Embark Considered Implementing Crafting Timers in Arc Raiders During Free-to-Play Phase, Citing Player Time Management Concerns
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### The Evolution of Arc Raiders: A Shift from Free-to-Play

Embark Studios, the developers behind the multiplayer looter-shooter Arc Raiders, have taken a significant step in redesigning their game by moving away from a free-to-play (F2P) model to a premium upfront purchase. This strategic pivot has led to revelations about game design, player engagement, and monetization strategies, making the development process for Arc Raiders “drastically easier,” as shared by design director Virgil Watkins.

#### Design Challenges with Free-to-Play Models

In their prior experience with the F2P model, Embark faced challenges that complicated their ability to deliver a satisfying gameplay experience. As Watkins noted in a recent behind-the-scenes video, the need to incentivize player retention often led to design decisions that did not respect players’ time. Features aimed at keeping players “sticky”—such as grinding for resources and extended timers for crafting—were seen as necessary to encourage players to remain engaged and make purchases.

This approach, however, resulted in gameplay loops that felt more tedious than enjoyable. “We were almost like ‘slow down a little bit’,” Watkins explained. With the directive to respect players’ time firmly in place, the design team could adjust gameplay mechanics to allow for a more balanced effort-to-outcome ratio.

#### Improvements Realized with Upfront Pricing

The transition to a premium pricing model has enabled a rethinking of numerous game mechanics in Arc Raiders. For instance, crafting no longer incorporates timers that pressure players into waiting, and the quantities of materials required for crafting are now more rationalized. Routine aspects of gameplay have been refined to ensure that player effort aligns properly with rewards.

Embark CEO Patrick Söderlund acknowledged the trade-offs that came with shifting away from the F2P model. While a F2P game could potentially attract millions of players initially, the team’s reflections on their true design goals led to the conclusion that a premium model aligned better with their vision for Arc Raiders.

#### Balancing Monetization and Player Experience

Even with the shift to a premium price, monetization remains a topic of importance. Although the game now asks players for an upfront payment, it still incorporates microtransactions, which have generated discussions among players regarding their pricing and value proposition. Watkins recognized the necessity of finding a monetization balance that avoids feeling predatory, creating a challenge for the development team as they navigate player expectations.

#### Upcoming Features: Expeditions

As the first expedition prepares to launch on December 21st, players will soon experience the unique mechanic that allows them to reset their progression for new adventures. This feature, while reminiscent of traditional live service practices of resetting player progress, introduces additional incentives such as bonus XP, materials, skill points, and improved weapon repairs. This innovative approach highlights how Embark aims to inspire players to engage in the game’s cycles of growth and exploration.

### Conclusion

The transition of Arc Raiders from a free-to-play model to a premium game highlights significant insights into player engagement and game design within the current gaming landscape. By prioritizing player experience and time, Embark hopes to create a more holistic and enjoyable gameplay environment while still navigating the challenges of monetization. As the game enters its next phase, it stands as a testament to the evolving dynamics of game development and player relationships in modern gaming.

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