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"Neath: RPG by Rogue Legacy Developers Set in an Irradiated Inverted Tower Arriving in 2026"
“Neath: RPG by Rogue Legacy Developers Set in an Irradiated Inverted Tower Arriving in 2026”
11:33 pm

“PRAISE NEATH”, cry the developers of Rogue Legacy. “What’s Neath?”, I ask politely. It’s their new game, they say, a roguelike RPG with some tactical combat about an upside-down tower constantly shifting because a god can’t make up his mind. It’s out next year, they add, before their fingers lose grip on the ceiling and they crash down from their inverted positions.

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Garmin Announces No Earnings from Forerunner 165 Despite Providing OLED Watch at Unprecedented Low Price
Garmin Announces No Earnings from Forerunner 165 Despite Providing OLED Watch at Unprecedented Low Price
11:03 pm

### Garmin Forerunner 165: An In-Depth Examination of the Perfect Training Watch

Garmin has preserved its Black Friday pricing on a range of models, including the Forerunner 165, which is now available at a historic low of $199, down from the standard $249. This watch caters to both casual and dedicated athletes seeking advanced training features without the high cost typical of Garmin’s top-tier Fenix models.

#### Why This Timepiece is Perfect for Genuine Training Programs

The Forerunner 165 is especially ideal for those who run multiple times per week or participate in various activities but do not need the ultra-endurance traits or premium materials of pricier options. This watch strikes a balanced compromise, aimed at users who value a combination of practical features.

What distinguishes the Forerunner 165 is its capability to adjust to personal training requirements. Instead of following a fixed workout regimen, the watch offers **daily suggested workouts** based on an athlete’s recent performance and recovery levels. It evaluates elements such as training load, sleep quality, and heart rate variability to recommend workouts that enhance performance and reduce the chance of overtraining. This functionality is invaluable for individuals working to elevate their fitness without a personal trainer, effectively delivering a training plan grounded in sports science.

With the **Garmin Coach integration**, users can access structured training schedules customized for different race lengths, such as 5K, 10K, and half marathons. This guarantees that training is not only effective but also aimed at specific objectives.

#### Performance Feedback and Recovery Insights

The Forerunner 165 is equipped with training effect labels that inform users about the advantages of each workout, including base endurance development or enhancements in aerobic capacity. This feedback is vital for assessing whether training efforts yield results or simply lead to increased mileage without significant improvement.

Moreover, the watch features **recovery time calculations** that inform users of the necessary rest period before they can exert themselves again. This functionality helps prevent fatigue and injuries that can arise from overexertion.

The **morning report** feature compiles crucial details, showcasing sleep quality, heart rate variability, training readiness, and weather forecasts on a single screen, facilitating a convenient daily summary.

#### Display and Battery Life

The Forerunner 165 features a vivid **AMOLED screen** that guarantees visibility in both bright daylight and dark conditions. This aspect is essential for runners who want to track their performance metrics without losing speed. In smartwatch mode with heart rate monitoring and notifications active, the battery endures for **11 days**, while GPS mode allows for **19 hours** of continuous tracking, accommodating multiple extended training sessions before requiring a charge.

#### Tracking Features and Activity Profiles

The built-in **GPS** functionality allows users to track pace and distance accurately without the need for a smartphone, offering convenience for runs. The wrist-based heart rate monitor provides continuous heart rate monitoring but may face challenges during high-intensity interval training due to rapid heart rate changes.

The Forerunner 165 includes **over 25 activity profiles** customized for various sports, including running, cycling, swimming, HIIT, and strength training. Each profile offers its own unique data metrics, allowing users to concentrate on their specific athletic endeavors.

#### Connectivity and Safety Features

Regarding connectivity, **smart notifications** alert athletes of incoming calls, text messages, and app notifications straight on their wrist, minimizing distractions throughout workouts. The watch also supports **Garmin Pay** for contactless transactions, enabling users to make purchases without the need for cash or cards.

Safety features are also emphasized, with tools such as **incident detection**, which forwards your location to emergency contacts if a crash is detected during outdoor activities, and manual assistance requests for further support in emergencies.

#### Conclusion

Priced at $199, the Garmin Forerunner 165 ranks among the best options for training watches, providing features that once carried a price tag of over $400. At this reduced price point, users benefit from adaptive training guidance, thorough recovery insights, and comprehensive activity tracking capabilities, all wrapped in a robust and stylish design that represents a solid investment for any athlete.

[See at Amazon](https://shop.kotaku.com/go/6174/)

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Fullbright's Upcoming Game Features Conversation Mechanics Set in a Hot Spring, Following Previous Toxic Workplace Allegations
Fullbright’s Upcoming Game Features Conversation Mechanics Set in a Hot Spring, Following Previous Toxic Workplace Allegations
10:23 pm

There’s a new game from Fullbright on the way, revealed tonight at the PC Gaming Show, called Springs, Eternal. The studio’s obviously best known for narrative focused games like Gone Home and Tacoma, and Springs, Eternal unsurprisingly looks like more of that, albeit with more of a lo-fi, not-quite PS1 but certainly lower poly kind of vibe, this time set in a hot spring. Sure!

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Fortnite Unveils Character Personalization Feature for Gender-Neutral Apparel Choices
Fortnite Unveils Character Personalization Feature for Gender-Neutral Apparel Choices
9:53 pm

**Fortnite’s Evolving Nipple Guidelines: A New Chapter for Character Personalization**

One of the intriguing elements of being in the gaming sector is the ongoing transformation of game design choices and the societal standards reflected in those choices. An interesting development has emerged concerning *Fortnite*, a title famous for its wide variety of character skins and collaborations. Traditionally, the game has either concealed or excluded male nipples from its different skins, a detail that has now been altered with the arrival of new characters.

The shift commenced with the surprising addition of Homer Simpson as a playable character in *Fortnite*. This significant addition represented the first time a male character in the game was illustrated without the usual censorship, effectively “liberating the nipple.” After this event, the character Carter Wu was announced, also featuring a skin that displays his complete anatomy, including male nipples.

As noted by *IGN*, while *Fortnite* has provided numerous shirtless character skins—spanning both fictional figures and real-life personalities—previous representations often avoided direct illustration of male anatomy. For instance, characters like Kratos from *God of War* have been depicted while draped in pelt, and others like Travis Scott and John Cena had their nipples simply excluded from the game’s artwork.

This approach is not exclusive to *Fortnite*. Comparable trends are evident in other media, including various anime series where male nipples are frequently concealed or entirely absent. Nonetheless, the recent choices made by Epic Games, the studio behind *Fortnite*, indicate a potential internal policy modification regarding how male anatomy is represented in the game.

Despite the large number of existing skins, it seems improbable that Epic Games will revisit and modify the visual elements of all previous shirtless male characters. Nevertheless, this could indicate a possible shift in upcoming skins where male nipples may no longer be obscured or eliminated.

In addition to these changes, *Fortnite* is also dealing with controversies related to generative AI. The game has recently been scrutinized as part of a wider dialogue about the integration of AI in game development. This conversation has been intensified by comments from Epic Games’ CEO Tim Sweeney, who articulated that game developers shouldn’t be forced to reveal AI’s involvement in producing in-game assets.

As *Fortnite* continues to progress with its ever-broadening visual and narrative landscapes, the recent alterations to its character customization policy initiate discussions about representation and creative freedom within gaming. Whether these adjustments will result in a sustained change in character design practices remains uncertain, but for the time being, fans of the franchise are experiencing a noteworthy advancement.

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Carmageddon: Rogue Shift Introduces Roguelite Elements to Classic Vehicle Combat, Set for Release in Early 2026
Carmageddon: Rogue Shift Introduces Roguelite Elements to Classic Vehicle Combat, Set for Release in Early 2026
9:23 pm

Crank up the pounding metal riffs and make sure you’re covered in spikes. Carmageddon: Rogue Shift, a roguelite-infused take on the old school automotive murder-battler from Redout devs 34BigThings, has just been revealed and is set to smash onto the scene early next year.

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An Examination of The Outer Worlds 2: Anticipations and Letdowns in Its RPG Inventory Framework
An Examination of The Outer Worlds 2: Anticipations and Letdowns in Its RPG Inventory Framework
8:53 pm

**The Liberty of Limitless Inventory in The Outer Worlds 2**

Within the vast cosmos of *The Outer Worlds 2*, gamers immerse themselves in the lively settings of Golden Ridge, exploring the fundamental mechanics that shape their gaming adventure. A key topic among players has been the game’s stance on inventory management, notably the lack of a carry capacity restriction.

In numerous western-style action role-playing games (RPGs), players must stay vigilant about their inventory constraints, frequently limiting their exploration and enjoyment of the game. Nonetheless, *The Outer Worlds 2* breaks away from this pattern, permitting players to collect as much loot as they wish without the weight of encumbrance.

The lack of a carry capacity constraint allows players to amass a wide array of items without the monotonous need to return and sell or store them—a common annoyance in other RPGs. The initial gaming experience can be exhilarating, allowing players to concentrate on exploration and interaction with the environment rather than being hindered by numbers and inventory menus.

Traditionally, inventory restrictions in video games were often essential due to the technological limitations of early gaming platforms. However, the continuation of these restrictions in modern games often attracts critique. Developers sometimes defend them by citing realism, aiming to create a more lifelike experience. Yet, this can result in tedious gameplay mechanics that take away from the immersive excitement of adventuring.

Tim Cain, co-director of the original *Outer Worlds*, recognizes the dilemmas and design choices connected to inventory systems. While the game features some inventory restrictions, the choice in its sequel to remove them entirely has been well-received by players who favor a more streamlined experience.

Despite the initial thrill of an unlimited inventory, the freedom it affords can lead to unforeseen gameplay repercussions. The author reflects on their journey, admitting to having collected an astonishing number of duplicates and gear that ultimately remained unused. This situation prompts the inquiry of whether an unrestricted inventory truly enhances the gameplay experience or detracts from it by encouraging a more passive interaction with the game world.

As the author interacted with various gameplay features and began to “sneak around” and try out different weapons, they found that accepting the constraints of encumbrance could inspire creativity and enhance engagement. The juxtaposition between the allure of hoarding items and the invaluable experiences gained from wielding a diverse arsenal underscores an intriguing facet of RPG design: that boundaries can sometimes evoke more significant gameplay than unrestricted liberty.

In conclusion, while the choice to eliminate inventory carry capacity in *The Outer Worlds 2* grants an immediate sense of freedom and convenience, it also provokes reflection on what that freedom signifies for player involvement. Perhaps the most captivating experiences in RPGs stem not from the sheer quantity of items gathered but from the decisions made and the challenges encountered within the game world. As players strive to balance the joys of unrestricted exploration with meaningful interaction with game mechanics, the design of inventory systems will perpetually adapt, mirroring players’ aspirations for both realism and enjoyable gameplay.

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Hooded Horse Unveils Substructure: A Factory Simulation Game by Leading Factorio Modder Set on a Rogue Planet
Hooded Horse Unveils Substructure: A Factory Simulation Game by Leading Factorio Modder Set on a Rogue Planet
8:23 pm

If you were Senior Floor Manager of Earth, and a weird planet innocently appeared on the fringe of our solar system, what would you do? I would probably not zip out there and plant a factory on that planet, in much the same way that I wouldn’t high-five a bear-shaped shadow on the edge of a campsite. But I am not the modder behind beloved Factorio mod Ultracube, who is now part of game developer Dubious Design.

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How a Gamer Revolutionized 2025's Trendy Extraction Shooter into an Engaging War Photography Experience
How a Gamer Revolutionized 2025’s Trendy Extraction Shooter into an Engaging War Photography Experience
7:43 pm

**The Craft of Photography in Arc Raiders: An Exceptional Outlook on Gameplay**

Within the domain of third-person shooters, where fierce gunfire and tumultuous settings prevail, one game distinguishes itself with a unique methodology: *Arc Raiders*. This title boasts an outstanding visual style and dynamic gameplay, yet players frequently overlook the opportunity to relish its breathtaking environments via a first-person view, due to its mechanics that limit them to a single weapon option equipped with scoping features. Nevertheless, a smart workaround exists to thoroughly immerse oneself in the game’s awe-inspiring landscapes, akin to witnessing them through a Raider’s perspective, by utilizing binoculars for a closer examination of the post-apocalyptic world.

For PC players, the functionality of binoculars in *Arc Raiders* provides an unparalleled way to capture the game’s vivid visuals. By hitting F10, gamers can eliminate the distracting HUD components and vignette effects, yielding a sharper, grainier image that resembles the unfiltered essence of real-world photography. This inventive adjustment has inspired one enthusiastic photographer, known as Topside Flicks on YouTube, to document the game’s most striking moments.

Topside Flicks, a professional photographer in real life, has recounted his experiences of exploring *Arc Raiders* through a photographic perspective. He uncovered a mesmerizing beauty within the game’s frenetic landscapes that motivated him to abandon traditional weaponry and explore the wilds with only binoculars in hand. The remarkable images he captures illustrate the contrast between tranquility and the violent clashes typical of the game’s surroundings.

Levi, the individual behind the Topside Flicks identity, expressed how the charm of his environment urged him to seize photographic chances as they arose. “I was playing with a friend and I couldn’t stop marveling at how great this game looked,” he shared in an email conversation. This enthusiasm aligns seamlessly with his photography background, enabling him to enjoy and capture the beauty of virtual spaces.

In *Arc Raiders*, every area teems with peril, presenting a unique challenge for those aiming to create cinematic screenshots. Levi admits to encountering numerous dangers, often falling victim in his pursuit of the ideal shot. Nonetheless, his method is refreshingly non-competitive; he emphasizes the artistic aspects over standard gameplay goals, seeking simply to document the enchanting allure of the game’s realm. “If I die, all I lose are binoculars and some defibrillators,” he remarked, illuminating the risk-reward nature of his photographic undertakings.

The images exhibited by Levi demonstrate careful attention to light and composition, adhering to conventional photography principles while infusing the spontaneous vigor of gameplay. The lack of heavy filters or color grading, as noted in *Arc Raiders* behind-the-scenes content, allows his photographs to resonate with genuineness, amplifying their emotional weight.

While traversing the perilous landscapes filled with foes and dangers, Levi underscores his aim to capture stunning visuals rather than engage in combat. This perspective signifies a newfound appreciation for the art of photography within a gaming context, blending two distinct fields into a novel experience.

In a world where traditional gameplay prevails, the investigation of *Arc Raiders* through a photographer’s lens reveals an unexplored layer of beauty that significantly enhances the game’s appeal. As Levi continues to chronicle his journeys, players are presented with a fresh viewpoint on the immersive landscapes and chaotic excitement that characterize *Arc Raiders*, illustrating how photography can evolve into a captivating form of storytelling within interactive experiences.

Thus, the practice of seizing the world’s vibrancy and the rawness of combat in *Arc Raiders* transcends simple gameplay, emerging as an engaging narrative in its own right.

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Wreckreation Studio Announces Staff Redundancies While Maintaining Confidence in Upcoming Burnout Revival
Wreckreation Studio Announces Staff Redundancies While Maintaining Confidence in Upcoming Burnout Revival
7:23 pm

Three Fields Entertainment, developers of Burnout with sky roads racer Wreckreation, have announced that their entire team have been put on notice of redundancy. According to the announcement from CEO and former Criterion studio director Fiona Sperry, this comes as Three Fields find themselves without backing from Wreckreation publishers THQNordic, having “had to self-fund most of this year”.

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