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“Deep Rock Galactic: Survivor Introduces New Bulldozer Class; Rogue Core Announces Early Access Release Date”

In today’s dwarf news, both Deep Rock Galactic spinoffs had announcements to make at the Future Games Show Spring Showcase. Loudest and crunchiest of the two was autoshooter Deep Rock Galactic: Survivor revealing its first new class, the bulldozer-riding Demolisher, who’ll get to work shifting shale on April 30th. Also approaching is co-op roguelike shooter Deep Rock Galactic: Rogue Core, which is launching into early access on May 20th.

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Titanium Court Developer Criticizes Trump’s “Cruel and Unnecessary” Actions During IGF Award Speech

AP Thomson, developer of surreal strategy game Titanium Court, has expressed solidarity with those affected by the litany of “cruel and unnecessary” practices currently being employed by the Trump-led US government. Taking to the stage to give an acceptance speech after Titanium Court was awarded the Independent Game Festival (IGF)’s Seumas McNally Grand Prize for the Best Independent Game, Thomson shared a message that ended in hope future awards shows will be able to see everyone come together “safe and thriving”.

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Solution to Resident Evil Requiem’s Final Puzzle Revealed by Accident

The chillingly named ‘Final Puzzle’ in Resident Evil Requiem filled much of the action-horror game’s launch week with cheevo-hunting intrigue. What began as a simple search, a box-checking exercise to complete the last of Requiem’s optional challenges, has since shredded nerves (and driven at least two RPS guides writers into frazzled despair) as the puzzle revealed itself an almost sadistically opaque game of Simon Says, where Simon doesn’t actually say anything. He wants you to do something with that severed arm, though.

Earlier this week, however, the code was cracked, seemingly after a Pokemon card YouTuber stumbled into the solution by accident. Gengar Collects, whose videos typically involve showing off colourful paper rectangles rather than borrowing creepy dolls from flesh monsters, is now widely credited with ‘discovering’ the requisite steps through sheer luck, with the precise details confirmed hours later by dataminers. Here’s Jeremy and Callum’s Final Puzzle guide, if you want to see them for yourself.

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US Governor Promotes Misleading US-Iran Conflict Video Misidentified as Combat Footage, Actually From War Thunder Game Featuring WWII Weapons

The entanglement of war with simulation continues with the discovery that a video of a US battleship shooting down an Iranian fighter jet is very likely a clip from videogame War Thunder, depicting ordnance from the World War 2 era. The clip in question has circulated on social media to the tune of millions of views. It has also been shared around by at least one sitting US Republican statesman, Texas governor Greg Abbott, who reposted it with the caption “Bye bye”. The tweet in question has since been deleted.

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Colonialism Examined: Whiskerwood Highlights Its Deceptive Nature Beyond Violence

Whiskerwood has made it undeniable: I have the opposite of a speedrunning problem. Give me a stretch of land, a supply of loyal builders, and a free hand to go nuts building some impressive metropolis, and I will, within mere dozens of hours, produce a small, haphazard hamlet reluctantly beginning to flirt with ironmaking. Rome was not built in a day. If I’d had my way, it still wouldn’t be.

Whiskerwood, to my pleasant surprise, does not hold this against me. It’s most obviously reminiscent of Timberborn, and its premise recalls Colonization, of all things, as your “Whiskers” build a colony for the “Claws”, who are largely absentee (there are no cats in America) but extract a regular toll of goods as taxation. You’d assume they quickly ramp up the pressure and force the issue because games are Like That. The real pressure, though, is a much more interesting model of colonialism, and how even absent of political context, that kind of economic arrangement can constrain and shape a town.

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Marvel Rivals Developers Explain Purpose Behind ‘Gooner’ Skins: “We Did Not Intend to Create That Content”

**Marvel Rivals: A Year of Development and Community Participation**

It has been more than a year since NetEase introduced the hero shooter *Marvel Rivals*, and the game has experienced a rise in popularity, drawing in a loyal fanbase. Recently, NetEase held a fan gathering at the El Capitan Theater in Los Angeles, CA, showcasing new skins and limited-time modes inspired by the Marvel Cinematic Universe (MCU), especially the forthcoming film *Avengers Doomsday*.

In a group discussion, Yachen Bian, the lead for publishing and marketing, alongside Guangguang, the creative director, talked about the lively community, the present condition of the game, and insights into their creative workflows. Guangguang has become the unofficial face of the game, well-known for his signature greeting, “Hello everyone, Guangguang here,” which appears in development videos on the official *Marvel Rivals* YouTube channel. Notably, this memorable phrase surfaced unexpectedly during the initial development talks meant to present their work to the community.

Since its launch, *Marvel Rivals* has steadily increased its content, unveiling at least two new heroes and one map each season. To keep up this momentum, the development team frequently plans a year in advance, with much of the roadmap for 2027 already finalized. As a result, new gameplay dynamics have emerged, such as a community conspiracy theory suggesting that some characters are intentionally overpowered for enhanced engagement. Bian explained that such balancing challenges occur organically and are not the result of any intentional design choice.

One effective technique for evaluating new mechanics is through the launch of limited-time modes. The *Marvel Zombies* mode previously enabled players to experience the game from a different perspective, featuring characters like Blade and Jeff the Land Shark. Building on this framework, the upcoming *Path To Doomsday* events will recreate iconic moments from the *Avengers* films, starting with a scenario from the first *Avengers* movie, where players will have the opportunity to face off against Loki, equipped with distinct abilities.

As the game continues to introduce new heroes — now totaling 47 — Guangguang believes that adding characters will not become excessive. The community actively desires more heroes, ensuring that the game remains in line with the comic-book experience that players yearn for.

For live-service games, consistent content delivery is vital. A lack of this can lead to player dissatisfaction and, ultimately, a game’s downfall. Bian stressed that the team prioritizes the community’s wishes over competitive metrics, aiming to cultivate meaningful connections with players.

Another element strengthening community bonds is the playful nature of the game’s skins. Characters like Emma Frost and Mantis showcase skins that highlight their charm, which has also led to the rise of a certain type of adult content. Regarding this, Bian humorously acknowledged the presence of “gooner content,” clarifying that while certain designs cater to niche audiences, the primary focus remains on providing an authentic Marvel experience. The team endeavors to balance creative freedom with player feedback, staying true to their philosophy of engagement.

However, the enthusiasm of the fans can sometimes lead to controversy, as evidenced by a recent uproar regarding a $40,000 content creator tournament. Bian noted that the emotional investment players have in the game can yield both positive and negative outcomes. The team’s dedication revolves around serving all players while maintaining health within the community, stepping in only when needed to uphold a respectful atmosphere.

*Marvel Rivals* has undeniably established a distinct presence within the gaming sphere. With ongoing content updates and thrilling community events, it captures the interest of players, both newcomers and returning fans. For those looking to explore or reconnect with the game, the ongoing MCU tie-in events offer a timely opportunity. The game remains free-to-play and is accessible on PC, PlayStation 4, PlayStation 5, and Xbox Series X|S, appealing to a wide audience.