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“Analyzing SiN Episodes: Emergence – A Valve-Backed Shooter’s Attempt and Challenges in Launching Episodic Gaming”

On May 10, 2006, Ritual Entertainment released SiN Episodes: Emergence, the first of nine episodes set in the sci-fi megalopolis of Freeport City. Backed by Valve and launched on Steam just a month before Valve’s own Half-Life 2: Episode 1, the game felt like it was the start of something new. Ritual even had Gabe Newell singing their significance, saying in Emergence’s launch day press release that “With the release of SiN Episodes: Emergence Ritual is leading the industry’s long overdue migration to producing episodic content.”

Valve famously released just two Half-Life episodes before stalling. Ritual only ever managed one.

But, as I learned when talking to some of its creators, SiN Episodes: Emergence is much more than a hiccup in the history of gaming, it was a title torn between the old publishing traditions of the 90s and newly emerging technologies of the 00s. They also told me about the time they “faked the shit out of” all the screenshots for a PC Gamer exclusive.

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Sunday Newspaper Roundup

Sundays are, and apologies in advance for the less-fun-than-average intro, for peeling back the layers of the smelly legal onion that is scattering pet ashes in the UK. The government’s Regulatory Position Statement (or RPS – no relation) suggests this is only easily done on property you already own, which makes things tricky for my flat leasehold – if you’re unfamiliar with this term, it’s a bit like what Steam is to games, in that I don’t technically own jack shit. My willingness to sneakily spread Roxy, who I’m more pleased to report went to sleep while blissfully stoned, across a nearby garden has also been sapped by the knowledge that ashes are highly alkaline, and could thus kill weaker plants and grasses. Shame, really. She loved destroying things.

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Mega Crit Removes Doormaker from Slay the Spire 2 and Introduces New Boss

Another week, another Slay the Spire 2 patch! Or really I should say another couple of weeks. The new beta version of the game, v0.105.0, is ready for those of you on the beta branch to try out, and the first point of order is bi-weekly patching. “As you’ve probably noticed, we’re moving to patch every 2 weeks rather than weekly as outlined in our Early Access Disclaimer,” explain developer Mega Crit.

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“AlteredBlood+: A Movement Shooter Set in the Dying Universe Where Absorbing Enemies’ Blood Is Essential for Survival”

The year is 3232 CE, a “self-replicating megastructure” named MOTHER is launched into the centre of space. Fast forward to the year 4,199,245,344,263,242,348,389,893,582,349,373 CE (no I’m not joking), and MOTHER has “consumed 99.99999997% of the Observable Universe.” What’s left of humanity hangs on in that tiny percentage that hasn’t be consumed, which is where you, a Reaper, a creation of MOTHER’s, steps in as part of AlteredBlood+, a movement-FPS platformer where the blood of your enemies is your strength. Also you’re a furry!

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Nirvanna The Band’s Iconic Wii Shop Wednesday Track Gets Thrilling Update for Nintendo Switch

### The Heritage of Nirvanna the Band and the Progression of Retro Gaming

In the lively realm of retro gaming, Matt Johnson and Jay McCarrol have established themselves as the minds behind Nirvanna the Band, a comedic pair that transitioned from online skits to mainstream appeal with a successful television series and movie. Throughout their creative journey, they crafted an unforgettable musical homage to Nintendo’s Virtual Console, showcasing the gems of retro gaming that many fans hold dear. Fast forward 15 years, a dedicated fan has taken the initiative to modernize the iconic Wii Shop Wednesday tune, now titled “Update Day,” to mirror the present-day landscape of retro game options on the Nintendo Switch.

### The Redesigned “Update Day”

Initially, “Update Day” was a bossa nova-influenced melody celebrating the expansive catalogue of games offered on the Virtual Console. With nostalgic references to classic titles like **F-Zero**, **ToeJam & Earl in Panic on Funkotron**, and **Donkey Kong Jr. Math**, it embodied the spirit of a more innocent time. Nevertheless, the recent fan modification underscores the obstacles retro gamers encounter today. Although the song continues to name cherished classics, fans experience a sense of letdown when titles like **Ninja Gaiden** and **Adventures of Lolo** disappear mid-verse, symbolizing their absence from the current gaming scene.

The revised version reflects the changes instigated by the Nintendo Switch Online (NSO) initiative, which operates under a subscription framework. While it does provide access to a modest array of vintage titles from the NES through to the GameCube—and even includes Sega Genesis offerings—NSO’s selection falls short of the extensive library once accessible via the Virtual Console. The classic one-time purchase model of the Virtual Console enabled gamers to amass an impressive range of lesser-known titles from systems like Turbografx, Neo Geo, MSX, and more, leaving many fans longing for the richness and variety of those collections.

### Evaluations and Comparisons

Even with the nostalgic allure of “Update Day,” the newly edited iteration fails to narrate the entire narrative of retro gaming availability on contemporary consoles. Certain titles, such as **Mega Turrican** and **Fatal Fury**, continue to reside on the Nintendo eShop, while others, including Namco’s classic **Dig Dug**, remain irritatingly absent despite the existence of its sequel, **Dig Dug 2**. This inconsistency highlights Nintendo’s current strategy, which appears to be shaped by collaborations with publishers like Koei, Sunsoft, and Interplay. Consequently, particular classic games are now better positioned as separate purchases through remakes or remasters, such as Nintendo’s revived **Super Mario RPG**.

### The Ongoing Impact of Nirvanna the Band

Nirvanna the Band’s cultural footprint remains substantial, with “Update Day” serving as one of their most beloved segments alongside other popular comedic sketches, such as the “genderless burger experience.” Matt Johnson continues to excel creatively, pursuing film directing with projects like **Blackberry** and the forthcoming Anthony Bourdain biopic, while also producing content inspired by the cherished card game, **Magic: The Gathering**.

Earlier this year, the debut of **Nirvanna the Band the Show the Movie** astonished audiences with its success, showcasing the enduring relevance of their humor. Notably, Johnson’s film draws from the classic Super Nintendo treasure **Chrono Trigger**, a title that, like many others, was hosted on the Virtual Console but is conspicuously absent from the current Switch selection.

### Conclusion

The transformation of retro gaming platforms such as the Nintendo Switch Online illuminates both the nostalgia for previous gaming moments and the evolving landscape of the industry. As fans reflect on the pleasures of the Virtual Console through catchy melodies like “Update Day,” the dialogue regarding access to classic titles only grows stronger. With creators like Matt Johnson continuing to innovate and amuse, the legacy of Nirvanna the Band endures, reminding us of the unique convergence between retro gaming culture and contemporary creativity.

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Latest Version of Batman: The Killing Joke Listed at $17,000

# Batman: The Killing Joke – Avant-Garde Edition

**Batman: The Killing Joke** is recognized as one of the foremost stories in the Dark Knight’s saga. Created by the iconic Alan Moore and illustrated by Brian Bolland, this graphic novel invites audiences on a dark journey into the intricate conflict between Batman and the Joker. It functions as a measure of Batman’s fortitude against a Joker who personifies a notably brutal and contemporary character, advancing the figure beyond earlier depictions of the clown prince of crime. The significance of this creation endures within the Batman tradition, shaping multiple adaptations and interpretations across various forms of media.

Argent Comics, a specialized publisher located in Croatia, has generated considerable excitement within the comic book scene with their unveiling of the **Batman: The Killing Joke Avant-Garde Edition**. This premium release, with a staggering price tag of $17,000 per copy, intends to blend fine art with the realm of comics. The Avant-Garde Edition comes in distinctive packaging—a replica of the camera used by the Joker in a key scene involving Barbara Gordon. Each edition includes giclée printing, robust aluminum board binding, and opulent goatskin leather lining. With only 47 copies up for grabs, this limited edition corresponds to the atomic number of the silver-like Hahnemühle metallic paper utilized in its creation. Each copy will carry the signature of Brian Bolland, although obtaining a signature from Alan Moore is exceedingly improbable.

One of the most striking features of this Avant-Garde Edition is its engagement with ongoing discussions surrounding the different print runs of **The Killing Joke**. The criticism mainly arises from the 2008 Deluxe Edition released by DC Comics, which underwent a re-coloring adjustment that modified the vibrant and textured hues originally crafted by colorist John Higgins in the 1988 release. Fans have voiced dissatisfaction with this alteration, especially since it compromised the original artistic integrity. Argent Comics’ version notably reinstates Higgins’ original colors, addressing a major concern among collectors and enhancing the value of this exclusive edition.

To foster interaction with its upscale offering, Argent Comics invites collectors to visit their Zagreb office, by appointment, to experience the **Killing Joke** firsthand. This initiative provides potential buyers a tangible connection with the artwork, challenging the perception of high-priced comics. In contrast to the luxury of the Avant-Garde Edition, the triumph of DC’s Compact Comics line presents an intriguing counterpart. This line offers classic tales, including Moore’s **Watchmen**, in more accessible formats, catering to a wider audience and underscoring affordability in comic book ownership.

In conclusion, the **Batman: The Killing Joke Avant-Garde Edition** transcends being merely a collector’s item; it represents a reinterpretation of a landmark work that aspires to elevate it to the realm of fine art. As it pushes the limits of how comic books are appreciated and valued, it embodies the fusion of distinctive artistic expression and literary storytelling within the superhero genre.

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Europa Universalis 5’s Latest Patch Notes Span 72 Pages, Indicating Significant Updates

The latest patch for Europa Universalis 5 dropped earlier this week. Numbered 1.2 and titled Echinades, it is the game’s “biggest update yet,” as true a sounding statement as can be given that the patch notes come out to apparently 72 pages in a Google Doc. I don’t have time to read all of that! So I won’t, but I will tell you about the highlights kindly outlined by Paradox Tinto that feature in this update.

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Takashi Tezuka Revitalizes The Legend Of Zelda With Thoughtful Design Decisions

### Takashi Tezuka: A Heritage of Innovation at Nintendo

Earlier this week, Takashi Tezuka, a veteran producer and executive officer at Nintendo, declared his retirement from the legendary gaming company. His career, which commenced in the mid-1980s, has made a lasting impact on the video game sector, contributing to several of the most crucial titles in gaming history, including *Super Mario Bros.*, *The Legend of Zelda*, and *Animal Crossing*. Among his many accomplishments, Tezuka is especially esteemed for his work on *Link’s Awakening*, a game frequently credited with guiding the Zelda franchise toward richer storytelling and gameplay advancements.

#### Early Career

Tezuka’s connection with Nintendo began after he finished art school, where he submitted an application for a role alongside a friend. While his friend was not chosen, Tezuka was accepted into Nintendo, despite having minimal prior exposure to video games. His influences leaned more toward art and cinema than arcade gaming; he has even mentioned that he had never heard of *Pac-Man* before joining the firm.

This outsider viewpoint became Tezuka’s unique advantage at Nintendo. He injected creative ideas such as the Boos in *Super Mario Bros. 3* and Yoshi in *Super Mario World*. As the director of *The Legend of Zelda: Link to the Past*, Tezuka introduced new dimensions and dynamics to the classic franchise, which was celebrated for its immersive world design and enchanting melodies.

#### Breakthrough with Link’s Awakening

While *Link to the Past* adhered to a relatively conventional sword-and-sorcery plot, *Link’s Awakening*, Nintendo’s inaugural handheld Zelda game, marked a substantial change. Originally planned as a direct remake of its predecessor, the development team ultimately experimented with the Game Boy’s capabilities, evolving the game into something distinctive. Tezuka directed his team to imagine a Zelda title that deviated from familiar components: it lacked the Triforce, Hyrule, or even Princess Zelda herself.

In an episode of Iwata Asks, Tezuka disclosed that the creative vision for *Link’s Awakening* was drawn from David Lynch’s television series *Twin Peaks*, which was a significant hit at the time. He sought to create a small, easily digestible game world populated with unique characters and unconventional stories. Producer Eiji Aonuma highlighted that Tezuka envisioned the residents of Koholint Island as quirky and mistrustful, adding layers of fascination to the gameplay.

The stakes in *Link’s Awakening* exceeded the ordinary mission to defeat evil; the game’s plot centered on repairing a disrupted reality. The triumph of *Link’s Awakening* established a benchmark for upcoming Zelda installments, with its quirky, arthouse components shaping the design and storytelling of later games, including the revolutionary *Ocarina of Time*.

#### Lasting Impact

Tezuka’s inventive contributions have left an undeniable mark on the Zelda series. His knack for expanding the boundaries of what was allowed in the franchise introduced new characters and narratives that emphasized depth and nuance over traditional high-fantasy clichés. As Iwata remarked, “Tezuka-san, you broadened what was permissible for Zelda without even realizing it.”

With his retirement, Takashi Tezuka departs leaving a legacy characterized by bold creativity and a readiness to challenge limits, ensuring that the games he contributed to will keep captivating and inspiring countless players for years to come. His progression from an art school graduate with limited gaming experience to a pivotal architect of some of the most cherished titles in video game history illustrates the strength of innovation and determination in the industry.