Dead by Daylight is not a bad game (I actually like it a lot), but I never feel like it succeeds in transmitting the complicated histories of the many movie characters it borrows.
But that’s the nature of this strategy-forward game. An asymmetrical multiplayer survival horror contest, Dead by Daylight branches across franchises often—the villains from A Nightmare on Elm Street, Scream, and Hellraiser have all made cameos—but the game itself remains methodical. Either gore four survivors on rusty hooks before they can escape, or play as a survivor and turn on generators to open a door to salvation. It doesn’t matter if you’re Ghostface or Pinhead, Steve from Stranger Things or a regular boy with a less impressive mop of hair. Dead by Daylight is, somewhat unfortunately, mostly about falling into a clever rhythm rather than exploring motive, fear, or Steve’s hair.
What critics said: “I never want to play Dead By Daylight again,” Jed Whitaker wrote in a 2017 Destructoid review. There you have it.
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