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Hooded Horse Unveils Substructure: A Factory Simulation Game by Leading Factorio Modder Set on a Rogue Planet

If you were Senior Floor Manager of Earth, and a weird planet innocently appeared on the fringe of our solar system, what would you do? I would probably not zip out there and plant a factory on that planet, in much the same way that I wouldn’t high-five a bear-shaped shadow on the edge of a campsite. But I am not the modder behind beloved Factorio mod Ultracube, who is now part of game developer Dubious Design.

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How a Gamer Revolutionized 2025’s Trendy Extraction Shooter into an Engaging War Photography Experience

**The Craft of Photography in Arc Raiders: An Exceptional Outlook on Gameplay**

Within the domain of third-person shooters, where fierce gunfire and tumultuous settings prevail, one game distinguishes itself with a unique methodology: *Arc Raiders*. This title boasts an outstanding visual style and dynamic gameplay, yet players frequently overlook the opportunity to relish its breathtaking environments via a first-person view, due to its mechanics that limit them to a single weapon option equipped with scoping features. Nevertheless, a smart workaround exists to thoroughly immerse oneself in the game’s awe-inspiring landscapes, akin to witnessing them through a Raider’s perspective, by utilizing binoculars for a closer examination of the post-apocalyptic world.

For PC players, the functionality of binoculars in *Arc Raiders* provides an unparalleled way to capture the game’s vivid visuals. By hitting F10, gamers can eliminate the distracting HUD components and vignette effects, yielding a sharper, grainier image that resembles the unfiltered essence of real-world photography. This inventive adjustment has inspired one enthusiastic photographer, known as Topside Flicks on YouTube, to document the game’s most striking moments.

Topside Flicks, a professional photographer in real life, has recounted his experiences of exploring *Arc Raiders* through a photographic perspective. He uncovered a mesmerizing beauty within the game’s frenetic landscapes that motivated him to abandon traditional weaponry and explore the wilds with only binoculars in hand. The remarkable images he captures illustrate the contrast between tranquility and the violent clashes typical of the game’s surroundings.

Levi, the individual behind the Topside Flicks identity, expressed how the charm of his environment urged him to seize photographic chances as they arose. “I was playing with a friend and I couldn’t stop marveling at how great this game looked,” he shared in an email conversation. This enthusiasm aligns seamlessly with his photography background, enabling him to enjoy and capture the beauty of virtual spaces.

In *Arc Raiders*, every area teems with peril, presenting a unique challenge for those aiming to create cinematic screenshots. Levi admits to encountering numerous dangers, often falling victim in his pursuit of the ideal shot. Nonetheless, his method is refreshingly non-competitive; he emphasizes the artistic aspects over standard gameplay goals, seeking simply to document the enchanting allure of the game’s realm. “If I die, all I lose are binoculars and some defibrillators,” he remarked, illuminating the risk-reward nature of his photographic undertakings.

The images exhibited by Levi demonstrate careful attention to light and composition, adhering to conventional photography principles while infusing the spontaneous vigor of gameplay. The lack of heavy filters or color grading, as noted in *Arc Raiders* behind-the-scenes content, allows his photographs to resonate with genuineness, amplifying their emotional weight.

While traversing the perilous landscapes filled with foes and dangers, Levi underscores his aim to capture stunning visuals rather than engage in combat. This perspective signifies a newfound appreciation for the art of photography within a gaming context, blending two distinct fields into a novel experience.

In a world where traditional gameplay prevails, the investigation of *Arc Raiders* through a photographer’s lens reveals an unexplored layer of beauty that significantly enhances the game’s appeal. As Levi continues to chronicle his journeys, players are presented with a fresh viewpoint on the immersive landscapes and chaotic excitement that characterize *Arc Raiders*, illustrating how photography can evolve into a captivating form of storytelling within interactive experiences.

Thus, the practice of seizing the world’s vibrancy and the rawness of combat in *Arc Raiders* transcends simple gameplay, emerging as an engaging narrative in its own right.

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Wreckreation Studio Announces Staff Redundancies While Maintaining Confidence in Upcoming Burnout Revival

Three Fields Entertainment, developers of Burnout with sky roads racer Wreckreation, have announced that their entire team have been put on notice of redundancy. According to the announcement from CEO and former Criterion studio director Fiona Sperry, this comes as Three Fields find themselves without backing from Wreckreation publishers THQNordic, having “had to self-fund most of this year”.

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Total War: Medieval 3 Scheduled for Launch Following a 19-Year Hiatus

**Total War: Medieval III Announced – A Comeback to the Series Foundations**

After almost twenty years, the cherished Total War series is triumphantly returning to its historical foundations with the reveal of Total War: Medieval III. The announcement, made by Creative Assembly to commemorate the franchise’s 25-year milestone, assures a blend of the series’ core elements with innovative gameplay that expands the frontiers of strategy gaming.

### A Fresh Chapter in Strategy Gaming

This new edition is presently in early pre-production and intends to pay tribute to the legacy of its cherished predecessors, Total War: Medieval and Total War: Medieval II, while simultaneously heralding a transformation for the series. As stated in the press release, Medieval III is crafted to be the ultimate medieval strategy sandbox, enabling players to mold their own kingdoms, rewrite history, and delve deeply into the complexities of the Middle Ages. The game will combine meticulous historical accuracy with unparalleled player freedom, distinguishing it as more than just a sequel, but as a renaissance of the historical Total War experience.

### Hopes and Anticipations

While the precise release date is yet to be determined, Creative Assembly has revealed that additional information will be unveiled at The Game Awards in 2025. Moreover, Total War: Medieval III will be created utilizing the next version of the studio’s proprietary Warcore game engine. Remarkably, this release will also pioneer new territory as it will be the first in the series to debut on PlayStation and Xbox consoles, indicating potential advancements in accessibility and gameplay complexity.

### Reflecting on History

The initial Total War: Medieval was the third installment in the lauded strategy series, with fans having anticipated a return to this specific branch of the franchise since 2006. The nostalgia surrounding Medieval II remains potent, as former Kotaku editor Luke Plunkett remarked on it as the “purest expression of melee battlefield combat” within the series. Despite its difficulties with strategic aspects, it has sustained a lasting legacy, particularly owing to its moddability and ongoing community endeavors, including ambitious total conversions.

### The Path Ahead for Total War

With Total War: Medieval III on the verge of release, expectations are elevated for a game that can establish a new benchmark for engaging melee combat while refining management elements. As fans eagerly await further news, they can occupy their time exploring the numerous mods available for Medieval II, reflecting the lasting allure and community commitment to this iconic series.

In summary, Total War: Medieval III is not merely a return to a cherished setting; it represents a crucial juncture in the evolution of the Total War franchise, promising to redefine the medieval strategy experience for a fresh generation of players.

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Creative Assembly Announces Total War: Medieval 3 and Hints at Upcoming Major Game Announcement

Total War: Medieval 3 is in early pre-production, Creative Assembly have revealed during Total War’s 25th anniversary showcase, with release still years away. It’s to be the “rebirth of historical Total War”, and CA are unveiling it earlier than they’ve ever announced a Total War game before, so that you crafty peasants can offer more feedback throughout development.

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Burnout Paradise Director’s Studio Shuts Down Following 12 Years of Service

### Three Fields Entertainment Confronts Possible Closure Amid Layoffs

Three Fields Entertainment, an independent gaming studio based in the UK and founded by pivotal creators of the acclaimed *Burnout* franchise, has notified its entire team about the troubling possibility of job cuts as the studio faces tough challenges that could lead to a closure.

On December 3, co-founder and CEO Fiona Sperry took to LinkedIn to convey the redundancy notice issued to all staff members. This legal obligation in the UK signals the potential for layoffs ahead. In her heartfelt message, Sperry described this moment as “incredibly painful” and recognized the harsh reality confronting the studio, which is recognized for its titles like *Danger Zone* and the recently released open-world racing game *Wreckreation*.

Sperry detailed the grim financial status of Three Fields, stressing that they do not expect to see income from *Wreckreation* game sales shortly. The studio has been largely self-supporting over the year, covering all post-launch content creation. The absence of financial support or interest from their publisher, THQ Nordic, has rendered the studio unable to maintain its operations as it currently stands. “Making this choice has been incredibly painful,” Sperry reflected.

In a final attempt to rescue the studio, Sperry shared a video highlighting new features and potential future enhancements for *Wreckreation*. She conveyed a flicker of hope that by showcasing the game’s capabilities publicly, a new publisher or investor might recognize the value and back the studio’s vision. “I truly believe in the promise of this game and in the talent of the individuals who created it,” she remarked.

Despite the ambiguity, Three Fields intends to roll out a new update for *Wreckreation*, which will bring crossplay support, a highly sought-after feature from fans since the game’s launch in October. Sperry confirmed that this update would also be financed by the studio directly.

In conclusion, Sperry expressed sincere appreciation to those who have supported the studio, engaged with its games, or believed in its mission. The future of Three Fields Entertainment is still uncertain, but the team’s commitment and passion for their work are unmistakable.

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“Into the Fire: A Blend of Firefighting, Folklore, and Volcanic Island Lore in a New Adaptation of Divine Comedy”

When I first caught a very quick glimpse at Into the Fire, the kind of glimpse where you more just see a character design amidst a bunch of fire, I thought it was a new simulation game. A fireman sim, that kind of thing, the kind of game I’m sure exists already without needing to Google it. Into the Fire is not that at all. There is fire, and there is rescue, but there are also ancient mysteries amongst natural disasters, fiery, destructive jellyfish-esque spirits, and a tantalizing mix of science-fiction, folklore, and the supernatural.

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