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“TALON TOWERS: A Fumito Ueda-Inspired Parkour Platformer Focused on Navigating Grand Structures and Avoiding Hazards”

If your game immediately makes me think of any of Fumito Ueda’s in any sort of way, the likelihood is that I am to play it. There are only so many Ueda games (three, by my count) and there will only be so many (hopefully more that upcoming fourth one isn’t the last), so when something rocks up that fits into that vibe like TALON TOWERS, a parkour platformer set on dilapidated structures that stand high above an infinitely stretching fog, I’m going to be pulled in.

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“Experience Psychological Horror and Combat in Brokensides: Escape from Prison to Face Glass Enemies”

Just hearing that a game has mashed two genres together does not generally excite me. It’s a useful shorthand, maybe, but there’s only so many roguelike deckbuilders I can take. Once in a while, however, a mashup comes along that makes me think, “well that doesn’t seem right,” and my ears perk up like a dog that’s learned how to spell walk. Today, that mashup comes in the form of Brokensides, a psychological horror beat ’em up where you play as a violent sea bunny recently freed from imprisonment after committing a Cardinal Crime.

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UK’s Biggest Tabletop Convention Enforces AI Prohibition with Specific Exceptions

This week, the UK Games Expo (UKGE), acknowledged as the largest tabletop convention in the United Kingdom, revealed a noteworthy policy alteration concerning the inclusion of AI-generated games at the event. This decision follows criticism encountered in prior years about the expo’s involvement in endorsing AI in the tabletop gaming community. As a result, organizers have chosen to enforce a prohibition on AI-produced games, permitting only limited exceptions for specific applications.

The newly implemented policy clearly articulates, “The organisers at their absolute discretion will necessitate Exhibitors who do exhibit, display or sell such items to remove them,” highlighting that noncompliance may lead to the immediate shutdown of an exhibitor’s booth and possible disqualifications from future participation.

Established in 2007 and conducted annually in Birmingham, UKGE has emerged as a crucial event within the tabletop gaming arena. As per reports from Khee Hoon Chan of Rascal, this action aligns UKGE with other significant global conventions, such as Gen Con, which have also banned AI-generated creations from being featured on their premises. The choice has been swayed by concerns from attendees and exhibitors who have voiced discontent with sharing physical space with works deemed inferior or hastily produced. Previously, UKGE was criticized for hosting events showcasing AI-generated visuals, like the sponsored social media promotions for the RPG title *Gates of Krystalia* in 2025.

UKGE’s policy now grants staff the authority to eliminate AI-driven displays from the exhibition area, which could ease the concerns held by other vendors about the originality and authenticity of their offerings. Remarkably, the expo has preserved an exception allowing AI-assisted tools for “minor editing and aiding in production or accessibility,” acknowledging the subtle ways in which AI can enhance creativity without encroaching on the essence of craftsmanship that characterizes the tabletop community.

Although AI utilization has gained momentum among leading firms in the broader gaming and entertainment industries, this trend does not seem to have infiltrated the tabletop realm. Numerous prominent companies, such as Games Workshop, creators of *Warhammer*, have adopted a firm position against the use of AI, explicitly prohibiting staff from integrating it into their creative workflows despite sporadic allegations of AI influence in their artworks. In contrast to the corporate environment’s pursuit of efficiency through AI, tabletop creators and enthusiasts continue to value the distinctive, handmade nature of games and the personal connection they establish with tangible game components and visuals.

As UKGE gears up for its forthcoming convention, this policy transition underscores a commitment to safeguarding the integrity and artistry that underlie the tabletop gaming sector, enabling participants to partake in a space that prioritizes human creativity and craftsmanship over algorithmic production.

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Humorous Filmmaker John Wilson Investigates the Core Metaphor of Concrete within Historical Framework

# The Evolution of Concrete: An Exploration of Time and Substance

Concrete, a vital construction element that has influenced the core of contemporary society, boasts a rich history tracing back to ancient Rome. The distinctive characteristics of Roman concrete, which emerge from a particular limestone heating technique, have fascinated historians and architects. Its remarkable longevity and self-repairing attributes clarify why numerous ancient edifices endure the passage of time.

In the film *The Evolution of Concrete*, director John Wilson embarks on a mission to uncover the mysteries of this age-old material. With ties to the renowned series *How To with John Wilson*, he sets out to investigate not only the technical features of concrete but also the curious paths it takes him on. Despite encountering language barriers during his visits in Italy, he becomes enchanted by distinctive McDonald’s sites and inventive applications of AI in surprising venues, emphasizing the film’s central theme: the unusual side quests that characterize our existence.

## A Journey for Comprehension

Wilson’s cinematic method reshapes the documentary genre into a personal journey of inquiry. He confronts the dual hurdles of lacking a television series platform and battling uncertainty regarding the narrative trajectory of the documentary. The cracks in his own residence symbolically represent his doubts, compelling him to explore the substance that underpins modern construction. His aim evolves into not just comprehending concrete but achieving proficiency in it.

Throughout the film, Wilson transports viewers to countless unconventional environments. From shadowing a gum removal expert to investigating a spiritual jogging community in urban settings, he intertwines a variety of experiences that are both amusing and contemplative. At a concrete convention in Las Vegas, he meets futurists imagining techniques for mixing cement on the Moon, merging the ridiculous with crucial conversations about the future of building.

## Visual Verses in the Concrete Metropolis

Wilson’s directing style blends visual poetry, capturing spontaneous moments in New York City that enrich his reflections on concrete’s significance in our lives. While ancient Roman concrete was revered for its resilience and durability, contemporary concrete is riddled with challenges of decay and decline. Cracks and repairs, often fixed with visibly clumsy remedies, symbolize our society’s obstacles. Structures patched with corroded bolts and tape evoke a pervasive sense that our environment is on the brink of collapse.

Nonetheless, *The Evolution of Concrete* is not devoid of critiques. For those unacquainted with Wilson’s distinctive narrative approach, the film might pose difficulties as an appropriate entry point to his oeuvre. The storyline lacks the cohesive thread he usually weaves through his projects, instead appearing more disjointed. This fragmentation prompts lingering inquiries throughout the film: How does one align personal achievements with familial expectations? How do communities navigate advancement while resisting transformation?

## Addressing Modern Unease

At its essence, *The Evolution of Concrete* explores the contradictions of modern existence. As Wilson engages with various people—from government workers to adolescents—the film vividly portrays the conflict between longing for the past and trepidation about the future. It poses relevant inquiries regarding trust in institutions, enthusiasm for innovation, and the necessity for a solid foundation amid social turmoil.

In summary, John Wilson’s *The Evolution of Concrete* transcends being merely a documentary about a construction material; it encapsulates a pursuit of understanding the frameworks—both tangible and abstract—that mold our lives. Through humor, artistic visuals, and introspective thought, Wilson highlights that beneath the bases of our cities lie profound truths about resilience, transience, and the human condition.

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Development of Phantom Liberty’s Chimera Tank Boss Fight in Cyberpunk 2077 Involved Two Years of Iterative Refinement

My first thought when I played through the Chimera tank boss fight in Cyberpunk 2077: Phantom Liberty was probably something along the lines of, “wow, this sure looks expensive!” It’s incredibly flashy to start off with, this Ghost in the Shell-esque tank chasing after you in a big set piece moment that ultimately culminates in it unwillingly hunkering down in one spot for your killing convenience. And as it turns out, such a big, boisterous boss fight takes a lot of work; two whole years, in fact.

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Armed Fantasia, the Spiritual Successor to Wild Arms, Seems to Be Abandoned by the Publisher

In 2022, WILD BUNCH Productions, a newly established collective of seasoned professionals from the Japanese Role-Playing Game (JRPG) industry, launched a simultaneous Kickstarter campaign to revive two long-abandoned franchises: **Armed Fantasia** and **Penny Blood**. **Armed Fantasia**, inspired by the iconic **Wild Arms**, offers a distinctive fantasy-western backdrop, while **Penny Blood** continues the legacy of the cherished gothic horror series **Shadow Hearts**. The Kickstarter endeavor turned out to be a tremendous triumph, securing over two million dollars. Nevertheless, the project’s momentum soon diminished, prompting the team to seek a publisher for assistance.

Recent updates have cast doubt on the future of **Armed Fantasia**, as a financial report suggests that the game has been “discontinued.” An investor document published by Digital Bros, the parent entity of 505 Games, disclosed that they had acted as a silent partner for **Armed Fantasia** but are no longer engaged. The financial report mentioned a comprehensive evaluation of each project against shifting market dynamics and the additional funding needed, which led to the conclusion to halt development.

Although updates from the development team have been infrequent, producer Akifumi Kaneko indicated in a post last March that they had submitted a build of the game to an unnamed publisher that had been backing the development until that time. In spite of the initial triumph of the Kickstarter, the team had been forthright about the challenges of managing development expenses with the funds gathered, affirming that the two million dollars were mainly required to create demos to attract more traditional financing. The hurdles related to crowdfunding in the gaming sector are well-documented, as developers often confront difficulties within an unstable publishing landscape.

Furthermore, the statement from Digital Bros disclosed that they are also halting another project named **The Directorate: Novitiate** and a sequel to the ten-year-old free-to-play game **Battle Island**. This raises alarms regarding the prospects of **Penny Blood**, which, alongside **Armed Fantasia**, has encountered its own series of obstacles, including delays and issues with its publisher.

At this point, **Armed Fantasia** seems to be permanently set aside, while the fate of **Penny Blood** remains in limbo. The decline of **Armed Fantasia**, which initially appeared to be advancing more swiftly, underscores the volatile nature of funding and publishing in today’s gaming landscape, leaving enthusiasts of these eagerly awaited titles in a state of disappointment and uncertainty.

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Exploring Video Game Menus: Understanding the Impact of Menu Navigation on Gameplay Experience

Tense platforming? Riveting, punchy action combat? Complex, thought provoking puzzles? Is this what we come to video games for? Of course not! It’s for the menus, those sweet, sweet collections of pixels that let us tailor our experience and commit crimes like turning off the music so you can listen to a podcast you’ll only half pay attention to. Well, that’s at least what Video Game Menu: The Game will have you believe, a video game about video game menus (perhaps I didn’t need to explain it to you, it’s kind of in there in the name).

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Highlights from Minecraft Live: Unveiling the First New Dimension in 15 Years

### Thrilling Revelations from Minecraft Live: A Fresh Dimension and Beyond!

Minecraft Live has recently wrapped up, revealing an array of exhilarating updates and features on the much-loved block-building game. Among the highlighted announcements is the highly awaited **Minecraft Dungeons II**, scheduled for launch on **September 29**. In addition to the sequel, significant transformations are imminent, including the unveiling of **The Sift**, a new dimension, expected to be introduced to both **Bedrock** and **Java** editions of Minecraft.

#### Key Features and Updates

**Minecraft Dungeons II** aims to enhance the achievements of its predecessor. This cooperative, isometric hack-and-slash title has received acclaim for its captivating gameplay and its capacity to offer family-friendly gaming experiences. The sequel will showcase a lively new art direction, varied dungeons, and a storyline influenced by the Deep Dark and Ancient Cities, complete with clashes against the powerful Warden. Noteworthy is the addition of novel gameplay mechanics like jumping, advanced armor options, and interconnected levels designed to encourage exploration rather than a linear path.

##### The Sift: A Revolutionary New Dimension

The debut of **The Sift** signifies the first incorporation of an entirely new dimension into Minecraft in over ten years, following the launch of The End back in 2011. This dimension will be outfitted with distinct biomes and creatures, introducing a plethora of new activities for gamers. While specifics remain limited, the hint of **blue bunnies** and fresh gameplay features implies a significant transformation for the Minecraft realm.

#### Creative Growth for Gamers

Alongside these substantial gameplay enhancements, Minecraft Live also emphasized improvements to player-generated content. Jens Bergenström discussed how the platform will advance to facilitate content creation, making it more accessible and engaging for both casual and professional creators. New sound effects packs will soon become available on the Marketplace, empowering players to personalize audio experiences within the game and their personal creations.

#### Subterranean Ice Caves: A Cool Addition

Another significant update is the inclusion of **subterranean ice caves**, a rare biome extension of cold territories, abundant in ores and ice resources. These caves will introduce a new mob, the **frozen zombie**, which has the capability to freeze players using ice balls. The ice features will serve both practical and aesthetic purposes, enabling players to create throwable items and freezing potions, while also illuminating their surroundings.

#### Further Announcements

Beyond gameplay improvements, Minecraft Live also hinted at a new **Minecraft-themed area** at Chessington World of Adventures in the UK, along with a related hotel. Furthermore, the primary game will be launching on **Nintendo Switch 2** on **October 27**, showcasing enhanced graphics more aligned with Xbox and PS5.

### Summary

With the emergence of **The Sift**, upgraded gameplay experiences in **Minecraft Dungeons II**, and new creative tools, Minecraft continues to advance and grow, offering thrilling adventures for both seasoned players and newcomers. As further details become available, anticipation for these updates increases, reinforcing Minecraft’s reputation as a timeless favorite in the gaming community. Keep an eye out for more information as it arises!

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“Control Resonant to Introduce New Game++ Mode and Upcoming Photo Mode Next Month”

A developer’s work is never done! On the very same day it launched, Control Resonant received a hotfix that tackled various complaints that were levied against the game’s combat, making it slightly more manageable for those having a tougher time. While a fuller update won’t be coming until next month, developer Remedy have outlined their plans for the next couple of updates, namely a New Game++ mode, and a photo mode.

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