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Denshattack Review: A Thrilling Racing Game Featuring Railways, Rebellion, and Ramen in 2026

I fear I’ve authored some kind of Boy Who Cried Wolf situation, vis à vis Denshattack. It’s shown signs of greatness ever since its reveal last year, but in hindsight, I wonder if my enthusiasm for its silly side – it is undeniably a game about trains doing skateboard-style flips and grinds, sometimes while chased by giant baseballs – ever contributed to an impression of it as a mere novelty. A joke game, disinterested in anything beyond breakneck wackiness.

I hope not. Because Denshattack is utterly and genuinely brilliant, and not just because it lets you blow up an AI data centre by ploughing a locomotive through it.

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Scalpers Affect Accessibility of Renowned Anime Magazine Associated with One Piece TCG Interest

**Weekly Shonen Jump 2026 Issue 33: The Target of Scalpers and Its Effects on Fans**

Issue 33 of *Weekly Shonen Jump 2026*, the renowned manga compilation from Shueisha, is currently experiencing an unusual situation: an overwhelming sell-out across bookstores in Japan, mainly due to scalpers focusing on its release. This edition is notable as it contains a “29th Anniversary Edition” promo card for the popular *One Piece* Trading Card Game, resulting in a spike in demand not necessarily for the magazine itself but for the card contained within.

While the initial accusations were directed at internet personality Logan Paul—known for his past interactions with various fan communities—reports suggest that the scalpers’ intent lies solely with the collectible card rather than the extensive manga content included in the issue. As reported by *Oricon*, these resellers have partaken in bulk acquisitions of the magazine to profit from the promotional card, leading to concerning trends where individuals have been seen sharing images of trunkloads of *Weekly Shonen Jump 2026* issue 33.

In parallel, second-hand market prices have soared, with resellers demanding over $60 per issue on platforms permitting such transactions. In comparison, a single copy of *Weekly Shonen Jump* generally retails for around 300 yen (approximately $2), highlighting the gap between retail and resale prices.

A particular tweet from user @yurupanda2019 captured the grievances of regular readers, illuminating the absurdity of collectors and resellers monopolizing access to the magazine that devoted fans of series like *Hunter x Hunter*, *Sakamoto Days*, and *One Piece* eagerly await. For many readers, this issue holds even more importance as it features chapter 250 of Kouji Miura’s *Blue Box*, marking the series’ culmination after its serialization commenced in 2021.

The scenario becomes even more bewildering for collectors since the 29th Anniversary Edition *One Piece* card is not exclusive to this issue. It can be pre-ordered independently via Bandai Namco’s website, featuring a collection that includes both foil and non-foil versions of the same card. Additionally, second-hand retailers in Japan have indicated a willingness to buy these cards for a maximum of 1,000 yen (around $6), suggesting a market value that provides little profit for resellers after accounting for purchasing and selling expenses.

This ongoing scalping crisis not only exposes the often frustrating junction of fandom culture and speculative commerce but also acts as a reminder of how community experiences can be impacted by opportunistic actions. Fans of *Weekly Shonen Jump* are left dealing with the consequences of this phenomenon, as the card’s availability escalates both demand and dissatisfaction among readers who simply wish to enjoy the latest installments of their beloved series.

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Former Rockstar Producer Explains Why GTA 6 Will Launch on Consoles First, Emphasizing Benefits of Starting with Constraints

The wait for GTA 6 on PC lasting past this November’s been a foregone conclusion for a while now, but if you’re interested in a bit of developer perspective as to why Rockstar opt to do things that way, a former producer at the company’s offered some. Essentially, it’s a matter of it being less of a headache to scale up after initially getting a game working on hardware with stricter limitations than it would be to strip back an all-singing, all-dancing PC port for consoles.

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The Batman Part II Set for Release in February 2028 Following Additional Delay

**Warner Bros Postpones Release of *The Batman Part II* to 2028**

Warner Bros has delayed the release of *The Batman Part II*, helmed by Matt Reeves and starring Robert Pattinson as the legendary Batman. Originally scheduled for 2025, the film has experienced several setbacks, first shifting to 2026 and then to 2027, before arriving at the new date of February 18, 2028.

This change in schedule was spurred by a larger realignment of release dates within Warner Bros’ forthcoming film roster. On July 15, 2026, *Deadline* reported that J.J. Abrams’ science fiction movie *The Great Beyond*, featuring Glen Powell and Jenna Ortega, was advanced from its November release to October 1, 2027. This adjustment required the deferment of *The Batman Part II*, enabling it to be rescheduled for the four-day Presidents’ Day weekend.

The extended timeline provides Matt Reeves more time for post-production, which is advantageous for perfecting the film. However, fans of the series are left with an excruciating wait, given that *The Batman* debuted in 2022. Should *The Batman Part II* adhere to its revised schedule, almost six years will pass between the two films. In an era where superhero blockbusters typically arrive soon after their predecessors, this duration seems remarkably lengthy.

Reflecting on the timeline, it is noteworthy that Robert Pattinson was cast as Batman nearly ten years prior. He was approximately 32 at the time of his casting and will be nearly 42 by the time the sequel hits theaters.

Both critics and fans have voiced dissatisfaction with the extended development phase for this sequel, questioning the delays in script and production processes. Nonetheless, the appeal of a high-caliber, prestige superhero film often validates a more measured, thoughtful filmmaking process.

As we look forward to more updates, all attention is focused on February 18, 2028, for the eagerly awaited release of *The Batman Part II*. Whether this date will hold is uncertain, but there is a lingering hope that the film will ultimately fulfill expectations following such a long break.

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“God of War Star Laufey Answers Sexist Trolls: ‘I Feel Completely Unfazed'”

### God of War Laufey: Welcoming Transformation in a Cherished Series

The soon-to-be-released game *God of War Laufey* has initiated considerable online debate since its unveiling, mainly due to its shift from the franchise’s usual focus on Kratos. Rather, the narrative places Kratos’ deceased spouse, Faye, at the forefront as she navigates the afterlife. This change has sparked both enthusiasm and contention, as certain fans struggle with the transition to a female protagonist in a series that has largely highlighted male figures.

#### Faye: An Influential Fighter

In the *God of War* franchise, Faye has been depicted as a strong and capable fighter. Players have witnessed her strength and prowess, making her an intriguing central figure in her own tale. This choice to elevate her character aligns with a wider movement in gaming that promotes inclusivity and representation, despite the fact that it has faced criticism.

#### Online Hostility and Tenacity

Deborah Ann Woll, the actress who lends her voice and performs the motion capture for Faye, has endured a significant amount of online hostility aimed at the new title. During her recent participation at Florida Supercon, she spoke about the negativity. Woll noted that she remains largely unfazed by the disparaging comments circulating on social media. “I thought I was going to be much more affected by it,” she stated, “but one, I’m not on social media so that helps, and two, I feel totally unbothered because I just know it’s great.”

Her fortitude is admirable and reflects a growing movement within the gaming community to endorse diverse stories and female leads. Woll’s viewpoint inspires fans to value the evolving environment of video games and the significance of representation.

#### Expectation for the Future

Although an exact release date for *God of War Laufey* has yet to be revealed, Santa Monica Studio has assured that it will be launched with a physical disc, implying a launch before 2028 when physical media might be phased out for PlayStation titles. This anticipation generates excitement among the fanbase, eager to witness Faye’s journey.

In summation, *God of War Laufey* signifies a major transformation in gaming narratives, striving to enhance the *God of War* universe through the lens of a robust female character. As the gaming industry continues to progress, so does the community’s appreciation of diverse storytelling, making this upcoming release a potentially pivotal moment for both the franchise and its supporters.

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Glen Schofield, Creator of Dead Space, Announces Retirement from Daily Game Development Activities

Dead Space creator Glen Schofield has decided it’s time to walk away from game development, or at least “the day-to-day work of making them. Thus concludes a career which kicked off all the way back in the early 90s, and saw Schofield work on games ranging from Disney World racing to Call of Duty and The Callisto Protocol. The latter will now go down as the developer’s last game, provided he hasn’t got any surprise un-retirements up his sleeves.

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