Funding for the Upcoming Game by the Creator of Monkey Island is Provided by Affluent Investor Out of Discontent with Unsatisfactory Publisher Deals

### The Comeback of Classic Adventure Gaming: Thimbleweed Park 2
In 2017, gamers were treated to the nostalgic allure of *Thimbleweed Park*, a point-and-click adventure title developed by the renowned Ron Gilbert, famous for his contributions to *Monkey Island*. This retro-themed game not only encapsulated the spirit of timeless adventure titles but also saw commercial triumph, selling over 300,000 copies. Fast forward to 2026, and Gilbert is ready to launch a sequel, *Thimbleweed Park 2*, but this time bypassing the common challenges linked to game production—no crowdfunding, no publishers; merely a straightforward deal with a wealthy backer who appreciates the original title.
### A Fresh Perspective on Game Funding
In a recent dialogue with *Bloomberg*, Gilbert reflected on the difficulties and annoyances he encountered while working with publishers throughout his extensive gaming career. Although he recognized that not every experience was negative, he highlighted that the agreements often fell short of expectations, especially in more recent times. He voiced his discontent with contracts that permit publishers to retain a significant share even after recovering their investments, which he found unjust.
After departing from LucasArts, the studio behind numerous legendary titles, Gilbert founded his own studio, Terrible Toybox. The funding for *Thimbleweed Park* originated from Kickstarter, a platform synonymous with indie game funding. Nevertheless, for the sequel, Gilbert chose a more direct approach after a friend introduced him to a wealthy investor interested in backing the initiative. This anonymous investor showed no hesitation despite the absence of a conventional industry pedigree, indicating a readiness to support a passion project.
### Crafting Thimbleweed Park 2
With a pragmatic plan curated, Gilbert aimed for slightly over a million dollars to finance the development over a span of two years. This financial strategy was crafted with a strong focus on fair remuneration for the developers involved. The investor consented to offer the necessary funds on terms that Gilbert regarded as preferable to customary publishing agreements.
With this partnership established, *Thimbleweed Park 2* is now officially underway, targeting a release in early 2028. Gilbert remains hopeful about the game’s target audience, pointing to the sustained sales of the original title almost a decade after its launch. His optimism reflects a conviction that a significant market for traditional point-and-click adventure games still exists.
### The Future of the Genre
The inception of *Thimbleweed Park 2* not only represents a personal achievement for Gilbert but also serves as a wider commentary on the promising future of gaming funding. By connecting with affluent individuals who possess a genuine passion for specific genres, developers may discover new avenues for game production beyond conventional publisher limitations. While humorously proposing this model as a remedy to rescue the gaming sector, Gilbert’s experience underscores a shift towards innovative funding strategies in response to evolving market conditions.
As enthusiasts eagerly anticipate the comeback of *Thimbleweed Park*, the future of adventure gaming appears bright, driven by a blend of nostalgia and contemporary financial approaches. The much-anticipated sequel stands as a testament to the lasting attraction of classic gaming elements, affirming that—despite the industry’s evolution—point-and-click adventures still hold a cherished place in the hearts of gamers.