


### Thoughts on the 2025 Game Awards: Key Moments and Debates
The recently finished 2025 Game Awards highlighted an array of games and instances, igniting discussions among fans and critics alike. Hosted by Geoff Keighley, this yearly event persists as a vital venue for honoring remarkable accomplishments in the gaming world. As another awards ceremony comes to a close, inquiries emerge regarding the victors, the announcements, and the overall resonance of the night.
One of the notable highlights was the remarkable triumph of *Clair Obscur: Expedition 33*, which garnered more accolades than any title in the history of The Game Awards. While many commend this success, others contend that such a dominant performance could eclipse worthy nominees in various categories. Despite its praise, some gamers harbor doubts about its enduring legacy when juxtaposed with legendary games like *The Legend of Zelda: Breath of the Wild*, *Elden Ring*, and *Baldur’s Gate 3*. The lingering question is: will *Clair Obscur* endure over time, or is it just a fleeting achievement?
Critics have flagged the choice to permit *Clair Obscur* to secure numerous awards, including “Best Game,” “Best RPG,” and “Best Debut Indie Game,” as a possible shortcoming in the awarding strategy. Restricting a single game’s capacity to win across multiple categories could promote a more equitable reflection of the year’s accomplishments and enhance recognition for a broader spectrum of titles. Many believe this could improve the overall awards experience, granting other exceptional games the spotlight they deserve.
The event also included significant announcements and trailer unveilings, featuring the highly anticipated *Mega Man Dual Overdrive* (also referred to as *Mega Man 12*). While nostalgia emerged for veteran fans, the game remains set for a 2027 release, resulting in mixed emotions regarding its presence at the awards. Insiders hint that Capcom is developing major updates, though there is hope that the final version aligns with the legacy’s expectations.
Nonetheless, some participants remarked that the absence of major players like Nintendo, Sony, and Microsoft was noticeably felt. While Sony highlighted more of *Saros*, many craved sneak peeks of blockbuster franchises such as a new *God of War* or a *Wolverine* title. The event presented cinematic teasers for a new *Divinity* RPG from Larian Studios and an upcoming *Star Wars: The Old Republic* game by ex-BioWare director Casey Hudson, yet these announcements appeared to lack the depth that fans desired.
Despite the high production quality and overall smooth execution of the 2025 Game Awards, some left feeling unsatisfied and questioning its lasting importance. As the gaming community reflects on this year’s event, it remains uncertain whether the critiques and joyous moments will influence future renditions of the awards. What were your impressions of the ceremony? Did it live up to your expectations, or did it miss the mark in certain aspects? The dialogue is just beginning.
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