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Dark Outlaw Games Founder Talks About Shutdown of PlayStation Studio: “It Was Disheartening”

**Sony Shuts Down Dark Outlaw Games: A Look at What Might Have Been**

Earlier this week, Sony made the announcement that Dark Outlaw Games, a recently established PlayStation studio helmed by seasoned developer Jason Blundell, recognized for his earlier contributions to the *Call of Duty* series, would be closing its doors. This choice was taken despite optimistic expectations for both the studio and its unnamed game.

Blundell and former level designer JCbackfire shared their feelings regarding the unexpected shutdown during a Twitch broadcast, expressing a sense of loss for the game’s unrealized potential. Blundell clarified that there were no hard feelings towards Sony, describing them as “great partners” throughout the project. Nonetheless, a strategic pivot within Sony led to the dissolution of Dark Outlaw Games.

The studio, which was revealed last spring, was meant to foster a new first-party initiative following the prior cancellation of a project at Deviation Games in 2024. Many viewed Sony’s financial backing of Blundell’s studio as a sign of confidence, especially as the corporation faced difficulties with its live-service offerings.

During the Twitch stream, Blundell held back from disclosing details about the game, but he hinted that it was not a live service title. He acknowledged the disappointment tied to the unpredictable nature of the game development sector. “We must uphold confidentiality, so we can’t delve into every gory detail,” he said, while underscoring their current status as without jobs.

Despite the challenges, both Blundell and JCbackfire conveyed a sense of hope for the future, with JCbackfire noting the obstacles they’ve encountered throughout their journeys in the gaming realm. “The feeling is undoubtedly we’re down but not out,” he remarked, reflecting on the fortitude needed to navigate the highs and lows of game development.

The termination of Dark Outlaw Games serves as a powerful reminder of the unpredictability that can permeate the gaming industry, where strategic shifts can swiftly change the course of a promising endeavor. As the industry advances, the experiences of Blundell and his team underscore the importance of flexibility and tenacity.

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Asus ROG Strix XG27UCG Gaming Monitor Now Available at Lowest Price Ever

High-resolution monitors have become a lot cheaper over recent years, in contrast to a most internal component types, which are currently in a race to see who can plunge us into financial destitution the fastest. It wasn’t that long ago that the 4K, 160Hz, 27in panel of the Asus ROG Strix XG27UCG would put it out of reach for anyone who didn’t have access to a sovereign wealth fund, yet here it is, discounted to just £319 / $299. That’s only about half what it would cost to buy a new graphics card capable of actually running 4K games.

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RAM Scarcity Necessitates Price Hike for Favored Kids’ Gaming Console

### The Nex Playground Price Adjustment: A Look into the Persistent RAM Shortage

The Nex Playground, a motion-sensing gaming console designed for kids, has recently attracted considerable attention following a surge in popularity last year. However, this newfound interest comes with surprising news: the console’s cost is poised to rise due to external economic influences, specifically the continuing RAM shortage intensified by the swift growth of AI infrastructure.

On March 25, Nex’s CEO and co-founder, David Lee, revealed in an open letter that the price of the Nex Playground will increase by $50, raising it from $250 to $300, effective April 1. This represents the second price increase within a span of less than two years, succeeding an earlier adjustment in 2025 when the console was first priced at $200.

In his message, Lee recognized the difficulties this price adjustment presents for families and highlighted that the choice was not made casually. He linked the price change directly to the substantial increase in component costs, particularly memory (DDR) and storage (eMMC). He noted that the global supply and demand for these components has greatly changed, largely due to tech behemoths, referred to as AI hyperscalers, quickly erecting data centers.

Lee remarked, “In the last six months, the costs of crucial components have surged significantly across the sector… We’ve endeavored to absorb these cost escalations for as long as we could. Nevertheless, at the current rates, it’s no longer feasible for us to bear this burden alone.” The firm chose not to increase the price of its subscription service, recognizing its effect on accessibility for families.

### What is the Nex Playground?

Introduced in 2023, the Nex Playground sets itself apart from conventional gaming consoles by removing physical controllers, enabling users to engage with games through motion detection, similar to the Xbox Kinect. Initially, the console experienced sluggish sales; however, its fortunes shifted during the 2024 holiday season when it went viral on platforms such as TikTok, resulting in heightened demand and subsequent price adjustments.

The Nex Playground’s popularity soared to the extent that it outsold established rivals like the PS5 and Xbox during a limited time last year. Currently, Nex reports having sold roughly 1 million units since its launch.

### The Larger Picture: The RAM Shortage

The RAM shortage impacting the Nex Playground and other tech devices is extensive, affecting the supply and pricing of not just gaming consoles but also computers and various electronic devices. Industry analysts have identified 2026 as one of the most difficult years due to these shortages. The relentless demand from tech corporations concentrating on artificial intelligence and cloud computing has led to a supply bottleneck.

As these major companies acquire a large portion of available resources, regular consumers confront soaring prices for vital components like RAM, graphics cards, and SSDs. Reports suggest that prices for pre-built PCs are anticipated to rise by 15 to 20 percent due to the scarcity.

In summary, the Nex Playground’s price adjustment exemplifies the interconnected dynamics of today’s technological ecosystem where advancements in AI and significant shifts in supply chains can dramatically influence consumer pricing and product availability. As families weigh their choices, there is hope that market stabilization will reinstate affordability in the gaming sector soon.

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Crimson Desert: Exploring the Allure of Its Open World Features and Unique Attractions

Phwoar, look at that striking steeple on the horizon, I thought after arriving in Crimson Desert‘s first town.

I was playing a man I was fairly sure I couldn’t give a toss about, embroiled in a conflict I also couldn’t give a toss about, but that tower. Man, it took my breath away. Who could dwell within it? Who first built it? Can I climb it? Where did they get all of that stone? These questions buzzed around my belfry-addled brain. ‘Hey, stay on track,’ argued another bit of my grey matter, ‘you’ve got a train to find’. ‘Train can wait,’ I replied, ‘must take in the visual majesty of this faraway tower and maybe visit it to see if there’s anything interesting to do there’.

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Upcoming Jak and Daxter Venture Might Let Fans Down

# Unfulfilled Aspirations: The Suggested Remake of *Jak and Daxter*

Within the realm of video game creation, numerous projects are proposed yet never come to fruition, leaving enthusiasts in a mixed state of curiosity. Some players choose to remain oblivious to these unsuccessful pitches, while others yearn to comprehend what might have been. For admirers of the cherished *Jak and Daxter* franchise, recent disclosures have reignited interest in a suggested remake that ultimately did not materialize.

## The Proposal That Never Came to Life

In 2019, a group that included Travis Howe, a former animator at Sanzaru Games, came together to propose a remake or remaster of *Jak and Daxter: The Precursor Legacy* to Sony. This was not an official solicitation from Sony; instead, it mirrored the initial attempts behind *Sly Cooper: Thieves in Time*, where Sanzaru successfully obtained backing for that endeavor. Howe shared glimpses of his work on this proposal on LinkedIn, highlighting a reinterpreted scene where Daxter, the quirky companion, faces a moment of anxiety.

Although the proposal never turned into an actual project, Howe conveyed pride in how the scene was crafted. The visual content, intended to provide Sony with a glimpse of what a contemporary reimagining could resemble, embodies the nostalgia and fondness many fans still possess for the original games.

## Legacy of *Jak and Daxter*

Since *Jak and Daxter: The Lost Frontier* was released in 2009, the franchise has not seen a new installment. The series, originally developed by Naughty Dog, saw its last chapter transition to High Impact Games after the renowned studio shifted its focus. During the PS3 generation, Naughty Dog considered the possibility of a new *Jak and Daxter* game but ultimately concentrated on developing *The Last of Us*, which has since emerged as a hallmark of gaming excellence.

The lack of recent *Jak and Daxter* titles has created a gap in the platforming genre, amplifying the significance of interest in a remake. Fans continue to hold dear their experiences in the lively world of *Jak and Daxter*, and the yearning for a modern remake illustrates the enduring influence of the series.

## The Fate of Sanzaru Games

Sanzaru Games, the studio behind the proposal, was acquired by Meta in 2020 and redirected its focus mainly to virtual reality games. Yet, their journey concluded suddenly in January 2023, when the studio was shuttered. This closure has left fans contemplating the future of franchises that Sanzaru once managed, including the unpublished *Jak and Daxter* remake.

## The Future of *Jak and Daxter*

Although Sony ultimately declined the proposal for a *Jak and Daxter* remake, it serves as a reminder that nostalgia continues to be a potent driver in the gaming world. The franchise maintains a devoted fanbase eager for its revival, and while the future remains unclear, the enthusiasm for remakes and remasters continues to escalate within the industry.

In summary, while the suggested remake of *Jak and Daxter: The Precursor Legacy* may never come to fruition, the sentiment for such initiatives sustains the essence of the series, inspiring both fans and creators to envision what might be. As gaming evolves, the legacy of *Jak and Daxter* will undoubtedly persist as a topic of interest among enthusiasts longing for the return of their platforming champion.

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12 Key Suggestions for Playing Crimson Desert

# Vital Suggestions for Exploring the Realm of *Crimson Desert*

*Crimson Desert* is an extensive and complex game that provides players with a large open world infused with countless details and mechanisms. While the game’s scale is remarkable, the early stages can be daunting due to the plethora of features that may not always be clearly articulated. To improve your initial gaming experience, here are some spoiler-free suggestions that will assist you in exploring and maximizing this sprawling title.

## Combat Effectiveness: Hold Instead of Spamming

When participating in battles, it might be natural to push the attack button repeatedly (R1 on PS5). However, by holding the button, your character can execute continuous strikes on the target. This tactic is especially effective against weaker enemies, allowing you to conserve energy and handle foes more efficiently.

## Sprinting: Tap and Hold Method

The sprint ability (X on PS5) can be misapplied by incessantly pressing the button. Instead, a single press followed by holding it will trigger a fast walk, while double-tapping and holding will set off a sprint. Overuse of the sprint function is often unnecessary and may lead to exhaustion.

## Gear Enhancement: Look for Blacksmiths

As soon as you start gathering materials like iron and cloth, seek out a blacksmith to upgrade your equipment. Enhancing your gear early is vital since stronger enemies and bosses will emerge as you advance, necessitating better weapons and armor for survival.

## Inventory Organization: Interact with Merchants

Increasing your inventory capacity is crucial, especially in the early game. Each merchant you meet offers an inexpensive bag that expands your inventory slots. Make it a priority to engage with every vendor, regardless of their trade, to optimize your carrying potential.

## Sealed Artifacts: Fulfill Challenges

During your travels, you’ll come across Sealed Artifacts. To access their skill points, known as Abyss Cores, you’ll need to complete specific tasks linked to each artifact. Keep track of these tasks in your journal to ensure you unlock significant upgrades.

## Stamina Development: Focus on Early Levels

Once you have obtained Abyss Cores, use them to bolster your Stamina, represented by the blue section of the skill tree. Investing in stamina enables more extensive climbing, gliding, and sprinting, enhancing your overall exploration abilities.

## Loot Collection: Hold for Speed

To expedite the looting process, press and hold the looting button to swiftly collect items nearby. This method is particularly advantageous for gathering smaller items without the need to aim for each one separately.

## Discover Fast-Travel Locations: Employ Your Magic Sword

Using your Blinding Flash ability (L1 + R1 on PS5) can assist in revealing fast-travel points, collectible Abyss Cores, and other important sites. Make it a practice to utilize this ability when navigating to high areas to uncover valuable resources.

## Igniting Fires: Extra Functions of Your Sword

Your magic sword serves more than just a role in combat and exploration; it can also start fires. Use this capability to ignite campfires, damage adversaries, or cook food for later healing.

## Culinary Preparation: Gather Materials for Recovery

Collecting raw meat from animals is essential for crafting healing items. Use your special attack (R1 + R2 on PS5) to take down groups effectively. Cook the meat over a fire to create sustenance that will restore your health during tougher encounters.

## Map Visibility: Ring Town Bells

In significant towns and cities, find the bell towers and ring the bells. This action will clear the fog of war in the area, revealing the map, similar to the mechanics present in *Assassin’s Creed*.

## Track Progress: Watch the Yellow Bar

Keep an eye on the yellow bar located on the left side of your mini-map. It fills up as you vanquish enemies, and once full, you’ll receive an Abyss Core to unlock or enhance your skills.

By implementing these suggestions, you’ll be more equipped to confront the challenges within *Crimson Desert* and fully appreciate the broad world it presents. Share your own tips in the comments to assist fellow gamers in navigating this massive adventure.

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“Explore Amberspire: A New Isometric City-Builder Featuring a Unique Capricious Moon, Created by the Developer of The Banished Vault”

I am shocked to discover that this is the first time we’ve written about Amberspire, the new sci-fi city builder from Nic Tringali, developer of starfaring monastic strategy game The Banished Vault. Shocked, I tell you!

It’s set on a gas giant moon, looks a bit like isometric Sable, features dice with arcane symbols, and challenges you to “cohabit” with an ecology of ooze, silica and rust, rather than turning everything into a mall. It’s the kind of speculative fiction racket an eco-vibing hipster like myself goes crackers over, and here I am announcing Amberspire to you with the release barely a month away on 6th May. I can only hang my head in shame, and offer you this trailer.

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Kingdom Come: Deliverance 2 Studio Leader Backs DLSS 5’s Slop Filter Functionality Despite Backlash

**The Debate Around DLSS 5: Daniel Vávra’s Support for AI Advancements in Gaming**

Amid the gaming sector’s collective disapproval of Nvidia’s DLSS 5 technology, referred to as an “AI-slopificator,” one individual rises to champion the innovation. Daniel Vávra, co-founder of Warhorse Studio and recognized for his contributions to *Kingdom Come: Deliverance 2*, stands firm in his belief that this technology can transform game design. His hopeful perspective sharply contrasts with the industry’s doubts, sparking conversations about the potential of AI in the realm of gaming.

Vávra posits that DLSS 5 could serve as an economical substitute for ray tracing, assuming it can navigate its initial hurdles. He speculates that developers might eventually leverage this technology to mimic distinct artistic styles or even personalize character visuals, thereby replacing the traditionally costly rendering methods tied to ray tracing. His conviction relies on a future where technological progress ultimately enriches the creative endeavors in game development.

In remarks that embody the often lofty claims associated with new technologies, Vávra expressed, “I can envision a time when devs can train this tech to capture particular art styles or specific human faces.” This viewpoint resonates with a recurring theme in conversations about generative AI technologies: the excitement for future potentials frequently overshadows current challenges. Nvidia’s CEO, Jensen Huang, has also highlighted that DLSS 5 could help developers maintain artistic intention, a statement that remains debated within the gaming community.

Detractors of the technology voice worries that it might oversimplify or distort visual elements, comparing its effect to a social media filter that degrades the quality of the original art. Vávra rebuts this concern by arguing that DLSS 5 is merely in its experimental stage, similar to the early phases of generative AI writing and video productions. He remarks, “This is just a little uncanny beginning,” reflecting his belief that the technology is on the verge of meaningful enhancement.

Despite the doubt, Vávra stands resolute against critics, declaring, “No way haters will stop this. It’s way more than a soap opera effect another TV has when you turn motion smoothing on.” This language encapsulates the friction between supporters and opponents of AI-driven technologies in gaming, where the anxiety over reduced creative integrity clashes with dreams of broader access and affordability.

The discussion surrounding DLSS 5 underscores a more extensive dialogue about the presence of AI in gaming. While advocates like Vávra envision a future teeming with artistic opportunities and decreased expenses, the current pushback centers on the negative ramifications of AI content generation—especially concerns regarding quality, originality, and the risk of a homogenized gaming look.

As the gaming industry navigates the influence of DLSS 5 and comparable technologies, Vávra’s insights emerge as a beacon of hope amidst skepticism. Nevertheless, as history illustrates, technological progress frequently presents unforeseen obstacles. The eventual success of AI in gaming will hinge not only on the technology itself but also on how developers and players maneuver through the shifting terrain of creativity, innovation, and artistic expression.

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Playing as the Untitled Goose in “Big Walk”: Exploring the New Open World Co-op Puzzler from House House

House House were kind enough to keep a video of my hands-on session with Big Walk, filmed by one of the participating PRs. Generally, a full video of a preview event including player audio is a lifesaver for a journalist, struggling to keep notes while pushing buttons. But in this case, I don’t want to watch the Big Walk video, because then I would hear what the other players were saying when I wasn’t there.

You see, I fell down a cliff midway through Big Walk, and spent the night floundering about in the ocean. Eventually, a developer armed with a big, ball-shaped lamp tracked me down and ushered me back up, hoisting me onto his shoulders so that I could leap to a rock. Nights in Big Walk last moments. I was gone for the length of a luxurious toilet break. But still, those were moments in which the others were gathered, waiting for me. Perhaps they were making fun of me. I don’t want to know.

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