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“Experience a Horror Simulation in Mole: Navigate a Massive Drilling Vessel Embedded with Religious Symbolism from Former GTFO Developers”

“There is a hole in the world,” writes Ursula K Le Guin in The Farthest Shore, “and the light is running out of it.” Alas, The Farthest Shore contains no terrible mechanical instruments of hole-digging. For that, we must turn to MOLE, “a psychological horror experience with tactile simulation elements about madness, faith, and the depths we choose to dig”.

Out now on Steam, it makes me think of Mike Klubnika’s clicky torture instruments, of Iron Lung‘s unseen exteriors, and of Mouthwashing‘s workaday cabin fever. In brief, it seems like an effective delivery system for some extraordinarily bad vibes.

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Upcoming Weekend Gaming Plans: What Titles Will We Be Playing?

Saturdays are for realising that there are ASMR playlists for Frictional’s Amnesia games. ASMR playlists, for games that make use of subliminal crackling noises to suggest mounting delirium, and Shepard tones to create the impression that a life-saving generator is always just about to run out of fuel.

What on earth is wrong with you people? And why can’t I stop listening to the Rebirth one? What is it about the sound of a thousand ghoul talons raking a blackboard that goes so well with a bowl of Shreddies? It is too late for me, I fear. Here’s what the rest of the team are up to.

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Microsoft Reportedly Closing or Spinning Off Double Fine, Ninja Theory, and Compulsion as Another Xbocalypse Begins

Xbox are reportedly closing or spinning off Psychonauts developers Double Fine, Hellblade studio Ninja Theory, and South of Midnight creators Compulsion Games, as Microsoft commence efforts to yet again “reset” their billion dollar gaming business after already laying off thousands of staff, cancelling games, and closing several studios over the past couple of years.

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Final Update for Assassin’s Creed Shadows Introduces New Story Mission and Wearable Black Flag Resynced Advertisement

Mostly decent open-world ninja sim Assassin’s Creed Shadows is getting its last big update today, as Ubisoft begin the process of shooing players away from the year-old RPG and towards the gleaming, nipple-adding newness of Assassin’s Creed: Black Flag Resynced. The Shadows patch even includes an unlockable outfit based on Edward Kenway’s pirate garb, displaced only 150 or so years out of its appropriate time period for your synergistic brand awareness pleasure.

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EA Announces In-Game Billboards to Revolutionize Brand Engagement with Audiences in The Sims 2 H&M Fashion Stuff

In the time-old tradition of marketing, EA have announced something ancient as though it’s just been thought up by the boffins in the advertising lab. Their big new moneymaking wheeze to squeeze every last penny out of their games: billboards.

In a press release that stretches into essay-length territory, EA sing the praises of their new ad platform, which is “transforming how brands connect with audiences”. Companies looking to hock their wares can now pay EA to plaster themselves over any and all in-game advertising slots.

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Overview of Games Being Played during the Steam Next Fest

We’re over the hump of this week’s Steam Next Fest now. The vent wraps up on Monday, so really we only have the weekend to muscle through and then we’re free from the demo life. We can go back to consuming games only in their entirety, leaving these pintxos of play behind.

As ever, thank you for your recommendations in the comments. While we won’t get through all 5 billion demos before the 22nd, I feel like we’ve already unearthed some winners.

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Searching for Hidden Players in Screenshots of the Bestselling Stealth Game Meccha Chameleon

Last week saw the release of Meccha Chameleon, a Japanese indie game in which groups of players hide from other players armed with shotguns. The twist over similar prop hunt games (that I’ve played, anyway) is that you can pose and freely paint your character’s body, disguising them within each map’s colourful scenery. I had a feeling the idea might catch on – it’s the kind of novelty item that makes for good Youtubage. I wasn’t expecting it to sell two million copies.

One of the game’s loveliest qualities is that, strictly speaking, you don’t need to play it to play it. You can just skim through the screenshots of exceptionally skilled or foolish feats of camouflage on Reddit and the Steam forums. Here’s a few that made me chuckle.

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