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Pokémon TCG Pocket's Hidden Springs Booster Pack Debuting in Late August
Pokémon TCG Pocket’s Hidden Springs Booster Pack Debuting in Late August
5:23 am

The Pokémon Company has revealed the forthcoming launch of the latest themed booster for Pokémon TCG Pocket, named “Secluded Springs,” scheduled for release on August 28, 2025. This new booster aims to enchant fans with a spotlight on cherished Pokémon from the Johto region, first seen in Pokémon Gold and Silver. The cover illustration prominently showcases the legendary Pokémon Entei and Suicune, suggesting their presence in the set.

A press announcement for the booster indicates that players can look forward to uncovering more Pokémon from both the Johto and Hoenn regions. Sample cards have been displayed, featuring Entei, Latios, Latias, and Mantyke, providing a preview of the thrilling additions to the card game.

In Pokémon TCG Pocket, players have the option to utilize Stamina to unbox packs, which replenishes every 12 hours, or choose “Pack Hourglasses” for instant access. Furthermore, boosters can be obtained with real money, including a Release Pack of 12 boosters priced at $9.99, which is roughly $0.83 per booster. Players are advised to visit the in-game store for the latest pricing and available choices.

To commemorate the launch, The Pokémon Company has announced a series of in-app events throughout September:

– **Zoroark Drop Event (Sept. 2 at 11 p.m. PDT to Sept. 12 at 10:59 p.m. PDT):** Participate in exclusive solo battles to earn new promo cards, featuring Zoroark.

– **Bonus Week (Sept. 6 at 11 p.m. PDT to Sept. 13 at 10:59 p.m. PDT):** Complete Bonus Week missions to receive pack hourglasses and additional rewards.

– **Wonder Pick Event (Sept. 13 at 11 p.m. PDT to Sept. 23 at 10:59 p.m. PDT):** Obtain new promo cards showcasing Miltank and Phanpy, as well as event shop tickets by fulfilling missions.

– **Water-type Pokémon Mass Outbreak Event (Sept. 24 at 11 p.m. PDT to Sept. 30 at 10:59 p.m. PDT):** Keep an eye out for cards focusing on Water-type Pokémon in rare and bonus selections.

Pokémon TCG Pocket is available for download on Android and iOS devices, providing fans with a vibrant and interactive method to explore the Pokémon universe through trading card gameplay.

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"Platinum Games Created 'Guy Savage' Nightmare for Metal Gear Solid Delta"
“Platinum Games Created ‘Guy Savage’ Nightmare for Metal Gear Solid Delta”
4:03 am

**Metal Gear Solid Delta: Snake Eater – A Fresh Chapter for a Timeless Game**

With the eagerly awaited launch of *Metal Gear Solid Delta: Snake Eater* imminent, enthusiasts are abuzz with anticipation regarding the remakes of *Metal Gear Solid 3*. One of the most captivating announcements is the reinvention of the legendary Guy Savage nightmare sequence, crafted by the esteemed action studio Platinum Games. This news was officially revealed on the game’s X account, further amplifying the excitement surrounding the release.

For those who know *Metal Gear Solid 3*, the Guy Savage sequence is a notable Easter Egg. In the original title, players encountered a distinctive nightmare sequence by saving the game while Naked Snake was held captive. Upon reloading this save, gamers would find themselves in a hack-and-slash scenario, fighting vampiric foes in a manner akin to *Castlevania*. This unexpected twist was among the standout moments of the PS2 title, and *Delta* intends to enhance this experience even further.

The revamped Guy Savage sequence in *Delta* is especially significant as it marks Platinum Games’ return to the franchise. The studio had previously contributed to *Metal Gear Rising: Revengeance*, the 2013 action title focused on Raiden. The refreshed sequence in *Delta* presents an entirely new graphical style and aesthetic, leaning more toward Platinum Games’ distinctive flair rather than the original’s Castlevania-inspired visuals.

In an exhilarating development, the Guy Savage sequence now operates as a standalone mode. After players finish the main campaign, they can directly access this mode from *Delta’s* main menu, providing a novel and engaging experience beyond the primary storyline.

Aside from the Guy Savage sequence, *Metal Gear Solid Delta* largely remains a true remake of the classic PS2 game. The narrative and voice acting are retained, while the game enjoys a visual upgrade, quality-of-life enhancements, and a refreshed third-person gameplay mode. These improvements aim to deliver an immersive experience to both new and returning players, honoring the original’s legacy while infusing modern gaming features.

*Metal Gear Solid Delta: Snake Eater* is scheduled to release on August 28 for PlayStation 5, Xbox Series X|S, and PC. As the launch date nears, fans are keenly anticipating the opportunity to re-enter the realm of Naked Snake and savor the exhilarating updates that *Delta* promises to offer.

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Gamescom Award 2025: Directory of Victorious Games, Developers, and Exhibits
Gamescom Award 2025: Directory of Victorious Games, Developers, and Exhibits
7:33 pm

With the announcement of many games this year, Gamescom 2025 featured a Gamescom Award to honor the top upcoming and released games, studios, booths, and trailers.

As the thrilling expo reaches its third day, gamescom 2025 has unveiled the recipients of this year’s gamescom Award Showcase, facilitated by IGN and arranged by the Digital Gaming Culture Foundation. Taking place on August 22nd at 9 AM EST, games and studios were recognized across 19 categories, being designated the best of the best during this year’s showcase.

*Hollow Knight: Silksong*

From Resident Evil Requiem excelling in several categories to Hollow Knight: Silksong, after its lengthy hiatus, winning an award for the best trailer, here are the champions of this year’s gamescom Award 2025.

## Gamescom Award 2025 Winners

*Resident Evil Requiem*

– Best Visuals – Resident Evil Requiem | Capcom Entertainment
– Best Audio – Resident Evil Requiem | Capcom Entertainment
– Best Gameplay – Donkey Kong Bananza – Nintendo
– Most Entertaining – Hela | Windup and Knights Peak
– Most Epic – Resident Evil Requiem | Capcom Entertainment
– Most Wholesome – Hela | Windup and Knights Peak
– Games for Impact – Tiny Bookshop | neoludic games, Skystone Games, 2P Games
– Best Microsoft Xbox Game – Grounded 2 | Obsidian Entertainment and Xbox Game Studios
– Best PC Game – Anno 117: Pax Romana | Ubisoft Mainz and Ubisoft
– Best Sony PlayStation Game – Resident Evil Requiem | Capcom Entertainment
– Best Nintendo Switch 2 Game – Mario Kart World | Nintendo
– Best Mobile Game – Love and Deepspace | Papergames and Infold Games
– Best Lineup (Jury Award) – Capcom Entertainment
– Best Booth (Jury Award) – Anno 117: Pax Romana Hands-On Booth + Ubisoft’s Community Lounge
– Best Business Booth (Jury Award) – Ubisoft’s Business Lounge
– HEART OF GAMING Award (Special Jury Prize) – Artist Alleys
– Best Booth (Consumer Award) – Pokémon
– Best Merch (Consumer Award) – Star Birds Gacha Machine
– Best Trailer (Consumer Award) – Hollow Knight: Silksong

That covers all the award winners from this year’s gamescom Award Showcase. For more information about the gamescom Award nominees and the event, check out the gamescom [website](https://www.gamescom.global/en/program/gamescom-award).

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Investigating the Artistic Journey of Borderlands 4 with Art Director Adam May
Investigating the Artistic Journey of Borderlands 4 with Art Director Adam May
2:53 am

**Borderlands 4: A New Era of Chaos and Imagination**

Borderlands has consistently been a franchise that flourishes in chaos, humor, and extravagance, crafting a universe that feels both vibrant and absurd. With the impending launch of Borderlands 4, fans are eagerly looking forward to the evolution of the series. Recently, I had the chance to converse with Adam May, the art director for Borderlands 4, to explore the creative journey behind the game and what players can look forward to in this fresh installment.

**A Heritage of Imagination**

Adam May has been part of Gearbox for almost 18 years, beginning his career as a character artist on the original Borderlands. His path through the franchise has been defined by a dedication to expanding creative horizons while remaining faithful to the franchise’s fundamental essence. As the art director for Borderlands 4, Adam has played a crucial role in shaping the visual style and character aesthetics of the game.

**Adopting New Technology**

Borderlands 4 is poised to harness the capabilities of Unreal Engine 5, enabling the team to design more intricate and immersive environments than ever before. Adam detailed how the new engine has allowed them to create lush, jungle-like landscapes with detailed foliage, all meticulously crafted for authenticity. This technological advancement has also facilitated more sophisticated lighting and material effects, making the world of Borderlands 4 feel more realistic while preserving its distinctive comic book style.

**An Integrated World**

A particularly thrilling advancement in Borderlands 4 is the seamless movement between environments. Players can now transition from one zone to another without any loading screens, amplifying the sense of immersion. This flowing experience is enhanced by dynamic lighting effects, such as auto-exposure, which replicate the stark shift from dim caves to bright sunlight.

**A Novel Perspective**

Adam indicated that the creation of Borderlands 4 involved a collaborative effort with a clear vision that unfolded progressively. The team aimed to build a world that felt vast and adventurous, captivating players with intriguing landscapes that encourage exploration. This methodology guarantees that the game remains compelling and visually impressive, consistently drawing players forward with new and thrilling discoveries.

**Character and Environment Creation**

The technological advancements have also permitted more intricate character models, featuring three times the number of polygons compared to earlier titles. This boost in detail extends to full-body cosmetic alterations, allowing players to forge a deeper connection with their characters. The design ethos for Borderlands 4 focuses on diversity, ensuring that each Vault Hunter presents a unique playstyle and visual charm.

**A New Antagonist and Vault Hunters**

The Timekeeper, the primary villain in the game, offers a multifaceted character who blurs the distinctions between good and evil. This layered approach to villainy enriches the narrative, prompting players to reflect on their choices. Simultaneously, the new Vault Hunters are crafted to provide a variety of playstyles, featuring skill trees and action skills that support personalized character builds.

**Engagement with Fans and Input**

Fan feedback has been pivotal in shaping Borderlands 4. The Gearbox team appreciates the contributions of their community, frequently integrating fan-generated lore and concepts into the game. This collaborative bond with players guarantees that the series continues to resonate with its fans, nurturing a sense of collective creativity and enthusiasm.

**Final Thoughts**

Borderlands 4 is set to be an exhilarating addition to the franchise, merging state-of-the-art technology with the series’ signature humor and chaos. With Adam May leading its artistic direction, the game is primed to offer a visually breathtaking and immersive adventure that both veteran fans and newcomers will relish. As the release date edges closer, anticipation grows for what promises to be yet another unforgettable journey through the wild and whimsical realm of Borderlands.

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Rod Fergusson, the Previous Head of Diablo IV, Appointed to Direct BioShock 4 Studio
Rod Fergusson, the Previous Head of Diablo IV, Appointed to Direct BioShock 4 Studio
10:13 am

**Rod Fergusson Takes Charge of BioShock 4 Amid Development Hurdles**

In an unexpected development, Rod Fergusson, renowned for his role in leading Diablo IV, has declared his exit from that project to oversee the creation of BioShock 4 at Cloud Chamber. This decision signifies Fergusson’s return to the BioShock series, where he previously played a pivotal role in the successful launch of BioShock Infinite in 2013. His appointment comes at a crucial juncture as Cloud Chamber confronts internal difficulties, including workforce reductions and a shift in leadership.

Fergusson’s announcement via social media emphasized his enthusiasm for the BioShock franchise and his determination to guide the beleaguered BioShock 4 project to its conclusion. The development team has encountered obstacles, leading 2K to reassess and modify core elements of the game, as noted by 2K President David Ismailer. This reorganization aims to concentrate on delivering a game that fulfills the lofty expectations established by its predecessors.

In spite of the obstacles, Take-Two CEO Strauss Zelnick has assured fans that BioShock 4 will not be canceled, reinforcing the company’s commitment to launching a game that honors the franchise’s heritage. While the game is still in active development, additional information and a release schedule are yet to be revealed, leaving fans eagerly awaiting the next installment in the BioShock narrative.

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Thorough Updates from The Future Games Show at Gamescom 2025
Thorough Updates from The Future Games Show at Gamescom 2025
1:53 am

As gamescom 2025 progresses, the Future Games Show has emerged as the next major highlight after the Opening Night Live. This showcase has introduced a multitude of thrilling reveals and trailers, providing an insight into the future of gaming. Here’s a summary of the key announcements:

**Hell Let Loose: Vietnam**
The Future Games Show commenced with the world debut of “Hell Let Loose: Vietnam,” a forthcoming FPS slated for release on Xbox, PlayStation, and PC in 2026.

**Edge of Memories**
A fresh trailer for the JRPG “Edge of Memories” was presented, showcasing combat gameplay and confirming its release in 2026.

**Den of Wolves**
10 Chambers released a new trailer for their sci-fi extraction shooter, “Den of Wolves.”

**Skate**
Full Circle revealed updates for “Skate,” including new trick mechanics and traversal options. The game will commence early access later in 2025.

**1348 Ex Voto**
Set in 14th-century Italy, “1348 Ex Voto” immerses players in medieval art and weaponry, debuting in 2026.

**Resident Evil: Requiem**
Producer Masato Kumazawa shared details on “Resident Evil: Requiem,” which allows players to switch between third and first-person perspectives. It launches on February 27.

**Nikke: Goddess of Victory x Resident Evil**
A partnership with “Resident Evil” brings Jill Valentine to “Nikke: Goddess of Victory.”

**Hell Is Us**
Rogue Factor’s “Hell Is Us” will challenge players in a harsh world, launching on December 4.

**The Blood of Dawnwalker**
This dark fantasy ARPG includes a day-night cycle where players transform into vampires. It’s set to launch in 2026.

**Deer & Boy**
A puzzle platformer featuring a deer and a boy working together, scheduled for a 2026 release.

**DarkSwitch**
An RTS, tower defense, civilization-like game with a demo currently available.

**Lost Rift**
A co-op survival FPS that will enter early access on September 25.

**EverSiege Untold Ages**
A top-down action strategy roguelite available for adding to wishlists now.

**Monsters are Coming! Rock and Road**
A roguelite in which players defend a mobile tower, with a demo arriving on Steam soon.

**Dreams of Another**
An indie exploration-action game set to launch on October 10.

**13Z: The Zodiac Trials**
Players encounter challenges to become the thirteenth Zodiac sign.

**Pizza Bandit**
A third-person shooter with cooperative elements, entering early access on August 25.

**Recur**
A puzzle game where time manipulation plays a crucial role, debuting in 2026.

**Servant of the Lake**
An indie puzzle game from Rusty Lake.

**Hyperlight Breaker**
Heart Machine’s “Hyper Light Breaker” receives an update, now available on Steam.

**BPM: Bitcrushed**
A rhythm shooter set to arrive on PC and consoles in 2026.

**Hotel Barcelona**
A roguelike slasher arcade game launching on September 26, 2025.

**The Seven Deadly Sins: Origin**
An open-world RPG based on the anime, due for release later this year.

**Cronos: The New Dawn**
A survival horror game from Bloober Team, releasing on September 5.

**Tormented Souls 2**
Inspired by classic “Resident Evil” titles, it will be available on October 23.

**Gods, Death & Reapers**
An ARPG featuring extraction mechanics, with playtests currently accessible.

**Styx: Blades of Greed**
The goblin assassin returns in 2025.

**Anno 117: Pax Romana**
A civilization simulator launching on November 13.

**Euro Truck Simulator 2 and American Truck Simulator**
Coming soon to PS5 and Xbox Series consoles.

**Mount & Blade II: Bannerlord – War Sails DLC**
Introducing the Viking faction, set to release later this year.

**Wildblue**
Inspired by “Star Fox 64,” available now for wishlists.

**Windstorm: The Legend of Khiimori**
A courier simulation set in the Mongolian Empire, entering early access on November 4.

**Bounty Star**
A mech western from Anna Purna Interactive, launching on October 23.

**Towa and the Guardians of the Sacred Tree**
A mystical roguelike debuting on September 19.

**Shape of Dreams**
Releasing on September 11, 2025.

**Reach**
A VR game launching on October 16.

**Little Nightmares III**
The third installment is set to launch on October 10.

**Lost Hellden**
A JRPG characterized by a distinctive art style, with more details to follow.

**Serial World**
A rog

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Gamescom 2025 Reveals New Feline Assassin Game
Gamescom 2025 Reveals New Feline Assassin Game
9:13 am

Gamescom 2025 has showcased numerous major announcements and delightful surprises, but among the most significant has to be a new title featuring two beloved elements: Cats and Dave Bautista.

Unveiled during Gamescom, *Cat Assassin* will highlight the *Guardians of the Galaxy* actor in the main role as the eponymous cat assassin. Crafted by Titan1Studios, with Steve Lerner, writer of *Stray* and *12 Minutes,* at the helm. *Cat Assassin* is reported to take inspiration from titles like *Assassin’s Creed, Splinter Cell, Batman: Arkham Knight,* and *Stray*, delivering a distinctive mix of stealth, action, and narrative.

In the trailer, Bautista states, “We’re constructing a vast new universe that extends across video games, animated TV shows, graphic novels, and much more.” *Cat Assassin* is a cat-inspired parkour stealth-action game set in a dark neo-noir metropolis, featuring Hugh, a highly adept feline assassin. The trailer offers players a glimpse of the seemingly somber and battle-hardened persona that Bautista is infusing into the character.

*Cat Assassin* is a cat-oriented parkour stealth-action video game situated in a grim and twisted urban landscape, focusing on Hugh, a remarkably skilled feline assassin navigating through cartels and influential figures. The game draws from the engrossing gameplay of *Assassin’s Creed*, the strategic espionage of *Splinter Cell*, the immersive agility of *Stray*, and the smooth combat of *Sifu*. This inaugural game is set to establish the groundwork for the broader universe that will soon unfold.

The game will incorporate a dynamic roguelite system, necessitating continual strategic adjustments, as each time Hugh perishes, he is returned to his early adulthood. Both the player and their target will experience reincarnation, leading to new and distinctive gameplay scenarios that will modify their strategies. By employing a blend of “Cat-Fu,” martial implements, and firearms—each action, success, and setback distorts the narrative, crafting a singular route to triumph in a contorted city where every existence is significant.

“We are extremely excited to finally unveil this initial glimpse into the enthralling realm of *Cat Assassin*,” remarked Rathan Moorthy, President & CEO of Titan1Studios. “Our heartfelt thanks go to Steve for his visionary faith in guiding this remarkable IP, and to Dave and Dogbone Entertainment for their steadfast dedication and infectious passion in actualizing this pioneering venture.”

More information about the animated series, publishing collaborators, and additional video game releases will be revealed in the upcoming months.

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Gamescom 2025: World of Tanks: HEAT Reimagines Post-WWII History as a 10v10 Hero Tank Shooter
Gamescom 2025: World of Tanks: HEAT Reimagines Post-WWII History as a 10v10 Hero Tank Shooter
12:53 am

At Gamescom 2025 ONL, Wargaming, the creator of the immensely popular World of Tanks franchise, introduced World of Tanks: HEAT, an independent tactical shooter that steers the series into uncharted territory.

Looking exhilarating from its trailers, World of Tanks: HEAT immerses players in an alternate-history, post-World War II setting. The game presents a distinctly different combat style from conventional tank games, transitioning into a fast-paced, dynamic shooter with 10-versus-10 skirmishes. Players take on the role of elite Agents—specially trained operators who command experimental, hero-enhanced tanks endowed with unique powers and sophisticated customization choices. Wargaming asserts that World of Tanks: HEAT is one of its most daring reinterpretations of tank warfare to date.

“World of Tanks: HEAT embodies our ambitious vision for the franchise, providing a completely new tank experience with a novel setting, innovative gameplay mechanics, a quicker tempo, and cutting-edge technology,” stated Wargaming’s CEO, Victor Kislyi. “Building on the esteemed World of Tanks DNA, the game allows players to engage in tank warfare like never before, battling in ways we had only previously envisioned.”

World of Tanks: HEAT boasts a lineup of specialized vehicles inspired by authentic post-World War II designs, each fulfilling unique roles and possessing battlefield-altering abilities. Players can comprehensively customize their tanks with advanced weaponry, armor modules, visual enhancements, and tactical capabilities tailored to their favored play style. This intricate personalization system enables unique setups that blend historical influences with innovative reinterpretations.

Utilizing Wargaming’s new proprietary engine, World of Tanks: HEAT aspires to provide a contemporary, visually captivating experience, featuring immersive environments and dynamic cinematic effects. The technical advancement extends beyond visuals, with the game scheduled for a simultaneous launch across various platforms, including PC via Wargaming Game Center and Steam, PlayStation 5, Xbox Series X/S, and Steam Deck. This represents Wargaming’s inaugural cross-platform release with comprehensive cross-progression support.

The gameplay modifies classic shooter modes like Kill Confirmed, Domination, and Conquest specifically for tank combat, crafting what the developers label as a completely new experience. Unlike traditional pay-to-win models, World of Tanks: HEAT embraces a “free-to-win” philosophy where success relies primarily on player skill rather than financial investment. Monetization will concentrate on cosmetic items, battle passes, and time-saving options—something many genre enthusiasts are sure to welcome.

“Today’s announcement marks a significant milestone for our team, showcasing all the dedication and creativity we’ve poured into the project,” expressed World of Tanks: HEAT Product Director, Artyom Yantsevich. “We look forward to collaborating closely with players to shape HEAT’s future, and we’re thrilled to unveil the game for the first time at Gamescom.”

World of Tanks: HEAT is now available for wishlist on Steam, PlayStation Store, and Xbox Store, with players encouraged to visit the official website at wotheat.com for more details. Keep an eye on CGMagazine for further updates from Gamescom 2025.

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NVIDIA Unveils DLSS 4 Compatibility for More Than 175 Titles at Gamescom 2025
NVIDIA Unveils DLSS 4 Compatibility for More Than 175 Titles at Gamescom 2025
8:03 am

At Gamescom 2025, Nvidia revealed that over 175 games currently incorporate DLSS support, showcasing several of the year’s most eagerly awaited releases.

Nvidia is broadening the array of games that are compatible with [DLSS 4](https://www.nvidia.com/en-us/geforce/technologies/dlss/), now featuring compatibility in more than 175 titles. For those who may not know, DLSS stands for a collection of sophisticated, AI-driven neural rendering technologies designed to enhance gaming graphics—even while demanding features such as ray tracing are active.

By maximizing the capabilities of RTX GPUs, DLSS facilitates smoother frame rates and sharper visuals, even on systems that would otherwise struggle to achieve such performance. While it may not fit all scenarios, DLSS has the potential to empower an [RTX 5070](https://www.cgmagonline.com/review/hardware/colorful-geforce-rtx-4070-gpu/)—or even an [RTX 5060](https://www.cgmagonline.com/review/hardware/nvidia-geforce-rtx-4060-ti-8gb/)—to rival last-gen’s RTX 4080, achieving frame rates exceeding 100 FPS in many of today’s leading titles. The expanding roster of supported games strengthens the rationale for investing in RTX 50-series GPUs.

Introduced alongside the 50-series RTX GPUs, DLSS 4 enhances earlier iterations while taking advantage of new features offered by the Blackwell architecture. Through multi-frame generation, DLSS 4 allows the GPU to produce three frames for each traditionally rendered frame, greatly improving performance.

Additionally, it features DLSS Super Resolution, Ray Reconstruction, and Nvidia Reflex technology—ensuring games look superior, run more smoothly, and respond quicker, all while maintaining visual fidelity and gameplay integrity.

The announcements continued. Nvidia also disclosed that additional titles will integrate advanced technologies like path tracing and ray tracing, making DLSS more thrilling than ever. Path tracing will be available in *Resident Evil Requiem* and *[Directive 8020](https://www.cgmagonline.com/articles/previews/directive-8020-preview-sgf/)*, while ray tracing will shine in *Phantom Blade Zero*, *Pragmata*, and *Cinder City*. These upgrades promise clearer graphics and a more engaging experience—given that your GPU can manage the requirements.

*Directive 8020*

“DLSS 4 and path tracing are no longer just next-gen graphical tests — they have become the cornerstone of contemporary PC gaming titles,” stated Matt Wuebbling, vice president of global GeForce marketing at NVIDIA. “Developers are leveraging AI-driven rendering to unleash stunning visuals and significant performance improvements, allowing gamers worldwide to experience the future of real-time graphics today.”

New titles announced at Gamescom that will utilize the latest RTX technologies include:

– *Directive 8020* and *[Resident Evil Requiem](https://www.cgmagonline.com/news/resident-evil-requiem-announced-at-summer-game-fest-2025/)*, set to launch with DLSS 4 and path tracing

– *Black State*, *Cinder City* (previously known as *Project LLL*), *Cronos: The New Dawn*, *[Dying Light: The Beast](https://www.cgmagonline.com/articles/previews/dying-light-the-beast-event/)*, *Honeycomb: The World Beyond*, *Lost Soul Aside*, *The Outer Worlds 2*, *[Phantom Blade Zero](https://www.cgmagonline.com/articles/previews/phantom-blade-zero-preview/)*, and *Pragmata*, all launching with DLSS 4 and ray tracing

– *Borderlands 4* and *Fate Trigger*, debuting with DLSS 4 featuring Multi Frame Generation

– *[Indiana Jones and the Great Circle](https://www.cgmagonline.com/review/game/indiana-jones-and-the-great-circle/)*, adding support for RTX Hair in September—this technology utilizes the new capabilities of RTX 50 Series hardware to model hair with greater path-traced detail and realism

To commemorate the launch of *Borderlands 4*, Nvidia is introducing a fresh GeForce RTX 50 Series bundle. Gamers purchasing a [GeForce RTX 5090](https://www.cgmagonline.com/review/hardware/geforce-rtx-5090-suprim-liquid/), [5080](https://www.cgmagonline.com/review/hardware/nvidia-rtx-5080-fe-gpu/), [5070 Ti](https://www.cgmagonline.com/review/hardware/nvidia-geforce-rtx-5070-ti-gpu/) or 5070 desktop GPU—or a laptop with GeForce RTX 5090, 5080, 5070 Ti, or 5070

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Palia Unveils Botanical Bliss Update in Honor of Second Anniversary Festivities
Palia Unveils Botanical Bliss Update in Honor of Second Anniversary Festivities
11:33 pm

Now is the moment for all gardening enthusiasts. Singularity 6 unveils the latest update for Palia, titled Botanical Bliss, which incorporates numerous enhancements while also marking the game’s second anniversary.

Growing the free-to-play fantasy life simulation, Palia has expanded significantly with the arrival of the Botanical Bliss update. With this update, players can engage in the new Flower Bloom Event, take on quests from the new Bulletin Board, and more. In celebration of the thrilling update, the game commemorates its second anniversary by providing players with two limited-time Cupcake Plushes as login incentives: a pink cake with white icing and a red cake with chocolate frosting.

For those unfamiliar, players venture on a journey and experience their fantasies within the Palia universe, whether they are constructing their ideal home, completing quests to uncover the history of the Ancient Human, building connections with their fellow villagers, nurturing their plants, or collecting Plushies. Additionally, players can take part in engaging in-game events and activities, from exploring the Maji Market to enjoying Hot Pot card games with friends in the Underground Black Market.

With the release of the Botanical Bliss update for Palia, there’s much to discover. The initial event to take place is the Flower Bloom Event, which occurs daily at noon in-game time for every solo player and their friends to assist in blooming flowers in Kilima. During this event, the Weeder will aid in clearing away overgrown plants that could jeopardize the sprout, while the Waterer will be in charge of hydrating the sprout to ensure it blossoms into a flower. Once the flower has bloomed, players will earn rewards.

The included rewards consist of sellable weeds, Sundrop Lilies, Spice Sprouts, Wild Garlic, Gardenia Flowers, Chapaatail Flowers, Rose Flowers, Trillium Flowers, Cottonball Flowers, and much more. In addition to these rewards, players can uncover 10 new flowers, nine new planters, a floral nameplate, and a lost potato pod.

To elaborate on the 10 new flowers and nine new planters, here’s a list of what will be available during the Kilima Dynamic Event:

– Greenhome Clay Pot
– Greenhome Basket
– Greenhome Wall Pot
– Greenhome Stone Urn
– Greenhome Wood Pot
– Greenhome Terracotta Pot
– Greenhome Burlap Sack
– Greenhome Metal Pot
– Greenhome Flower Box
– Flowering Orange Bush
– Flowering Pink Bush
– Flowering Black Bush
– Flowering Blue Bush
– Flowering Yellow Bush
– Flowering Red Bush
– Flowering Purple Bush
– Coastal Bush
– Cypress Tree
– Fern

The following feature debuting in Palia: Botanical Bliss is the Bulletin Board, situated in the Kilima Village Center, where players can embark on limited-time seasonal themed quests for rewards. This month’s theme, Midsommar, includes four themed sub-bundles for players to complete, providing fresh flowers and exclusive flower-themed nameplates as rewards. Upon completion of the bundles, the monthly Bulletin Board will conclude with a final quest, offering players special rewards.

In conjunction with the new Bulletin Board, fresh Plushes are introduced to Palia. Besides the second anniversary plushes, here’s a list of plushes available during the Botanical Bliss update:

– Floatfish Toadstool Plush – Fishing where the Floatfish is typically found
– Floatfish Piksil Plush – Fishing where the Floatfish is typically found
– Floatfish Midnight Plush – Fishing where the Floatfish is typically found
– Happy Palia First Anniversary (Cupcake Plush) – Log-in Reward
– Happy Palia Second Anniversary (Cupcake Plush) – Log-in Reward

Alongside the new items and quests, Palia has undergone a quality of life enhancement. Players can anticipate improvements such as the Infinite Quest Bag, Bundle Improvement for combining items into a bundle, New Tool and Emote Accessibility Setting, and the opportunity to encounter King Hoppington XIV for currency.

Before concluding, the launch of Palia: Botanical Bliss unveils a variety of new collections and items that will be accessible in the Premium Store. The outfit sets and items that will be on offer include:

– August 18 – Beastslayer (Outfit): Shadvaraak, Sumuruu, and Kiraan
– August 18 – Yacht Club (Outfit): Vanderbilt, Carnegie, and Rockefeller
– August 18 – Torocat (Pets): Seal Point Torocat, Striped Torocat, Spotted Torocat
– August 18 – Torocat Umbrella (Glider)
– August 18 – Beastslayer (Tool Skin): Axe and Bow
– August 18 – Seagrass Gardens Landscape (Landscape)
– August 26 – Birthday Bash (Outfit): Chantilly, Tiramisu, Confetti
– August 26

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