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IO Interactive Confirms Development of Hitman 4 and Plans for Diana Burnwood/Eminem Buddy Cop Film
IO Interactive Confirms Development of Hitman 4 and Plans for Diana Burnwood/Eminem Buddy Cop Film
3:13 pm

In case you missed it, Hitman‘s latest celebrity elusive target mission is all about Eminem. The rapper has Agent 47 take down his blonde alter-ego Slim Shady, it’s all very meta and a tad less appealing to me than the cameos previously made by the likes of Bruce Lee and Mads Mikkelsen as Bond villain Le Chiffre.

That said, a new interview some IO Interactive folks have given to Variety, in which boss Hakan Abrak makes clear there will be a new Hitman coming once the studio have gotten some stuff off their plate, has caught my attention by contrasting Mr Nem with murderbald handler Diana.

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Mewtwo Is Now Accessible for Free in Pokémon Legends: Z-A
Mewtwo Is Now Accessible for Free in Pokémon Legends: Z-A
3:03 pm

As the release date for the Pokémon Legends: Z-A’s Mega Dimension DLC approaches on Wednesday, December 10, Game Freak has revealed an exciting new feature: Mewtwo along with its two Mega Evolutions. This legendary Pokémon and its transformations will be obtainable through a complimentary Mystery Gift side mission, meaning players won’t be required to spend the $30 on the DLC to gain access.

To catch Mewtwo in Pokémon Legends: Z-A, players must make use of the Mystery Gift function in the game. By going to the Link Play section in the pause menu and selecting Mystery Gift, then clicking on “Get via Internet,” players can initiate a new side quest titled “Project M.” Finishing this quest will unlock Mewtwo, enabling players to include this iconic psychic-type Pokémon in their collection.

The addition of Mewtwo marks an important advancement in completing the game’s roster of Mega Evolution-capable Pokémon. Presently, the base game includes most of these Pokémon, yet approximately a dozen remain unavailable, featuring other legendary Pokémon like Latios, Latias, and Rayquaza, as well as beloved starter Pokémon such as Blaziken, Sceptile, and Swampert.

The forthcoming Mega Dimension DLC is anticipated to bring forth a variety of new Mega Evolutions, including Mega Raichu X and Y, broadening the selection accessible to players. Furthermore, Game Freak has unveiled a new Mega form for Lucario called Mega Lucario Z, suggesting that some Pokémon with already established Mega Evolutions may receive additional upgrades in this DLC.

Beyond new Mega Evolutions, the Mega Dimension DLC is likely to present a roguelike mode that will challenge conventional gameplay norms by lifting the long-standing level 100 cap. This opens up thrilling new opportunities for trainers aiming to enhance their gaming experience.

In conclusion, the introduction of Mewtwo and the excitement surrounding the Mega Dimension DLC highlight Game Freak’s dedication to enhancing the Pokémon Legends: Z-A journey. Players can anticipate not merely new Mega Evolutions; they will also encounter innovative gameplay modes that aim to transform their adventures in the Pokémon universe.

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Regular Performance Evaluation
Regular Performance Evaluation
2:04 pm

‘If you want to torture somebody, first show them your tools’ is one of the better horror game design lessons taught by Amnesia: The Dark Descent. I thought of Amnesia’s cistern chapter while playing through a later area in Lunar Software’s excellent first-person spookathon Routine, announced 13 long years ago, though only in active development for around five. The area centres on a curious underground tree, with water dripping from a hydroponic ceiling and sealed doors on all sides. You can imagine Amnesia’s Shadow manifesting here, clogging the roots with acid rot as it homes in on your comically loud footfalls.

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"Presenting Routine: A Sci-Fi Horror Game That Will Appeal to Fans of Alien Isolation"
“Presenting Routine: A Sci-Fi Horror Game That Will Appeal to Fans of Alien Isolation”
2:03 pm

**There’s a moment in *Routine*, an upcoming sci-fi horror game launching on Xbox and PC on December 4, that I won’t forget for a long time.**

To describe this moment and why it is etched in my memory would involve revealing details, but it’s enough to say that in a game that seldom utilizes jump scares, this moment was executed so impeccably that it completely took me by surprise. So much so that I noticed my hands trembling slightly. With no pause option, all I could do in the game was retreat to a corner of the room and attempt to regain my composure. So yes, if you’re not a fan of frightening games, *Routine* is not for you.

*Routine* is a chilling first-person horror game set in an alternate future where humanity reached the Moon and partially colonized it in the 1980s. This means much of the technology you’ll discover during *Routine’s* six to seven-hour narrative has a vintage, mechanical, and retro feel. Old CRTs and ’80s computers abound, offering a hint of *Alien Isolation* vibes, which I found appealing.

### Buttons and Doodads and Switches

This retro sci-fi style features your reliable Cosmonaut Assistance Tool or CAT, which you obtain right at the start of the game as your character arrives at the now-deserted moonbase to conduct repairs.

Part computer, part camera, and part weapon, the CAT includes switches and modes that must be activated by fumbling with it. It’s intended to be an unwieldy means of saving your game, unlocking doors, and scanning equipment. This makes even the simple task of switching modes a tense moment where you must stop scanning your surroundings and concentrate on your CAT to locate the proper switch. It’s just one of many ways *Routine* employs clunky mechanics to elevate the tension.

*Routine* also conceals items and bits of information in difficult-to-reach places, requiring you to stretch or crouch while utilizing a few extra buttons. Like operating the CAT, this isn’t overly challenging, but interacting with this environment through these intentionally cumbersome methods becomes considerably trickier when a menacing robot is rapidly approaching.

And yes, as you might suspect, you are not alone on the moon. Shortly after arriving, killer robots become an issue. They populate the hallways and rooms of the decaying moonbase, lying in wait to spot you and give chase. While you can momentarily stun them with your CAT, it provides only a brief pause and is not a sustainable survival tactic. Stealth proves far more effective, though hastily running to the game’s limited safe areas can also be effective. Don’t ask me how I found out.

### Expect the Unexpected

The thing is, there’s… more to *Routine* than what I’ve already shared. On the surface, as seen in all the pre-release gameplay footage of *Routine*, this is an unsettling sci-fi game centered around trying to restore a moonbase featuring once-peaceful robots that are now lethal machines intent on locating you and snapping your neck. That’s not all *Routine* encompasses, but revealing any more would be a disservice. Just understand that the second half of this game amplifies the horror and goes in an unforeseen direction.

I appreciated the twist that occurs in *Routine’s* latter half. Up until that moment, I found *Routine* to be an enjoyable *Alien Isolation*-like experience, but nothing particularly exceptional. However, by the conclusion, after its unexpected turns, *Routine* had fully evolved beyond *Isolation’s* influence, establishing itself as its own worthy horror game and genuinely frightening me along the way.

Though I can’t divulge too much about the latter half, I can rave about *Routine’s* visuals. This is among the best-looking video games I’ve experienced this console generation.

### Looks That Kill, Puzzles That Annoy

At times, the abandoned environments of *Routine* appear almost photorealistic. The lighting and texture details, especially, are breathtaking. At one point, I was hiding and trembling behind a large piece of machinery and noticed a detailed warning label with scratch marks. It nearly distracted me from the fear I was experiencing at that moment. Almost. What truly disrupted the creepy atmosphere were some of *Routine’s* frustrating puzzles.

Regrettably, some of these puzzles caught me off guard and resulted in significant backtracking. The complete absence of a UI is an immersive choice, but it did lead to instances where I hit a dead end and struggled to progress. If you play *Routine*, don’t hesitate to look up a few puzzle solutions. Many of these just hinder a genuinely scary experience.

At least I got to backtrack through some haunting photorealistic environments. These

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Helldivers 2 Latest Patch: Gun Buffs, Tongue Nerfs, and Reduced Scope Drawbacks
Helldivers 2 Latest Patch: Gun Buffs, Tongue Nerfs, and Reduced Scope Drawbacks
1:03 pm

Hey, Helldivers 2‘s just gotten a patch with some noteworthy balancing tweaks and fixes ahead of its latest warbond – Python Commandos – dropping. In short, a fair few guns now do more damage, some enemies have been made a tad less potent, and the drawback which usually comes with attachinga magnifying scope to your favourite bug blaster has been scaled back.

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This television series illustrates a prominent sports league welcoming LGBTQ+ representation.
This television series illustrates a prominent sports league welcoming LGBTQ+ representation.
1:03 pm

**Heated Rivalry: A Journey from Literary Work to Adaptation**

Six years post-release, Rachel Reid’s *Heated Rivalry* has undergone a remarkable transformation, transitioning from written form to television, now appearing on Canadian TV as a series via HBO Max in the United States. The show premiered on November 28 and delves into the intriguing tale of rival hockey players who become romantically involved in the imagined realm of Major League Hockey.

**Synopsis**

*Heated Rivalry* centers on two hockey athletes, Shane Hollander, played by Hudson Williams, an Asian-Canadian competitor, and Ilya Rozanov, enacted by Connor Storrie, a Russian-born player. Their journey shifts from intense rivalry on the ice to a deep romantic bond off of it, allowing for a fascinating examination of personal and professional turmoil. The series is branded as a yaoi or Boy Love genre, emphasizing male romantic partnerships, showcasing a range of affectionate moments from charged glances to passionate encounters that have captivated audiences.

**Viewers’ Response and Cultural Significance**

The premiere of *Heated Rivalry* has garnered overwhelmingly favorable reviews, achieving an 86% score on Rotten Tomatoes. Audience reactions, especially from fan groups, have been enthusiastic, with social media buzzing with animated comments, memes, and conversations focused on the show’s magnetic chemistry and narrative intricacies. Many fans, particularly those from the LGBTQ+ community, express their joy over the series, highlighting its revitalization of the typically male-dominated sport of hockey.

The series has sparked online dialogues, with users jokingly recognizing its audacious content and the relatable struggle of explaining their newfound fascination with “gay hockey men” to relatives or friends.

**Behind the Curtain**

The on-screen chemistry between Williams and Storrie is evident, as shown by their accounts of the strong bond formed during auditions. Creator Jacob Tierney shared an anecdote regarding Williams’ remark on Storrie’s acting, underlining the immediate connection they felt, which enhanced their dynamic on the show. This authentic relationship boosts the believability of their characters’ interactions, making it engaging and relatable for audiences.

**Exploring Queerness in a Conventional Sport**

A key theme in *Heated Rivalry* is its attention to LGBTQ+ narratives within a sport that has traditionally struggled with inclusivity. With no openly gay players in the NHL to date, this production not only serves as entertainment but also sparks discussions regarding sexuality in professional athletics. The conflict arising from the characters’ clandestine romance set against societal norms and conservative values adds richness to their story arc.

**Final Thoughts**

*Heated Rivalry* stands out as a pioneering series that defies conventions, intertwines romance with athletics, and advocates for representation in media. Its blend of humor, tension, and authentic romantic moments provides a novel perspective on the sports genre that resonates broadly, notably with the queer audience, marking it as a significant contribution to modern television. As the series continues to gain traction, it symbolizes evolving narratives in both literature and media relating to love, identity, and the intricate realities that come with life both on and off the ice.

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Wuchang: Fallen Feathers' Innovative Tangram-Inspired Level Design Overcomes Some Imperfections
Wuchang: Fallen Feathers’ Innovative Tangram-Inspired Level Design Overcomes Some Imperfections
12:01 pm

Imagine a fantasy version of Ming dynasty China, suffering from a plague that slowly mutates infectees into avian-like creatures. Toss in a femme fatale named after the Chinese gods of death, more hard-as-nails enemies than you can shake a guandao at, and Soulslike vibes imitating the greats, and occasionally even surpassing them. This is Wuchang: Fallen Feathers, a game I loved – warts and all – purely on the strength of its level design.

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