

Exploring the extensive realm of indie games frequently entails overlooking hidden treasures such as “Crushed in Time.” Prior to a preview, I had no idea it served as a pseudo-sequel to the unconventional “There Is No Game: Wrong Dimension.” The sheer quantity of indie titles can occasionally result in a few being missed.
Thankfully, CGM was able to preview “Crushed In Time,” a distinctive point-and-click adventure developed by Draw Me A Pixel. Associate Producer & Communication Manager, Freddi Malavasi, showcased a fifteen-minute demonstration, highlighting a game that stands apart from the rest.
“Crushed In Time” takes place within a game, as a new “Sherlock Holmes” entry is set to release, only for a principal character to disappear, leading to confusion. Players engage with the game world by manipulating its flexible components.
“Crushed In Time is not your typical point-and-click game,” Malavasi noted. Instead of conventional clicking, players swap elements, fostering a novel kind of interaction. The game promotes creative utilization of characters, items, and the environment to unravel puzzles.
During the demonstration, Malavasi illustrated retrieving a key by shifting Sherlock, dislodging his hat, and propelling the key into a keyhole. The game preserves classic point-and-click logic but introduces a refreshing twist, reminiscent of the interactive “Super Mario 64” title screen.
Although still undergoing development, “Crushed In Time” promises to be an enjoyable take on a timeless genre. Instead of solving mysteries throughout various eras, Sherlock and Watson traverse the stages of game development, infusing meta humor into its comedic antics. The humorous dialogue also acts as a hint system, guiding players while keeping them entertained.
“Crushed In Time” aims to build upon the creative concepts from its predecessor, crafting a unique and enjoyable experience. Draw Me A Pixel is set to deliver an exceptional production.
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