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Report: No Intentions for Ghost of Yotei and Saros on PC as Sony Emphasizes PS5 Exclusivity

**Sony Alters Direction on PlayStation 5 Exclusives for PC**

In a notable change in approach, Sony is terminating its ongoing practice of launching its major PlayStation 5 exclusives on PC, as indicated by Bloomberg. This withdrawal signals a renewed emphasis on boosting console sales, especially for single-player games, which have been crucial to the PlayStation identity.

While multiplayer titles like *Marathon* are anticipated to continue releasing on services like Steam, single-player hits will now be exclusively available on consoles. High-profile games, including last year’s *Ghost of Yotei*, will now only be obtainable through the acquisition of a PS5. This decision reinforces Sony’s dedication to sustaining a strong console ecosystem amid an increasingly competitive gaming market.

As per Bloomberg, the revised strategy will also impact forthcoming titles from Housemarque, such as the eagerly awaited sci-fi action shooter *Saros*. Housemarque’s prior release, *Returnal*, which launched on PS5 in 2021, subsequently arrived on PC in 2023. Despite positive feedback, it supposedly failed to generate enough sales on PC to offset any potential decline in PS5 console sales—a critical factor for Sony going forward.

The company’s shift reflects a wider viewpoint on gaming profitability and market trends. With the gaming landscape constantly changing, Sony’s current stance may evolve in the future. Nevertheless, for the moment, players should not expect new first-party games, like Insomniac Games’ *Marvel’s Wolverine* or Naughty Dog’s *Intergalactic: The Heretic Prophet*, to transition to PC.

In contrast, Microsoft has adopted a multiplatform approach, concentrating on broadening the reach of its titles across different platforms, including PlayStation 5. As the company shifts away from its conventional hardware focus, it plans to launch a remake of *Halo: Combat Evolved* on competing systems, marking a significant milestone in cross-platform gaming.

This distinct divergence in strategies between Sony and Microsoft underscores the dynamic nature of the gaming industry, where console exclusivity continues to be a vital arena for attracting players, particularly for single-player experiences that shape brand loyalty.

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Review of Planet of Lana 2: A More Dynamic and Engaging Platformer Sequel That Retains Its Emotional Core

The original Planet of Lana proposed a science fiction fantasy that appealed on two levels: one, being able to adventure through a wondrously lush exoworld, and two, having a cat who actually listens to you. Planet of Lana 2 is more of the same, on both counts, while adding enough athleticism to its platforming and depth to its puzzling to feel like a worthwhile sequel.

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The Most Impressive Cosplay Moments from Katsucon 2026

# Katsucon 2026: An Enthusiastic Tribute to Cosplay and Culture

The 2026 convention season has commenced, ushering in the dynamic realm of cosplay once again. As enthusiasts prepare their outfits and bring beloved characters to life, Katsucon stands out as a key event on the calendar. This yearly gathering, which highlights not only cosplay but also Japanese culture and entertainment, is set against the picturesque backdrop of the Gaylord National Resort & Convention Center in National Harbor, Maryland, just a stone’s throw from Washington, DC.

## What is Katsucon?

Since its launch in 1995, Katsucon has been a cherished fixture within the cosplay community. The convention prides itself on catering to “multicultural enthusiasts,” offering a rich variety of activities and experiences for attendees. One of Katsucon’s distinguishing features is its cozy ambiance, enabling fans and cosplayers to interact closely with special guests and one another, nurturing a strong sense of community.

This year’s occasion promises a thrilling roster, featuring notable guests from fan-favorite anime and gaming series, including Justin Briner from *My Hero Academia* and Michelle Rojas from *Date a Live*. The convention also hosts the widely enjoyed Saturday Masquerade, where cosplayers can proudly display their impressive work on stage, alongside a more laid-back event for those who prefer having their costumes evaluated without the theatricality.

## Cosplay Themes of 2026

With each new year, Katsucon introduces exciting trends to the cosplay landscape. Following 2025’s abundant costumes inspired by titles like *Marvel Rivals*, *Overwatch*, and *Elden Ring*, the essence of 2026 centers around emerging favorites such as *Dispatch*, *Expedition 33*, and *It Takes Two*. Nevertheless, timeless franchises like *Naruto*, *Zelda*, and *League of Legends* continue to have a strong presence.

### Featured Cosplays

The skilled photographers from Mineralblu have captured mesmerizing moments from Katsucon 2026, showcasing some of the most remarkable costumes:

– **Blonde Blazer – *Dispatch***
![Blonde Blazer](#)
*© Mineralblu*

– **Malevola – *Dispatch***
![Malevola](#)
*© Mineralblu*

– **Aliens**
![Aliens](#)
*© Mineralblu*

– **Turbo Granny – *Dandadan***
![Turbo Granny](#)
*© Mineralblu*

– **Expedition 33**
![Expedition 33](#)
*© Mineralblu*
![Expedition 33](#)
*© Mineralblu*

– **Doomslayer – *Doom***
![Doomslayer](#)
*© Mineralblu*

– **Rodimus Prime – *Transformers***
![Rodimus Prime](#)
*© Mineralblu*

– **Lux – *League of Legends***
![Lux](#)
*© Mineralblu*

– **Link – *The Legend of Zelda***
![Link](#)
*© Mineralblu*

– **Hinata, Sakura & Ino – *Naruto***
![Hinata, Sakura & Ino](#)
*© Mineralblu*

– **Naruto – *Naruto***
![Naruto](#)
*© Mineralblu*

– **Hyaku Shiki – *Gundam Zeta***
![Hyaku Shiki](#)
*© Mineralblu*

– **Riyo – *Gachiakuta***
![Riyo](#)
*© Mineralblu*

– **KPop Demon Hunters**
![KPop Demon Hunters](#)
*© Mineralblu*

– **Predator**
![Predator](#)
*© Mineralblu*

– **May & Cody – *It Takes Two***
![May & Cody](#)
*© Mineralblu*

– **Peak**
![Peak](#)
*© Mineralblu*

## Conclusion

Katsucon 2026 transcends being merely a meet-up for cosplayers; it serves as a jubilant celebration of creativity, culture, and camaraderie. From awe-inspiring costumes to captivating panels, it presents a wide array of experiences, encouraging fans to express their enthusiasm for their favorite characters and franchises. As the convention season unfolds, Katsucon establishes a notable standard for the events to follow.

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Volunteers Work to Archive Myrient’s Entire Collection Amidst Impending RAM Crisis-Linked Closure

Earlier this week, the operator of ROM distribution site and self-described “video game preservation service” Myrient announced plans to shut it down as of the end of this month. They advised folks to download any files from the collection that said folks were keen to hold onto ahead of the closure. A group of volunteers have decided to take that to another level, working together to archive all of Myrient’s files so they can be preserved for posterity.

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Iron Galaxy Clarifies No Fallout New Vegas Remaster in Development, Expresses Enthusiasm for Meetings

Have you ever noticed your next company-wide meeting’s due and thought the following: ‘Oh, we should post an image prominently featuring a screen from a game rumoured to potentially be getting the remake or remaster treatment, but solely to illustrate how much we love meetings’? Well, Iron Galaxy Studios – co-developers of Skyrim‘s Switch port and support studio on Fallout 76 – say was what happened late last week. The studio say their social media posts featuring Fallout: New Vegas‘ ‘Please Stand By’ screen have “nothing to do with anything Fallout being worked on”.

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Marathon Developer Reassures Fans That UI Design Will Stay Unchanged Despite Worries About Modifications

### Controversy Surrounding the UI in Marathon’s Pre-Launch Server Slam

One of the most extensively debated issues during the pre-launch server slam for Bungie’s upcoming title, *Marathon*, was the user interface (UI). Players engaged in thorough discussions about the design aspects of the UI, emphasizing problems such as unclear menus, layers of text boxes, and a disorganized inventory system. The term “fontslop” emerged as a central point of debate, creating a rift among fans regarding the interface’s effectiveness and visual appeal.

**Emergence of “Fontslop”**

The conversation surrounding *Marathon*’s UI intensified after YouTuber Kelski tweeted a message that went viral, labeling the game’s interface as a potential “first-ever fontslop game.” He highlighted the “20 different combinations of fonts, boldness levels, sizes, spacing, all caps vs regular caps” that crowd a single menu page. As players expressed their views, two factions emerged: those pleading for a more streamlined, intuitive interface and others dismissing these worries, accusing detractors of being uncreative and overly familiar with the mainstream design standards seen in titles like *Call of Duty*.

**Community Reactions**

The subreddit dedicated to *Marathon* experienced a surge of conversations surrounding the term “slop.” Numerous users voiced their weariness with the term and its implications. Comments indicated a sentiment that the term had lost its significance amidst the heated debates, with players using humor to critique the phrase’s overabundance. Despite the negative undertones, some fans defended the chaos of the UI design, contending that while improvements could be advantageous, the unique style contributes an engaging element often missing in mainstream releases.

**Bungie’s Response**

Bungie, cognizant of the criticism, has acknowledged player feedback multiple times during the beta weekends. UI designer Elliot Gray addressed the commotion, recognizing areas requiring enhancement in inventory management and navigation while also affirming the studio’s dedication to preserving the unique aesthetic dubbed “the SAUCE.” This assertion, along with the hashtag #fontsloptakeover, signifies a lighthearted acceptance of the “fontslop” moniker by certain Bungie team members, reinforcing a playful rapport with the community.

Despite the humor surrounding the “fontslop” label, players are demanding specific modifications that might improve gameplay. Among these requests are clearer distinctions between gear quality in inventory icons, which currently show identical visuals for items with vastly differing attributes. Players are also seeking more succinct notifications related to contract and upgrade progress, hoping these alterations can be realized without compromising the UI’s artistic character.

**Looking Ahead**

As *Marathon* nears its launch, it’s clear that UI concerns will persist as a focus for Bungie. The team is challenged with preserving a distinctive aesthetic while enhancing functional aspects that improve player experience. The discussions and debates underscore a passionate community engaged in the game’s development, highlighting the delicate balance developers must strike between creative vision and user-friendly design. Ultimately, the results will influence not only the launch of *Marathon* but also the game’s standing within a competitive environment dominated by AAA titles with established design standards.