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Lenovo Legion Go S Offers Superior Performance Compared to Steam Deck OLED During Black Friday Sales at Competitive Prices
Lenovo Legion Go S Offers Superior Performance Compared to Steam Deck OLED During Black Friday Sales at Competitive Prices
9:13 am

I never bought a Lenovo Legion Go S, or even slotted it into our best handheld PCs list, though it’s funny how much a fat Black Friday price cut can massage the desirability gland. And it helps that these savings cover not just the budget Ryzen Z2 Go model I originally reviewed, but the top-of-the-line Z1 Extreme version with an upgraded 32GB of RAM – and the same SteamOS, instead of fiddly Windows. That extra memory’s probably worth about four billion quid by itself, though while it lasts, the primo Legion Go S is going for £599 in the UK (a £100 saving) and $650 in the US (a $250 saving).

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Arc Raiders' Malfunctioning Bunker to Go Offline Because of Major Problems
Arc Raiders’ Malfunctioning Bunker to Go Offline Because of Major Problems
8:43 am

**Arc Raiders: The Concealed Bunker Activity and Recent Bugs**

In a recent post shared on the official Discord server of *Arc Raiders*, Ossen, the community lead at Embark Studios, announced that the “Concealed Bunker” activity has been temporarily eliminated from the game’s lineup. This decision was taken to tackle various exploits that permitted players to manipulate game mechanics in their favor, especially through wall bugs that allowed them to eliminate opponents and access restricted zones for loot without proper permission.

The Concealed Bunker event is among the rotating activities in *Arc Raiders*, typically requiring players to activate satellites, download data, and hunt for valuable loot below ground level. While it offers a distinctive gameplay experience, the activity is confined to the Spaceport map, which has recently been recognized as having weaknesses that render it vulnerable to bugs.

Players have reported numerous issues while participating in the Concealed Bunker, particularly in its subterranean areas. Some encountered strange bugs, such as **plummeting through the map** unexpectedly, while others found the walls of the Spaceport are easily exploited, enabling players to **hit foes invisibly** and access places they shouldn’t normally reach.

### Wall Exploits and Embark Studios’ Reaction

One of the most prominent exploits involves players phasing through doors requiring keys to gain entry, resulting in many finding empty rooms once unlocked. This problem led some players to refrain from matchmaking altogether due to frustration with others exploiting the bugs. The method to exploit this was quite straightforward: players would leap on one another while sprinting towards the door, enabling them to phase through the wall.

In response to these ongoing difficulties, Embark Studios devised a distinctive solution aimed at discouraging players from utilizing these wall bugs. They installed traps inside the restricted rooms that would **set ablaze players** who tried to enter without the necessary access. This drastic approach, referenced in the patch notes as a “Hot Fix,” sought to create an additional layer of consequence for exploiters. However, there have been reports of traps affecting players outside the locked areas, suggesting that the fix may need further adjustments.

While bugs are an unfortunate aspect of gaming experiences, the stakes in *Arc Raiders*, where resource management plays a vital role, make these issues especially painful for players. With the risk of losing valuable loot due to others’ cheating, this adds an extra level of frustration.

### Shaping the Community Narrative

On a more cheerful note, Embark Studios successfully thwarted a real-life effort by a group of players attempting to replicate the door bug at their physical headquarters in Sweden. Thankfully, no unauthorized loot was taken, and no players encountered igniting traps during the attempted exploit. This event highlights the community’s involvement and playful nature, even amidst the challenges presented by in-game bugs.

In conclusion, the removal of the Concealed Bunker from *Arc Raiders* serves as a reminder of the ongoing struggle against exploits in gaming. As Embark Studios works to resolve these problems, players remain optimistic for a smoother experience that preserves gameplay integrity while ensuring that all participants can relish the thrill of competition devoid of the shadow of unfair advantages.

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Analysis of Darktide's Upcoming Hive Scum Update Following Six Hours of Gameplay Experience
Analysis of Darktide’s Upcoming Hive Scum Update Following Six Hours of Gameplay Experience
8:13 am

I was precisely whelmed when Fatshark revealed the mohawked, chem-huffing Hive Scum as Warhammer 40,000: Darktide‘s next class; most of the existing player characters being unwashed crims as it is. Turns out, however, they make good company when it counts. Having played about six hours of Hive Scum, ahead of launch on December 2nd, I’m convinced the class offers something new – and even those who don’t drop the requisite $12 on it will still, on the same day, get a rollicking new mission type that delves into properly muddy 40K ground warfare.

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