He seems to still stand by his AI use, though
Developer Of ‘Ecosocialist’ Game Future? No Thanks! Offers Refunds After Using AI Despite Calling It ‘Technofascist’


He seems to still stand by his AI use, though

“At the time, I didn’t immediately think my boss was filling the walls of our place of business with corpses,” so opens the reveal trailer for Something is Wrong with the Library, the latest game from the studio that is most hard to pin down genre-wise, Strange Scaffold. Though, considering they’ve made games about isekaing people, trading space babies on the stock market, and cuck-, I mean, Clickolding, perhaps the way you pin them down is “games for freaks and weirdos.”


### The Thrilling Comeback of Star Wars Racing Titles: An Insight into *Star Wars: Galactic Racer*
The *Star Wars* realm, celebrated for its rich lore and varied characters, has consistently attracted video game fans. Nevertheless, most *Star Wars* titles often fit into predictable categories, mainly centered around shooters or third-person action games. This pattern has left the community craving for more diverse experiences that tap into the extensive possibilities of the franchise. Introducing *Star Wars: Galactic Racer*, an upcoming high-octane arcade racing game infused with roguelike features, set to revitalize the *Star Wars* gaming landscape.
### Brief of *Star Wars: Galactic Racer*
Set to launch on October 6 for PS5, Xbox, and PC, *Galactic Racer* marks the first title from Fuse Games, a studio established by a group of former developers from the legendary *Burnout* franchise. It showcases beloved themes such as podracing and iconic planets like Tatooine, incorporating the exhilarating thrill of racing within the cherished *Star Wars* realm. The partnership between seasoned racing game developers and the *Star Wars* universe is anticipated to create a distinct gaming experience.
### A Prolonged Absence of *Star Wars* Racing Games
It’s been more than twenty years since the last significant *Star Wars* racing game, 2002’s *Racer’s Revenge*. In a discussion with *IGN*, CEO Matt Webster and creative director Kieran Crimmins of Fuse Games examined the factors contributing to this lengthy absence. They expressed astonishment at the lack of a *Star Wars* racing game for such an extended time. Contrary to popular belief, it wasn’t Lucasfilm that obstructed the creation of new racing games. Instead, Crimmins pointed out the natural connection between *Star Wars* and racing, leading them to conclude that a racing title would be their optimal debut project. With Lucasfilm’s endorsement, the development of *Galactic Racer* was expedited.
### Exciting Features and Gameplay Dynamics
Initial previews of *Star Wars: Galactic Racer* have been exceptionally encouraging, emphasizing the game’s capability to provide a captivating racing experience. In addition to conventional racing, the game will incorporate roguelike elements into the central campaign, compelling players to make tactical decisions as they advance. This distinctive aspect aims to enhance depth and replay value, prompting players to balance risks and rewards during intense races.
The timing of *Galactic Racer’s* release is highly significant, coinciding with *Star Wars Zero Company*, a tactical strategy title that demonstrated the adaptability of the *Star Wars* universe beyond action-driven narratives. This progression of inventive game designs fosters optimism for the future of *Star Wars* gaming.
### A Desire for Genre Variety in *Star Wars* Titles
Fans are enthusiastic for a new phase where *Star Wars* games explore a wider spectrum of genres. The franchise’s charm lies in its ability to accommodate an array of gameplay styles, from story-focused adventures to sports simulations and even city-building games. The triumph of *Galactic Racer* could open the door for more innovative *Star Wars* titles that step outside conventional action gameplay.
In summary, *Star Wars: Galactic Racer* represents a symbol of hope for fans seeking groundbreaking gameplay within the *Star Wars* universe. With a competent team driving its development and promising features in place, it could herald the beginning of a new era of varied *Star Wars* gaming. Whether through racing, strategy, or other untapped genres, the galaxy far, far away is ripe with potential waiting to be explored.

Control Resonant is almost everything I wanted from a Remedy-flavoured character action game, including several sub-things I didn’t initially believe it would pull off. However, one particular ambition has failed to come good: the ability for me to play it in bed. Despite previously expressed plans for Steam Deck support, alas, Resonant needs to render just a bit too much paranturally skew-wiff Manhattan for it to comfortably run on Valve’s handheld.
The bigger, beefier Steam Machine is a different story, which is good, because otherwise this would be a very short article. But with Control Resonant lacking any public SteamOS hardware compatibility ratings just a day before release, consider this a warning: it’s a damn fine game, on almost any modern PC that isn’t a Deck.