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Horizon Forbidden West Musician Shares Intense Feelings Regarding the Application of AI in Artistic Creation

### A Video Game Composer Evaluates Generative AI; 2K Games Removes LEGO Racer; Arc Raiders Alters Update Approach

In the most recent installment of Checkpoint for May 15, 2026, we explore the thoughtful insights from video game composer Joris De Man, the surprising choice by 2K Games to remove their LEGO racing game, and the strategic modification revealed by Embark Studios pertaining to their extraction shooter, Arc Raiders.

#### Joris De Man’s Perspective on Generative AI

Joris De Man, celebrated for his scores in Sony’s esteemed **Horizon** series, disclosed his nuanced thoughts about generative AI during a conversation with Edge magazine. He conveyed a mixture of intrigue and apprehension: “The nerdy side of me thinks: ‘Oh, wow, this is really impressive.’ But the more artistic and creative aspect of me thinks: ‘This is f*cking absurd.’”

Sony’s recent financial presentation indicated the firm’s intention to implement generative AI throughout its first-party studios, highlighting the technology’s potential to revolutionize gaming. Nonetheless, De Man pointed out a significant worry that resonates with many in the creative sphere. He stressed that AI might not possess the human elements vital to artistry, such as imperfections and spontaneous inspiration. He lambasted AI developers for leveraging existing creative outputs without appropriate licensing or acknowledgment, implying a significant ethical deficiency in their methods.

#### 2K Games Removes LEGO 2K Drive

In a surprising turn, **LEGO 2K Drive**, which launched in May 2023, is scheduled to be removed from digital marketplaces on May 19, 2026. Gamers will lose access to its online functionalities within a year, sparking intense debate within the gaming community. Proponents of digital game preservation express their discontent, fueling the momentum behind initiatives like the Stop Killing Games movement.

#### Arc Raiders Alters Update Strategy

In a strategic shift, **Arc Raiders** will move to a framework featuring fewer, more substantial updates each year, down from a monthly release timeline. Embark Studios articulated that this shift is intended to improve the quality and impact of game updates, aligning with their long-term goals for player engagement. By decreasing the frequency of releases, the studio seeks to deliver more transformative and meaningful content for the player base.

#### Conclusion

As the gaming environment continues to change, the relationship between human creativity and new technologies such as generative AI prompts significant inquiries. The actions taken by 2K Games and Embark Studios illuminate persistent issues within the industry, from the preservation of digital properties to guaranteeing that player experiences are prioritized through intentional content strategies. As we anticipate Carolyn Petit and Rebekah Valentine’s return next week, the industry remains lively with developments deserving close attention.

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Forza Horizon 6 Introduces Indestructible Cherry Blossoms to Maintain Their Cultural Importance in Japan

In the freshly launched Forza Horizon 6, gamers encounter a vast open-world depiction of Japan, where nearly every sign, bush, fence post, and tree can be destroyed. However, hitting a Cherry Blossom tree, a vital cultural emblem of Japan, unveils its unbreakable characteristic, a deliberate choice made by the game’s creators.

In a discussion with The Japan Times, design director Torben Ellert highlighted the thoughtful approach taken to craft a genuine Japanese experience while paying homage to the culture and its people. He clarified that while the game showcases predominantly smashable trees to improve gameplay and exploration, certain iconic features, like the Cherry Blossom trees, were deliberately designed to be indestructible. This decision signifies a regard for the cultural significance of these trees, which represent beauty and the ephemeral nature of life in Japanese customs.

Ellert further explained that elements of cultural importance, such as particular temples and shrines, have also been excluded from destruction mechanics to avoid players disrespecting sacred sites. This choice corresponds with a wider sensitivity that game developers need to uphold when portraying cultures, especially following past controversies, such as the criticism Ubisoft encountered concerning destructible elements in their title, Assassin’s Creed Shadows.

Players might unintentionally miss the fact that Cherry Blossom trees cannot be destroyed, as many are captivated by their visual allure while exploring the game. Nonetheless, the developers’ decision to preserve their integrity underscores a vital equilibrium between fostering engaging gameplay and honoring cultural significance, providing players with a uniquely respectful experience within the game’s lively world.

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Self-Driving Waymo Vehicles in Atlanta Display Erratic Behavior, Echoing a Cyberpunk 2077 Side Mission

### The Echoes of Cyberpunk in Real Life: Waymo’s Rogue Cars in Atlanta

Each day, the news resonates with scenarios that appear to be torn from dystopian tales, notably echoing plots from the renowned RPG *Cyberpunk 2077*. With accounts of AI-triggered psychosis and self-operating robots traversing urban environments, we face the disconcerting truth that our forthcoming reality might closely resemble these imaginary realms more than we acknowledge. A notable example of this surfaced recently in Atlanta, where a set of autonomous Waymo vehicles displayed odd behavior akin to a *Cyberpunk 2077* side mission.

#### Strange Behavior in Atlanta Neighborhoods

Reports from Channel 2 Action News disclosed a strange event involving self-driving Waymo cars, usually employed for ridesharing services like Uber. In a northwest Atlanta neighborhood, residents noticed a parade of these unmanned vehicles roaming a cul-de-sac without passengers. Locals reported witnessing about 50 such cars navigating their roads, especially during the early morning hours, leading to an increased sense of unease within the community.

The peculiar activities reportedly began around March, culminating in a persistent spectacle of cars aimlessly circling the cul-de-sac in the recent weeks. To mitigate this odd behavior, a neighbor set up a “Step2Kid” sign to obstruct the Waymos’ path, resulting in a humorous yet concerning situation where eight vehicles found themselves trapped as they struggled to maneuver.

#### Community Concerns About Safety

Residents have voiced valid concerns regarding the presence of these automated cars, particularly about the safety of children and pets in the vicinity. One worried neighbor expressed these anxieties, highlighting that the surge of driverless vehicles created an unsafe atmosphere, especially for families with young children boarding school buses.

Initially, the community’s efforts to obtain clarification from Waymo went unanswered, escalating residents’ fears about the potential threats posed by the automated traffic.

#### Waymo’s Response

Waymo ultimately responded to the neighborhood’s apprehensions, reassuring residents of their commitment to being considerate neighbors and valuing feedback. The company underscored its focus on safety, pointing out the successful completion of over 500,000 weekly journeys nationwide, arguing that their service notably decreases traffic-related injuries.

In their correspondence, Waymo promised to address the unusual routing behavior that caused the cars to circle the neighborhood and expressed a wish to foster a positive relationship with Atlanta residents.

#### Parallels to Cyberpunk 2077

For those acquainted with *Cyberpunk 2077*, this scenario is akin to one of the game’s side quests, “Epistrophy,” where players navigate through Night City, interacting with various AI personalities residing in self-driving cars, some of which unleash chaos among the citizens. While the Waymo vehicles lack such dynamic AI characters, the incident serves as a stark reminder that the speculative, dystopian narratives presented by CD Projekt Red and its universe may not be as far-fetched as we could wish.

### Conclusion

As technology progresses, the boundary between fiction and reality increasingly fades, with incidents like the rogue Waymo cars resonating with the cautionary tales embedded in *Cyberpunk 2077*. The event in Atlanta acts as a crucial reminder of the ramifications of autonomous technology and the responsibilities accompanying it, prompting us to stay alert as we navigate the evolving future molded by artificial intelligence.

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Exploring Total War: Redwall’s Strategic Resource of Shrimp ‘n’ Hotroot Soup on the Battlefield

Total War: Redwall is not an actual Total War game, unfortunately, nor even a mod like Mossflower TW. It’s an evolving pitch from Reddit user BuildingAirships, one among many thousands circulating on yonder internet, like logboats riding the rapids of Noonvale. The latest update is about a potential cooking and feasting system, with all of the comestibles sourced from the groaning banqueting tables of the Brian Jacques books.

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Horror Romance Visual Novel with 24,000 Wishlists Rejected by Steam for Not Complying with Platform Criteria

# The Japanese Horror Visual Novel: This Game Is Not Real

The independent gaming sector has experienced a surge of ingenuity in recent times, with fresh titles presenting distinctive adventures that stretch the limits of conventional gaming. One such entry is *This Game Is Not Real*, crafted and circulated by a small indie collective named Viv. Originally intended for a Steam launch this month, the game has captured substantial interest, racking up a remarkable 24,000 wishlists on the platform since its shop page debut in August 2025. However, the developers recently communicated that the game will no longer make its way to Steam following Valve’s choice to reject its addition based on “not meeting platform criteria.”

## Developer Announcement and Platform Change

On May 13, developer Bibu disclosed the disappointing update concerning the game’s change in release platform. Referencing unspecified challenges with Steam, they confirmed that *This Game Is Not Real* would be transitioning to alternative platforms DLsite and BOOTH for its launch, stating, “We had intended to debut on Steam, but given that it does not fulfill the distribution criteria, we will alter the platform.”

The announcement was communicated via social media and was also featured on the gaming news site *Automaton*. In a subsequent message, Bibu playfully indicated that the game’s perceived “cuteness” could have influenced its dismissal, humorously suggesting that if their artwork was considered “too cute” for Steam, then perhaps the platform and the game were never destined to align.

## Themes and Content Considerations

Despite the humorous tone of some developer remarks, a deeper look at *This Game Is Not Real* uncovers themes that might have led to its denial from Steam. The game delves into darker psychological horror aspects and encompasses a range of serious subjects, including drug use, self-harm, murder, and non-consensual sexual metaphors. On the newly launched DLsite store page, a notice regarding “radical expression” has been appended, detailing the potential unease some might feel while engaging with its content.

In recent years, Steam has tightened its guidelines concerning adult content, resulting in the removal of multiple titles and the rejection of others that do not align with their shifting standards. A prominent instance of this crackdown was the banning of the horror game *Horses*, which was denied release due to worries about its portrayal of sexual content. Such enforcement measures underscore a significant hurdle for indie developers crafting games with mature themes, particularly those aiming to convey something artistically intricate or socially pertinent.

## Conclusion

*This Game Is Not Real* signifies an emerging trend where indie titles aspire to investigate the more profound facets of human emotion through the horror genre. Despite the obstacles presented by content moderation standards on platforms like Steam, creators such as Viv persist in adapting and seeking alternative pathways for showcasing their work. DLsite and BOOTH might provide a fitting environment for *This Game Is Not Real*, one that upholds its intended expression, ensuring that audiences can immerse themselves in its narrative intricacies. While the journey has taken an unforeseen direction, the tenacity of creators within the indie sector is a tribute to their dedication to expanding the horizons of traditional storytelling in video games. As fans anticipate the game’s arrival on these new platforms, it remains to be seen how the wider gaming community will react to this unconventional horror experience.