Mothership: A Fresh Website Investigating Gender and Gaming Set to Launch in 2026

The acquisition of *Polygon* by Valnet, a Canadian media firm, represented a major turning point for the gaming platform, similar to an unexpected plot twist in a video game storyline. This shift came after a series of secretive negotiations and non-disclosure agreements (NDAs) that left many staff members uninformed, uncertain of their future amid the ownership transition. Maddy Myers, the previous deputy editor at *Polygon*, voiced her bewilderment over who knew about the forthcoming sale and its repercussions, emphasizing a widespread feeling of discomfort among the employees.
Following the acquisition, Valnet carried out significant layoffs, impacting the majority of *Polygon*’s staff, including all union members. The rapid shift from a well-established editorial team to a dependence on underpaid freelancers raised alarms concerning the quality and integrity of the content being created. Zoë Hannah, the former games editor at *Polygon*, characterized the management’s strategy as manipulative, utilizing key personnel as leverage to swiftly assemble the new team of contractors.
As the reality of their situation became apparent, both Myers and Hannah recognized they could not persist in an environment that had abandoned its core values of community and ethical journalism. Myers openly shared her emotional distress regarding the layoffs of her peers and her choice to depart after observing the chaos resulting from the sale.
In response to these obstacles, both former editors decided to forge a new path by launching a website named *Mothership*, designed to amplify voices often overlooked in gaming media—especially through the perspectives of gender and identity. They envisioned it as a platform akin to *Teen Vogue*, but specifically tailored for the gaming community. Their aim was to emphasize comprehensive reporting and insightful criticism over the fast-paced clickbait commonly found in the industry, which they had both become disenchanted with.
*Mothership* is gearing up to debut with a variety of content, including podcasts and videos, while remaining anchored in written journalism. This platform seeks to foster an inclusive atmosphere for diverse identities in gaming, filling a void left by other outlets that have succumbed to homogenizing pressures from social media and advertising demands. By prioritizing subscriptions over ads, *Mothership* aspires to create a sustainable model focused on quality journalism.
As the digital games media landscape transforms, *Mothership* emerges alongside a growing number of independent outlets exploring alternative routes. The site is joining others such as *Aftermath*, *Second Wind*, and *Rogue*, all initiated in reaction to shifts in traditional gaming journalism. With its unique emphasis and dedication to diverse narratives, *Mothership* aims to challenge the prevailing norms in gaming media and cultivate a community that embraces a myriad of identities and experiences.
Myers and Hannah are not just responding to the difficulties of the current media climate; they are proactively attempting to reshape it. By establishing *Mothership*, they are not only looking to fill a gap but are also confronting the pushback against feminist discourse in gaming journalism. Their launch signifies a reinvigoration of the commitment to inclusivity in terms of gender and identity within a space that has often sidelined these perspectives. The creation of *Mothership* represents a promising outlook for the future of gaming media—one that honors diversity and champions rigorous, ethical journalism.