Tetris Developers Talk About Game Ports, the Future of Tetris, and Burning Man in Honor of 40th Anniversary
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# Tetris: A Timeless Classic Marks 40 Years of Gaming Heritage

In the realm of video games, few titles possess the longevity and cultural significance of *Tetris*. Developed by Russian programmer Alexey Pajitnov in 1984, *Tetris* has gone beyond platforms, eras, and even various forms to become one of the most recognizable and lasting games in history. With over 200 iterations over four decades, the game has been enjoyed on everything from arcade cabinets and home gaming systems to PCs, smartphones, and even Slurpee cups. Now, as the game nears its 40th anniversary, Pajitnov and *Tetris* Company President Henk Rogers are setting off on what can be likened to a global tour to honor the legacy of this cherished puzzle game.

## A Worldwide Commemoration of *Tetris*

The 40th anniversary of *Tetris* signifies not only a milestone for the game itself but also a tribute to the generations of players it has impacted. The celebrations commenced in Los Angeles this summer, where CGMagazine had the privilege to converse with Pajitnov and Rogers about the game’s lasting appeal. Following that, the festivities progressed to Italy’s Lucca Comics & Games, where the pair continued to reflect on the game’s remarkable evolution.

When queried about the importance of a game necessitating an anniversary tour, Rogers graciously redirected the accolades to Pajitnov, labeling him the “rock star of gaming.” Pajitnov, in response, shared his astonishment at the game’s longevity, observing that *Tetris* is more than a mere program—it embodies a psychological journey. “The real game revolves around your focus, your attention, your concentration, your psychological endurance,” Pajitnov noted. “If the game is well-crafted, it doesn’t matter if you engage with it on an iron or on a computer.”

Indeed, *Tetris* has demonstrated its capability to surpass hardware constraints. Whether enjoyed on a state-of-the-art gaming console or a quirky handheld gadget, the fundamental mechanics of *Tetris*—aligning falling blocks to eliminate lines—continue to captivate today just as they did in 1984.

## The Transformation of *Tetris* Across Formats

One of the most extraordinary elements of *Tetris* is its versatility. Throughout the years, the game has been adapted to virtually every gaming platform imaginable, ranging from the initial Game Boy to the latest smartphone models. Each successive generation of technology has posed unique challenges, but Pajitnov and Rogers have diligently strived to ensure that *Tetris* stays relevant and enjoyable.

“The game contains very abstract content, which lends itself to easy reproduction,” Pajitnov mentioned, pointing out that *Tetris* has even made guest appearances in other games like *World of Warcraft*. “That’s the fortune of this content.”

However, as Rogers highlighted, guaranteeing that *Tetris* functions on new devices is quite a challenge. “Some games just fade away because they don’t adapt to new hardware,” Rogers clarified. “We’ve managed to ensure that it continues to work.” This dedication to keeping *Tetris* innovative and viable on new platforms has played a crucial role in the game’s ongoing success.

One major hurdle arose with the introduction of touchscreens. Initial efforts to mimic the standard *Tetris* controls on smartphones encountered problems, as virtual buttons often lacked the accuracy required for the game’s fast-paced nature. “The screen is extremely sensitive, so it’s not always clear when you want to press a button,” Rogers explained. To address this, the team introduced alternative control methods, such as sliding gestures, to enhance the game’s intuitiveness on touch devices.

## *Tetris* in the Contemporary Era: From Kinect to Burning Man

As technology advanced, so did *Tetris*. One of the more unconventional adaptations of the game was *Tetris Kinect*, a variant presented at the Burning Man festival. In this adaptation, players utilized their bodies to manipulate falling blocks on a large display. “We created a *Tetris Kinect* for Burning Man,” Rogers reminisced. “Participants moved around in an effort to play *Tetris*.”

The concept behind *Tetris Kinect* aimed not just to forge a fun, interactive experience but also to delve into the idea of intelligent life. “This apparatus is called a Tetreon,” Rogers elucidated. “You send it to another planet, and then some life forms begin to move, while the Tetreon attempts to comprehend their actions. If that life form succeeds in getting the Tetreon to clear a line, we have discovered intelligent life.”

While *Tetris Kinect* may not have attained mainstream success, it illustrates the game’s capacity to evolve alongside new technologies and settings. From conventional consoles to avant-garde installations, *Tetris* continues to advance.

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