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Takashi Iizuka States Sonic the Hedgehog Films Were Essential for Keeping the Franchise Alive

I like Sonic. He charms me! But that doesn’t mean I’m a fool. I know there are very few of his games that could actually be called “good,” whatever that word might mean, I just don’t care. Except making not good games, and having a reputation for doing so, will obviously result in waning returns financially. So it isn’t a surprise to hear from Sonic boss Takashi Iizuka that, once upon a time, the entire series was at risk of cancellation. Which is where those of you that like the games but hate the movies need to say some thank yous.

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Middle-Earth: Shadow of Mordor and Shadow of War Set to Launch on Switch 2 Next Week

**Aspyr Introduces Middle-earth: Shadow of Mordor and Shadow of War for Nintendo Switch 2**

In a surprising turn, Aspyr, the porting studio recognized for games such as *Tomb Raider* and *Star Wars*, has unveiled store listings for both *Middle-earth: Shadow of Mordor* and *Shadow of War* on the Nintendo Switch 2 eShop. This news was initially spotted by a keen Reddit user and subsequently validated through eShop investigations. The release date for both titles is set for September 30.

In conjunction with the announcement, Aspyr published a brief trailer, creating buzz among fans of the series. The standard price for *Shadow of Mordor* is established at $20, while *Shadow of War* is marked at $50. A package deal featuring both games for $70 is also on offer. To commemorate the launch, both titles will see price reductions during the first two weeks: *Shadow of Mordor* will sell for $10, *Shadow of War* for $25, and the bundle for $35. Despite some apprehensions regarding the initial pricing—particularly due to frequent discounts on platforms such as Steam—fans are thrilled to finally have these games available on Nintendo.

Having debuted over ten years ago, *Shadow of Mordor* was released in 2014, followed by *Shadow of War* in 2017. Both titles garnered praise from critics and players and were previously accessible on PC, Xbox, and PlayStation consoles. A standout feature of these games is the groundbreaking Nemesis system, which enables players’ interactions with enemies to shape future encounters; adversaries can track and recall previous meetings, growing stronger and modifying their strategies.

This release signifies the first occasion that both *Shadow of Mordor* and *Shadow of War* will be playable on a Nintendo platform, addressing a longing voiced by fans for many years.

For more news and to view the newly released trailer, fans can head to the Nintendo Switch 2 eShop.

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Rebel Wolves Prepares to Launch Major Update for The Blood of Dawnwalker Next Month, Introducing New Difficulty Mode and Additional Features

After a rip-roaring start for The Blood of Dawnwalker (one that has seen a bit of pushback against its timer mechanic, and an apparent confirmation of a sequel being in the works), developer Rebel Wolves are gearing up for the game’s first big update, one that’ll introduce a new difficult mode and a suite of improvement, most likely arriving early October.

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State of Decay 3 Development Studio Shifts to Employee-Owned Framework and Detaches from Xbox

**Undead Labs: A Self-Reliant Path for State of Decay**

Undead Labs, the company celebrated for its contributions to the well-known zombie survival series, State of Decay, has officially finalized its departure from Xbox after more than ten years under the tech behemoth’s management. The news was shared on September 22, 2023, signaling a fresh beginning for the development group as they evolve into a self-governing game studio.

The departure process commenced amidst organizational shifts at Xbox, which involved layoffs and the strategy to permit certain studios to function independently. Undead Labs was among the first studios highlighted for this shift, and it has successfully transitioned into a wholly employee-owned entity concentrating on its community-centered objectives.

Philip Holt, the head of the studio, commented on this pivotal change, stating, “Independence brings us closer to our community and allows us to focus on what matters most: crafting the finest games possible and earning the ongoing support of those who choose to engage with us.” This focus on player trust and participation underscores the studio’s dedication to its audience, which has been instrumental in the evolution of the State of Decay franchise.

As Undead Labs moves into its new independent phase, it reassures fans that development on State of Decay 3 is progressing. The much-anticipated sequel is currently in its alpha phase, with the team advancing towards a closed beta expected to launch by the year’s end. Fans can look forward to State of Decay 3 being available on PlayStation 5, Xbox, and PC in 2027, with Game Pass access upon its release.

Undead Labs first released State of Decay in 2013 with the backing of Xbox, which later acquired the studio in 2018. This acquisition positioned Undead Labs within the larger Xbox Games Studio framework, granting additional resources but also presenting challenges reported by some staff, including concerns related to burnout and workplace morale. These internal difficulties may have influenced the delays in the development of State of Decay 3, which many enthusiasts have been eagerly anticipating.

While Undead Labs has successfully managed its transition to independence, not all studios have experienced the same outcome. Recent reports suggested that attempts for other studios, such as Ninja Theory, to move to independent operations were unsuccessful, resulting in potential consolidations and discussions regarding closures for various developer teams. In contrast, studios like Double Fine and Compulsion Games have effectively reclaimed their indie status.

As Undead Labs embarks on this new chapter, the gaming community observes closely, hopeful that this independence will cultivate an environment that nurtures creativity, employee happiness, and, ultimately, the creation of captivating, high-caliber games that resonate with players. The studio’s future appears bright, with State of Decay 3 set to transform what fans can expect from the franchise.

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“Call of Duty’s Creators Take Control of Xbox’s FPS Series Amid Ongoing Layoffs After Years of Rivalry”

For decades, Halo developers have resisted the influence of the vastly better-selling Call of Duty shooters. Now, the makers of Call of Duty own Halo. As part of Microsoft’s on-going axing-down of their Xbox gaming business, the company have placed Bungie’s old FPS in the hands of Activision, while making layoffs at erstwhile series custodian Halo Studios and demoting the latter to a support studio for existing Halo games.

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“Pokémon 30th Anniversary Cards Result in Disputes, Arrests, and Disorderly Conduct Among Overnight Campers”

**The Pokémon 30th Anniversary Celebration: Examining Scalpers and Collector Commotion**

The unveiling of the Pokémon 30th Anniversary Celebration set has generated both excitement and disruption among enthusiasts and collectors. While the set boasts impressive pull rates and lower resale values, it has simultaneously escalated scalper activity, forcing local retailers to manage crowd control as passionate collectors compete for the sought-after cards.

### Scalpers and Unprecedented Demand

Footage surfacing from various locations highlights the extents to which collectors—often genuine fans, but sometimes opportunistic scalpers—will go to acquire the products. Videos from the Instagram handle Pokestreetz capture chaotic situations at stores nationwide, showcasing a mix of competitive fervor and ridiculousness, frequently resulting in confrontations. The immense demand has led to inventories vanishing almost immediately upon arrival, prompting retail chains to implement different strategies to handle the influx of eager fans.

### Innovative Crowd Management Methods

Retailers have experimented with various approaches for managing the crowds. In Northridge, California, a Target created a system where customers had to wait in the parking lot until employees instructed them to rush towards the entrance. Unfortunately, this led to shoving and chaos, with children getting caught in the turmoil as adults hurried to secure their spots in line.

In a more alarming incident, a Target in Gilroy, California faced a violent confrontation after individuals camped overnight for cards. Tensions heightened to a point where a knife was allegedly shown, underscoring the lengths some individuals may go amidst the rivalry. The brawl only subsided when security intervened in response to the turmoil.

### The Challenge of “Ghost Chairs”

The practice of using “ghost chairs” or empty folding seats to reserve a position in line has surged among collectors. This tactic allows people to leave their chairs while they hunt for additional cards elsewhere, often leading to frustration for those genuinely waiting in line. Claims of unfair behavior add to the discord, prompting confrontations that detract from the celebratory nature of the event.

### Legal Implications and Line Conduct

Instances of police intervention have also been reported, such as an arrest at a South Carolina Target where a person refused to adhere to store regulations. Such events emphasize that the chase for these cards has escalated from simple competition to more serious confrontations, occasionally resulting in police involvement.

In Conroe, Texas, a heated disagreement unfolded as adults exhibited intense feelings regarding line conduct, highlighting the irony of grown individuals passionately discussing access to cards meant for children.

### Efforts Toward an Equitable System

Some retailers have considered ticketing systems to create a more equitable distribution method. Nevertheless, not all attempts have succeeded. In a New York Target, one individual attempted to game the system by manipulating ticket numbers, an action that ultimately backfired.

Amid the disorder, however, there have been accounts of courteous behavior, such as a peaceful overnight queue in Langhorne, Pennsylvania, where the community even organized a cookout. This illustrates that while tensions are elevated, not all collectors endorse the absurdity and aggression that have surfaced in other cases.

### Conclusion

The Pokémon 30th Anniversary Celebration set has undeniably sparked a fervent reaction from fans and collectors alike, but the ensuing chaos has unveiled a troubling aspect of the fanaticism surrounding collectible cards. As the collecting landscape changes, it underscores the necessity for maturity and consideration among participants to maintain the joy of fandom and the spirit of celebration that Pokémon has nurtured for thirty years.

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Breaking Benjamin Singer Discusses Unplanned Fallout 4 Mod Promotion During Concert Due to Broken Drum and Passion for VR

Remember when, a couple of weeks ago, the singer of American band Breaking Benjamin was filmed promoting a Fallout 4 first person he’d made via a mid-gig speech about modding community drama Well, according to Benjamin Burnley, that wasn’t some planned tirade, but rather an instance of ad-libbing to fill the dead air caused by a snare drum giving up the ghost. As for why it exists, the answer’s largely just that the bloke loves him some VR wandering around Tamriel and The Commonwealth.

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Xbox Plans to Conclude Purchase of Hellblade Developer Ninja Theory After Unsuccessful Talks

### The Future of Ninja Theory and the Upcoming *Hellblade* Title

In an unforeseen development, Ninja Theory—renowned for its critically acclaimed games—has faced substantial difficulties following the announcement of a new *Hellblade* game titled *Senua*. This reveal occurred during the Xbox gaming showcase, igniting enthusiasm among fans and critics alike. However, merely three months later, the studio confronts the unsettling possibility of closure, a scenario that has raised concerns given their recent marketing efforts.

On September 22, Microsoft’s chief content officer, Matt Booty, revealed in a blog entry that two distinct acquisition agreements for Ninja Theory had fallen through. This situation has prompted Microsoft to contemplate discussions regarding a potential shutdown of the studio while they persist in exploring other options. The situation is particularly troubling considering the studio’s rich legacy and its upcoming *Hellblade* installment, which intends to explore further the story and gameplay elements that defined the series.

Founded in 2000, Ninja Theory has a celebrated history in the gaming sector, having crafted beloved titles like *Heavenly Sword*, *Enslaved: Odyssey to the West*, and the *DmC: Devil May Cry* spin-off. Their 2017 game, *Hellblade: Senua’s Sacrifice*, received acclaim for its innovative narrative and themes surrounding mental health, setting a high standard for its successor.

The circumstances surrounding Ninja Theory are part of a wider restructuring effort within Microsoft’s gaming division, which has witnessed several smaller studios being transitioned out. While colleagues like Double Fine and Compulsion Games have successfully reverted back to management ownership, Ninja Theory’s destiny remains unclear. Furthermore, Arkane—a studio involved in creating a Marvel *Blade* game—encounters similar obstacles, as Booty confirmed ongoing discussions.

The contrast between the excitement for the new *Hellblade* game and the dismal reports about Ninja Theory’s future has led many to question the rationale behind such promotions. Sources suggest that the goal of showcasing *Senua* was to enhance the studio’s brand visibility in hopes of attracting a buyer.

As the gaming community observes closely, the outcome for Ninja Theory and the highly awaited *Senua* game remains uncertain. The forthcoming conversations regarding the studio’s future will undoubtedly influence the continuation of its cherished franchises and its effect on the industry as a whole.