now the 14th gaming team to unionize at Microsoft.

## Double Fine Developers Create Union: A New Era in Game Industry Labor Organizing

Developers at Double Fine Productions, a prominent game studio acknowledged for its impactful contributions to the gaming sphere with titles such as *Psychonauts* and more recently, the pottery battle game *Kiln*, have made a noteworthy advancement towards enhancing workplace conditions by establishing a union. This action was formally disclosed through a petition submitted to the National Labor Relations Board (NLRB) on May 7, requesting representation for 42 full-time and part-time employees. Their goal is to arrange an election in conjunction with a request for voluntary recognition from Microsoft, the parent company since its takeover in 2018.

The union initiative has attracted attention and backing from the Communications Workers of America (CWA), which is advocating for the Double Fine workforce. In their statement, CWA underlined that the employees are dedicated to reinforcing the studio’s commitments to creative excellence, diversity, inclusion, and overall employee quality of life. They expressed gratitude for Microsoft’s neutral position regarding this process, indicating that the company has agreed not to interfere with the employees’ rights to organize.

### Context of Union Establishment in the Gaming Industry

Recent years have witnessed a rise in labor organization efforts within the U.S. gaming sector, particularly gaining traction following the emergence of workplace issues at Activision Blizzard in 2021. Microsoft’s acquisition of Activision Blizzard was crucial to this movement, establishing a neutrality agreement between Microsoft and the CWA, which aided labor organizing efforts. This agreement has resulted in the formation of unions across various teams, including groups within Blizzard, ZeniMax Online, Bethesda Game Studios, and most recently unionized id Software.

Double Fine’s unionization signifies a substantial extension of this movement, as it branches out into Microsoft’s gaming division and its standalone studios. Unlike teams that were integrated into the Xbox family via major acquisitions, Double Fine, along with other studios like Undead Labs, became part of Microsoft through individual purchases of independent developers. Presently, the unionization trend has yet to reach Microsoft’s owned teams that were developed in-house, such as The Coalition and 343 Industries (Halo Studios).

### A New Leadership Landscape

This union formation occurs under the leadership of Asha Sharma, the new CEO of Xbox. Double Fine becomes the first studio to unionize during her tenure, highlighting the company’s approach to unionization moving forward. The CWA is eager to renew its labor neutrality agreement, which is set to expire in 2025. The upcoming actions of Double Fine will test whether Sharma maintains the more union-friendly approach displayed by her predecessor, Phil Spencer.

The petition for union representation was notably filed soon after the launch of *Kiln*, which has received a mixed reception regarding its popularity on platforms like Steam. However, it might have performed better on Microsoft’s Game Pass. Concerns have been raised about potential restructuring within Microsoft’s gaming division, prompting speculation about Double Fine’s future within the gaming portfolio. In February, Chief Content Officer Matt Booty reassured stakeholders that Double Fine continues to be a vital component of Xbox’s diverse gaming ecosystem, which encompasses everything from smaller indie titles to blockbuster franchises.

### Conclusion

The establishment of a union at Double Fine Productions is a milestone for the studio and the larger gaming industry, underscoring shifting dynamics in labor relations amidst a transforming corporate landscape. With support not only from the CWA but also a favorable commitment from Microsoft, the outcome of this union initiative will be closely monitored as it may set a precedent for workers’ rights and representation within the swiftly evolving video game sector.

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Double Fine, Developer of Psychonauts, Becomes Latest Microsoft-Owned Studio to Form a Union

Some good news for the day: indie developer behind the cult classic psychic platformer Psychonauts and more Double Fine are unionising. As spotted by Aftermath, a petition was filed by the Microsoft-owned studio to the National Labor Relations board on May 7th, and are doing so with the Communications Workers of America (CWA), following suit from a number of other developers owned by the tech giant.

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Ryan Cohen Shows Disinterest in GameStop While Seeking to Acquire eBay

### Ryan Cohen’s Heartfelt Attempt for eBay Amid GameStop Challenges

Ryan Cohen, the head of GameStop, is making waves with his bold effort to acquire eBay, driven by an enthusiasm he claims is missing in his present position. In a recent chat with Business Insider, Cohen shared his aspiration to steer eBay, describing his feelings towards GameStop as lackluster. “I wasn’t enthusiastic about GameStop,” he remarked, “I’m enthusiastic about eBay. I have faith in eBay’s business.”

Cohen’s saga with GameStop started in 2021 when he became part of the board during the company’s remarkable “meme stock” explosion, which drew global interest. However, since taking on the CEO role in 2023, he has encountered major hurdles, with GameStop struggling to keep pace in an increasingly digital gaming environment. The firm has had to shutter numerous stores and has exited its international ventures, underscoring the acute retail issues it confronts.

Notwithstanding these obstacles, Cohen’s pursuit of eBay has turned out to be intricate. He has put forward a $56 billion proposal for the e-commerce giant, despite possessing only $9.4 billion in assets. This financial discrepancy casts doubt on the feasibility of his offer, which he is trying to frame as a hybrid cash and stock arrangement—echoing the excitement of GameStop’s prior Wall Street spectaculars. However, as the enthusiasm from those moments fades, with even prominent GameStop allies liquidating their holdings, the likelihood of Cohen’s ambitions seems increasingly remote.

To strengthen his bid, Cohen has adopted a personal approach by listing various items on eBay, ranging from GameStop memorabilia to unique discoveries from the Game Informer archives. He asserts that these sales are a sincere effort to raise the funds necessary for his acquisition proposition, yet the actual worth of these items pales in comparison to the vast financial shortfall he faces in obtaining eBay.

Further complicating the scenario is the state of eBay’s business itself; it is thriving, starkly contrasting with GameStop’s ongoing downturn. While Cohen successfully established an e-commerce venture, Chewy, convincing stakeholders of his leadership capabilities has emerged as a formidable challenge as GameStop falters. The excitement Cohen once held for rejuvenating GameStop seems to have faded, raising doubts about whether it was ever genuine or merely a response to the situation.

As Ryan Cohen continues to steer through these turbulent seas, the fate of his eBay bid remains unclear. The convergence of personal zeal and business savvy is a multifaceted arena, especially when weighed down by the challenges of the company he currently oversees.

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An In-Depth Look at the 12 Most Legendary Fatalities in Mortal Kombat

# The Heritage of Mortal Kombat Fatalities: An Examination of the Top Finishing Moves

The **Mortal Kombat** franchise has secured an important position in the video game landscape since it first launched in the 1990s. Renowned for its captivating gameplay, legendary characters, and intricate backstory, the series has thrived for many years. Nevertheless, a key aspect that has played a crucial role in its continued appeal is the notorious fatalities. These detailed finishing maneuvers permit players to take down their foes in gruesome and often inventive fashions, offering a raw excitement to the battles.

The contentious aspect of fatalities has incited discussions since the game’s release. Their bloody spectacle drew attention and initiated conversations about violence in video games, ultimately contributing to the establishment of the Entertainment Software Rating Board (ESRB). As of 2026, these finishing moves continue to thrive on social media, amusing millions on platforms like YouTube and TikTok, as fans delight in the imaginative and horrific manners in which characters meet their fate.

While not every fatality reaches the same level of acclaim, several have achieved iconic status and are cherished by fans. Below, we delve into the twelve finest fatalities throughout the Mortal Kombat franchise.

## 12. Kitana – *Mortal Kombat: Deadly Alliance* – Kiss of Doom
Debuting in the PS2 generation, this finisher presents a chilling visual where Kitana’s model horrifically expands and contracts, creating an unsettling experience for viewers. Its disturbing nature has remained in the memories of many fans.

## 11. Mileena – *Mortal Kombat X* – Crawling Away
This savage fatality encapsulates the victim’s fear and urgency as Mileena disembowels them while they attempt to escape. The straightforwardness of the move enhances its effect, making it truly unforgettable.

## 10. Quan Chi – *Mortal Kombat 4* – Leg Beating
This fatality employs dark comedy as Quan Chi removes his adversary’s leg and uses it to bludgeon them to death. The absurdity mixed with brutality creates a memorable and entertaining moment.

## 9. Noob Saibot – *Mortal Kombat* (2011) – Make A Wish
A horrifying exhibition of violence, this fatality shows a victim being slowly torn apart from the pelvis. Its graphic portrayal makes it uncomfortable yet one that fans frequently recall.

## 8. Liu Kang – *Mortal Kombat II* – Dragon Bite
A legendary move that has stood the test of time, Liu Kang’s Dragon Bite is a classic that continues to surprise and thrill players. Its straightforward execution and striking visuals resonate, embodying the essence of the series.

## 7. Kenshi – *Mortal Kombat X* – Tele-Copter
Kenshi’s fatality showcases a shocking initial slice to the face, epitomizing the brutality characteristic of the Mortal Kombat series. The character’s extensive background enhances the impact of this formidable move.

## 6. Liu Kang – *Mortal Kombat 3* – Arcade Machine Drop
In a distinctly humorous moment, Liu Kang drops an arcade machine onto his opponent. The ridiculousness of executing a fatality with a gaming cabinet renders it both amusing and memorable.

## 5. Cassie Cage – *Mortal Kombat X* – Selfie
What begins as an exaggerated kill morphs into an emblematic moment when Cassie captures a selfie with her vanquished foe. The incorporation of social media commentary adds a modern twist to a timeless finishing move.

## 4. Scorpion – *Mortal Kombat II* – Toasty!
Among the franchise’s most celebrated fatalities, Scorpion’s Toasty! is a fiery execution revealing his skeletal form. Its recurring presence in multiple installments cements its reputation as a fan favorite.

## 3. Kung Lao – *Mortal Kombat* (2011) – Razor’s Edge
A horrific scene unfolds as Kung Lao drags his opponent through his spinning hat, delivering a grim fate. The gradual slicing heightens the intensity, making this fatality uniquely unforgettable.

## 2. Smoke – *Mortal Kombat 3* – Boom
In a dramatic act of sacrifice, Smoke annihilates an entire planet in his fatality, costing him his own life. This theatrical self-destruction illustrates the lengths characters will go to secure their triumph.

## 1. Sub-Zero – *Mortal Kombat* – Spine Pull
No fatality is as notorious as Sub-Zero’s spine pull. This legendary move not only catapulted the Mortal Kombat franchise into mainstream awareness but also defined it for years ahead. Its shocking simplicity and continuity throughout the series showcase the lasting allure of Mortal Kombat’s fatalities, encapsulating the essence of its brutal charm.

The Mortal Kombat franchise has established a legacy not only through its gameplay and characters but significantly through its emblematic fatalities. From their controversial beginnings to their current status

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Weekend Gaming Plans: What Titles Are We Playing?

I really thought I’d be done with the decorating this week, but it continues. I have at least got all of the cabinets back on the walls, the larder unit painted and assembled, and regained ready access to the fridge. No more cheese sandwiches for a while, I pray. I’m in the last stretch. I need to touch up all the paintwork where I’ve left fingerprints and scratches, screw on all the door knobs, and then clean away all the paint stains on the floor and countertops.

I am so close to having a kitchen I can cook in again. I can almost taste it.

But, enough about my slow decorating, let’s talk videogames. What are the team playing this weekend?

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Takashi Tezuka, Renowned Nintendo Designer, Bids Farewell Following 42 Years of Contributions to Mario, Zelda, and Additional Franchises

**Takashi Tezuka Resigns: Reflecting on His Impact in Gaming**

Through its latest financial reports, Nintendo revealed noteworthy changes, such as the price hike for the Switch 2 and the retirement of long-serving executive officer and esteemed game designer, Takashi Tezuka. His resignation, effective June 26, signifies the conclusion of an era for Nintendo, although it is still unclear if he will completely exit the company or move into another position.

**A Career That Spans Decades**

Takashi Tezuka’s tenure at Nintendo began in 1984, where he rapidly emerged as a key player in the development of some of the most legendary video games in history. Working closely with fellow iconic developer Shigeru Miyamoto, Tezuka significantly contributed to the creation of the classic *Super Mario Bros.* and the revolutionary *The Legend of Zelda*. His directorial prowess was prominently showcased in 1988’s *Super Mario Bros. 3* and 1991’s *Super Mario World*, where he co-created the beloved character Yoshi.

Tezuka’s influence goes well beyond those initial titles. He directed the highly praised *The Legend of Zelda: A Link to the Past* and *Link’s Awakening*, in addition to *Yoshi’s Island*, and played a role in the legendary *Super Mario 64*. His extensive repertoire places him among the top developers who crafted the gaming landscape during Nintendo’s formative years.

**Shift to Leadership and Ongoing Impact**

As his career advanced, Tezuka moved into more leadership positions while maintaining connections with a multitude of Nintendo’s cherished franchises. His name is associated with contemporary classics such as *Animal Crossing*, *Zelda: The Wind Waker*, and *Super Mario Galaxy 2*. He also took on roles overseeing *Breath of the Wild*, the *Mario & Luigi* series, and the *Paper Mario* games. Notably, he produced games like *New Super Mario Bros. U Deluxe* and *Super Mario Maker 2*, further solidifying his influence in the gaming realm.

Tezuka’s latest contribution appears to be as a producer on the refreshed re-release of *Super Mario Bros. Wonder*, a fitting conclusion to a remarkable career marked by innovation and artistic vision.

**An Enduring Influence**

With an impressive array of credits, Takashi Tezuka is recognized as one of the most significant game developers in the industry. His collaboration with Shigeru Miyamoto resulted in games that have shaped the childhood experiences of millions for the past four decades. As he resigns from his position at Nintendo, the gaming community reflects on the deep impact of his contributions and wishes him the best in his future pursuits.

In summary, Tezuka’s departure not only represents a change at Nintendo but also serves as a reminder of the legacy of creativity and enthusiasm he has established within the gaming industry. His contributions will certainly continue to motivate future generations of developers and gamers alike.

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“Slay The Spire 2 Patch Removes Disputed Doormaker Boss”

**Slay the Spire 2: The Fall of the Doormaker and the Emergence of Aeonglass**

*Slay the Spire 2* has recently released its largest beta update to date, version 0.105.0, bringing a plethora of balance modifications, bug resolutions, and fresh content. Among these alterations, one notable change is the elimination of the contentious boss, Doormaker.

### The Backstory of Doormaker

The Doormaker had sparked intense debate among the community following its redesign in the initial beta branch update published in late March. This revamp introduced a multi-phase mechanic that drained players’ cards, restricted their drawing capabilities, and raised card expenses. These modifications faced considerable backlash, especially from players in China, leading to the game being subjected to review-bombing on several occasions.

Despite developer Mega Crit’s initial claim that the Doormaker was statistically the least challenging Act 3 boss, the negative reception led to a reassessment of its presence. Mega Crit’s official patch notes clarify that the choice to eliminate Doormaker was due to its intricacy, stating, “While Doormaker had intriguing micro-decisions in the battle, he exceeded the complexity threshold of what we desire and had persistent issues. We concluded that starting afresh would allow us to achieve what we genuinely want for an Act 3 boss.”

### Presenting Aeonglass: The New Act 3 Boss

In lieu of the Doormaker, players will now face the boss Aeonglass. Early feedback indicates that Aeonglass offers a distinct challenge, introducing a unique mechanic that incorporates a “Wither” status card into players’ decks after they play their fourth non-status card. This card requires 1 energy to utilize and deals 2 damage if retained in hand at the end of the turn. Aeonglass also alternates between applying the Ebb debuff—which lowers the player’s strength and dexterity—and enhancing its own strength.

Initial encounters suggest that Aeonglass might be less formidable than expected, especially for characters like Defect and Regent, who can effectively utilize status cards. Nonetheless, the developers have indicated that this is just a “fresh start,” suggesting that further modifications will be implemented in upcoming patches to improve the boss encounter experience.

### Changes Specific to Characters

The recent patch has also brought significant modifications for various characters, particularly Defect and Regent. Defect has emerged as a key beneficiary in this update, with substantial buffs, such as an increase in Hyperbeam’s damage from 28 to 36, and Shatter now activating all orbs twice. Tesla Coil has also been improved to trigger lightning orbs twice. In contrast, Regent experienced minor buffs and nerfs, while Silent’s Blade of Ink faced a damage reduction from +2 to +1, despite remaining a formidable choice.

### Introduction of the Bestiary

Another thrilling addition to *Slay the Spire 2* is the introduction of the Bestiary. Players can now utilize this feature to browse artwork of monsters, although animations and flavor text are still forthcoming and will be included in future updates.

### In Closing

In conclusion, patch 0.105.0 signifies a notable transformation in *Slay the Spire 2*, as the removal of Doormaker and the introduction of Aeonglass set the stage for new gameplay experiences. The patch strikes a balance of character updates and new content while reflecting the developers’ desire to shape a game that aligns with their vision, rather than one solely dictated by player criticism. As Mega Crit continues to enhance *Slay the Spire 2*, players look forward to further updates and the possible return of cherished features like the Doormaker, albeit in a reimagined format.

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Crimson Desert’s Latest Patch Introduces Boss Fight Replays and Enhancements for Post-Game Buff Build Experience

A slightly strange aspect of Crimson Desert thus far has been that the more you get through it, the more enemies you beat, and the less enemies you actually have to fight. It’s been a contentious point for some who want to test out their buff boy end-game builds and only have hot air to slice at. All is not lost, however! As the latest update for the RPG has introduced some handy features that will let you experiment with these builds.

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Fans Show Varied Responses to Surprising Character Demise in Mortal Kombat 2

**Mortal Kombat II: The Controversial Destiny of Cole Young**

*Overview*

With the cinematic debut of *Mortal Kombat II*, enthusiasts have eagerly dove back into the lethal realm of the tournament. However, the sequel ignited considerable dialogue about one particular character: Cole Young. Introduced in the 2021 revival, Cole’s role has undergone a dramatic transformation in the sequel, eliciting varied responses from viewers.

*Cole Young’s Original Contribution*

Cole Young, played by Lewis Tan, was a newly created character aimed at immersing audiences in the Mortal Kombat universe. A former MMA fighter, Cole stumbled into the turmoil of the tournament, discovering that he is a descendant of the legendary Scorpion. Although critics and fans were split regarding his role in the initial film, Cole was positioned as the main character, leading some longtime fans to long for the presence of more classic figures on the screen.

*The Sequel’s Unexpected Choice*

In *Mortal Kombat II*, Cole’s character experiences a significant shift. In reaction to audience criticisms regarding his earlier prominence, the film eliminates him early on after a fierce confrontation with the mighty Shao Kahn. Cole’s demise is both abrupt and savage, triggering speculation on whether this choice was intended to placate fans who were unhappy with his character. While some viewers welcomed the return to hyper-violent, campy action, others believed that Cole’s sudden departure felt like an unaddressed plot point rather than a fulfilling narrative decision.

*Responses from Fans and Critics*

Diverse reactions surged online, with some praising the film for its audacity to dispose of a contentious character, while others reproached it for lacking depth in Cole’s narrative. As one fan remarked, the sequel had the opportunity to elaborate on Cole’s importance, as it continues his storyline. Many voiced their dissatisfaction over the disregard for his character in the aftermath of his death, feeling it undercut the narrative established in the prior film.

In stark contrast to the lack of significant reactions from Cole’s allies regarding his passing, fans yearned for deeper explorations of character dynamics and growth. The choice not to further engage with Cole’s destiny, nor to illustrate the emotional ramifications of his loss, left some viewers feeling unsatisfied.

*The Prospects for Cole Young*

Notwithstanding the controversy surrounding Cole Young’s character trajectory, there is speculation regarding his possible resurgence. The film concludes with the hint of resurrection for deceased characters via the capture of Quan Chi. This paves the way for a revived Cole, who could reappear in the eagerly awaited third installment of the franchise. Tan himself has alluded to thrilling developments for Cole, suggesting that fans might witness a more prominent role in the future, potentially even forging connections with beloved long-time fan-favorite, Scorpion.

*Conclusion*

*Mortal Kombat II* has sparked discussions about the treatment of original characters in sequels to established series. While Cole Young’s character journey in the film received a mixed response, it is clear that his destiny remains a topic of intrigue for fans. With forthcoming films on the horizon and potential paths for character development, audiences will be keenly observing how the *Mortal Kombat* saga evolves.

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Marathon’s Creative Director Confirms Players Can Always Uncover the Mysteries of Tau Ceti’s Past, Unlike in Destiny 2

Once upon a time, Bungie were quite highly regarded for their storytelling finesse in the way that Destiny unfolded across many years. Aside from the general discontent in Bungie’s current approach to Destiny’s narrative, there’s also been quite a big stain upon the series for a while, which is the fact that a huge portion of the story can’t even be played any more due to having been vaulted. With Marathon, Bungie seem to want to do things a bit differently.

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