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Zach Cregger and Alden Ehrenreich Talk About the Surprising Influence That Inspired "Weapons"
Zach Cregger and Alden Ehrenreich Talk About the Surprising Influence That Inspired “Weapons”
12:03 pm

On a serene evening, nearly a full classroom of children rise simultaneously, exit their homes, and dash into the darkness, never to be seen again. What follows? That’s the unsettling enigma at the heart of *Weapons*, the much-anticipated horror film from *Barbarian* writer-director Zach Cregger. The narrative weaves through various townsfolk as they strive to uncover what occurred and why. It’s a thrilling experience, blending frights with an unexpected dose of humor and a hectic third act, as noted in my review.

*Weapons* also features an unexpected primary influence: *Magnolia*, Paul Thomas Anderson’s expansive 1999 character study that trails multiple individuals throughout a day in the San Fernando Valley. The film significantly shaped *Weapons*’ structure, style, and even one of its central characters. That character is Paul, a police officer portrayed by Alden Ehrenreich, tasked with locating the vanished children and navigating a complex relationship with the kids’ teacher, Justine (Julia Garner).

I had a conversation with both Cregger and Ehrenreich to explore *Magnolia*’s impact as well as their experiences while creating the film.

**Minor spoilers for Magnolia and Weapons ahead.**

**To start, congratulations on the film — it terrified me. Weapons was highly awaited even prior to filming; there was intense competition among studios. Alden, my question for you is: what was your initial reaction to the script when you read it for the first time?**

**Alden Ehrenreich:** I was informed about it and given a copy. I hadn’t even watched *Barbarian*. I read through it, and by the time I hit the middle of the 10th page, I thought, “This might be one of the best scripts I’ve ever encountered.” I believe this stems from Zach writing the film from a deeply personal perspective, even though the events depicted are not his own experiences. They derive from a profound emotional source, which is palpable. It resonates differently. There’s an indescribable magic that you sense, yet can’t quite articulate, but you feel it when you read it.

**Regarding the development of Paul in Weapons, was it solely based on the script, or did you have the freedom to explore different facets of his character?**

**Alden Ehrenreich:** In this situation, it was my ideal scenario where I didn’t have any notes or queries regarding the writing at all. I experienced that wonderful feeling as an actor, where I aimed to honor how exquisitely the writing was crafted. When that’s the case, my role is just to delve deeper, flesh it out, and bring him to life as a real person.

**Since your role is very physically demanding — particularly in the third act — could you share what the training was like for Weapons?**

**Alden Ehrenreich:** I collaborated with a police officer to ensure that everything I did aligned with academy training. Beyond that, it was just standard stunt training.

**Zach, you’ve previously mentioned that Weapons was partially inspired by Magnolia. Can you elaborate on how that film influenced your work on this one? Were there other films that played a role as well?**

**Zach Cregger:** First and foremost, John C. Reilly’s mustache is featured in this film — and it’s worn by Alden. That’s the initial point. We actually crafted Paul’s appearance — his hair, mustache, and everything — based on Reilly’s look in *Magnolia*.

The reason *Magnolia* serves as the primary reference is that it’s a grand, expansive, multi-character narrative. It’s profoundly serious, but also hilarious. It has a distinct visual style, yet incorporates a variety of tones, if that makes sense.

Furthermore, it embraces being an epic, and I simply like the notion of creating a horror film that feels like an unapologetic epic in the same vein as *Magnolia*. Additionally, *Magnolia* features a bizarre, incredible miracle at its core, exemplified by the raining frogs [in the film’s climax]. I thought, “That’s fascinating.” To me, the children fleeing at the film’s outset serves as my miracle at the beginning, and everyone must confront that. There are numerous elements.

There’s the scene where they search for John C. Reilly’s gun in the rain, and I was utterly captivated by that movie’s visuals. [Robert Elswit] is the cinematographer of that film, and his work is exceptional. [Cinematographer Larkin Seiple and I] frequently discussed that film’s visuals during our production.

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Hands-On Sneak Peek of Ninja Gaiden 4: An Anticipated Encounter
Hands-On Sneak Peek of Ninja Gaiden 4: An Anticipated Encounter
3:43 am

**Ninja Gaiden 4: A Legendary Comeback to Action Gaming**

In the realm of action titles, few brands echo as powerfully as Ninja Gaiden. Since it debuted in 2004, the franchise has enthralled gamers with its thrilling gameplay and the relentless saga of Ryu Hayabusa, the pseudo-demon slayer. Fast forward to 2023, and the gaming landscape has transformed immensely. Souls-like experiences have become ubiquitous, yet the arrival of Ninja Gaiden’s fourth chapter demonstrates that the franchise still occupies a distinctive spot in the hearts of gamers.

Ninja Gaiden 4 signifies a notable partnership between two of the most influential developers in the genre, PlatinumGames and Team Ninja. This collaboration has rejuvenated the series, providing a fresh yet familiar encounter for both seasoned players and newcomers. The game embodies the vision of the original director, Tomonobu Itagaki, emphasizing visual excellence, interaction, and robust gameplay.

The title introduces a new hero, Yakumo, a young member of the Raven Clan and a rival ninja to the Hayabusa Clan. Set in a cyberpunk-themed Tokyo, the game presents a breathtaking and expansive environment. Yakumo’s agility and fighting style differ from Ryu’s, yet they integrate smoothly into the Ninja Gaiden universe. His twin-bladed katanas and the distinct Bloodraven Form enhance the combat, enabling powerful strikes and gratifying combos.

Ninja Gaiden 4 also brings back Ryu Hayabusa in Challenge Mode, allowing players to engage with his legendary play style in a fresh manner. Ryu’s Gleam Form provides an alternative combat experience, highlighting speed and accuracy. The game preserves classic features like the Izuna Drop and Guillotine Throw while introducing new techniques that enrich the gameplay experience.

The game is packed with concealed challenges, such as the Purgatory Gates, which test players’ abilities and reward those who dare to conquer them. The addition of side quests and a comprehensive Challenge Mode boosts replayability, guaranteeing that players have ample opportunities to explore and refine their skills.

Ninja Gaiden 4 transcends being merely a sequel; it’s a progression of the franchise. The collaboration between PlatinumGames and Team Ninja has yielded a title that pays homage to its origins while expanding the horizons of action gaming. With its launch, Ninja Gaiden 4 is set to become an essential play, reinforcing its status as a legendary comeback for the iconic series.

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Fortnite Chapter 6 Season 4 Brings Power Rangers, Halo Spartans, and a Megazord
Fortnite Chapter 6 Season 4 Brings Power Rangers, Halo Spartans, and a Megazord
1:23 am

Following a flood of leaks and rumors circulating online, Fortnite has finally unveiled the Chapter 6 Season 4 trailer, showcasing Power Rangers and a Megazord on Battle Island.

Fortnite enthusiasts now have confirmation of the official name for Chapter 6 Season 4, which aligns with the extensive leaks regarding Power Rangers and Halo Spartans that surfaced leading up to the announcement. The latest trailer validates the rumors, confirming that Power Rangers and Megazords are set to arrive on Battle Island, and it can be viewed below.

Earlier leaks concerning the Fortnite Chapter 6 Season 4 Battle Pass hinted at two significant collaborations that would be introduced ahead of today’s trailer reveal. The official season title, “Shock and Awesome,” has now been validated, featuring a map-wide bug invasion alongside the two collaborations. Reports have also suggested that the second collaboration includes female Halo Spartans. This marks the debut of Halo in Fortnite since Master Chief was introduced in 2020, and they will be joining Power Rangers in the upcoming season. An additional social media update from the official account has also verified Halo’s presence in the Battle Pass.

With Epic Games seemingly affirming each leak that was released prior to their official announcements, it’s likely that the remainder of the leaked content will also appear in the Battle Pass. The datamined tier 100 reward for the battle pass is allegedly Tommy Oliver in either the White Ranger or Green Ranger outfit, as reports have varied on the tier 100 offering, and a Megazord skin is also rumored to be available through the premium battle pass.

Players can combat the swarm of bugs in Chapter 6 Season 4 as the Power Rangers, with the Mighty Morphin Bundle arriving soon in the item shop (pricing to be disclosed upon release). The bundle features outfits for the Red Ranger, Black Ranger, Pink Ranger, Yellow Ranger, and Blue Ranger, along with accessories, all included in one package.

Fortnite Chapter 6 Season 4: Shock ’N Awesome is set to launch on Thursday, Aug. 7.

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Xbox Game Pass August Schedule Includes Assassin's Creed Mirage and Aliens: Fireteam Elite
Xbox Game Pass August Schedule Includes Assassin’s Creed Mirage and Aliens: Fireteam Elite
4:53 pm

Each month, Xbox Game Pass refreshes its catalog to offer gamers fresh gameplay experiences, and this month, *Assassin’s Creed Mirage* takes center stage.

It’s that time of the month once again. The moment when Xbox Game Pass introduces nine new games to the platform while removing a few others to make space is upon us, and [Xbox has laid out the welcome mat](https://news.xbox.com/en-us/2025/08/05/xbox-game-pass-august-2025-wave-1/) for Ubisoft’s top titles in August 2025. Recently, fans have come to anticipate Game Pass updates in pairs each month, as new releases have been launching on the service roughly twice a month since the start of the year.

Last month, Xbox Game Pass [granted fans early access](https://www.cgmagonline.com/news/xbox-game-pass-additions-for-july-2025/) to Obsidian’s follow-up to a backyard survival game, *Grounded 2*, alongside *Wuchang: Fallen Feathers*. Just last month, Xbox made room by pulling *Kunitsu-Gami: Path of the Goddess* from its list, and in August 2025, it will remove the beloved title, *Persona 3 Reload*, from the service.

Ubisoft’s *Assassin’s Creed Mirage* leads the nine new games being added to Xbox Game Pass. [CGMagazine’s review](https://www.cgmagonline.com/review/game/assassins-creed-mirage-ps5-review/) describes *Assassin’s Creed Mirage* as “a wonderful return to form for the franchise,” noting that the developers’ approach to combining gameplay with “more contemporary sensibilities” has put the series back on a favorable path. Gamers will be able to enjoy Mirage at no additional charge with a Game Pass membership this month. Below is the list of additions to Game Pass, along with their release dates on the platform.

## Xbox Game Pass August 2025 Wave 1 Additions

– Available Today – *Rain World*
– Available Today – *Descenders Next*
– August 6 – *Citizen Sleeper 2: Starward Vector* (Xbox Series X|S)
– August 6 – *Lonely Mountains: Snow Riders* (Xbox Series X|S)
– August 6 – *MechWarrior 5: Clans* (Xbox Series X|S)
– August 6 – *Orcs Must Die! Deathtrap* (Xbox Series X|S)
– August 7 – *Assassin’s Creed Mirage* (Cloud, Console, and PC)
– August 12 – *Aliens: Fireteam Elite* (Cloud, Console, and PC)
– August 14 – *9 Kings* (Game Preview) (PC)

Three titles will be leaving Xbox Game Pass on August 15 to accommodate the new additions. Fans are advised to take note, as once these games are removed, there will be no indication of when they might return, so players should wrap up *Persona 3 Reload* if they are nearing completion. The following games will be removed on August 15:

– *Anthem* (Console and PC) EA Play
– *Farming Simulator 22* (Cloud, Console, and PC)
– *Persona 3 Reload* (Cloud, Console, and PC)

Gamers have just 10 days left before *Anthem, Farming Simulator 22,* and *Persona 3 Reload* are taken off the platform, so unless they wish to pay extra to keep playing these games, they should complete their sessions by the 15th.

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"Actor from Assassin’s Creed Black Flag Claims Legal Intimidation Over Remarks on Remake"
“Actor from Assassin’s Creed Black Flag Claims Legal Intimidation Over Remarks on Remake”
12:03 am

Last month, a playful remark from Matt Ryan, the actor portraying Edward Kenway in “Assassin’s Creed IV: Black Flag,” ignited excitement and speculation among fans regarding a possible remake of the cherished game. While attending an autograph session, Ryan suggested that fans may need to replay the game, which many took as a hint towards an impending remake. This comment, along with Ubisoft CEO Yves Guillemot’s earlier statements about future remakes, intensified the speculation.

Nonetheless, a recent video has emerged featuring Ryan at another signing event, where his demeanor was significantly more circumspect. When queried about the remake, he replied in a vague manner, indicating he was unaware of being recorded during his earlier comment and noted that Ubisoft had warned him of legal action for the slip. This situation underscores Ubisoft’s attempts to manage leaks and uphold confidentiality regarding their initiatives.

In spite of the absence of confirmation, fans continue to hold out hope for a “Black Flag” remake, eagerly anticipating any official updates from Ubisoft.

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An Extensive Handbook on Budget-Friendly Lenses for Emerging Creators
An Extensive Handbook on Budget-Friendly Lenses for Emerging Creators
11:03 pm

Photography and videography are thrilling domains to delve into. Although grasping the fundamentals of image and video capture with your smartphone is straightforward, transitioning to a mirrorless camera unveils a vast expanse of creative possibilities. To fully leverage the capabilities of these cameras, however, a reliable assortment of lenses that can manifest your ideas is essential.

Spending thousands on lenses can be easy—particularly if you eye professional-grade equipment—but this may overwhelm emerging creators. Fortunately, numerous budget-friendly alternatives exist, with new ones debuting each month.

With so many options from countless brands, we aimed to highlight some of the finest economical lenses you can purchase—especially if you are at the beginning of your journey. We’ve included a mix of focal lengths and apertures to cater to various shooting requirements and creative aspirations. This guide will be refreshed as more lenses become available, ensuring you have a dependable resource to enhance your mirrorless experience.

## Brightin Star 35mm F0.95

**Brand:** Brightin Star
**Price:** $200
**Amazon Link:** [Link](https://amzn.to/4m0sxmU)
**Author:** Brendan Frye

The variety of outstanding budget lenses continues to expand, and choices like the Brightin Star 35mm f/0.95 emerge as some of the premier prime lenses for novice creators in search of excellent low-light performance and creative depth of field. With a price ranging from $179 to $200, this all-metal manual lens provides a rare combination of an ultra-fast f/0.95 aperture and commendable sharpness. Unlike many inexpensive, large-aperture lenses—which often exhibit glow and softness at wide apertures—the Brightin Star produces impressively sharp images even at f/0.95, accompanied by smooth, creamy bokeh that enhances both portraits and product photography. Though it lacks autofocus, it includes a well-constructed focus ring and can yield truly remarkable results.

In our testing, we utilized the lens with an E-mount Sony A7C, and it showed impressive performance. Its compact design and elegant construction make it a fantastic fit for small mirrorless camera bodies—remaining portable without sacrificing that robust, premium sensation. Manual focusing is accurate and fluid, aided by the focus assist tools in modern cameras. It serves as an excellent means for new content creators to refine their skills without relying on autofocus.

While its “night god” aperture excels in low-light and creative scenarios, beginners should be mindful of a few minor limitations: noticeable chromatic aberration, some barrel distortion, and significant flare when directed toward intense light sources. These challenges were manageable in most situations and only appeared in a handful of frames during testing—despite shooting hundreds. For those in search of an exceptional prime lens that delivers captivating results, the Brightin Star 35mm f/0.95 is hard to surpass. It provides cinematic imagery and creative versatility at a price seldom seen for f/0.95 glass.

## Laowa 15mm f/5 Cookie FF Lens

**Brand:** Laowa
**Price:** $399.99
**Amazon Link:** [LINK](https://amzn.to/3IZXYix)
**Author:** Matt Keith

The Laowa 15mm f/5 Cookie FF is a highly compact wide-angle lens with remarkable close-focusing capabilities. Unique for its category, it boasts an impressive 110-degree field of view despite its notably small 53 mm barrel width (Sony E mount). It may be the tiniest wide-angle lens I’ve encountered—extremely lightweight at just 138 g and small enough to fit in your pocket.

This full-frame 15mm lens facilitates auto aperture with Sony E and Nikon Z, and manual aperture with Canon RF, L mount, and Leica M. Its minimum focusing distance of just 12 cm is impressive for such an ultra-wide, manual-focus lens, unlocking creative shooting opportunities that are often challenging to achieve at this focal length.

While the f/5 aperture might appear high for low-light conditions, Laowa has crafted a 10-blade diaphragm that creates a remarkable starburst effect in nighttime scenes. Thanks to its electrical connections, the 15mm f/5 Cookie also captures detailed lens data and transmits it to the camera body.

A uniquely compact, ultra-wide lens that fits in your pocket is a valuable piece of equipment to consider, and Laowa has accomplished this in the 15mm f/5 Cookie. Priced competitively, the 15mm Cookie is an exceptional and practical lens.

## TTArtisan AF 35mm F1.8 II

**Brand:** TTArtisan
**Price:** $125.00
**Amazon Link:** [LINK](https://amzn.to/40K6Kaw)
**Author:** Matt Keith

The TT

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Investigating Space for 5 Desired MTG Cards in Edge of Eternities
Investigating Space for 5 Desired MTG Cards in Edge of Eternities
2:43 pm

I’m experiencing a sense of déjà vu with *Magic: The Gathering* this summer, as its latest expansion has captivated me with an offbeat theme that I nearly overlooked. Last summer the allure was *[Bloomburrow](https://www.cgmagonline.com/articles/editorals/mtg-bloomburrow-won-me-over/)*’s distinctive, animals-only world; this year, it brings us [the science fiction expansion *Edge of Eternities*](https://www.cgmagonline.com/news/mtg-edge-of-eternities-first-look/), transporting players to the literal expanse of outer space.

*MTG* has consistently unfolded in various, innovative planes across its Multiverse, such as Kamigawa, Ravnica, or Dominaria; on occasion, the game revisits history or unfolds a narrative across multiple planes, like *March of the Machines* or *Aetherdrift*. We’ve even explored other universes/brands via the Universes Beyond program, with the latest being *[Magic: The Gathering—Final Fantasy](https://www.cgmagonline.com/articles/editors-choice/mtg-x-final-fantasy-favourite-decks-so-far/).*

Yet, *[Edge of Eternities](https://magic.wizards.com/en/products/edge-of-eternities)* breaks this pattern. The events unfold in a fresh aspect of the lore dubbed the Edge, situated at the very edge of the Blind Eternities. Here, we encounter spacecraft, diverse planets, and even celestial whales. It’s somewhat peculiar to have spaceships traversing between worlds alongside the established norm of planeswalkers literally stepping across planes of existence. Nonetheless, similar to *Bloomburrow*, and even *[Aetherdrift](https://www.cgmagonline.com/articles/editors-choice/aetherdrift-mtg-racing/)*, the *MTG* design team has managed to make it *function* through gameplay mechanics.

With *Edge of Eternities* officially launching this weekend, here are the 5 cards (or archetypes) we hope to acquire in Bundles, boosters, or drafts—whether from physical packs or on *Magic Arena*:

## 5) Bioengineered Future (Landers/Landfall)

A compelling theme flowing through *Edge of Eternities* (especially in green and red) is the idea of lander tokens. These useful artifacts symbolize exploratory spacecraft crafted to make landfall on new planets. Similar to Treasure or Food tokens, they’re a distinct type—tap one, devote 2 mana, and sacrifice the token to search your library for a basic land and place it onto the battlefield.

Having a land fixer readily available is always advantageous, particularly with various lander-generating options across all five colors. If you have one in play with excess mana, they’re an effective means of getting an additional land into play. Additionally, they’re frequently produced as a result of a spell, such as how Seedship Impact brings one into play while destroying a target artifact or enchantment, or how Glacier Godmaw enhances all its allies upon Landfall.

### “If *Edge of Eternities* is taking cues from classic space operas and sci-fi, it could certainly benefit from lessons learned from *Dune*.”

The real benefit, however, is how they can enhance other effects, including those on this list. If the [quantity of artifacts you control](https://gatherer.wizards.com/MOC/en-us/226/master-of-etherium) is significant, or if you gain a benefit from having [a nonland permanent exit the battlefield](https://gatherer.wizards.com/EOE/en-us/97/elegy-acolyte), landers are valuable assets.

They also contribute to some [powerful themes present in green within Standard](https://gatherer.wizards.com/FIN/en-us/206/tifa-lockhart) at the moment, revolving around Landfall triggers. Bioengineered Future integrates well into one of my current favorite decks, by granting creatures extra +1/+1 counters based on the quantity of cards that entered play this turn, while also generating a Lander token to elevate that count.

## 4) Alpharael, Stonechosen (Void)

In relation to nonland permanents exiting the battlefield, let me introduce Void, a new mechanism in *Edge of Eternities*. The effects differ, but Void attributes empower their cards as long as some form of nonland permanent has departed the battlefield—this could occur through combat damage to a creature, an opponent sacrificing a token, or even utilizing the Warp ability found within this set. This could involve equipping the [Hylderblade](https://gatherer

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Hands-On Sneak Peek of Killer Inn: A Bold Strategy for Multiplayer Mystery
Hands-On Sneak Peek of Killer Inn: A Bold Strategy for Multiplayer Mystery
6:23 am

I’ve been keeping an eye on KILLER INN ever since its announcement, as the idea of an online murder mystery experience aligns perfectly with my interests, particularly with detective-style games being my current preferred genre. Last weekend’s Closed Beta provided me the opportunity to dive in and see how the game is developing, and here’s how it unfolded.

To begin with, the concept of KILLER INN is rather straightforward: an initial corpse is discovered, and you, along with the other players in the game, must uncover the identity of the murderer and eliminate them. Players are separated into two factions: Lambs and Wolves. The Lambs are tasked with identifying the murderer and surviving, while the Wolves aim to eliminate all the Lambs. It appears to be a basic idea, and that’s mainly because it truly is. Each match features more Lambs than Wolves, suggesting a lopsided victory for the Lambs in every game, but surprisingly, the matches I participated in were evenly contested, with wins for both sides.

KILLER INN starts off with you selecting your character for the specific match you’re entering. There are 25 unique characters available, each with their own perks that players can obtain as they level up during matches. Characters have sub-types such as Detective, Gangster, Martial Artist, and others, offering perks related to their type. For instance, the character Autumn falls under the Thief sub-type and can acquire two perks at levels two and four respectively: Quick Hands (the pickpocket minigame has no gaps and the progress bar moves 25% quicker) and Lockpicker (enables her to unlock any door or chest without standard requirements, leaving no clues in her wake).

“In KILLER INN, it’s advisable to stay neutral around the Inn’s staff unless you wish to attract the rest of the populace to pursue you prematurely.”

Once you’re in the game, the initial minutes are spent completing minor fetch quests to enhance your level and acquire weapons, traps, healing items, etc., as well as gathering clues from various murders that have occurred while you and others navigate through the Inn. These minor quests are given by different Inn employees who maintain safe zones within their view. This means that any murder or violence occurring within their sight will mark the player for everyone to see. In KILLER INN, it’s advisable to stay neutral around the Inn’s staff unless you wish to attract the rest of the populace to pursue you prematurely.

As previously mentioned, players can discover weapons and gear scattered around the map by unlocking various chests found using tokens earned from completing quests. At times, the quest prompts you simply to reach a location and interact with the icon; other times, there’s a puzzle to decipher, but nothing too extreme. I must mention that you are vulnerable while interacting with the icon or puzzle, so proceed with caution when collecting tokens.

KILLER INN aspires to be a murder mystery at its essence, and there is clear evidence of this, particularly in the clue-collection aspect. This has easily become my favorite part of the experience so far, as everyone you encounter can be examined for clues or searched for their illicit possessions. Sometimes you might stumble upon a strand of hair that matches only a handful of players, or a fabric scrap from a shirt worn by just one individual. Once you gather this information, ideally, you should aim to eliminate them as discreetly as possible to avoid raising suspicion, but that doesn’t always transpire smoothly.

This is because, while the Lambs are gathering clues, the Wolves are busy dispatching the Lambs. Thus, it quickly morphs into a race of killing before you yourself are killed (again, this applies if you’re playing as a Lamb), and that’s when things can escalate. Numerous times in the matches I participated in, I could barely enter a room without two or more individuals firing at me.

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Trieste Science+Fiction Festival Celebrates 25th Anniversary with Poster by Sara Pichelli
Trieste Science+Fiction Festival Celebrates 25th Anniversary with Poster by Sara Pichelli
8:53 pm

Italy’s leading science fiction festival, the Trieste Science+Fiction Festival, is going all out to celebrate its 25th anniversary. Renowned for honoring the fields of science and science fiction, the festival will showcase films, literature, exhibitions, video games, and cutting-edge technology. This year, the festival intends to enhance global sci-fi culture by presenting productions from across the globe.

In honor of this milestone, the organizers have commissioned the famous Spider-Man comic artist Sara Pichelli to create the official poster for the event. The artwork captures the essence of science, fiction, and everything that lies in between, reflecting Pichelli’s distinctive style. The poster portrays a human figure representing a woman who is terrified, enraged, and confined, yet poised to reclaim her identity. Pichelli states that the image serves as a compelling commentary on the brilliance of human creativity, emphasizing the challenge of staying true to oneself in an industry increasingly dominated by AI. The design includes circuitry that connects the human to an organic flower, symbolizing the woman’s pleas for assistance.

The festival will occur at prominent locations such as Politeama Rossetti and Teatro Miela, with the Sci-Fi Dome making a return to Piazza della Borsa for additional events and immersive activities. Artistic Director Alan Jones assures an unforgettable edition featuring blockbuster films, eccentric independent works, mind-expanding documentaries, cult favorites, and notable guests.

For individuals intending to attend, further information and ticket purchase options can be found on the official Trieste Science+Fiction Festival website.

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Forthcoming Zombie Tales: Autumn's Most Awaited Film Launches
Forthcoming Zombie Tales: Autumn’s Most Awaited Film Launches
4:13 am

A succession of significant releases centered on the undead is emerging throughout the fall television lineup and movie agenda. Some reconnect with established franchises, while others aim to bring back recognizable figures in novel settings. The demand for zombie narratives continues to expand across various formats, characters, and timelines. Production companies are counting on dependable horror staples to energize their release schedules with vibrancy and narrative impact. The period from October to December has evolved into a meeting ground for genre enthusiasts, who will encounter fresh encounters and minimal respite.

## Marvel Zombies Ignites the Animated Sphere

*Marvel Zombies* debuts on Disney+ this October, offering its own fang-filled perspective on superhero mythology. Loosely derived from a *What If…?* episode that plunged [Marvel’s iconic characters](https://www.cgmagonline.com/review/movie/the-fantastic-four-first-steps/) into undead turmoil, this new series expands on the bleak aftermath. Superheroes like Ms. Marvel, Shang-Chi, Kate Bishop, and Red Guardian return to battle in a universe overwhelmed by the Quantum virus. These figures are no longer simply costumed heroes aiming for peacekeeping. Some have succumbed, while others are encircled by once-faithful allies now seeking flesh.

Thanks to its animated style, the creators fully embrace the chaos, showcasing what live-action would likely tone down or omit. The series presents an aesthetic that leans more towards graphic novels than traditional studio animation. It strives to reconcile character developments with unabashed gore. While there’s a customary hint of genre irreverence, the show seems more rooted in survival tension than humor. Marvel aficionados accustomed to witnessing the multiverse collapsing under its own enormity will find this version more streamlined, albeit bloodier.

## Daryl Dixon Storms Europe

Season three of *The Walking Dead: Daryl Dixon* premieres this September, moving the storyline further westward. After traversing France, Daryl is now accompanied by Carol, and their journey proceeds toward Spain. This third season promises a rail-bound spectacle that could rank among the series’ most daring, and a noticeable shift in aesthetics is evident. Early glimpses imply a blend of Old West inspiration against European landscapes, as if John Ford took an interest in dilapidated train stations and wild vineyards.

New cast additions comprise Spanish talents Candela Saitta, Gonzalo Bouza, and Greta Fernández, along with Stephen Merchant in an undisclosed character. This diversity helps the series prevent redundant visual and emotional patterns from previous seasons. Daryl’s quietude and Carol’s grit remain focal points, though their connection receives more development than in prior narratives. Showrunner David Zabel has expressed a desire to extend the journey beyond Spain in forthcoming seasons, preserving the essence of wandering.

*The Walking Dead* has birthed franchises and has permeated various media. It has impacted survival video games, horror-themed graphic novels, and interactive digital narratives. Among these are online [casino games](https://www.32red.com/) *The Walking Dead* and *Cash Collect: The Walking Dead*, showcasing characters, visuals, and sounds inspired by the series. This adaptation illustrates how the show continues to influence entertainment well beyond its television roots, leaving its undead mark on an extensive range of cultural formats.

## Return of the Living Dead Unearths New Terrain

December marks the resurgence of *Return of the Living Dead*, with a direct sequel arriving forty years after the [cult horror film](https://www.cbr.com/night-of-the-living-dead-appearances-of-movie-in-other-movies/) first lurched into cinemas. Directed by Steve Wolsh, this sequel picks up eighteen months following the original film’s narrative. Instead of reinventing the wheel, it expands the legacy with a similar essence of chaos and absurdity.

The teaser does its work with unmistakable clarity. Tarman, the original ghoulish figure, drags a Christmas tree through a frost-covered graveyard, laying the groundwork for a horror-themed holiday scenario. It hints at the same blend of whimsical gore and deadpan humor that made the original film a classic. Embracing a seasonal backdrop provides a unique twist without overhauling the established formula. This installment maintains a concise storyline, as the director steers clear of a bloated cast or excessive exposition. Tarman may not have many lines, yet he embodies the narrative heft more effectively than most humans.

Enthusiasts of practical effects and gritty creature design are likely to find familiar delights in this film. If it remains faithful to its predecessor, the undead will persist in mocking military solutions and scientific rationalizations. In this context, laughter translates to slurred groans and snapping limbs.

## Twilight of the Dead Emerges with Finality

Directed by Brad Anderson, *Twilight of the Dead* signifies the concluding chapter in the zombie saga conceptualized by George A. Romero. He left behind a treatment before his passing in 2017, and the concluding film adap

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