

At last, *Magic: The Gathering—Final Fantasy* has come together, merging the world’s leading trading card game with the renowned Japanese role-playing game series. Wizards of the Coast and Square Enix have partnered to create [a grand, threefold homage to the franchise](https://www.cgmagonline.com/interviews/mtg-final-fantasy-design-interview/) *and* [an excellent method to immerse newcomers in its themes and characters](https://www.cgmagonline.com/articles/editors-choice/ec5-final-fantasy-games/).
Since two of my favorite games have fused in such an impressive manner, this is a fantasy fulfilled for me, as someone who tends to embrace the Vorthos aspect of *MTG*. Crafting decks that resonate with my favorite video game franchise and participating in drafts with friends has been the most enjoyable experience I’ve had since we began playing regularly 15 years ago.
Thus, after nearly two weeks of experimenting with new builds, themes, and combinations, I’ve compiled some of my favorite deck themes up to this point—drawing inspiration from the set itself, striving to capture [the essence of *Final Fantasy*](https://www.cgmagonline.com/review/game/final-fantasy-pixel-remaster-series/) while also standing firm in *Magic Arena*.
## Villains (Black, Red, Blue)
[Final Fantasy is famous for its memorable villains](https://www.cgmagonline.com/review/game/final-fantasy-vii-rebirth-review/), and *MTG* utilizes them effectively in this set as double-faced cards. The majority of the main bosses from the 16 core games are represented; some games’ ultimate foes are absent, while others have swapped their final boss for a more recognizable and intriguing alternative (for example, [*Final Fantasy IV*‘s Golbez](https://www.cgmagonline.com/review/game/final-fantasy-iv-pixel-remaster-review/) appearing in place of final boss Zeromus).
Additionally, there are noticeable patterns regarding color identity. Out of the 14 cards portraying key villains (including both *FFXIV*‘s Zenos and Zodiark), black features on 11 of them, with blue and red appearing 4 times each. Since they originate from diverse worlds and titles, they each execute unique abilities with little overlap, but it is still feasible to create an enjoyable themed deck centered around a collection of final bosses.
Each card makes a significant impact upon entering the battlefield, allowing for some wicked blue-black-red tactics worthy of a climactic encounter in a Final Fantasy game. [Sephiroth, Fabled SOLDIER](https://gatherer.wizards.com/FIN/en-us/115/sephiroth-fabled-soldier) distinctly shines with his formidable abilities, especially considering the numerous methods to ensure multiple creatures enter the graveyard in one turn and trigger his transformation—combine him with [Ardyn](https://gatherer.wizards.com/FIN/en-us/89/ardyn-the-usurper) or [Garland/Chaos](https://gatherer.wizards.com/FIN/en-us/221/garland-knight-of-cornelia), and you’ll present a daunting force on the board.
(This type of villain collaboration might be the [closest we have to a satisfying *Dissidia Final Fantasy* revival](https://www.cgmagonline.com/review/game/dissidia-final-fantasy-nt-ps4-review-waiting-game/) for a while, so make the most of it.)
## Summons (Green/White/Red)
More emblematic than the villains are the summons, powerful creatures that can be invoked to unleash chaos on a battlefield. *Magic: The Gathering—Final Fantasy* showcases their temporary aid through Sagas, a type of Enchantment Creature that activates various effects each turn but only lasts for a limited number of turns. It’s a sophisticated method of transforming the game effect into *MTG* language (and the artwork on the cards is breathtaking).
While there is a wide array of Summon cards to match different decks, a deck focused on summoning and summoners stands strong on its own. [Garnet, Princess of Alexandria](https://gatherer.wizards.com/FIN/en-us/222/garnet-princess-of-alexandria) can discard lore counters from Sagas when she attacks, converting them into +1/+1 counters; she enhances her own strength, prolongs the presence of the summons, and allows their effects to retrigger. Should those summons find their way to the graveyard, [Rydia, Summoner of Mist](https://gatherer.wizards.com/FIN/en-us/239/rydia
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