Behaviour Interactive Purchases Red Hook Studios, Creators of Darkest Dungeon
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**Behaviour Interactive Acquires Red Hook Studios: A Calculated Move After Project T’s Cancellation**

In a noteworthy event for the gaming sector, *Dead by Daylight* creators Behaviour Interactive have revealed their acquisition of Red Hook Studios, the talented team responsible for the highly praised *Darkest Dungeon* franchise. This announcement, made through Behaviour Interactive’s official X (formerly Twitter) account, signifies a substantial move in Behaviour’s continuous foray into the horror gaming sphere.

### A Calculated Acquisition

Behaviour Interactive’s purchase of Red Hook Studios comes shortly after the cancellation of *Project T*, a spin-off within the *Dead by Daylight* universe. This cancellation also resulted in the closure of Midwinter Entertainment, the team working on the project. Despite this unfortunate turn with *Project T*, Behaviour Interactive has emphasized their dedication to enhancing their collection of horror titles, with the acquisition of Red Hook being a pivotal aspect of this plan.

In a statement to *GamesIndustry*, Behaviour Interactive’s CEO and co-founder, Rémi Racine, conveyed his enthusiasm about the acquisition, stating, “Earlier this year, we set a bold target for our future as a publisher – to make Behaviour synonymous with horror, and to surround *Dead by Daylight* with a range of similarly remarkable horror games. Our acquisition of Red Hook is another strong stride towards this aim, with more on the way.”

### Red Hook Studios: An Ideal Match

Red Hook Studios, recognized for their contributions to *Darkest Dungeon* and its sequel, has cultivated a devoted following thanks to their distinct combination of dark fantasy, roguelike elements, and psychological horror. The *Darkest Dungeon* series has been lauded for its demanding gameplay, immersive storytelling, and innovative stress management mechanics, which challenge players to oversee not just their characters’ physical fitness but also their mental state.

What makes this acquisition especially remarkable is Behaviour Interactive’s promise to allow Red Hook Studios to maintain their artistic autonomy. In their announcement, Behaviour confirmed that Red Hook would remain “fully independent” while being part of the Behaviour family. All 29 members of the Red Hook development crew will continue, ensuring the continuity of the studio’s creative vision.

Red Hook co-founder Chris Bourassa reiterated this notion, saying, “Behaviour’s backing will enable us to chase our vision for Red Hook’s future, and focus entirely on evolving *Darkest Dungeon* into a powerhouse of the dark fantasy genre.”

### A Non-Intrusive Approach

One of the most reassuring factors of this acquisition for *Darkest Dungeon* enthusiasts is Behaviour Interactive’s vow to adopt a “non-intrusive” stance regarding Red Hook’s development process. This signifies that while Red Hook will benefit from a larger publisher’s resources and assistance, they will retain complete authority over their creative journey. This approach is likely to be welcomed by fans who appreciate the distinctive and unwavering vision Red Hook has infused into the *Darkest Dungeon* series.

This non-intrusive approach stands in sharp contrast to the situation at Midwinter Entertainment, which was closed after *Project T*’s cancellation. Behaviour Interactive noted that the closure of Midwinter was the outcome of a “thorough risk assessment” related to the project and did not reflect the talent of the team. In a gesture of goodwill, all former Midwinter members were offered positions within Behaviour Interactive after the studio’s shutdown.

### What Lies Ahead for Behaviour Interactive and Red Hook Studios?

With the acquisition of Red Hook Studios, Behaviour Interactive is positioning itself as a significant force in the horror gaming landscape. The achievement of *Dead by Daylight* has already established Behaviour as a frontrunner in multiplayer horror, and the incorporation of Red Hook’s proficiency in single-player, narrative-led horror titles will further enhance their collection.

For Red Hook Studios, the acquisition offers a chance to expand their operations and fully achieve their aspirations for the *Darkest Dungeon* series. With Behaviour’s assistance, Red Hook is ready to elevate their dark fantasy world to new levels, potentially broadening the series with fresh content, platforms, and innovations.

While no detailed information has been disclosed about future endeavors, both Behaviour and Red Hook have hinted at thrilling developments ahead. Fans of *Dead by Daylight* and *Darkest Dungeon* can anticipate a future brimming with more chilling and immersive experiences.

### Conclusion

The acquisition of Red Hook Studios by Behaviour Interactive represents a mutually beneficial scenario for both firms and their respective audiences. Behaviour’s commitment to broadening its horror game portfolio aligns seamlessly with Red Hook’s specialization in dark fantasy and psychological horror. By allowing Red Hook to maintain their creative independence, Behaviour ensures that the *Darkest Dungeon* series will continue to flourish while reaping the advantages of a larger publisher.

As the gaming landscape evolves, this acquisition underscores the increasing significance of strategic partnerships and acquisitions in shaping the future of game development. With both studios expressing optimism about what lies ahead, fans can look forward to an exciting journey.

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