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Tim Willits Addresses Concerns About Rideshare’s Generative AI and Its Impact on Saber’s Reputation

A few weeks ago, when I spoke with Tim Willits, chief creative officer at Saber Interactive, makers of games like Space Marine 2, SnowRunner, and World War Z, the company was dealing with the shitstorm that ensued from their announcement of Rideshare Stimulator.

The game’s basically an Uber simulator, with you driving a car around town picking up fares, but Saber drew all kinds of bad attention when a former writer on the game revealed the game featured generative AI (something left undisclosed on the game’s Steam page until recently) and CEO Matt Karch responded by attacking the writer in statements to the press. Something he has since apologised for.

So, naturally, we talked about generative AI and the reputational damage – or lack of – when getting caught out using it.

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Lessons on Positioning from My Defeat Against an Ork Horde in Total War: Warhammer 40,000

Demo sessions are often terrible ways to see a game, doubly so at conferences. You want to sink into a game at your own pace (and with unbroken access to fresh cups of tea), not get dropped into the middle of the action, hoisted up again 20 minutes later and plonked into another section of a game. However, that’s the nature of these things sometimes and it suits some games more than others.

Total War: Warhammer absolutely does not suit it.

Grand strategy games are built for armchair generals. Not just any armchair, either, a wingback one where the leather on the arms is nearly worn through where said general has rested their elbows in deep contemplation. They’re not games made to be played in short bursts. As such, I can’t really speak to Total War: Warhammer 40,000’s end quality from its Gamescom demo, but perhaps it says something that after an hour where I played 20 minutes of the battle tutorial, 20 minutes of the campaign tutorial, and 20 minutes in a scenario where my Space Marine army faced an overwhelming assault from an ork horde, I still came away keen as the baked beans found in an Astra Militarium ration pack to play the full game.

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Hytale’s Chapter 1 Update Introduces Goblins, First Major Boss, and Handcrafted Dungeon Scheduled for October Release

After months of smaller patches, Hytale‘s early access phase is getting its inaugural Chapter update, confirmed release date and all. Chapter 1 is out on October 12th, and it’s a bundle of (mostly goblin-related) firsts: chiefly the game’s first “handcrafted” dungeon, a gruesome underground lair, and Hytale’s first bonefide boss fight, against a flamethrowing gob-king.

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Armed Fantasia: Colourful JRPG Cancelled After Four Years of Delays and Legal Issues Following Successful Kickstarter Campaign

Armed Fantasia, a JRPG pitched as a spiritual successor the PS2-era roleplaying series Wild Arms – and led by former Wild Arms producer Akifumi Kaneko – has been cancelled. Digital Bros, the parent company of Armed Fantasia publishers 505 Games, announced in a financial statement that it was one of several games for which “The Group decided to discontinue development,” the others being a sequel to F2P strategy game Battle Islands and action RPG Directorate Novitiate, which had already revealed its own demise in May.

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Arc Raiders Explores New PvE Mode in Response to Player Demand for Cooperative Gameplay

Arc Raiders developer Embark Studios is bowing to the pacifists and trialing a PvE mode in their extraction shooter. If you play between October 13th and 20th, you’ll be able to flick a toggle that means you load either into the traditional world of Arc Raiders, where human players vie for the valuable scraps left behind in a ruined world watched over by killer robots, or a slightly safer version where the machines are still deadly but the humans can’t hurt you.

“We’re seeing a large and growing group of Raiders who come to the Rust Belt for the co-op and the ARC, not fighting with other Raiders,” Embark say in the post announcing the trial. “That group has become a core part of our community, so it’s important we learn how to support them properly rather than leave them working around the game.”

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“Cyberpunk: Edgerunners Season 2 Guarantees to Rekindle My Fond Memories”

**Anticipating Cyberpunk: Edgerunners 2: A Journey Back to Night City**

We are merely a month away from the eagerly awaited launch of *Cyberpunk: Edgerunners 2* on Netflix, set for October 20. For those who have not yet experienced the inaugural season, the first ten episodes present a captivating tale set against the dynamic and harsh landscape of Night City, a location brimming with both potential and anguish. With the success of the initial season, enthusiasts are curious whether the next chapter will attain comparable emotional peaks and devastating valleys.

Created by Studio Trigger in partnership with CD Projekt Red, the series faithfully represents the sprawling urban scenery of Night City. The intricate animation encapsulates the spirit of the *Cyberpunk 2077* game, enabling viewers to identify iconic sites as seen in the latest trailers. Even in the absence of the game’s lead character, V, *Edgerunners* stirs nostalgia for a world that has become known to numerous players, reminiscent of a dystopian nightmare region that strangely feels like home.

The inaugural season of *Edgerunners* significantly contributed to the resurgence of *Cyberpunk 2077*, which initially faced a tumultuous launch in 2020. Following extensive updates and the debut of a current-gen port, the game has regained its prominence. Although the upcoming season does not shoulder the responsibility of redeeming the game’s name, it beckons both new and returning viewers to savor the nostalgia derived from the hours spent navigating the neon-lit avenues.

Having extensively explored Night City since its inception, including taking part in a podcast focused on discussing the game, I often find myself revisiting the realm through screenshots—a digital scrapbook filled with memories of encounters with various characters and immersive tales. The haunting tune of the song “I Really Want To Stay In Your House” echoes as I reminisce about those experiences, allowing me to relive the emotional voyage that *Edgerunners* captured without needing to engage in the gameplay itself.

Despite its somber environment, Night City possesses an allure that pulls many back. *Edgerunners 2* promises to further explore the mythology of this city, scrutinizing the unyielding grip of capitalism on its residents. With its chrome-plated façade hiding a deteriorating core, the city exemplifies a contrast of beauty and despair, and the new ensemble of characters is expected to resonate profoundly with viewers before inevitably encountering tragedy.

In the end, *Edgerunners 2* presents a compelling incentive to revisit *Cyberpunk 2077*. It invites fans to mount their motorcycles once more or re-explore well-known locations, allowing both nostalgia and the thrill of new narratives to rekindle the passion for this uniquely constructed universe. As the premiere draws near, excitement mounts—not solely for the new stories to be unveiled but for the opportunity to reconnect with a world filled with vibrant chaos and emotional intricacy.