Id Software Employees Establish Comprehensive Union, Latest Vote In Favor by 165 Workers at Doom Studio

Id Software Employees Establish Comprehensive Union, Latest Vote In Favor by 165 Workers at Doom Studio


**id Software Workers Unionize: A Significant Step in the Gaming Industry**

In a landmark development for the gaming industry, workers at id Software, the studio best known for the iconic titles Doom and Quake, have successfully voted to unionize. This move, announced by the Communications Workers of America (CWA), includes a group of 165 employees spanning various roles such as developers, artists, and programmers, marking a significant moment in the ongoing push for worker representation in the gaming sector.

Microsoft, the parent company of ZeniMax Media (id Software’s parent company), has recognized this new union in line with the labor neutrality agreement established in 2022. This agreement set forth a commitment to allow employees to organize without interference, establishing a framework for cooperation between the union and the corporation.

Andrew Willis, a producer at id Software and a member of the CWA organizing committee, emphasized the necessity of this unionization effort. He pointed out that it is crucial for developers across the industry to unite in order to counteract “unilateral workplace changes” imposed by executives. He described the need for organized labor as increasingly important given the challenges faced by workers in the rapidly evolving gaming landscape.

One pivotal concern raised by union supporters is the issue of remote work. Chris Hays, id’s lead services programmer and CWA committee member, articulated that remote work should not be viewed as a mere perk, but rather as a fundamental necessity affecting employees’ health and well-being. Hays criticized Return to Office (RTO) policies, stating that such decisions should not be made without considering the diverse needs of employees, particularly concerning accessibility.

The motivations behind this unionization effort are reflective of broader industry trends, including mass layoffs, unpredictable crunch periods, and persistent issues related to pay equity. The CWA highlighted that nearly 4,000 workers across Microsoft’s operations are now unionized, signaling a growing movement towards collective bargaining in an industry often characterized by precarious employment practices.

CWA President Ron Swaggerty expressed optimism about the future, stating that the union looks forward to negotiating a contract that honors the skills and dedication of id Software employees. This sentiment echoes a wider call within the gaming community for fair treatment and sustainable work conditions.

The CWA has been at the forefront of the labor movement in the games industry, spearheading efforts to formalize workers’ rights in response to the alarming trend of industry consolidation and layoffs. Recent events, including a protest outside The Game Awards organized by the CWA, further underline the group’s commitment to advocating for workers who have faced the impacts of corporate decision-making.

As id Software workers embark on this new chapter with their union, their bravery paves the way for more organized labor efforts throughout the gaming industry. The unionization of id Software is not just a victory for its employees, but a beacon of hope for workers striving for dignity and fairness in an industry that has been historically resistant to such movements. Solidarity with the id Software workers exemplifies the collective strength of those committed to changing the landscape of labor rights in gaming.