Resident Evil Survival Unit Collaborates with Monster Hunter Team for July Event
A collaboration not to be missed!
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A collaboration not to be missed!
The post Resident Evil Survival Unit And Monster Hunter Team Up For July appeared first on Gamezebo.

# Commemorating the 250th Edition of Indie-Penance Day: A Highlight of Distinct Indie Games
Welcome to the 250th installment of Indie-Penance Day! This yearly festivity on Kotaku, originating in 1776, signifies the emancipation of indie games from the confines of conventional publishing. In this semiquincentennial issue, we showcase a varied selection of fresh and upcoming indie titles that might have slipped past your attention but are certainly worthy of recognition.
As in prior years, indie creators have reached out via social media to present their creative projects. After meticulously sifting through numerous entries, we have assembled a selection of diverse and imaginative games that are sure to captivate gamers everywhere. Here’s a glimpse at the thrilling titles ready to elevate your gaming Wishlist!
## I’m Your Host
**Developer:** Calligram Studio
**Release Date:** 2026
[**Steam Page**](https://store.steampowered.com/app/4720280/IM_YOUR_HOST/)
Step into the realm of lost media with _I’m Your Host_, where players strive to decode encrypted audio files to unveil the mysteries behind an abandoned podcast. The game offers a customizable operating system, enabling players to rearrange audio fragments and unravel the concealed enigma.
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## Sparrow Warfare
**Developer:** Neon Aurelius
**Release Date:** Q4 2026
[**Steam Page**](https://store.steampowered.com/app/3473440/Sparrow_Warfare/)
Embark on a mahjong-inspired quest in _Sparrow Warfare_, where you command a squad of birds, including a valiant sparrow, on a mission to liberate fellow creatures from the clutches of a wicked Storyteller. This magical deckbuilder guarantees distinctive gameplay with breathtaking visuals influenced by 17th-century avian art. A demo is available for players to dive into.
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## ShoreTiles
**Developer:** Voxel Studios
**Release Date:** Q3 2026
[**Steam Page**](https://store.steampowered.com/app/4268460/ShoreTiles/)
_Voxel Studios_ presents a captivating experience with _ShoreTiles_, a fascinating fusion of exploration and strategy incorporating elements from _Dredge_, _Bad North_, and _Dorfromantik_. With its stunning art and eerie ambiance, the game promises to enthrall players as they uncover its secrets.
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## Murder Meet Cute
**Developer:** Kitico, Laborare, Crybaby Studios
**Release Date:** 2026
[**Steam Page**](https://store.steampowered.com/app/4253020/Murder_Meet_Cute/)
Blending detective work and humor, _Murder Meet Cute_ places you in the role of a computer technician who accidentally becomes caught up in a murder case. Featuring a rich gothic aesthetic, the game showcases sharp dialogue and innovative gameplay mechanics.
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## KAZ
**Developer:** Kalinarm
**Release Date:** July 13, 2026
[**Steam Page**](https://store.steampowered.com/app/3633760/KAZ/)
Set to launch soon, _KAZ_ is an action roguelite that guarantees exhilarating gameplay in an engaging tile-based landscape. With an intuitive four-button control setup, players will navigate through chaotic scenarios while chasing high scores and completing quests.
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## Clowntown
**Developer:** Batterystaple Games
**Release Date:** TBA
[**Steam Page**](https://store.steampowered.com/app/3680200/Clowntown/)
Invite your friends for engaging fun in _Clowntown_, a co-op puzzle game designed for two to eight participants. Featuring over 100 mini-games, this vibrant adventure encourages players to collaborate in a whimsical setting filled with amusing clown antics.
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## Warriors of the End
**Developer:** DoubleXP Game Studio
**Release Date:** 2026
[**Steam Page**](https://store.steampowered.com/app/4503000/Warriors_of_the_End/)
Presenting a novel perspective on the _Survivors_ genre, _Warriors of the End_ melds tower defense elements with roguelite gameplay, empowering players to strategically position characters against encroaching hordes. A demo is presently available for those eager to experience it.
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## Dungeon Bodega Simulator
**Developer:** Alien Fruit
**Release Date:** Out Now
[**Steam Page**](https://store.steampowered.com/app/3458180/Dungeon_Bodega_Simulator/)
Focusing on the often-ignored role of RPG shopkeepers, _Dungeon Bodega Simulator_ revolves around the trials faced by shopkeepers in the adventurer business. With engaging puzzles and humor, this title provides a charming gaming experience at an economical price.
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## Hoop Dungeon
**Developer:** Why Not Games
**Release Date:** Out Now
[**Steam
As nautical stabbist remake Assassin’s Creed Black Flag Resynced heaves into view of its July 9th release date, it’s already secured one piece of treasure. Namely, a full Steam Deck Verified badge, the highest honour Valve bestows upon games that don’t falter, fumble, or otherwise snap in half when faced with the SteamOS handheld PC.
Some are time-sensitive emergencies.
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You wake up in a crappy flat. Ugh. Time to see what’s in the cupboards for breakfast. No cereal. Great. Then, a cacophonous banging at the door. “yOu hAvEn’T fEd mE!” Oh, bollocks. You check your pockets. There’s not enough scrap in them to cover your daily rent. Gulp. Bye bye possessions. This, from the sounds of it, is about to become a common experience in Rust, with the survival game‘s latest update adding in rentable apartments and shops.
Whether you expected to see wizards battling zombies or not, Doomsday: Last Survivors is bringing together two very different worlds in its upcoming collaboration with beloved anime IP FAIRY TAIL. This unlikely duo will join forces from July 1st, 2026 …
The post Doomsday: Last Survivors’ FAIRY TAIL Collab Brings New Gameplay and Exciting Rewards appeared first on Gamezebo.
Very good World War RTS Company of Heroes 3 is getting a standalone wave defence roguelite spin-off, Company of Heroes 3: Final Stand, in which you have to outlast 12 rounds of attackers while steadily expanding and upgrading a custom battlegroup. It’s pitched as a snackable, newbie-friendly version of the big-bellied strategy sim Katharine Castle (RPS in peace) described as “World War II on its summer holiday”. It’s out in July, supports two-player co-op, and LOOK OUT, MEN, WE HAVE TRAILER INCOMING.
Which items should you purchase?
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### Onimusha: Way of the Sword – A Fresh Chapter for the Series
Capcom’s celebrated action series, Onimusha, is gearing up for a notable resurgence with the forthcoming title, *Onimusha: Way of the Sword*. This release, marking a return after a 20-year break, is scheduled to launch on September 4, 2026, three weeks ahead of its initial plan. This change was made to avoid the congested release period created by the highly anticipated debut of *Grand Theft Auto 6*, allowing Capcom to establish *Onimusha* as a summer hit.
#### Important Details and Pre-Order Instructions
In Capcom’s formal announcement, it was noted that players who had pre-ordered the game for the Switch 2 would be issued refunds and need to place new orders due to the altered release date. Capcom apologized for any trouble this may have caused, confirming that pre-orders for physical versions, including those through e-Capcom, would stay unaffected. This led to amusing responses from fans, questioning the existence of a physical edition considering that *Onimusha* will be offered through a key card format on the Switch 2.
#### Gameplay and Fan Response
As Capcom continues its recent run of hit titles, *Onimusha: Way of the Sword* strives to captivate gamers, particularly as the developers focus on refining gameplay components, including the notorious difficulty balancing. The game was initially set for release shortly after other titles like *Control: Resonant* and *Silent Hill: Townfall*, but the new launch date now places it in a packed timeline, competing with other significant releases such as *Resonance: A Plague Tale Legacy*, *Star Wars Zero Company*, and *The Blood of Dawnwalker*.
Despite the fierce competition, this tactical adjustment could potentially enhance *Onimusha*’s visibility, providing both franchise fans and newcomers an opportunity to engage with the game without being eclipsed by other high-profile titles.
#### Final Thoughts
As excitement grows for the return of Onimusha, *Way of the Sword* signifies not just a revival of a cherished series but also a timely maneuver from Capcom in navigating the competitive gaming arena. With its advanced release date, the game is set to please both fans and newcomers as it rekindles interest in the franchise after many years.

In February 2023, the open-source indie game engine Godot, recognized for supporting well-known games such as *Slay the Spire 2*, encountered a major challenge: its GitHub repository was inundated with AI-generated pull requests. This surge caused frustration among developers, with contributors labeling the situation as a “shitshow.” The pull request review process became significantly prolonged, accumulating over 5,000 unresolved submissions, which hindered the engine’s collaborative development.
Project manager Rémi Verschelde tackled the escalating issue, voicing worries about the negative impacts of AI-generated code submissions on maintainers. He shared on Bluesky, “Honestly, AI slop [pull requests] are becoming increasingly draining and demoralizing for #Godot maintainers.” This sentiment resonated within the community, emphasizing the difficulties of overseeing a codebase when contributions lack a personal touch.
In reaction, Godot revealed modifications to its contribution policy aimed at reducing the disruption caused by AI-generated content. The new rules state that all submitted code must be human-created, reinforcing a prior ban on “vibe coding,” which pertains to contributions lacking a clear and actionable purpose. However, the revised policy allows the use of AI for designated tasks, such as code completion or text substitutions, as long as these instances are disclosed appropriately.
The reasoning behind these modifications highlights the significance of mentorship within the Godot development community. The policy update expresses the challenges of evaluating AI-generated pull requests, stating, “Reviewing PRs is already tedious work… If your feedback on PRs is just being absorbed by a machine and not going towards mentoring a potential future maintainer, it becomes much harder to justify spending your free time on PR review.”
Additionally, the policy requires that all communication concerning issues or pull requests must also be authored by humans, reinforcing the expectation that maintainers interact with genuine contributors rather than automated systems. The guidelines clearly articulate, “When our maintainers volunteer their time to review your issue, PR, or proposal, they do not want to talk to a machine. This is a basic principle of respect.”
Before these updates, Godot’s contribution policy was already anti-AI, reflecting the team’s belief that human contributions result in superior quality and relevance. The new, more explicit policy intends to address the backlog stemming from contributors who may have disregarded the initial preferences of the maintainers. User feedback has been predominantly positive, with community members expressing relief and hope regarding the potential advantages of these changes.
Godot has gained momentum as a powerful game development tool following controversial shifts at other major engines like Unity and Unreal, which have begun incorporating generative AI tools and adopted policies that many developers found unappealing. This strategic shift towards a more human-focused contribution method may strengthen Godot’s attractiveness as a dependable option for indie developers in the gaming realm.