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Nippon Ichi and NIS America Executives Provide Perspectives on AI Research and Its Effect on the Velocity of Game Development

### The Prudent Strategy for AI in Game Development: Perspectives from Nippon Ichi Software

As the gaming sector experiences a growing trend of companies welcoming AI-generated material, Nippon Ichi Software distinguishes itself with a more cautious approach. Famous for games like *Disgaea* and acting as the publisher for cherished series such as *Trails* and *Ys*, Nippon Ichi is cautiously maneuvering through the shifting terrain of game development.

#### The Significance of Localization

In a recent discussion at PAX West, Kenzo Saruhashi, the CEO of Nippon Ichi and president of NIS America, provided insights into the company’s beliefs concerning AI. After a conversation about the challenges surrounding localization and translation, Saruhashi underlined the necessity for the company to improve its localization processes to achieve a more coordinated global release schedule. Aiming to minimize the gap between Japanese and Western launches, the company recognizes that efficient localization is vital for appealing to a broader audience.

#### Exploring AI Applications

While the charm of generative AI in accelerating tasks like localization is enticing, Saruhashi affirmed that Nippon Ichi is presently not employing AI for this function. Instead, the firm is in a research phase, investigating how AI could be utilized while making certain that the quality of their output is not compromised. Saruhashi mentioned, “We want to make sure that we can ensure the quality is there at the same time if we were to use it.” This careful approach reflects an awareness that simply adopting AI does not ensure gains in efficiency or quality.

#### A Wider View on AI in the Creative Sector

Saruhashi recognized the widespread pressure felt throughout the creative sector owing to the ascendancy of AI. Interacting with fellow developers, he noted a shared feeling: the primary aim remains to create high-caliber games for fans. This indicates that while AI should be contemplated, its usage should enhance the quality of the game rather than just expedite the production process. “The best way to do so would be in a way that actually improves the quality of the game,” Saruhashi expressed, promoting a balanced perspective on AI in development.

#### Doubts and Future Pathways

Even though numerous companies are embarking on their AI initiatives through research endeavors, industry skeptics urge caution with these advancements. As the Japanese gaming landscape shifts to embrace more generative AI, Nippon Ichi’s methodology underscores a crucial discussion within the industry regarding the role AI ought to play. With continuous research being conducted without immediate adoption, fans of the company’s titles can keep anticipating high-quality games, without anxieties over hastily integrated AI features.

In conclusion, as Nippon Ichi Software thoughtfully evaluates the incorporation of AI, it strikes a balance between innovation and a firm dedication to quality, ensuring they stay attuned to the changing dynamics of the gaming realm while prioritizing player experiences.

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Neowiz Trademark Reveals ‘Wonders of O’, a Sequel to Lies of P Inspired by the Wizard of Oz, Likely Not Based on French Erotica

Earlier this week, trademarks were spotted over at the European Union Intellectual Property Office for a videogame or videogame-related Something called ‘Wonders of O’. The trademarks were registered by South Korean company Neowiz, who also happen to be the publishers of excellent puppet-powered soulslike Lies of P.

Given the shared title format, online sleuthyfolks have wasted no time identifying the project as the Lies of P sequel developers Round 8 teased back in 2024, alongside an untitled horror game.

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Disgaea Developer CEO Talks About Conversations with Sony Concerning the Future of Physical Discs, Highlighting Customer Input

**Kenzo Saruhashi and the Outlook on Physical Game Discs: Perspectives from PAX West**

Kenzo Saruhashi, the CEO of Nippon Ichi Software and the recently appointed president of NIS America, is navigating a crucial juncture in the gaming sector following Sony’s latest announcement to cease the production of physical game discs by 2028. While numerous industry executives harbor reservations about this decision, Saruhashi remains hopeful about identifying a solution that could be advantageous for his company, renowned for its intricate physical limited editions of games.

In a revealing dialogue at PAX West, Saruhashi underscored the significance of physical editions for NIS America, clarifying that they are fundamental to the company’s business strategy. “A major aspect of our business model, particularly with NISA, is creating our physical limited editions,” he expressed, reaffirming the company’s dedication to providing premium products to its clientele.

Nippon Ichi Software boasts a track record of releasing not only standard physical iterations of their titles but also devising distinctive limited-edition packages that frequently incorporate extra items, appealing to both collectors and enthusiasts. Though the company momentarily entertained alternatives with the launch of game key cards for the Nintendo Switch 2, audience feedback revealed a stronger inclination towards conventional formats. This transition highlights the hurdles and expectations related to physical media in a progressively digital landscape.

When asked about the potential introduction of a “code in the box” format after 2028, Saruhashi recognized this possibility. Nonetheless, he indicated that it might not be the exclusive direction ahead. “In our dialogues with Sony… they’re absorbing a lot of the feedback from consumers,” he remarked, suggesting that ongoing talks could pave the way for alternative solutions that retain some form of physical distribution.

The sentiment articulated by Saruhashi alludes to a wider conversation within the industry. Recent reports indicate that Sony is proactively connecting with game developers via surveys to collect feedback on the sale of physical games, which might imply that the company is reassessing its strategy in response to developer and consumer pushback.

While conjecture surrounds the future of physical game discs, it appears improbable that Sony will completely reverse its decision. Instead, there may be room for limited collaborations that would enable companies like Nippon Ichi to manufacture small batches of physical discs for special editions. Until formal announcements are released, the gaming community and developers must stay alert and adaptable to these shifts.

In summary, Kenzo Saruhashi’s perspectives provide insight into the changing dynamics of the gaming industry. As a prominent figure in both Nippon Ichi Software and NIS America, he embodies an optimistic outlook that despite the hurdles posed by a more digital marketplace, there continues to be a committed demand for physical game experiences. The forthcoming years will surely influence how companies navigate the balance between innovation and tradition in the gaming sphere.

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European Commission Proposes EU Kids Act to Implement Stricter Age Verification for Online Games and Accounts for Users Under 15

The European Commission are reportedly set to propose new rules around how under 15s access the likes of social media, AI chatbots, and online video games. Dubbed the EU Kids Act, the proposed legislation in its current form demands the setting up of a tiered system governing the types of accounts children under 15 can create to access such services. As with the UK’s Online Safety Act, that’d result in the rolling out of age verification hoops everyone has to jump through to access these allegedly risky platforms.

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RuneScape: Dragonwilds Creators Recognize Subpar Switch 2 Port Quality, Pledge to Enhance, and Ensure Correct Screenshots for Eshop Update

**RuneScape: Dragonwilds – A Varied Reception on Switch 2**

After spending time in Early Access on Steam, *RuneScape: Dragonwilds* officially launched on consoles last week, coinciding with a significant 1.0 update. While players on PS5 and Xbox have given a warm reception, feedback from Nintendo’s Switch 2 has been notably less positive, raising worries about graphical quality.

Upon its debut on Switch 2, players promptly expressed their disappointment regarding the game’s visual performance. Comments have pointed out problems like blurry graphics and a subpar graphical presentation, especially concerning shadows and lighting effects. Although many players recognized that the game maintains a stable framerate, overall visual fidelity has not met expectations, particularly when viewed on larger displays.

In response to these issues, developer Jagex released a public statement on Twitter addressing the concerns from Switch 2 players. The studio admitted that the current visual quality of the game does not align with their own standards or those of the Nintendo community they intend to support. “The Switch 2 build is not at our desired visual standard today,” Jagex mentioned, underscoring their dedication to enhancing the graphical experience for players on this platform.

While Jagex expressed approval of the game’s framerate on the Switch 2, they outlined their intentions to improve image clarity and revamp the game engine. However, they cautioned that these enhancements would be rolled out as incremental updates rather than a single solution, stating, “It will take time… expect this to be delivered through multiple patches in the future.”

In light of the disparity between the in-game visuals and the promotional content available on the Nintendo eShop, Jagex has acted to address this issue by supplying newly developed assets that more accurately illustrate the game’s current visual quality.

As the developer aims to improve *Dragonwilds* on the Switch 2 platform, they remain dedicated to providing a gaming experience that is both enjoyable and visually stimulating, similar to its counterparts on other consoles. Jagex wrapped up their message by encouraging players to keep offering their feedback, assuring the community of their commitment to enhancing the game as they move beyond the initial launch.

In summary, while *RuneScape: Dragonwilds* receives a favorable response on other platforms, its experience on the Switch 2 underscores the difficulties of maintaining consistent visual quality across various hardware, a challenge that Jagex is diligently working on in the upcoming weeks and months.

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Paradox’s Grand Strategy Game Afterworld Features Dynamic Histories That Evolve With Each Playthrough

Each time you start a new campaign in Afterworld, Paradox’s upcoming post-apocalyptic grand strategy game, a tiny virtual historian cracks their knuckles and gets to work writing a new 200-year history for what happened to North America in the dying days of the great war.

They will decide where the great powers fired their nuclear-tipped missiles, where they released their clouds of flesh-eating nanites, where they dropped their lung-bubbling chemical weapons, and they will decide who survived and who died. These procedural changes should mean that each time you start a new game of Afterworld, the map will be dramatically different from the last.

That flexibility to rewrite the surface of Afterworld is vital, game director Dan Lind tells me, “Otherwise it undermines a lot of the exploration”.

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Ace Combat 8: Wings of Theve Reviews Emphasize Compelling Narrative Alongside Captivating Dogfighting Mechanics

### Ace Combat 8: Wings of Theve – A Fresh Chapter in Aerial Combat Gaming

Following a seven-year break, Bandai Namco has unveiled *Ace Combat 8: Wings of Theve*, signaling a triumphant comeback for one of the most cherished franchises in flight simulation gaming. Initial reviews indicate that this version not only meets but exceeds its predecessor, *Ace Combat 7*, receiving acclaim for its captivating dogfighting mechanics and an unforeseen focus on narrative.

#### Groundbreaking Storyline

A prominent aspect of *Wings of Theve* is its incorporation of a narrative experience that transcends conventional cutscenes. The game presents new interactive, first-person segments that fully engage players in the tale of Joker Flight, the main squad of fighter pilots. Critics highlight that while this method may occasionally hinder the pace, it fosters a stronger bond with the characters and their journeys. The emphasis on personal stories among the crew enriches the experience, allowing players to observe their trials and teamwork throughout the campaign.

#### Gameplay Mechanics

The gameplay systems have been refined to perfection in *Wings of Theve*, with reviewers praising the fluidity and responsiveness of controls. Despite a continuous emphasis on aerial battles and bomb deployment, the game successfully maintains a fresh experience across its extensive collection of 30 missions. Each mission feels unique, thwarting any chances of boredom.

Much of the game’s action still occurs in the skies, but the storytelling elements provide an emotional backdrop that elevates the gameplay. An abundance of cutscenes enables players to form attachments to characters like Tasha, Coster, and Daxter, heightening the emotional weight of pivotal story moments.

#### Stunning Visuals and Settings

*Wings of Theve* features stunning graphics, allowing players to explore a range of expansive maps that showcase varied terrains, weather conditions, and breathtaking day/night transitions. Attention to detail extends to the in-game aircraft, with around 30 planes exhibiting different roles and abilities. Players can admire their intricately designed interiors and exteriors, often opting for the immersive first-person cockpit perspective.

A standout feature of the game is the advanced cloud engine, named Cloudly. This innovation replaces the former third-party system, introducing layers to the clouds that affect gameplay. Skillfully navigating through cloud formations can shift the momentum of battles, offering strategic advantages in hectic dogfights.

#### Emotional Resonance and Critique

The narrative’s emotional resonance has surprised many, as players find themselves unexpectedly touched by the blend of touching storytelling and arcade-like combat. However, some critiques target pacing concerns with the cutscenes, which sometimes interrupt the game’s dynamic flow. Moreover, the reliance on quick-time events (QTEs) for clear interactive moments may come across as predictable, although they contribute to a light-hearted sense of immersion.

Despite these criticisms, reviewers applaud the developers’ ambition, acknowledging the risks involved in reimagining how players engage with the *Ace Combat* narrative. Longtime fans of the series are likely to appreciate the narrative complexity, though some may perceive the storyline as slightly repetitive by the end.

#### Conclusion

In summary, *Ace Combat 8: Wings of Theve* delivers a vibrant mix of thrilling aerial combat and significant storytelling, setting a new standard for future entries in the franchise. While the flight mechanics remain a focal point, the enriched narrative experience provides something novel and engaging for both veteran fans and newcomers alike. The game stands as a lively revival that not only respects its heritage but also forges an adventurous path ahead in the world of flight simulation gaming.

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Marathon’s Upcoming Major Update Delayed Several Months, Transitioning to Permanent PvE and Moving Away from Strict Seasonal Schedule by Bungie

Bungie have announced that the Marathon update originally slated to arrive on September 22nd will not be doing so. Instead, it’ll rock up in December as part of a major update dubbed Symbiosis, which’ll introduce a new permanent PvE mode. Bungie are pegging it as “the first major step in Marathon‘s next chapter” and have decided to ditch their established seasonal cadence for additions as part of this raft of changed plans.

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GOG’s Autumn Sale Showcases a Variety of PC Games Available for $15 or Less

### GOG’s Autumn Sale 2026: Essential PC Games Priced Below $15

As the temperatures drop and the foliage begins to change, it’s that season once more—the arrival of autumn not only welcomes cozy outfits and pumpkin spice drinks but also heralds exciting offers in the gaming sector. GOG has unveiled its major Autumn 2026 Sale, showcasing substantial reductions on thousands of PC games, both contemporary and classic. Taking place from September 25 to October 7, this sale provides gamers with an incredible chance to enrich their collections at lower costs.

#### Main Attractions from GOG’s Autumn Sale

For those eager to explore games without breaking the bank, GOG has an impressive assortment of PC games available for $15 or less. Here are some featured deals that appeal to a range of gaming preferences:

– **Control: Ultimate Edition** – $6 (was $40)
– An action-adventure title set in an extraordinary universe where players assume the role of Jesse Faden in her mission to discover more about her history and the paranormal events at the Federal Bureau of Control.

– **Jagged Alliance 3** – $5 (was $45)
– A strategic turn-based game allowing players to command mercenaries in a fictional South American territory.

– **Middle-Earth Shadow Bundle** – $8 (was $80)
– This bundle comprises games set in the vast realm of J.R.R. Tolkien’s Middle-earth, offering thrilling gameplay.

– **Metro Exodus Gold Edition** – $4 (was $40)
– A narrative-driven first-person shooter that mixes survival horror elements with stealth in a post-apocalyptic setting.

– **RoboCop: Rogue City** – $4 (was $40)
– Step into the role of the legendary cyborg law enforcer in an exciting storyline.

– **Sleeping Dogs: Definitive Edition** – $3 (was $20)
– An open-world action-adventure title located in Hong Kong that presents a captivating narrative and a variety of combat styles.

– **XCOM 2** – $3 (was $20)
– A highly praised turn-based tactical title that places players in command of a resistance group fighting against an alien invasion.

– **Alan Wake** – $1.50 (was $15)
– A psychological thriller centered on a writer searching for his missing spouse in an enigmatic town.

– **Alan Wake’s American Nightmare** – $1 (was $9)
– A standalone sequel to the first Alan Wake game introducing new gameplay features and challenges.

– **Doom (2016)** – $4 (was $20)
– A reimagining of the classic series, offering fast-paced action against demonic adversaries on Mars.

– **Doom Eternal** – $10 (was $30)
– The follow-up to Doom (2016), it enhances its predecessor with additional moves, weapons, and demonic foes.

– **Mafia Trilogy** – $12 (was $60)
– Discover the development of the Mafia series, narrating tales of organized crime across various periods.

– **Everspace 2** – $10 (was $50)
– A rapid single-player space shooter fusing exploration with intense combat.

– **Kingdom Come: Deliverance** – $8 (was $40)
– A role-playing game positioned in the medieval Kingdom of Bohemia.

– **Mad Max** – $3 (was $20)
– An open-world action-adventure title inspired by the Mad Max film franchise, situated in a post-apocalyptic wasteland.

– **Maneater Apex Edition** – $2 (was $55)
– An RPG where you take on the role of a shark, feeding and thriving in an expansive ocean ecosystem.

– **The Witcher Series**
– **The Witcher** – $1.50 (was $10)
– **The Witcher 2** – $3 (was $20)
– Both games are vital for enthusiasts of RPGs and fantasy narratives.

– **Vampire: The Masquerade Bloodlines** – $10 (was $20)
– A cult favorite that merges role-playing elements in a richly crafted vampire world.

– **Grim Fandango Remastered** – $3 (was $15)
– A remastered iteration of the cherished adventure title featuring Manny Calavera, a travel agent in the Land of the Dead.

– **Just Cause Series**
– **Just Cause** – $1 (was $7)
– **Just Cause 2** – $2 (was $20)
– Renowned for their open-world mechanics and chaotic action.

This sale represents an ideal opportunity to grab celebrated titles and hidden treasures, whether to complete your