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Major Update Launched for Switch 2 Improves Compatibility with Switch 1 Titles

### Nintendo Switch 2 Update: Unlocking Handheld Mode Boost

This morning, users of the Nintendo Switch 2 are presented with a major system update that vows to improve their gaming experience on the handheld device. Hidden within the standard updates and controller adjustments is a significant feature called Handheld Mode Boost. This feature allows players to enjoy numerous games originally created for the Nintendo Switch in a mode akin to TV mode—without needing to dock the console.

#### What is Handheld Mode Boost?

Handheld Mode Boost is a fresh option available for Switch 2 users that optimizes the performance of Nintendo Switch software while the console remains undocked. As stated on Nintendo’s support page, this mode allows the software to function with the same performance aspects as it would when linked to a television. The outcome is enhanced visual quality, better frame rates, and higher resolutions.

For years, fans have wondered why handheld mode did not reach the superior performance of docked mode, where games benefit from increased processing power and improved thermal management. With this update, Nintendo seems to be tackling that issue, though with some essential disclaimers.

#### How to Activate Handheld Mode Boost

To activate Handheld Mode Boost, users must go to the system settings. Here, they will find a new option under System Settings named “Nintendo Switch Software Handling.” Turning on this mode fine-tunes the performance of compatible games—providing visuals that are on par with those displayed in TV mode.

While this change is thrilling, it comes with a caution: engaging the feature may increase power consumption, potentially draining the battery more rapidly during gameplay. Users should also note that while this mode enhances graphics, it disables touchscreen functionality as it mimics a docked setup, which inherently turns off touch input capabilities.

#### Limitations and Considerations

Even with the benefits, there are restrictions concerning the Handheld Mode Boost feature. Certain games do not support this function, including well-known titles like *Super Mario Maker 2*, *Pokémon Let’s Go Pikachu/Eevee*, and *Skyward Sword HD*. Players should consult compatibility lists to confirm whether their preferred games will take advantage of the update.

Furthermore, while the allure of improved graphics (1080p instead of the usual 720p) and smoothness is enticing, the experience may differ depending on the game being played. This is a crucial point to consider, especially for titles that may not integrate smoothly with the boost.

#### Conclusion

In summary, the launch of Handheld Mode Boost presents a significant enhancement for Nintendo Switch 2 users. With upgraded graphics and performance for many existing titles, players can finally capitalize on the capabilities of the upgraded hardware, relishing an enhanced gaming experience on the move. The ability to play in handheld mode with graphics akin to docked gameplay demonstrates Nintendo’s dedication to fulfilling player demands—a gratifying addition for a devoted fanbase eager for improved gaming experiences.

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Bungie Introduces Limited-Time Experimental Marathon Duos Mode with Warning of Potential Issues

Marathon‘s set to see how well it can cater to folks who only have one friend, with Bungie having announced plans to add an experimental duos mode to the extraction shooter. It’ll stick around for two weeks or so, be “a bit jank”, and hopefully give the studio a firm idea of whether they should put resources into developing a fully fleshed-out version of paired play going forwards.

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Crimson Desert Online Looks More Traditional on Regular PS5 Equipment

### Crimson Desert: Anticipations vs. Actual Console Performance

The excitement surrounding *Crimson Desert*, an action-adventure title developed by Pearl Abyss, has enthralled gaming fans since it was revealed as a spin-off from the acclaimed 2016 game *Black Desert Online*. At first, the game attracted significant attention primarily due to breathtaking footage that displayed its vivid graphics and detailed environments. However, as the release date neared, console players started voicing doubts about the performance disclosure, particularly due to the absence of gameplay videos shared for platforms like Xbox and PS5.

#### The Excitement About Initial Trailers

Initial gameplay trailers showcased the visual fidelity of *Crimson Desert*, elevating expectations among gamers. The graphics seemed exceptional, promising an immersive experience boosted by state-of-the-art technology. Nevertheless, as console users noted the lack of Xbox and PS5 gameplay, worries began to surface regarding possible differences in visual quality between the PC and console versions.

#### Official Gameplay Announcement

Just nine days ahead of the planned launch on March 19, the developer revealed detailed specifications for multiple platforms, clarifying what players might anticipate. The findings revealed that while *Crimson Desert* would function seamlessly on lower-tier PC setups, the console versions would deliver significantly reduced graphical capabilities. Notably, the PS5 and Xbox Series X would run at 1080p in Performance mode, aiming for 60 FPS but restricting ray tracing to “low” settings. In contrast, Quality mode offered an upscaled 4K resolution but limited the framerate to 30 FPS. Remarkably, the Xbox Series S was expected to perform even more humbly, outputting a maximum of 720p in Performance mode.

#### Gameplay Performance and Visual Quality

Digital Foundry’s examination confirmed that the gameplay footage provided by developers still showcased a high level of aesthetics when set to Ultra graphics on a strong PC. However, the uncompromising performance highlighted on consoles, particularly on the PS5, was notably less remarkable. This difference became increasingly apparent when, just two days prior to launch, Sony’s Japanese *Play Play Play* outlet offered a preview of gameplay on a standard PS5.

While the game still appeared graphically acceptable, displaying the qualities anticipated of a PS5 title, it did not meet the stunning visuals portrayed in earlier PC footage. Additionally, the gameplay demonstration occurred in 1080p, raising fears of potential quality loss due to compression artifacts, which could further influence the viewer’s perception.

#### Historical Context and Consumer Feedback

The widening gap between PC gaming and console performance is not a recent trend; it signifies a familiar cycle within the gaming industry. As technology advances, games frequently utilize new developments that consoles, bound to fixed hardware, may find challenging to adopt fully. Players aware of this cycle may experience frustration, especially as their consoles’ abilities seem to fall behind the advancing PC landscape.

The timing of showcasing gameplay on consoles, especially so near to release, evokes concerns similar to previous controversies, like the *Cyberpunk 2077* incident. However, unlike that scenario, the latest footage of *Crimson Desert* suggests that while the console experience may not be revolutionary, it may still offer enjoyable gameplay without the disastrous failures encountered elsewhere.

#### Conclusion

In the end, while *Crimson Desert* may not appear as visually impressive on consoles as the initial PC footage indicated, it is crucial to acknowledge the wider context of gaming’s progression. With the right gameplay elements, such as captivating mechanics and narratives, the overall user experience on console could still be satisfying despite graphical restrictions. Although the hype may have led to exaggerated expectations, the potential enjoyment and adventure within *Crimson Desert* may ultimately validate the experience for console players upon its release.

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Tomb Raider Remastered Update Brings Debated Slop Attire for Lara Croft, Triggering Fan Outcry

**Opinions Split on *Tomb Raider 1-3 Remastered*: An In-Depth Examination of the Controversial Update**

The recent remastering of the classic *Tomb Raider* trilogy has sparked a fierce discussion among fans and critics. While some praise the effort as a nostalgic restoration of Lara Croft’s original 90s escapades, others regard it as a notable error. This split in views is perhaps best illustrated by differing reviews; one reviewer labeled the remaster as “absolute and total garbage,” while another deemed it “fantastic.”

Since its launch, *Tomb Raider 1-3 Remastered* has faced backlash for numerous issues. Players have voiced annoyance with the game’s control scheme, which many believe has worsened compared to the original installments. Critics claim that the remaster merely overlays enhanced textures without providing substantial improvements, resulting in a subpar experience for both long-time fans and newcomers.

In March 2024, a complimentary update was released, which featured a new Challenge mode, allowing players to modify settings such as health and enemy quantities. While this mode introduces fresh gameplay mechanics and lets players acquire new outfits—meant to inject some fun—reactions to these cosmetic elements have been largely negative. Numerous players described the new outfits as poorly crafted, showcasing features that seem hasty and unrefined.

A specific area of dispute has been the design and quality of these new costumes. Reports emerged that the outfits included in the update exhibited significant design flaws, such as fire-damaged tones and awkwardly rendered graphics. Some players even suggested that generative AI could have influenced the creation of these designs, given their haphazard quality.

The backlash grew as a developer associated with the original remastering publicly distanced themselves from the new update. Giovanni Lucca stated that none of the original team members at Saber Interactive participated in the art direction of the free patch. His remark was a reply to the uproar on platforms like Reddit, where fans expressed their dissatisfaction with the low standard of the new content.

Concerns about the update have led to inquiries aimed at Aspyr Media, the studio behind the remaster. In spite of the increasing criticism, Aspyr has yet to issue an official statement regarding the issues related to the update. This comes after their earlier troubles, where they encountered scrutiny for substandard visuals in other remastered titles.

The situation underscores a wider concern within the gaming community regarding remastered titles: the balance of nostalgia and quality. Players frequently approach remasters with expectations molded by their cherished memories of original games, and when those expectations fall short, the resulting disappointment can spark vocal backlash.

In conclusion, the *Tomb Raider 1-3 Remastered* update serves as a case study in the challenges of modernizing classic games. While some embrace the attempts to revive nostalgia, the execution quality has left many feeling irritated and disheartened. As the dialogue continues, it raises crucial questions about the responsibilities of developers in preserving the legacy of cherished games while seeking to engage a new generation of players.

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Pokémon Go Creator Leverages Billions of Pictures for AI-Improved Worldwide Mapping

### Niantic’s Map Data and Its Contribution to AI Progress

Niantic, the company behind the immensely popular augmented reality game *Pokémon Go*, has recently faced criticism for leveraging the map data produced by its users. This information not only enhances the gameplay experience but is also being marketed to several clients, one of whom is supposedly using the data to train artificial intelligence (AI) models that assist in the navigation of delivery robots.

#### The Progress of Niantic Spatial

In 2023, Niantic launched Niantic Spatial, a subsidiary focused on AI, after its acquisition by Saudi-owned Scopely. This new branch utilizes map data obtained from *Pokémon Go* gameplay to develop advanced location-based services. Notably, this data allows Niantic Spatial to create a highly accurate visual positioning system capable of pinpointing a user’s location within centimeters, even in areas with unreliable GPS signals.

#### The Use of Map Data

As per Brian McClendon, CTO of Niantic Spatial, the system has more than a million locations globally that furnish highly precise location data. This system is especially advantageous for companies like Coco Robotics, which necessitates accurate navigation in urban settings. Niantic Spatial’s technology leverages images and videos taken by players, particularly near popular sites like gyms, to form a detailed understanding of the environment.

Players interested in contributing opt to share their pictures and videos, enabling Niantic to collect valuable data crucial for training their AI models.

#### The Wider Consequences

John Hanke, CEO of Niantic Spatial, stresses that this collaboration with Coco Robotics is just the beginning of a broader vision to create a dynamic virtual representation of the world that evolves continuously. As more robots adopt this mapping system, the opportunities for real-time data collection expand significantly.

While some may contend that enhancing delivery services boosts convenience, ethical issues rise concerning the creation of an ultra-detailed world map. The capacity to track and gather data on individuals without direct compensation prompts concerns about privacy and the responsibilities of corporations in managing such sensitive information.

#### Conclusion

As Niantic continues to explore its role in AI advancement and data commercialization, the scenario serves as a reminder of the unintended ramifications of user-generated content in a digital economy. The view of *Pokémon Go* as a whimsical gaming venture is contrasted by the understanding that players’ contributions are feeding into a larger framework that could serve more daunting purposes, such as surveillance. The dialogue surrounding this development highlights the necessity for players and consumers to thoughtfully evaluate the implications of their involvement in digital platforms.

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Marathon’s Ultimate Stage Necessitates the Fulfillment of Its Hardest Task

**Deciphering the Marathon ARG: Accessing the Cryo Archive**

For almost a fortnight, the lively community around Bungie’s extraction shooter *Marathon* has delved into the complexities of an Alternate Reality Game (ARG) conundrum. Created to captivate and challenge gamers, this enigma seeks to reveal the eagerly awaited next segment referred to as Cryo Archive. Nevertheless, prior to exploring this unexplored domain, players must satisfy two crucial conditions, one of which entails successfully finishing a particularly infamous faction contract.

The ARG commenced with the activation of several terminals dispersed throughout *Marathon*’s maps. What initiated as a basic interactive feature swiftly transformed into a complex puzzle, featuring a dedicated website, a Discord channel for teamwork, and a collection of enigmatic hints and videos. As players engaged with this intricate mission, they uncovered vital information regarding Cryo Archive, celebrated as the “endgame” level positioned aboard the legendary Marathon ship from the original *Marathon* trilogy of the ’90s.

To gain entry to Cryo Archive, players are mandated to ascend to level 25 and connect with all factions within the game. This means that completing the “Introducing: Sekiguchi” quest is vital, as it acts as an entry point to the new level. The complete requirements were recently validated by a tweet from the Marathon Bulletin, underscoring the necessity of being well-prepared before entering this fresh territory.

Each faction in *Marathon* presents a preliminary quest that is generally straightforward and enriched with lore and atmosphere to enhance the player’s journey. However, Sekiguchi’s initial mission poses a considerable difficulty. Players are required to navigate Outpost, a treacherous area where they must find a biochemical agent, administer it, and scan themselves using a medical apparatus located in another section of the map.

The added challenge is that the biochemical inflicts damage on the player every 20 seconds, instilling a sense of urgency and tension. New players may find the search for the scanning device particularly challenging, heightening the chances of being eliminated by other participants during the mission. Accounts shared on platforms like Reddit highlight the frustrations many have encountered while attempting this task independently, with a number of players reporting hours spent fruitlessly. In contrast, others succeeded in overcoming the obstacle through luck and collaboration.

Despite the quest’s difficulty eliciting mixed responses, it is crucial for upholding the integrity of the gaming experience. The necessity to complete the introductory quest acts as a filter, ensuring that only adequately skilled players equipped with robust gear proceed into Cryo Archive. This structured method elevates the quality of interactions within the new level, cultivating a competitive atmosphere that rewards players who demonstrate their prowess.

In summary, as the *Marathon* community continues to decipher the enigmas of the ongoing ARG, players must be ready to confront challenges—such as the frustrating yet essential quest from Sekiguchi—to unlock the full potential of the game’s evolving story and mechanics. The rising excitement surrounding Cryo Archive’s upcoming launch only intensifies the anticipation for players eager to engage with the new content in a significant manner.

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Judge Mandates Reinstatement of Subnautica 2 Studio CEO, Bestowing Complete Authority Over Early Access Steam Release

A recent decision in a legal conflict involving the co-founders of Unknown Worlds, the studio behind the popular game *Subnautica*, and its publisher Krafton, has produced significant implications for the oversight of the company’s forthcoming project, *Subnautica 2*. The Delaware Chancery Court, led by Vice Chancellor Lori W. Will, has mandated that Krafton reinstate Ted Gill as CEO and allow him complete authority over the Early Access debut of *Subnautica 2*. This ruling comes after a chaotic period characterized by sudden dismissals of key staff and divergent accounts regarding leadership effectiveness.

In the judgment issued on March 16, the court asserted that Krafton’s decision to terminate Gill and other significant employees was not justified and represented a violation of an Employment Agreement. Consequently, the court ruled that the July 1, 2025, board resolution leading to Gill’s termination was ineffective regarding his operational rights. Additionally, Krafton was instructed to avoid interfering with Gill’s power over the game’s early access release and to reinstate his access to the Steam platform, which is essential for the distribution of the game.

Another crucial element of the ruling pertains to financial rewards. The court prolonged the timeline for possible performance bonuses as stipulated in Unknown Worlds’ agreement with Krafton. The co-founders, including Charlie Cleveland and Max McGuire, are now positioned to receive a performance-based payout of $250 million dependent on studio performance, with eligibility continuing until September 15, 2026.

Krafton had earlier defended the dismissals by claiming that Gill and his team had not achieved a timely launch for *Subnautica 2*. However, the court deemed these assertions unfounded, contending that the leadership changes were merely a facade and that previous arrangements concerning the roles of the co-founders were well known. The publisher’s justification shifted to allegations of unauthorized conduct by the leadership, which were also rejected by the court.

Krafton acquired Unknown Worlds in 2021 for $500 million, with the potential for further earnout payments based on revenue milestones. The judge indicated that pressures began escalating on Krafton as forecasts suggested that a successful early access launch could result in significant financial consequences for the publisher, raising concerns among Krafton executives about potentially overpaying for the studio.

The legal dispute intensified as Krafton sought justifications to dismiss the co-founders in what was termed “Project X,” reflecting the publisher’s attempts to manage the repercussions of its acquisition agreement. The court declared these actions represented a breach of contract.

Regarding the future of *Subnautica 2*, uncertainties persist over its release timeline and sales performance, which will dictate whether the revenue targets for the earnout can be achieved. The litigation concerning damages from the terminations is still in progress, with the court expected to consider potential financial damages and other claims from the co-founders in the forthcoming phase of the case.

Krafton has publicly affirmed its dedication to producing an outstanding product for *Subnautica* enthusiasts while signaling that it is reviewing its options in light of the ruling. The developer intends to enhance the game in preparation for its eventual Early Access release amid these ongoing legal challenges.