Crafting a Pickaxe Handle in Grand Blue: Completing Henry’s Side Quest in Roblox
Don’t mine at night.
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Don’t mine at night.
The post [Roblox] How To Craft a Pickaxe Handle in Grand Blue – Henry’s Side Quest! appeared first on Gamezebo.
On my final day of Gamescom, strolling (running) around the indie area to make sure I don’t miss anything good, I stumble upon Wrong Organ’s upcoming Carcass Clad. Set in a wartorn Soviet city, empty of people but littered with tanks wearing coats of Frankensteined cattle corpses (light stuff!), Carcass Clad is a three-player co-op experience that shares the stressful responsibility of piloting a tank and taking down enemy units between those unlucky three.
If you read the name Wrong Organ and thought, ‘Wait, the Mouthwashing team? They’re making a multiplayer co-op game?’, I can’t fault your surprise. Edwin did interview them about it back in June, but I walked up to the booth knowing the devs themselves and little more, so I was experiencing all of Carcass Clad and its heavy departure from their previous work for the first time.
Traits can make or break your character’s build.
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Why the rush, The Blood of Dawnwalker? Your protagonist Coen’s family have only been kidnapped by a vampiric dictator who’s slowly draining them of blood. Let the kid take his sweet time in finding a way to deliver them from the castle dungeon. After all, he’s got a tonne of bandits he could be killing and other fun little adventures he could be stumbling across as he explores Vale Sangora. The good news for folks who don’t like even the vague idea that they need to get a move on in their hero duties is that Dawnwalker’s taken less than a day to get a mod which substantially lengthens its 30-day family saving timer.

**Nexus Mods Acquires SteamDB: A New Chapter for Game Modding**
Nexus Mods, the leading platform for video game modifications, has made waves with its purchase of SteamDB, a well-known third-party database service that monitors Steam player counts and game information. The specifics of the agreement remain confidential, yet it represents a notable milestone in the development of both organizations within the gaming space.
### SteamDB’s Shift and xPaw’s Contribution
SteamDB, established and managed by xPaw, has attracted attention for its thorough tracking of gaming statistics, such as player counts and historical information. In his announcement regarding the transaction, xPaw openly discussed his difficulties with the mounting mental strain of running the site by himself. Referring to the emergence of artificial intelligence and personal exhaustion as motivating factors for his choice, xPaw conveyed a wish for a partner who could help preserve SteamDB’s legacy.
Post-acquisition, xPaw will continue to play a role during the transition phase, working alongside Nexus Mods to ensure a smooth integration into the modding landscape. In his remarks, he recognized the hurdles he encountered and stressed the significance of handing over SteamDB to a capable team.
### Nexus Mods’ Aspirations for SteamDB
Victor “Foledinho” Folmann, the present owner of Nexus Mods, stated that the acquisition would greatly benefit modders by utilizing SteamDB’s vast data collection. He pointed out that numerous mods depend on particular game versions, and as these games are updated, compatibility concerns may surface. SteamDB’s meticulous tracking of game builds, files, and update timelines offers modders essential insights to improve the stability of their projects.
Folmann reiterated his dedication to continuing xPaw’s mission of developing valuable tools for gamers, and he expressed a deep sense of responsibility in assuming control of SteamDB. The combination of modding tools with SteamDB’s metadata is expected to unleash innovative potentials for both mod developers and players.
### The Outlook for Modding and Community Interaction
As the gaming environment consistently transforms, Nexus Mods’ acquisition of SteamDB signifies a strategic approach to better support the modding community. By granting access to an abundance of historical information, Nexus Mods aspires to cultivate an ecosystem where modders can excel, regardless of the updates and alterations in the games they alter.
Both Nexus Mods and xPaw are devoted to ensuring that the transition maintains the fundamental principles of community interaction and resourcefulness that have characterized SteamDB. As this partnership develops, both parties are prepared to enhance the overall gaming experience for millions worldwide.
In summary, the acquisition of SteamDB by Nexus Mods heralds a bright future for video game modding, merging enthusiasm and knowledge to foster a community-driven atmosphere where creativity can thrive.

# The Evolution of *Shibuya Scramble Stories*: Overcoming Hurdles in Game Production
The eagerly awaited follow-up to the beloved Japanese visual novel *428: Shibuya Scramble*, named *Shibuya Scramble Stories*, has faced several hurdles but appears to be back on course after a recent showcase that presented new gameplay. The developers have been dealing with unforeseen legal issues while striving to realize this venture.
## An Exciting Beginning and Challenges
The journey of *Shibuya Scramble Stories* has been filled with unexpected turns, similar to the narrative approach of its forerunner. Initially, there was a surge of excitement when the game was announced, successfully raising 55 million yen (around $340,000) on the Japanese crowdfunding site Ugboe. Regrettably, confusion arose when it became clear that the raised funds had been incorrectly allocated to the wrong account, leading to the loss of half of the expected financing. This financial blunder sparked a continued legal conflict concerning the missing sums.
In light of these obstacles, the development group launched a new crowdfunding initiative to recover the lost funding. This subsequent campaign was a triumph, securing 43 million yen (approximately $260,000), or 436 percent of their target of 10 million yen. Nevertheless, another obstacle emerged with lead director Jiro Ishii’s sudden hospitalization, compounding the issues surrounding the game’s development.
## Resuming Development
Despite the difficulties, the team has successfully resumed development, unveiling new gameplay during a recent presentation in Shibuya. This showcase indicates that fans of *428* will encounter recognizable elements in this upcoming title as it evolves into a complex ensemble narrative. The story centers around five characters from various backgrounds whose paths converge amidst a storyline that threatens the liveliness of the city.
## New Characters and Influencer Participation
Broadening its character roster, *Shibuya Scramble Stories* introduces two new figures portrayed by social media influencer Namae wa Mada Nai and professional wrestler Unagi Sayaka. Mirroring the game’s unique blend of drama and absurdity, Namae wa Mada Nai plays a university student aspiring to be a journalist, while Unagi Sayaka portrays a member of a fictional “Banana Cult.”
The introduction of these new characters aligns with ongoing crowdfunding initiatives aimed at incorporating even more characters into the game. As the development team works to clarify the distribution of funds, they aim to recover the withheld resources that have impeded advancement.
## Partnership and Cultural Importance
For the recent gameplay footage exhibited at the event, the development team collaborated with the proprietors of the Tokyu building at Shibuya Scramble Crossing. This alliance provided them full access and support for the filming, which will be crucial to the game’s authentic depiction of the location, enhancing its realism and connection to the environment.
The original *428: Shibuya Scramble* remains one of the most treasured visual novels from the 2000s, renowned for its groundbreaking combination of live-action imagery and a compelling storyline that serves as a time capsule for Shibuya’s cultural scene during its development. Despite the setbacks encountered in the sequel’s creation, the unwavering encouragement from fans has been vital in propelling the project forward. As the team navigates these challenges, *Shibuya Scramble Stories* is poised to become an engaging continuation of a cherished series.

**The Accelerated Growth of Steam’s Game Catalog: An In-Depth Examination**
Steam, the foremost digital distribution service for PC gaming, has experienced an incredible increase in its game catalog in recent times. Recent data suggests that the platform achieved a new milestone by launching over 700 games within a single week, a remarkable landmark in its timeline. This rapid escalation prompts inquiries regarding its ramifications for developers, gamers, and the gaming sector at large.
**Unprecedented Releases**
On August 31, 2023, ICO Partners CEO Thomas Bidaux disclosed crucial information demonstrating that from August 24 to August 30, 720 fresh games were introduced on Steam. This translates to an average of about 102 new titles daily, or around four every hour. For comparison, the entire year of 2013 recorded a mere 436 game launches on the platform, underscoring the substantial increase in content being introduced today.
**Quality Compared to Quantity**
Nevertheless, this swift surge of new games brings alarming figures concerning player engagement. An alarming 75 percent of the recently launched titles attracted fewer than 10 reviews, with 530 games accumulating no more than nine player evaluations. Merely 10 titles surpassed 1,000 reviews, implying that many of these recent releases may not have been played extensively, if at all, outside their immediate development communities.
This phenomenon suggests that while the content volume on Steam is on the rise, the marketplace might be overwhelmed with games that fail to engage a wider audience. With most going unnoticed, developers are left to ponder whether this massive array of releases dilutes the visibility and potential success of their endeavors.
**Historical Background and Future Predictions**
In early August 2023, Bidaux previously highlighted a record of 670 games introduced in one week, a figure that was soon eclipsed just weeks afterwards. He anticipated that a week would eventually see over 700 launches, a prediction that was fulfilled even sooner than expected. This trend hints at a path where upcoming weeks might see even larger figures, potentially exceeding 800 game introductions.
Looking back at preceding years, data reveals that over 19,000 games were released on Steam in 2024, with around 80 percent of those titles remaining largely untouched. The first half of 2026 reported over 12,000 new launches, showcasing a 19-percent rise compared to 2025. Following this pattern, roughly 21,000 games were released on Steam in the prior year, indicating that the platform’s expansion shows no signs of deceleration.
**Consequences for the Gaming Sector**
The significant number of new releases brings forth several possible challenges. For consumers, the barrage of games may lead to decision paralysis, making it hard to unearth quality titles among a multitude of choices. For developers, the competitive environment may require innovative promotional strategies to distinguish themselves in an overcrowded marketplace.
As Steam continues to broaden its catalog, both gamers and developers must navigate this shifting landscape. The focus transitions from the mere number of available games to the quality and sustainability of offerings in a swiftly evolving digital marketplace.
In conclusion, although the upsurge in Steam’s game launches reflects the rising allure of digital gaming, it highlights the necessity for mindful curation and engagement tactics in an ever-more saturated market.

## The Comeback of Lollipop Chainsaw: What We Know About the Sequel
*Lollipop Chainsaw*, which debuted in 2012, has attained a cult following thanks to its distinct mix of humor, action, and eccentric zombie elements. Although the 2024 remaster received a varied response, enthusiasm for the return of protagonist Juliet Starling in a new sequel has rekindled interest among fans. Unveiled at the Tokyo Game Show (TGS) 2026, information regarding this anticipated continuation is still limited, creating a blend of excitement and caution within the gaming community.
### Background and Context
The resurgence of *Lollipop Chainsaw* commenced with an unexpected announcement in July 2025, where Dragami Games confirmed the development of a new game alongside an anime adaptation. The studio vowed to maintain the spirit of the original while addressing creative hurdles. Significantly, the lack of key original team members, including the renowned Suda51, has sparked speculation about how this might influence the sequel’s tone and gameplay.
### Recent Developments
Following a prolonged period of silence, Dragami Games released new information about the forthcoming title. One of the most thrilling announcements was the game’s first playable demo, which is scheduled to be showcased at TGS 2026. Sega will serve as the distribution partner for Japan and Southeast Asia, adding visibility and excitement to the event. At the Sega booth, fans will have the chance to interact with the new game and meet cosplayer PeachyMilky, who will be portraying Juliet.
A major highlight of the TGS presentation features a life-sized chainsaw display and Juliet in a fresh outfit, as well as opportunities for attendees to receive special merchandise. The event will also include a stage presentation where game director Mr. Nasu and Hajime Tabata, a notable figure from the original game’s team and currently CEO of JP Universe, will share insights into the game’s development.
### The Creative Team and Direction
Although Dragami Games has worked on the remaster, the sequel seems to be forging a new creative direction. With many principal figures from the original *Lollipop Chainsaw* absent, concerns have emerged about whether the sequel will connect with fans of the first installment. So far, only the director’s name has been made public, intensifying the uncertainty regarding the project’s trajectory. While Dragami has noted that some original talents will contribute, no specific names have been revealed.
The promotional visuals for the sequel suggest a transformation in Juliet’s appearance; she is shown in a more demure letterman jacket, confronted by threatening zombie hands. This imagery might indicate a tonal or thematic shift in the sequel, further heightening the intrigue.
### Conclusion
The return of *Lollipop Chainsaw* as it progresses into the future is poised to be an intriguing venture. With its upcoming display at TGS 2026, fans are keen not only to experience the demo but also to gain further insights into what the sequel entails. As excitement mounts, it will be essential to observe how Dragami Games manages to pay homage to the original while crafting a novel experience for both newcomers and the dedicated fanbase.
**Article: The Debate About CS2 Tracker’s Slur Logging Feature**
Lately, the Counter-Strike 2 community has been shaken by troubling discoveries related to a third-party chat-logging tool known as CS2 Tracker. This service enables users to monitor in-game chat communications, and its newly introduced “Slur Tracker” feature has sparked significant worry among players. Reports suggest that around 17.6 percent of matches in Counter-Strike 2 include slurs, raising serious concerns about player privacy and community toxicity.
The situation intensified when players realized they could effortlessly access any individual’s chat logs by simply entering their Steam username on the CS2 Tracker site. This triggered alarms for many, initiating debates regarding consent and privacy infringements. Players quickly expressed their discontent, labeling the scenario as a major instance of “consent abuse.” Many hurried to the site in search of methods to conceal their chat logs from public visibility following the announcement of the Slur Tracker leaderboards.
To grasp the scope of this problem, it’s crucial to acknowledge that player data in Counter-Strike 2, encompassing statistics and chat logs, has always been publicly available by default. However, CS2 Tracker stands out as one of the initial platforms to compile this data into a searchable database, heightening worries about potential data misuse.
In their evaluation, CS2 Tracker disclosed tracking an impressive 5.5 million chat messages, indicating that nearly 10 percent of the observed matches contained a form of a racial slur, especially variations of the n-word. The launch of leaderboards featuring players who frequently use slurs has uncovered an uncomfortable reality: the Counter-Strike 2 player base is infamous for its toxic behavior.
Out of almost 495,000 players assessed, over 7 percent were discovered to have used slurs in chat. Additionally, it was found that more than 2 percent of all messages included a slur, which translates to approximately 1 in every 48 messages. When projected across the entire player base, it is estimated that Counter-Strike 2 players collectively unleash around 204 million slur instances each year, equating to over 180,000 occurrences of the “Hard-R” variant of the n-word daily.
In spite of the evidently toxic environment, some players appear to engage with the Slur Tracker leaderboards competitively. Reports indicate that certain users are attempting to enhance their standings by deliberately spamming slurs, including links to CS2 Tracker. Curiously, some of these leading users exhibit poor performance metrics, implying that their rise in the rankings is attributed more to offensive language than to gaming skills.
This scenario reflects wider issues within gaming communities concerning toxicity and harassment. As the Counter-Strike 2 community continues to navigate these unsettling revelations, it raises vital questions about platform regulation, player responsibility, and the future of a game that has captivated millions while simultaneously unveiling some of its most troubling aspects.

**Black Pony Immersive: A Fresh Chapter for Immersive Sims**
Recently, Harvey Smith, co-creator of *Dishonored*, along with Ben Horne, ex-production director at Arkane, unveiled the launch of a new game studio called Black Pony Immersive. With a distinct vision to develop an immersive sim that pays homage to classics like *Deus Ex*, *Thief*, *Prey*, and *System Shock*, the pair seeks to rejuvenate a genre that has faced declining support from publishers.
**Founding Black Pony Immersive**
The inception of Black Pony Immersive was sparked by the closure of Arkane Austin by Microsoft in 2024, leaving Smith and Horne disheartened yet determined about their future. They quickly came to a consensus, with Horne suggesting the formation of a studio. After a year of negotiations and fundraising efforts, they successfully gathered the resources to form a 26-member team dedicated to realizing their vision.
The initial fundraising effort was tough, as potential investors were predominantly interested in rapid returns and fixated on emerging technologies such as NFTs and AI. Smith and Horne stayed firm in their dedication to their principles, ultimately adjusting their strategy to locate partners who shared their vision.
**Managing Budget Limitations**
With significantly lower budgets than during their time with Bethesda, Smith emphasized the resourceful spirit of their new endeavor. The team operates entirely remotely, tackling the practical difficulties that come with limited resources, even regarding basic items like chairs. Despite these challenges, Smith and Horne are committed to drawing lessons from the historic achievements of teams like Looking Glass and Ion Storm, aiming to produce something remarkable within the immersive sim realm.
**Modesty and Aspirations**
Confronted with possible obstacles, Smith acknowledges the delicate balance between aspiration and arrogance when venturing on their own. Past setbacks have imparted valuable insights that shape their mission. He characterizes their objective not as hubris, but as defiance—a bold act of hope against the challenges faced in the industry.
**A Guiding Influence**
The announcement of Black Pony Immersive took place around the time of Warren Spector’s retirement, a celebrated figure in the immersive sim community and a mentor to Smith. This timing was significant, representing both a loss and a new frontier within the genre. Smith conveyed his appreciation for Spector’s mentorship, acknowledging the challenging balance of honoring a career while grieving its conclusion.
**Leaving a Lasting Impression**
One of Smith’s primary goals is to develop games that deeply connect with players, remaining in their minds long after completion. He shares a heartfelt story about a couple who themed their wedding around *Dishonored*, illustrating the deep bond players can have with well-crafted narratives and characters. This devotion to creating meaningful experiences is central to Smith and Horne’s ethos at Black Pony Immersive.
**Cultivating Mystery in Gameplay**
Although specific information about their forthcoming project is still undisclosed, Smith is eager to introduce an element of mystery and exploration into gaming. He takes cues from games like *Inscryption* and *Elden Ring*, which revitalized the gaming scene with their sense of wonder and exploration. Smith aims to create a game that stirs deep emotions and remains a topic of discussion among players for years to come.
Their vision is evident: to restore the enchantment of immersive sims and forge an unforgettable experience that resonates with players on a personal level. As Black Pony Immersive sets forth on this endeavor, the gaming community looks forward to what this enthusiastic team will manifest.